protocol changes, menu cleanups, phase button speed improvement

This commit is contained in:
Max-Wilhelm Bruker 2009-09-21 20:21:11 +02:00
parent ab3858239f
commit 890740bcc9
19 changed files with 514 additions and 442 deletions

View file

@ -158,7 +158,7 @@ void Client::readLine()
// XXX Parametergültigkeit überprüfen
if (prefix == "list_players")
playerlist << new ServerPlayer(val[0].toInt(), val[1]);
playerlist << new ServerPlayer(val[0].toInt(), val[1], val[2].toInt());
else if (prefix == "list_counters")
{ }
else if (prefix == "list_zones")
@ -185,10 +185,10 @@ void Client::readLine()
void Client::setStatus(const ProtocolStatus _status)
{
ProtocolStatus oldStatus = status;
status = _status;
if (oldStatus != _status)
if (_status != status) {
status = _status;
emit statusChanged(_status);
}
}
void Client::msg(const QString &s)

View file

@ -1,4 +1,5 @@
#include <QMenu>
#include <QMenuBar>
#include <QMessageBox>
#include <QSettings>
#include <stdlib.h>
@ -13,51 +14,16 @@
#include "counter.h"
#include "gamescene.h"
Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent)
: QObject(parent), actionsMenu(_actionsMenu), cardMenu(_cardMenu), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
: QObject(parent), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
{
localPlayer = addPlayer(playerId, playerName, true);
connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
connect(client, SIGNAL(playerListReceived(QList<ServerPlayer *>)), this, SLOT(playerListReceived(QList<ServerPlayer *>)));
aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
aDecLife = new QAction(this);
connect(aDecLife, SIGNAL(triggered()), this, SLOT(actDecLife()));
aIncLife = new QAction(this);
connect(aIncLife, SIGNAL(triggered()), this, SLOT(actIncLife()));
aSetLife = new QAction(this);
connect(aSetLife, SIGNAL(triggered()), this, SLOT(actSetLife()));
aRollDie = new QAction(this);
connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
aCreateToken = new QAction(this);
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
aNextPhase = new QAction(this);
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
aNextTurn = new QAction(this);
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
actionsMenu->addAction(aNextPhase);
actionsMenu->addAction(aNextTurn);
actionsMenu->addSeparator();
actionsMenu->addAction(aUntapAll);
actionsMenu->addSeparator();
actionsMenu->addAction(aDecLife);
actionsMenu->addAction(aIncLife);
actionsMenu->addAction(aSetLife);
actionsMenu->addSeparator();
actionsMenu->addAction(aRollDie);
actionsMenu->addSeparator();
actionsMenu->addAction(aCreateToken);
actionsMenu->addSeparator();
sayMenu = actionsMenu->addMenu(QString());
initSayMenu();
aTap = new QAction(this);
aUntap = new QAction(this);
aDoesntUntap = new QAction(this);
@ -71,6 +37,11 @@ Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_action
aMoveToGraveyard = new QAction(this);
aMoveToExile = new QAction(this);
gameMenu = menuBar->addMenu(QString());
gameMenu->addAction(aNextPhase);
gameMenu->addAction(aNextTurn);
cardMenu = menuBar->addMenu(QString());
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
@ -110,6 +81,8 @@ Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_action
connect(dlgStartGame, SIGNAL(finished(int)), this, SLOT(readyStart()));
retranslateUi();
client->listPlayers();
}
Game::~Game()
@ -119,29 +92,19 @@ Game::~Game()
emit playerRemoved(players.at(i));
delete players.at(i);
}
delete gameMenu;
delete cardMenu;
}
void Game::retranslateUi()
{
aUntapAll->setText(tr("&Untap all permanents"));
aUntapAll->setShortcut(tr("Ctrl+U"));
aDecLife->setText(tr("&Decrement life"));
aDecLife->setShortcut(tr("F11"));
aIncLife->setText(tr("&Increment life"));
aIncLife->setShortcut(tr("F12"));
aSetLife->setText(tr("&Set life"));
aSetLife->setShortcut(tr("Ctrl+L"));
aRollDie->setText(tr("R&oll die..."));
aRollDie->setShortcut(tr("Ctrl+I"));
aCreateToken->setText(tr("&Create token..."));
aCreateToken->setShortcut(tr("Ctrl+T"));
gameMenu->setTitle(tr("&Game"));
aNextPhase->setText(tr("Next &phase"));
aNextPhase->setShortcut(tr("Ctrl+Space"));
aNextTurn->setText(tr("Next &turn"));
aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
sayMenu->setTitle(tr("S&ay"));
cardMenu->setTitle(tr("C&ard"));
aTap->setText(tr("&Tap"));
aUntap->setText(tr("&Untap"));
aDoesntUntap->setText(tr("Toggle &normal untapping"));
@ -161,30 +124,6 @@ void Game::retranslateUi()
players[i]->retranslateUi();
}
void Game::initSayMenu()
{
sayMenu->clear();
QSettings settings;
settings.beginGroup("messages");
int count = settings.value("count", 0).toInt();
for (int i = 0; i < count; i++) {
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
QString shortcut;
switch (i) {
case 0: shortcut = tr("F5"); break;
case 1: shortcut = tr("F6"); break;
case 2: shortcut = tr("F7"); break;
case 3: shortcut = tr("F8"); break;
case 4: shortcut = tr("F9"); break;
case 5: shortcut = tr("F10"); break;
}
newAction->setShortcut(shortcut);
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
sayMenu->addAction(newAction);
}
}
Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
{
Player *newPlayer = new Player(playerName, playerId, local, db, client, this);
@ -213,8 +152,7 @@ void Game::playerListReceived(QList<ServerPlayer *> playerList)
nameList << temp->getName();
int id = temp->getPlayerId();
if (id != localPlayer->getId())
addPlayer(id, temp->getName(), false);
addPlayer(id, temp->getName(), temp->getLocal());
delete temp;
}
@ -235,10 +173,12 @@ void Game::restartGameDialog()
void Game::gameEvent(const ServerEventData &msg)
{
qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
if (!msg.getPublic())
localPlayer->gameEvent(msg);
else {
Player *p = players.findPlayer(msg.getPlayerId());
Player *p = players.findPlayer(msg.getPlayerId());
if (!msg.getPublic()) {
if (!p)
return;
p->gameEvent(msg);
} else {
if ((!p) && (msg.getEventType() != eventJoin)) {
// XXX
}
@ -248,14 +188,32 @@ void Game::gameEvent(const ServerEventData &msg)
emit logSay(p, msg.getEventData()[0]);
break;
case eventJoin: {
Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), false);
emit logJoin(newPlayer);
const QStringList &data = msg.getEventData();
if (data.size() != 1)
return;
bool spectator = data[0].toInt();
if (spectator) {
spectatorList << msg.getPlayerName();
emit logJoinSpectator(msg.getPlayerName());
} else {
Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), false);
emit logJoin(newPlayer);
}
break;
}
case eventLeave:
emit logLeave(p);
// XXX Spieler natürlich noch rauswerfen
case eventLeave: {
if (p)
emit logLeave(p);
// XXX Spieler natürlich noch rauswerfen
else {
int spectatorIndex = spectatorList.indexOf(msg.getPlayerName());
if (spectatorIndex != -1) {
spectatorList.removeAt(spectatorIndex);
emit logLeaveSpectator(msg.getPlayerName());
}
}
break;
}
case eventReadyStart:
if (started) {
started = false;
@ -335,16 +293,14 @@ void Game::gameEvent(const ServerEventData &msg)
break;
}
case eventMoveCard: {
if (msg.getPlayerId() == localPlayer->getId())
break;
p->gameEvent(msg);
if (!p->getLocal())
p->gameEvent(msg);
break;
}
case eventDraw: {
emit logDraw(p, msg.getEventData()[0].toInt());
if (msg.getPlayerId() == localPlayer->getId())
break;
p->gameEvent(msg);
if (!p->getLocal())
p->gameEvent(msg);
break;
}
case eventInvalid: {
@ -369,44 +325,6 @@ void Game::actNextTurn()
client->nextTurn();
}
void Game::actUntapAll()
{
client->setCardAttr("table", -1, "tapped", "false");
}
void Game::actIncLife()
{
client->incCounter("life", 1);
}
void Game::actDecLife()
{
client->incCounter("life", -1);
}
void Game::actSetLife()
{
bool ok;
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), localPlayer->getCounter("life")->getValue(), 0, 2000000000, 1, &ok);
if (ok)
client->setCounter("life", life);
}
void Game::actRollDie()
{
bool ok;
int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
if (ok)
client->rollDie(sides);
}
void Game::actCreateToken()
{
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
if (!cardname.isEmpty())
client->createToken("table", cardname, QString(), 0, 0);
}
void Game::showCardMenu(QPoint p)
{
cardMenu->exec(p);
@ -501,12 +419,6 @@ void Game::actMoveToExile(CardItem *card)
client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
}
void Game::actSayMessage()
{
QAction *a = qobject_cast<QAction *>(sender());
client->say(a->text());
}
void Game::hoverCardEvent(CardItem *card)
{
emit hoverCard(card->getName());

View file

@ -2,6 +2,7 @@
#define GAME_H
#include <QHash>
#include <QStringList>
#include "playerlist.h"
class ServerPlayer;
@ -12,6 +13,7 @@ class ServerEventData;
class CardDatabase;
class DlgStartGame;
class CardItem;
class QMenuBar;
class Game : public QObject {
Q_OBJECT
@ -21,30 +23,22 @@ private:
typedef void (Game::*CardMenuHandler)(CardItem *card);
QHash<QAction *, CardMenuHandler> cardMenuHandlers;
QMenu *actionsMenu, *sayMenu, *cardMenu, *moveMenu;
QMenu *gameMenu, *cardMenu, *moveMenu;
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile,
*aNextPhase, *aNextTurn, *aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
*aNextPhase, *aNextTurn;
DlgStartGame *dlgStartGame;
CardDatabase *db;
Client *client;
GameScene *scene;
QStringList spectatorList;
PlayerList players;
Player *localPlayer;
bool started;
int currentPhase;
Player *addPlayer(int playerId, const QString &playerName, bool local);
void initSayMenu();
public slots:
void actNextPhase();
void actNextTurn();
void actUntapAll();
void actIncLife();
void actDecLife();
void actSetLife();
void actRollDie();
void actCreateToken();
private slots:
void cardMenuAction();
@ -60,8 +54,6 @@ private slots:
void actMoveToBottomLibrary(CardItem *card);
void actMoveToGraveyard(CardItem *card);
void actMoveToExile(CardItem *card);
void actSayMessage();
void gameEvent(const ServerEventData &msg);
void playerListReceived(QList<ServerPlayer *> playerList);
@ -76,6 +68,8 @@ signals:
void logPlayerListReceived(QStringList players);
void logJoin(Player *player);
void logLeave(Player *player);
void logJoinSpectator(QString playerName);
void logLeaveSpectator(QString playerName);
void logReadyStart(Player *player);
void logGameStart();
void logSay(Player *player, QString text);
@ -93,12 +87,12 @@ signals:
void logSetActivePlayer(Player *player);
void setActivePhase(int phase);
public:
Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent = 0);
~Game();
Player *getLocalPlayer() const { return localPlayer; }
void retranslateUi();
void restartGameDialog();
void hoverCardEvent(CardItem *card);
Player *addPlayer(int playerId, const QString &playerName, bool local);
};
#endif

View file

@ -15,11 +15,11 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
ServerGame *g = gameList.at(index.row());
switch (index.column()) {
case 0: return g->getGameId();
case 0: return g->getDescription();
case 1: return g->getCreator();
case 2: return g->getDescription();
case 3: return QString(g->getHasPassword() ? tr("yes") : tr("no"));
case 4: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 2: return g->getHasPassword() ? tr("yes") : tr("no");
case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorsCount()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
@ -29,11 +29,11 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Game ID");
case 0: return tr("Description");
case 1: return tr("Creator");
case 2: return tr("Description");
case 3: return tr("Password");
case 4: return tr("Players");
case 2: return tr("Password");
case 3: return tr("Players");
case 4: return tr("Spectators");
default: return QVariant();
}
}

View file

@ -64,6 +64,16 @@ void MessageLogWidget::logLeave(Player *player)
append(tr("%1 has left the game").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logJoinSpectator(QString name)
{
append(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logLeaveSpectator(QString name)
{
append(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logReadyStart(Player *player)
{
append(tr("%1 is ready to start a new game.").arg(sanitizeHtml(player->getName())));
@ -249,6 +259,8 @@ void MessageLogWidget::connectToGame(Game *game)
connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
connect(game, SIGNAL(logJoinSpectator(QString)), this, SLOT(logJoinSpectator(QString)));
connect(game, SIGNAL(logLeaveSpectator(QString)), this, SLOT(logLeaveSpectator(QString)));
connect(game, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *)));
connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart()));
connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));

View file

@ -26,6 +26,8 @@ private slots:
void logPlayerListReceived(QStringList players);
void logJoin(Player *player);
void logLeave(Player *player);
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name);
void logReadyStart(Player *player);
void logGameStart();
void logSay(Player *player, QString message);

View file

@ -5,30 +5,37 @@
#include <QPen>
PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction)
: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction), activePixmap(50, 50), inactivePixmap(50, 50)
{
setFixedSize(50, 50);
updatePixmap(activePixmap, true);
updatePixmap(inactivePixmap, false);
}
void PhaseButton::paintEvent(QPaintEvent *event)
void PhaseButton::updatePixmap(QPixmap &pixmap, bool active)
{
QPushButton::paintEvent(event);
if (active) {
QPainter painter(this);
int height = size().height();
int width = size().width();
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
int height = pixmap.height();
int width = pixmap.width();
painter.setPen(QPen(Qt::transparent));
if (active)
painter.setBrush(Qt::red);
painter.setPen(Qt::gray);
painter.drawRect(1, 1, width - 2, height - 2);
QRadialGradient grad(QPointF(0.5, 0.5), 0.5);
grad.setCoordinateMode(QGradient::ObjectBoundingMode);
grad.setColorAt(0, QColor(180, 0, 0, 0));
grad.setColorAt(0.8, QColor(180, 0, 0, 0));
grad.setColorAt(1, QColor(180, 0, 0, 255));
painter.setBrush(QBrush(grad));
icon().paint(&painter, 5, 5, width - 10, height - 10);
}
painter.drawRect(2, 2, width - 4, height - 4);
}
void PhaseButton::paintEvent(QPaintEvent */*event*/)
{
QPainter painter(this);
if (active)
painter.drawPixmap(0, 0, size().width(), size().height(), activePixmap);
else
painter.drawPixmap(0, 0, size().width(), size().height(), inactivePixmap);
}
void PhaseButton::setPhaseText(const QString &_phaseText)
@ -67,13 +74,11 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i) {
buttonList[i]->setIconSize(QSize(36, 36));
for (int i = 0; i < buttonList.size(); ++i)
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
}
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setIconSize(QSize(36, 36));
nextTurnButton->setIconSize(QSize(40, 40));
nextTurnButton->setFixedSize(50, 50);
connect(nextTurnButton, SIGNAL(clicked()), this, SIGNAL(signalNextTurn()));

View file

@ -13,6 +13,9 @@ private:
QString phaseText;
bool active;
QAction *doubleClickAction;
QPixmap activePixmap, inactivePixmap;
void updatePixmap(QPixmap &pixmap, bool active);
public:
PhaseButton(const QIcon &icon, QAction *_doubleClickAction = 0);
void setPhaseText(const QString &_phaseText);

View file

@ -112,6 +112,37 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
sbMenu = playerMenu->addMenu(QString());
sbMenu->addAction(aViewSideboard);
sb->setMenu(sbMenu, aViewSideboard);
aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
aDecLife = new QAction(this);
connect(aDecLife, SIGNAL(triggered()), this, SLOT(actDecLife()));
aIncLife = new QAction(this);
connect(aIncLife, SIGNAL(triggered()), this, SLOT(actIncLife()));
aSetLife = new QAction(this);
connect(aSetLife, SIGNAL(triggered()), this, SLOT(actSetLife()));
aRollDie = new QAction(this);
connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
aCreateToken = new QAction(this);
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
playerMenu->addSeparator();
playerMenu->addAction(aUntapAll);
playerMenu->addSeparator();
playerMenu->addAction(aDecLife);
playerMenu->addAction(aIncLife);
playerMenu->addAction(aSetLife);
playerMenu->addSeparator();
playerMenu->addAction(aRollDie);
playerMenu->addSeparator();
playerMenu->addAction(aCreateToken);
playerMenu->addSeparator();
sayMenu = playerMenu->addMenu(QString());
initSayMenu();
} else
sbMenu = 0;
@ -126,6 +157,7 @@ Player::~Player()
delete zones.at(i);
clearCounters();
delete playerMenu;
}
void Player::updateBoundingRect()
@ -160,6 +192,44 @@ void Player::retranslateUi()
handMenu->setTitle(tr("&Hand"));
sbMenu->setTitle(tr("&Sideboard"));
libraryMenu->setTitle(tr("&Library"));
aUntapAll->setText(tr("&Untap all permanents"));
aUntapAll->setShortcut(tr("Ctrl+U"));
aDecLife->setText(tr("&Decrement life"));
aDecLife->setShortcut(tr("F11"));
aIncLife->setText(tr("&Increment life"));
aIncLife->setShortcut(tr("F12"));
aSetLife->setText(tr("&Set life"));
aSetLife->setShortcut(tr("Ctrl+L"));
aRollDie->setText(tr("R&oll die..."));
aRollDie->setShortcut(tr("Ctrl+I"));
aCreateToken->setText(tr("&Create token..."));
aCreateToken->setShortcut(tr("Ctrl+T"));
sayMenu->setTitle(tr("S&ay"));
}
}
void Player::initSayMenu()
{
sayMenu->clear();
QSettings settings;
settings.beginGroup("messages");
int count = settings.value("count", 0).toInt();
for (int i = 0; i < count; i++) {
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
QString shortcut;
switch (i) {
case 0: shortcut = tr("F5"); break;
case 1: shortcut = tr("F6"); break;
case 2: shortcut = tr("F7"); break;
case 3: shortcut = tr("F8"); break;
case 4: shortcut = tr("F9"); break;
case 5: shortcut = tr("F10"); break;
}
newAction->setShortcut(shortcut);
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
sayMenu->addAction(newAction);
}
}
@ -220,6 +290,50 @@ void Player::actDrawCards()
client->drawCards(number);
}
void Player::actUntapAll()
{
client->setCardAttr("table", -1, "tapped", "false");
}
void Player::actIncLife()
{
client->incCounter("life", 1);
}
void Player::actDecLife()
{
client->incCounter("life", -1);
}
void Player::actSetLife()
{
bool ok;
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), getCounter("life")->getValue(), 0, 2000000000, 1, &ok);
if (ok)
client->setCounter("life", life);
}
void Player::actRollDie()
{
bool ok;
int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
if (ok)
client->rollDie(sides);
}
void Player::actCreateToken()
{
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
if (!cardname.isEmpty())
client->createToken("table", cardname, QString(), 0, 0);
}
void Player::actSayMessage()
{
QAction *a = qobject_cast<QAction *>(sender());
client->say(a->text());
}
void Player::addZone(CardZone *z)
{
zones << z;

View file

@ -33,6 +33,15 @@ signals:
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void sizeChanged();
public slots:
void actUntapAll();
void actIncLife();
void actDecLife();
void actSetLife();
void actRollDie();
void actCreateToken();
void actSayMessage();
private slots:
void updateBoundingRect();
@ -49,10 +58,11 @@ private slots:
void actViewRfg();
void actViewSideboard();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu;
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aShuffle;
*aDrawCard, *aDrawCards, *aShuffle,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
int defaultNumberTopCards;
QString name;
@ -72,6 +82,7 @@ private:
QList<Counter *> counterList;
void rearrangeCounters();
void initSayMenu();
public:
enum { Type = typeOther };
int type() const { return Type; }

View file

@ -7,11 +7,13 @@ class ServerPlayer {
private:
int PlayerId;
QString name;
bool local;
public:
ServerPlayer(int _PlayerId, const QString &_name)
: PlayerId(_PlayerId), name(_name) { }
ServerPlayer(int _PlayerId, const QString &_name, bool _local)
: PlayerId(_PlayerId), name(_name), local(_local) { }
int getPlayerId() const { return PlayerId; }
QString getName() const { return name; }
bool getLocal() const { return local; }
};
#endif

View file

@ -38,11 +38,6 @@
#include "zoneviewlayout.h"
#include "chatwidget.h"
void MainWindow::hoverCard(QString name)
{
cardInfo->setCard(name);
}
void MainWindow::playerAdded(Player *player)
{
menuBar()->addMenu(player->getPlayerMenu());
@ -50,11 +45,6 @@ void MainWindow::playerAdded(Player *player)
connect(player, SIGNAL(closeZoneView(ZoneViewZone *)), zoneLayout, SLOT(removeItem(ZoneViewZone *)));
}
void MainWindow::playerRemoved(Player *player)
{
menuBar()->removeAction(player->getPlayerMenu()->menuAction());
}
void MainWindow::statusChanged(ProtocolStatus _status)
{
switch (_status) {
@ -95,11 +85,22 @@ void MainWindow::statusChanged(ProtocolStatus _status)
chatWidget->enableChat();
break;
}
case StatusPlaying:
case StatusPlaying: {
chatWidget->disableChat();
game = new Game(db, client, scene, menuBar(), this);
connect(game, SIGNAL(hoverCard(QString)), cardInfo, SLOT(setCard(const QString &)));
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
messageLog->connectToGame(game);
aRestartGame->setEnabled(true);
aLeaveGame->setEnabled(true);
phasesToolbar->show();
view->show();
break;
}
default:
break;
}
@ -164,24 +165,6 @@ void MainWindow::actSay()
sayEdit->clear();
}
void MainWindow::playerIdReceived(int id, QString name)
{
game = new Game(db, client, scene, actionsMenu, cardMenu, id, name, this);
connect(game, SIGNAL(hoverCard(QString)), this, SLOT(hoverCard(QString)));
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), this, SLOT(playerRemoved(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
connect(phasesToolbar, SIGNAL(signalUntapAll()), game, SLOT(actUntapAll()));
playerAdded(game->getLocalPlayer());
messageLog->connectToGame(game);
aRestartGame->setEnabled(true);
aLeaveGame->setEnabled(true);
client->listPlayers();
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
@ -204,9 +187,7 @@ void MainWindow::retranslateUi()
aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
gameMenu->setTitle(tr("&Game"));
actionsMenu->setTitle(tr("&Actions"));
cardMenu->setTitle(tr("&Card"));
cockatriceMenu->setTitle(tr("&Cockatrice"));
sayLabel->setText(tr("&Say:"));
@ -248,24 +229,20 @@ void MainWindow::createActions()
void MainWindow::createMenus()
{
gameMenu = menuBar()->addMenu(QString());
gameMenu->addAction(aConnect);
gameMenu->addAction(aDisconnect);
gameMenu->addSeparator();
gameMenu->addAction(aRestartGame);
gameMenu->addAction(aLeaveGame);
gameMenu->addSeparator();
gameMenu->addAction(aDeckEditor);
gameMenu->addSeparator();
gameMenu->addAction(aFullScreen);
gameMenu->addSeparator();
gameMenu->addAction(aSettings);
gameMenu->addSeparator();
gameMenu->addAction(aExit);
actionsMenu = menuBar()->addMenu(QString());
cardMenu = menuBar()->addMenu(QString());
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aRestartGame);
cockatriceMenu->addAction(aLeaveGame);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
}
MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
@ -323,7 +300,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
connect(client, SIGNAL(playerIdReceived(int, QString)), this, SLOT(playerIdReceived(int, QString)));
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
connect(client, SIGNAL(welcomeMsgReceived(QString)), messageLog, SLOT(logConnected(QString)));

View file

@ -46,11 +46,8 @@ class ChatWidget;
class MainWindow : public QMainWindow {
Q_OBJECT
private slots:
void hoverCard(QString name);
void playerAdded(Player *player);
void playerRemoved(Player *player);
void statusChanged(ProtocolStatus _status);
void playerIdReceived(int id, QString name);
void serverTimeout();
void actSay();
@ -70,7 +67,7 @@ private:
void retranslateUi();
void createActions();
void createMenus();
QMenu *gameMenu, *actionsMenu, *cardMenu;
QMenu *cockatriceMenu;
QAction *aConnect, *aDisconnect, *aRestartGame, *aLeaveGame, *aDeckEditor, *aFullScreen, *aSettings, *aExit;
QAction *aCloseMostRecentZoneView;
QVBoxLayout *viewLayout;

View file

@ -368,33 +368,38 @@
<translation>&amp;Spieler:</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="27"/>
<location filename="../src/dlg_creategame.cpp" line="19"/>
<source>&amp;Spectators allowed</source>
<translation>&amp;Zuschauer zugelassen</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="31"/>
<source>&amp;OK</source>
<translation>&amp;OK</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="29"/>
<location filename="../src/dlg_creategame.cpp" line="33"/>
<source>&amp;Cancel</source>
<translation>&amp;Abbruch</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="42"/>
<location filename="../src/dlg_creategame.cpp" line="46"/>
<source>Create game</source>
<translation>Spiel erstellen</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="54"/>
<location filename="../src/dlg_creategame.cpp" line="71"/>
<location filename="../src/dlg_creategame.cpp" line="58"/>
<location filename="../src/dlg_creategame.cpp" line="75"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="54"/>
<location filename="../src/dlg_creategame.cpp" line="58"/>
<source>Invalid number of players.</source>
<translation>Ungültige Anzahl an Spielern.</translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="71"/>
<location filename="../src/dlg_creategame.cpp" line="75"/>
<source>XXX</source>
<translation>XXX</translation>
</message>
@ -691,12 +696,12 @@
<translation>F10</translation>
</message>
<message>
<location filename="../src/game.cpp" line="390"/>
<location filename="../src/game.cpp" line="408"/>
<source>Set life</source>
<translation>Setze Leben</translation>
</message>
<message>
<location filename="../src/game.cpp" line="390"/>
<location filename="../src/game.cpp" line="408"/>
<source>New life total:</source>
<translation>Neues Leben insgesammt:</translation>
</message>
@ -705,7 +710,7 @@
<translation type="obsolete">Würfeln</translation>
</message>
<message>
<location filename="../src/game.cpp" line="398"/>
<location filename="../src/game.cpp" line="416"/>
<source>Number of sides:</source>
<translation>Anzahl der Seiten:</translation>
</message>
@ -714,12 +719,12 @@
<translation type="obsolete">Karten ziehen</translation>
</message>
<message>
<location filename="../src/game.cpp" line="469"/>
<location filename="../src/game.cpp" line="487"/>
<source>Number:</source>
<translation>Anzahl:</translation>
</message>
<message>
<location filename="../src/game.cpp" line="405"/>
<location filename="../src/game.cpp" line="423"/>
<source>Create token</source>
<translation>Token erstellen</translation>
</message>
@ -729,17 +734,17 @@
<translation>&amp;Würfeln...</translation>
</message>
<message>
<location filename="../src/game.cpp" line="398"/>
<location filename="../src/game.cpp" line="416"/>
<source>Roll die</source>
<translation>Würfeln</translation>
</message>
<message>
<location filename="../src/game.cpp" line="405"/>
<location filename="../src/game.cpp" line="423"/>
<source>Name:</source>
<translation>Name:</translation>
</message>
<message>
<location filename="../src/game.cpp" line="469"/>
<location filename="../src/game.cpp" line="487"/>
<source>Set counters</source>
<translation>Setze Zählmarke</translation>
</message>
@ -747,35 +752,40 @@
<context>
<name>GameSelector</name>
<message>
<location filename="../src/gameselector.cpp" line="100"/>
<location filename="../src/gameselector.cpp" line="107"/>
<source>C&amp;reate</source>
<translation>Spiel e&amp;rstellen</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="101"/>
<location filename="../src/gameselector.cpp" line="108"/>
<source>&amp;Join</source>
<translation>&amp;Teilnehmen</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="53"/>
<location filename="../src/gameselector.cpp" line="57"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="53"/>
<location filename="../src/gameselector.cpp" line="57"/>
<source>XXX</source>
<translation>XXX</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="67"/>
<location filename="../src/gameselector.cpp" line="73"/>
<source>Join game</source>
<translation>Spiel beitreten</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="67"/>
<location filename="../src/gameselector.cpp" line="73"/>
<source>Password:</source>
<translation>Passwort:</translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="109"/>
<source>J&amp;oin as spectator</source>
<translation>&amp;Zuschauen</translation>
</message>
</context>
<context>
<name>GamesModel</name>
@ -973,37 +983,36 @@
<translation>Verbinde zu %1...</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="22"/>
<source>Connected.</source>
<translation>Verbunden.</translation>
<translation type="obsolete">Verbunden.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="31"/>
<location filename="../src/messagelogwidget.cpp" line="27"/>
<source>Disconnected from server.</source>
<translation>Verbindung zum Server getrennt.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="42"/>
<location filename="../src/messagelogwidget.cpp" line="38"/>
<source>Invalid password.</source>
<translation>Ungültiges Passwort.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="50"/>
<location filename="../src/messagelogwidget.cpp" line="51"/>
<source>You have joined the game. Player list:</source>
<translation>Du bist dem Spiel beigetreten. Spielerliste:</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="58"/>
<location filename="../src/messagelogwidget.cpp" line="59"/>
<source>%1 has joined the game</source>
<translation>%1 ist dem Spiel beigetreten</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="63"/>
<location filename="../src/messagelogwidget.cpp" line="64"/>
<source>%1 has left the game</source>
<translation>%1 hat das Spiel verlassen</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="68"/>
<location filename="../src/messagelogwidget.cpp" line="79"/>
<source>%1 is ready to start a new game.</source>
<translation>%1 ist bereit ein neues Spiel zu starten.</translation>
</message>
@ -1028,7 +1037,7 @@
<translation type="obsolete">%1 zieht %2 Karten</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="159"/>
<location filename="../src/messagelogwidget.cpp" line="170"/>
<source>a card</source>
<translation>eine Karte</translation>
</message>
@ -1085,12 +1094,12 @@
<translation type="obsolete">%1s Sideboard</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="73"/>
<location filename="../src/messagelogwidget.cpp" line="84"/>
<source>The game has started.</source>
<translation>Das Spiel hat begonnen.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="83"/>
<location filename="../src/messagelogwidget.cpp" line="94"/>
<source>%1 shuffles his library.</source>
<translation>%1 mischt seine Bibliothek.</translation>
</message>
@ -1099,117 +1108,137 @@
<translation type="obsolete">%1 würfelt eine %2 mit einem %3-seitigen Würfel.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="88"/>
<location filename="../src/messagelogwidget.cpp" line="22"/>
<source>Connected: %1</source>
<translation>Verbunden: %1</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="45"/>
<source>Protocol version mismatch.</source>
<translation>Protokollversion stimmt nicht überein.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="69"/>
<source>%1 is now watching the game.</source>
<translation>%1 schaut nun dem Spiel zu.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="74"/>
<source>%1 is not watching the game any more.</source>
<translation>%1 schaut dem Spiel nicht mehr zu.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="99"/>
<source>%1 rolls a %2 with a %3-sided die.</source>
<translation>%1 würfelt eine %2 mit einem %3-seitigen Würfel.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="94"/>
<location filename="../src/messagelogwidget.cpp" line="105"/>
<source>%1 draws a card.</source>
<translation>%1 zieht eine Karte.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="96"/>
<location filename="../src/messagelogwidget.cpp" line="107"/>
<source>%1 draws %2 cards.</source>
<translation>%1 zieht %2 Karten.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="109"/>
<location filename="../src/messagelogwidget.cpp" line="120"/>
<source> from table</source>
<translation> vom Spielfeld</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="111"/>
<location filename="../src/messagelogwidget.cpp" line="122"/>
<source> from graveyard</source>
<translation> aus dem Friedhof</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="113"/>
<location filename="../src/messagelogwidget.cpp" line="124"/>
<source> from exile</source>
<translation> aus dem Exil</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="115"/>
<location filename="../src/messagelogwidget.cpp" line="126"/>
<source> from hand</source>
<translation> von der Hand</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="119"/>
<location filename="../src/messagelogwidget.cpp" line="130"/>
<source>the bottom card of his library</source>
<translation>die unterste Karte seiner Bibliothek</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="122"/>
<location filename="../src/messagelogwidget.cpp" line="133"/>
<source> from the bottom of his library</source>
<translation>, die unterste Karte seiner Bibliothek,</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="125"/>
<location filename="../src/messagelogwidget.cpp" line="136"/>
<source>the top card of his library</source>
<translation>die oberste Karte seiner Bibliothek</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="128"/>
<location filename="../src/messagelogwidget.cpp" line="139"/>
<source> from the top of his library</source>
<translation>, die oberste Karte seiner Bibliothek,</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="130"/>
<location filename="../src/messagelogwidget.cpp" line="141"/>
<source> from library</source>
<translation> aus der Bibliothek</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="132"/>
<location filename="../src/messagelogwidget.cpp" line="143"/>
<source> from sideboard</source>
<translation> aus dem Sideboard</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="136"/>
<location filename="../src/messagelogwidget.cpp" line="147"/>
<source>%1 puts %2 into play%3.</source>
<translation>%1 bringt %2%3 ins Spiel.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="138"/>
<location filename="../src/messagelogwidget.cpp" line="149"/>
<source>%1 puts %2%3 into graveyard.</source>
<translation>%1 legt %2%3 auf den Friedhof.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="140"/>
<location filename="../src/messagelogwidget.cpp" line="151"/>
<source>%1 exiles %2%3.</source>
<translation>%1 schickt %2%3 ins Exil.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="142"/>
<location filename="../src/messagelogwidget.cpp" line="153"/>
<source>%1 moves %2%3 to hand.</source>
<translation>%1 nimmt %2%3 auf die Hand.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="145"/>
<location filename="../src/messagelogwidget.cpp" line="156"/>
<source>%1 puts %2%3 into his library.</source>
<translation>%1 legt %2%3 in seine Bibliothek.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="147"/>
<location filename="../src/messagelogwidget.cpp" line="158"/>
<source>%1 puts %2%3 on bottom of his library.</source>
<translation>%1 legt %2%3 unter seine Bibliothek.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="149"/>
<location filename="../src/messagelogwidget.cpp" line="160"/>
<source>%1 puts %2%3 on top of his library.</source>
<translation>%1 legt %2%3 auf die Bibliothek.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="151"/>
<location filename="../src/messagelogwidget.cpp" line="162"/>
<source>%1 puts %2%3 into his library at position %4.</source>
<translation>%1 legt %2%3 in seine Bibliothek an %4. Stelle.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="153"/>
<location filename="../src/messagelogwidget.cpp" line="164"/>
<source>%1 moves %2%3 to sideboard.</source>
<translation>%1 legt %2%3 in sein Sideboard.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="209"/>
<location filename="../src/messagelogwidget.cpp" line="220"/>
<source>%1 is looking at the top %2 cards %3.</source>
<translation>%1 sieht sich die obersten %2 Karten %3 an.</translation>
</message>
@ -1294,27 +1323,27 @@
<translation type="obsolete">%1 legt %2%3in sein Sideboard.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="168"/>
<location filename="../src/messagelogwidget.cpp" line="179"/>
<source>%1 creates token: %2.</source>
<translation>%1 erstellt Token: %2.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="175"/>
<location filename="../src/messagelogwidget.cpp" line="186"/>
<source>%1 places %2 counters on %3 (now %4).</source>
<translation>%1 legt %2 Zählmarken auf %3 (jetzt %4).</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="177"/>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<source>%1 removes %2 counters from %3 (now %4).</source>
<translation>%1 entfernt %2 Zählmarken von %3 (jetzt %4).</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>%1 %2 %3.</source>
<translation>%1 %2 %3.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="193"/>
<location filename="../src/messagelogwidget.cpp" line="204"/>
<source>%1 sets counter &quot;%2&quot; to %3 (%4%5).</source>
<translation>%1 setzt Zählmarke &quot;%2&quot; auf %3 (%4%5).</translation>
</message>
@ -1323,17 +1352,17 @@
<translation type="obsolete">%1 sieht sich die obersten %2 Karten %3 an.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="211"/>
<location filename="../src/messagelogwidget.cpp" line="222"/>
<source>%1 is looking at %2.</source>
<translation>%1 sieht sich %2 an.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="217"/>
<location filename="../src/messagelogwidget.cpp" line="228"/>
<source>%1 stops looking at %2.</source>
<translation>%1 sieht sich %2 nicht mehr an.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="241"/>
<location filename="../src/messagelogwidget.cpp" line="252"/>
<source>ending phase</source>
<translation>die Zugendphase</translation>
</message>
@ -1362,57 +1391,57 @@
<translation type="obsolete">%1 sieht sich %2s %3 nicht mehr an</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="223"/>
<location filename="../src/messagelogwidget.cpp" line="234"/>
<source>It is now %1&apos;s turn.</source>
<translation>%1 ist am Zug.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="231"/>
<location filename="../src/messagelogwidget.cpp" line="242"/>
<source>untap step</source>
<translation>das Enttappsegment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="232"/>
<location filename="../src/messagelogwidget.cpp" line="243"/>
<source>upkeep step</source>
<translation>das Versorgungssegment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="233"/>
<location filename="../src/messagelogwidget.cpp" line="244"/>
<source>draw step</source>
<translation>das Ziehsegment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="234"/>
<location filename="../src/messagelogwidget.cpp" line="245"/>
<source>first main phase</source>
<translation>die erste Hauptphase</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="235"/>
<location filename="../src/messagelogwidget.cpp" line="246"/>
<source>beginning of combat step</source>
<translation>das Anfangssegment der Kampfphase</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="236"/>
<location filename="../src/messagelogwidget.cpp" line="247"/>
<source>declare attackers step</source>
<translation>das Angreifer-Deklarieren-Segment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="237"/>
<location filename="../src/messagelogwidget.cpp" line="248"/>
<source>declare blockers step</source>
<translation>das Blocker-Deklarieren-Segment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="238"/>
<location filename="../src/messagelogwidget.cpp" line="249"/>
<source>combat damage step</source>
<translation>das Kampfschadenssegment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="239"/>
<location filename="../src/messagelogwidget.cpp" line="250"/>
<source>end of combat step</source>
<translation>das Endsegment der Kampfphase</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="240"/>
<location filename="../src/messagelogwidget.cpp" line="251"/>
<source>second main phase</source>
<translation>die zweite Hauptphase</translation>
</message>
@ -1421,7 +1450,7 @@
<translation type="obsolete">das Ende-des-Zuges-Segment</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="243"/>
<location filename="../src/messagelogwidget.cpp" line="254"/>
<source>It is now the %1.</source>
<translation>Es ist nun %1.</translation>
</message>
@ -1430,12 +1459,12 @@
<translation type="obsolete">%1 bewegt %2 %3 nach %4</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>taps</source>
<translation>tappt</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>untaps</source>
<translation>enttappt</translation>
</message>
@ -1460,7 +1489,7 @@
<translation type="obsolete">%1 entfernt %2 Zählmarken von %3 (jetzt %4)</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="185"/>
<location filename="../src/messagelogwidget.cpp" line="196"/>
<source>his permanents</source>
<translation>seine bleibenden Karten</translation>
</message>
@ -1473,12 +1502,12 @@
<translation type="obsolete">%1 setzt Zähler &quot;%2&quot; auf %3 (%4%5)</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="200"/>
<location filename="../src/messagelogwidget.cpp" line="211"/>
<source>%1 sets %2 to not untap normally.</source>
<translation>%1 setzt %2 auf explizites Enttappen.</translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="202"/>
<location filename="../src/messagelogwidget.cpp" line="213"/>
<source>%1 sets %2 to untap normally.</source>
<translation>%1 setzt %2 auf normales Enttappen.</translation>
</message>
@ -1907,12 +1936,12 @@ Willst du die Änderungen speichern?</translation>
<context>
<name>ZoneViewWidget</name>
<message>
<location filename="../src/zoneviewwidget.cpp" line="69"/>
<location filename="../src/zoneviewwidget.cpp" line="72"/>
<source>sort alphabetically</source>
<translation>alphabetisch sortieren</translation>
</message>
<message>
<location filename="../src/zoneviewwidget.cpp" line="71"/>
<location filename="../src/zoneviewwidget.cpp" line="74"/>
<source>shuffle when closing</source>
<translation>beim Schließen mischen</translation>
</message>

View file

@ -333,33 +333,38 @@
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="27"/>
<location filename="../src/dlg_creategame.cpp" line="19"/>
<source>&amp;Spectators allowed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="31"/>
<source>&amp;OK</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="29"/>
<location filename="../src/dlg_creategame.cpp" line="33"/>
<source>&amp;Cancel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="42"/>
<location filename="../src/dlg_creategame.cpp" line="46"/>
<source>Create game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="54"/>
<location filename="../src/dlg_creategame.cpp" line="71"/>
<location filename="../src/dlg_creategame.cpp" line="58"/>
<location filename="../src/dlg_creategame.cpp" line="75"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="54"/>
<location filename="../src/dlg_creategame.cpp" line="58"/>
<source>Invalid number of players.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/dlg_creategame.cpp" line="71"/>
<location filename="../src/dlg_creategame.cpp" line="75"/>
<source>XXX</source>
<translation type="unfinished"></translation>
</message>
@ -593,27 +598,27 @@
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="390"/>
<location filename="../src/game.cpp" line="408"/>
<source>Set life</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="390"/>
<location filename="../src/game.cpp" line="408"/>
<source>New life total:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="398"/>
<location filename="../src/game.cpp" line="416"/>
<source>Number of sides:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="469"/>
<location filename="../src/game.cpp" line="487"/>
<source>Number:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="405"/>
<location filename="../src/game.cpp" line="423"/>
<source>Create token</source>
<translation type="unfinished"></translation>
</message>
@ -623,17 +628,17 @@
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="398"/>
<location filename="../src/game.cpp" line="416"/>
<source>Roll die</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="405"/>
<location filename="../src/game.cpp" line="423"/>
<source>Name:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/game.cpp" line="469"/>
<location filename="../src/game.cpp" line="487"/>
<source>Set counters</source>
<translation type="unfinished"></translation>
</message>
@ -641,35 +646,40 @@
<context>
<name>GameSelector</name>
<message>
<location filename="../src/gameselector.cpp" line="100"/>
<location filename="../src/gameselector.cpp" line="107"/>
<source>C&amp;reate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="101"/>
<location filename="../src/gameselector.cpp" line="108"/>
<source>&amp;Join</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="53"/>
<location filename="../src/gameselector.cpp" line="57"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="53"/>
<location filename="../src/gameselector.cpp" line="57"/>
<source>XXX</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="67"/>
<location filename="../src/gameselector.cpp" line="73"/>
<source>Join game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="67"/>
<location filename="../src/gameselector.cpp" line="73"/>
<source>Password:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/gameselector.cpp" line="109"/>
<source>J&amp;oin as spectator</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GamesModel</name>
@ -867,292 +877,307 @@
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="22"/>
<source>Connected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="31"/>
<location filename="../src/messagelogwidget.cpp" line="27"/>
<source>Disconnected from server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="42"/>
<location filename="../src/messagelogwidget.cpp" line="38"/>
<source>Invalid password.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="50"/>
<location filename="../src/messagelogwidget.cpp" line="45"/>
<source>Protocol version mismatch.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="51"/>
<source>You have joined the game. Player list:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="58"/>
<location filename="../src/messagelogwidget.cpp" line="59"/>
<source>%1 has joined the game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="63"/>
<location filename="../src/messagelogwidget.cpp" line="64"/>
<source>%1 has left the game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="68"/>
<location filename="../src/messagelogwidget.cpp" line="69"/>
<source>%1 is now watching the game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="74"/>
<source>%1 is not watching the game any more.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="79"/>
<source>%1 is ready to start a new game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="88"/>
<location filename="../src/messagelogwidget.cpp" line="99"/>
<source>%1 rolls a %2 with a %3-sided die.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="109"/>
<location filename="../src/messagelogwidget.cpp" line="120"/>
<source> from table</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="111"/>
<location filename="../src/messagelogwidget.cpp" line="122"/>
<source> from graveyard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="113"/>
<location filename="../src/messagelogwidget.cpp" line="124"/>
<source> from exile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="115"/>
<location filename="../src/messagelogwidget.cpp" line="126"/>
<source> from hand</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="119"/>
<location filename="../src/messagelogwidget.cpp" line="130"/>
<source>the bottom card of his library</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="122"/>
<location filename="../src/messagelogwidget.cpp" line="133"/>
<source> from the bottom of his library</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="125"/>
<location filename="../src/messagelogwidget.cpp" line="136"/>
<source>the top card of his library</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="128"/>
<location filename="../src/messagelogwidget.cpp" line="139"/>
<source> from the top of his library</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="130"/>
<location filename="../src/messagelogwidget.cpp" line="141"/>
<source> from library</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="132"/>
<location filename="../src/messagelogwidget.cpp" line="143"/>
<source> from sideboard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="136"/>
<location filename="../src/messagelogwidget.cpp" line="147"/>
<source>%1 puts %2 into play%3.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="138"/>
<location filename="../src/messagelogwidget.cpp" line="149"/>
<source>%1 puts %2%3 into graveyard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="140"/>
<location filename="../src/messagelogwidget.cpp" line="151"/>
<source>%1 exiles %2%3.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="142"/>
<location filename="../src/messagelogwidget.cpp" line="153"/>
<source>%1 moves %2%3 to hand.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="145"/>
<location filename="../src/messagelogwidget.cpp" line="156"/>
<source>%1 puts %2%3 into his library.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="147"/>
<location filename="../src/messagelogwidget.cpp" line="158"/>
<source>%1 puts %2%3 on bottom of his library.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="149"/>
<location filename="../src/messagelogwidget.cpp" line="160"/>
<source>%1 puts %2%3 on top of his library.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="151"/>
<location filename="../src/messagelogwidget.cpp" line="162"/>
<source>%1 puts %2%3 into his library at position %4.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="153"/>
<location filename="../src/messagelogwidget.cpp" line="164"/>
<source>%1 moves %2%3 to sideboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="159"/>
<location filename="../src/messagelogwidget.cpp" line="170"/>
<source>a card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="209"/>
<location filename="../src/messagelogwidget.cpp" line="220"/>
<source>%1 is looking at the top %2 cards %3.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="73"/>
<location filename="../src/messagelogwidget.cpp" line="84"/>
<source>The game has started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="94"/>
<location filename="../src/messagelogwidget.cpp" line="105"/>
<source>%1 draws a card.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="96"/>
<location filename="../src/messagelogwidget.cpp" line="107"/>
<source>%1 draws %2 cards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="168"/>
<location filename="../src/messagelogwidget.cpp" line="179"/>
<source>%1 creates token: %2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="175"/>
<location filename="../src/messagelogwidget.cpp" line="186"/>
<source>%1 places %2 counters on %3 (now %4).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="177"/>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<source>%1 removes %2 counters from %3 (now %4).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>%1 %2 %3.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="193"/>
<location filename="../src/messagelogwidget.cpp" line="204"/>
<source>%1 sets counter &quot;%2&quot; to %3 (%4%5).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="211"/>
<location filename="../src/messagelogwidget.cpp" line="222"/>
<source>%1 is looking at %2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="217"/>
<location filename="../src/messagelogwidget.cpp" line="228"/>
<source>%1 stops looking at %2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="241"/>
<location filename="../src/messagelogwidget.cpp" line="252"/>
<source>ending phase</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="223"/>
<location filename="../src/messagelogwidget.cpp" line="234"/>
<source>It is now %1&apos;s turn.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="83"/>
<location filename="../src/messagelogwidget.cpp" line="22"/>
<source>Connected: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="94"/>
<source>%1 shuffles his library.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="231"/>
<location filename="../src/messagelogwidget.cpp" line="242"/>
<source>untap step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="232"/>
<location filename="../src/messagelogwidget.cpp" line="243"/>
<source>upkeep step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="233"/>
<location filename="../src/messagelogwidget.cpp" line="244"/>
<source>draw step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="234"/>
<location filename="../src/messagelogwidget.cpp" line="245"/>
<source>first main phase</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="235"/>
<location filename="../src/messagelogwidget.cpp" line="246"/>
<source>beginning of combat step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="236"/>
<location filename="../src/messagelogwidget.cpp" line="247"/>
<source>declare attackers step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="237"/>
<location filename="../src/messagelogwidget.cpp" line="248"/>
<source>declare blockers step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="238"/>
<location filename="../src/messagelogwidget.cpp" line="249"/>
<source>combat damage step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="239"/>
<location filename="../src/messagelogwidget.cpp" line="250"/>
<source>end of combat step</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="240"/>
<location filename="../src/messagelogwidget.cpp" line="251"/>
<source>second main phase</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="243"/>
<location filename="../src/messagelogwidget.cpp" line="254"/>
<source>It is now the %1.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>taps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="188"/>
<location filename="../src/messagelogwidget.cpp" line="199"/>
<source>untaps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="200"/>
<location filename="../src/messagelogwidget.cpp" line="211"/>
<source>%1 sets %2 to not untap normally.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="202"/>
<location filename="../src/messagelogwidget.cpp" line="213"/>
<source>%1 sets %2 to untap normally.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/messagelogwidget.cpp" line="185"/>
<location filename="../src/messagelogwidget.cpp" line="196"/>
<source>his permanents</source>
<translation type="unfinished"></translation>
</message>
@ -1552,12 +1577,12 @@ Do you want to save the changes?</source>
<context>
<name>ZoneViewWidget</name>
<message>
<location filename="../src/zoneviewwidget.cpp" line="69"/>
<location filename="../src/zoneviewwidget.cpp" line="72"/>
<source>sort alphabetically</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/zoneviewwidget.cpp" line="71"/>
<location filename="../src/zoneviewwidget.cpp" line="74"/>
<source>shuffle when closing</source>
<translation type="unfinished"></translation>
</message>

View file

@ -44,27 +44,16 @@ QString ServerGame::getGameListLine() const
.arg(players.size())
.arg(maxPlayers)
.arg(creator->getPlayerName())
.arg(spectatorsAllowed ? 0 : 1)
.arg(spectatorsAllowed ? 1 : 0)
.arg(spectators.size());
}
QStringList ServerGame::getPlayerNames() const
{
QStringList result;
QListIterator<ServerSocket *> i(players);
while (i.hasNext()) {
ServerSocket *tmp = i.next();
result << QString("%1|%2").arg(tmp->getPlayerId()).arg(tmp->getPlayerName());
}
return result;
}
ServerSocket *ServerGame::getPlayer(int player_id)
ServerSocket *ServerGame::getPlayer(int playerId)
{
QListIterator<ServerSocket *> i(players);
while (i.hasNext()) {
ServerSocket *tmp = i.next();
if (tmp->getPlayerId() == player_id)
if (tmp->getPlayerId() == playerId)
return tmp;
}
return NULL;
@ -72,9 +61,10 @@ ServerSocket *ServerGame::getPlayer(int player_id)
void ServerGame::msg(const QString &s)
{
QListIterator<ServerSocket *> i(players);
while (i.hasNext())
i.next()->msg(s);
for (int i = 0; i < players.size(); ++i)
players[i]->msg(s);
for (int i = 0; i < spectators.size(); ++i)
spectators[i]->msg(s);
}
void ServerGame::broadcastEvent(const QString &cmd, ServerSocket *player)
@ -139,7 +129,6 @@ void ServerGame::addPlayer(ServerSocket *player, bool spectator)
max = tmp;
}
player->setPlayerId(max + 1);
player->msg(QString("private|||player_id|%1|%2").arg(max + 1).arg(player->getPlayerName()));
} else
player->setPlayerId(-1);

View file

@ -48,14 +48,14 @@ public:
ServerSocket *getCreator() const { return creator; }
bool getGameStarted() const { return gameStarted; }
int getPlayerCount() const { return players.size(); }
const QList<ServerSocket *> &getPlayers() const { return players; }
int getGameId() const { return gameId; }
QString getDescription() const { return description; }
QString getPassword() const { return password; }
int getMaxPlayers() const { return maxPlayers; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
QString getGameListLine() const;
QStringList getPlayerNames() const;
ServerSocket *getPlayer(int player_id);
ServerSocket *getPlayer(int playerId);
ReturnMessage::ReturnCode checkJoin(const QString &_password, bool spectator);
void addPlayer(ServerSocket *player, bool spectator);
void removePlayer(ServerSocket *player);

View file

@ -353,7 +353,12 @@ ReturnMessage::ReturnCode ServerSocket::cmdLeaveGame(const QList<QVariant> &/*pa
ReturnMessage::ReturnCode ServerSocket::cmdListPlayers(const QList<QVariant> &/*params*/)
{
remsg->sendList(game->getPlayerNames());
QStringList result;
const QList<ServerSocket *> &players = game->getPlayers();
for (int i = 0; i < players.size(); ++i)
result << QString("%1|%2|%3").arg(players[i]->getPlayerId()).arg(players[i]->getPlayerName()).arg(players[i] == this ? 1 : 0);
remsg->sendList(result);
return ReturnMessage::ReturnOk;
}
@ -398,7 +403,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(const QList<QVariant> &para
Card *card = deck->cards.first();
deck->cards.removeFirst();
hand->cards.append(card);
msg(QString("private|||draw|%1|%2").arg(card->getId()).arg(card->getName()));
privateEvent(QString("draw|%1|%2").arg(card->getId()).arg(card->getName()));
}
emit broadcastEvent(QString("draw|%1").arg(number), this);
@ -467,7 +472,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdMoveCard(const QList<QVariant> &param
privateCardId = QString();
privateCardName = QString();
}
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(privateCardId)
privateEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(privateCardId)
.arg(privateCardName)
.arg(startzone->getName())
.arg(position)
@ -773,14 +778,9 @@ bool ServerSocket::parseCommand(QString line)
return remsg->send(ReturnMessage::ReturnSyntaxError);
}
PlayerStatusEnum ServerSocket::getStatus()
void ServerSocket::privateEvent(const QString &line)
{
return PlayerStatus;
}
void ServerSocket::setStatus(PlayerStatusEnum status)
{
PlayerStatus = status;
msg(QString("private|%1|%2|%3").arg(playerId).arg(playerName).arg(line));
}
void ServerSocket::setGame(ServerGame *g)
@ -812,7 +812,7 @@ QStringList ServerSocket::listZones() const
void ServerSocket::msg(const QString &s)
{
qDebug(QString(">>> %1").arg(s).toLatin1());
qDebug(QString("OUT id=%1 name=%2 >>> %3").arg(playerId).arg(playerName).arg(s).toLatin1());
QTextStream stream(this);
stream.setCodec("UTF-8");
stream << s << endl;

View file

@ -107,6 +107,7 @@ private:
void clearZones();
void leaveGame();
bool parseCommand(QString line);
void privateEvent(const QString &line);
PlayerStatusEnum PlayerStatus;
ReturnMessage *remsg;
AuthenticationResult authState;
@ -117,8 +118,8 @@ public:
~ServerSocket();
void msg(const QString &s);
void setGame(ServerGame *g);
PlayerStatusEnum getStatus();
void setStatus(PlayerStatusEnum status);
PlayerStatusEnum getStatus() { return PlayerStatus; }
void setStatus(PlayerStatusEnum _status) { PlayerStatus = _status; }
void initConnection();
int getPlayerId() const { return playerId; }
void setPlayerId(int _id) { playerId = _id; }