Merge pull request #441 from woogerboy21/servatrice_trustedsources

Servatrice trustedsources
This commit is contained in:
woogerboy21 2014-12-01 10:46:55 -05:00
commit 8b0d67ea5c
3 changed files with 631 additions and 613 deletions

View file

@ -22,7 +22,7 @@ port=4747
; long delays (lag), you may want to try increasing this value; default is 1.
number_pools=1
; When database is enabled, servatrice writes the server status in the "update" database table; this
; When database is enabled, servatrice writes the server status in the "update" database table; this
; setting defines every how many milliseconds servatrice will update its status; default is 15000 (15 secs)
statusupdate=15000
@ -125,6 +125,11 @@ max_game_inactivity_time=120
; Maximum number of users that can connect from the same IP address; useful to avoid bots, default is 4
max_users_per_address=4
; You may want to allow an unlimited number of users from a trusted source. This setting can contain a
; comma-separed list of IP addresses which will allow an unlimited number of connections from each of the
; IP addresses listed (ignoring the max_users_per_address). Default is "127.0.0.1,::1"; example: "192.73.233.244,81.4.100.74"
trusted_sources="127.0.0.1,::1"
; Servatrice can avoid users from flooding rooms with large number messages in an interval of time.
; This setting defines the length in seconds of the considered interval; default is 10
message_counting_interval=10

View file

@ -22,6 +22,7 @@
#include <QTimer>
#include <QDateTime>
#include <QDebug>
#include <QString>
#include <iostream>
#include "servatrice.h"
#include "servatrice_database_interface.h"
@ -45,25 +46,25 @@ Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPoo
server->setThreaded(false);
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
server->addDatabaseInterface(thread(), newDatabaseInterface);
newDatabaseInterface->initDatabase(_sqlDatabase);
connectionPools.append(newPool);
} else
for (int i = 0; i < _numberPools; ++i) {
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
QThread *newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(i));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
}
}
@ -98,12 +99,12 @@ void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
}
qDebug() << "Pool utilisation:" << debugStr;
Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
}
@ -111,11 +112,11 @@ void Servatrice_IslServer::incomingConnection(int socketDescriptor)
{
QThread *thread = new QThread;
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
@ -137,7 +138,7 @@ bool Servatrice::initServer()
serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
serverId = settingsCache->value("server/id", 0).toInt();
bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
if (authenticationMethodStr == "sql") {
qDebug() << "Authenticating method: sql";
@ -148,22 +149,22 @@ bool Servatrice::initServer()
} else {
if (regServerOnly) {
qDebug() << "Registration only server enabled but no authentication method defined: Error.";
return false;
return false;
}
qDebug() << "Authenticating method: none";
authenticationMethod = AuthenticationNone;
}
QString dbTypeStr = settingsCache->value("database/type").toString();
if (dbTypeStr == "mysql")
databaseType = DatabaseMySql;
else
databaseType = DatabaseNone;
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
settingsCache->beginGroup("database");
dbPrefix = settingsCache->value("prefix").toString();
@ -173,13 +174,13 @@ bool Servatrice::initServer()
settingsCache->value("user").toString(),
settingsCache->value("password").toString());
settingsCache->endGroup();
updateServerList();
qDebug() << "Clearing previous sessions...";
servatriceDatabaseInterface->clearSessionTables();
}
const QString roomMethod = settingsCache->value("rooms/method").toString();
if (roomMethod == "sql") {
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
@ -193,7 +194,7 @@ bool Servatrice::initServer()
QStringList gameTypes;
while (query2.next())
gameTypes.append(query2.value(0).toString());
addRoom(new Server_Room(query.value(0).toInt(),
query.value(1).toString(),
query.value(2).toString(),
@ -207,7 +208,7 @@ bool Servatrice::initServer()
int size = settingsCache->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settingsCache->setArrayIndex(i);
QStringList gameTypes;
int size2 = settingsCache->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
@ -215,7 +216,7 @@ bool Servatrice::initServer()
gameTypes.append(settingsCache->value("name").toString());
}
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(
i,
settingsCache->value("name").toString(),
@ -240,17 +241,17 @@ bool Servatrice::initServer()
QStringList("Standard"),
this
);
addRoom(newRoom);
addRoom(newRoom);
}
settingsCache->endArray();
}
updateLoginMessage();
maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
maxPlayerInactivityTime = settingsCache->value("game/max_player_inactivity_time", 15).toInt();
maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 10).toInt();
@ -283,7 +284,7 @@ bool Servatrice::initServer()
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
QMutableListIterator<ServerProperties> serverIterator(serverList);
while (serverIterator.hasNext()) {
const ServerProperties &prop = serverIterator.next();
@ -291,22 +292,22 @@ bool Servatrice::initServer()
serverIterator.remove();
continue;
}
QThread *thread = new QThread;
thread->setObjectName("isl_" + QString::number(prop.id));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
qDebug() << "Starting ISL server on port" << networkPort;
islServer = new Servatrice_IslServer(this, cert, key, this);
if (islServer->listen(QHostAddress::Any, networkPort))
qDebug() << "ISL server listening.";
@ -316,11 +317,11 @@ bool Servatrice::initServer()
qDebug() << "ERROR --" << error;
return false;
}
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(1000);
int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
@ -328,7 +329,7 @@ bool Servatrice::initServer()
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
statusUpdateClock->start(statusUpdateTime);
}
const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
@ -351,10 +352,10 @@ void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterf
void Servatrice::updateServerList()
{
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
@ -363,7 +364,7 @@ void Servatrice::updateServerList()
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
}
serverListMutex.unlock();
}
@ -372,7 +373,7 @@ QList<ServerProperties> Servatrice::getServerList() const
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
}
@ -381,8 +382,9 @@ int Servatrice::getUsersWithAddress(const QHostAddress &address) const
int result = 0;
QReadLocker locker(&clientsLock);
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
++result;
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
++result;
return result;
}
@ -400,18 +402,18 @@ void Servatrice::updateLoginMessage()
{
if (!servatriceDatabaseInterface->checkSql())
return;
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
query.bindValue(":id_server", serverId);
if (servatriceDatabaseInterface->execSqlQuery(query))
if (query.next()) {
const QString newLoginMessage = query.value(0).toString();
loginMessageMutex.lock();
loginMessage = newLoginMessage;
loginMessageMutex.unlock();
Event_ServerMessage event;
event.set_message(newLoginMessage.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
@ -426,12 +428,12 @@ void Servatrice::statusUpdate()
{
if (!servatriceDatabaseInterface->checkSql())
return;
const int uc = getUsersCount(); // for correct mutex locking order
const int gc = getGamesCount();
uptime += statusUpdateClock->interval() / 1000;
txBytesMutex.lock();
quint64 tx = txBytes;
txBytes = 0;
@ -440,7 +442,7 @@ void Servatrice::statusUpdate()
quint64 rx = rxBytes;
rxBytes = 0;
rxBytesMutex.unlock();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
query.bindValue(":id", serverId);
@ -481,7 +483,7 @@ void Servatrice::incRxBytes(quint64 num)
void Servatrice::shutdownTimeout()
{
--shutdownMinutes;
SessionEvent *se;
if (shutdownMinutes) {
Event_ServerShutdown event;
@ -493,13 +495,13 @@ void Servatrice::shutdownTimeout()
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
se = Server_ProtocolHandler::prepareSessionEvent(event);
}
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
if (!shutdownMinutes)
deleteLater();
}
@ -507,14 +509,14 @@ void Servatrice::shutdownTimeout()
bool Servatrice::islConnectionExists(int serverId) const
{
// Only call with islLock locked at least for reading
return islInterfaces.contains(serverId);
}
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
{
// Only call with islLock locked for writing
islInterfaces.insert(serverId, interface);
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
@ -531,7 +533,7 @@ void Servatrice::addIslInterface(int serverId, IslInterface *interface)
void Servatrice::removeIslInterface(int serverId)
{
// Only call with islLock locked for writing
// XXX we probably need to delete everything that belonged to it...
islInterfaces.remove(serverId);
}
@ -539,7 +541,7 @@ void Servatrice::removeIslInterface(int serverId)
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
{
QReadLocker locker(&islLock);
if (serverId == -1) {
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
while (islIterator.hasNext())

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