Updated server and client ping to 5 seconds. Also changed hard set 1 second value on the ping timers to read values from the settings cache.
This commit is contained in:
parent
183fbd2805
commit
8c7301b19f
5 changed files with 133 additions and 122 deletions
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@ -1,7 +1,7 @@
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#include <QTimer>
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#include <QThread>
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#include "remoteclient.h"
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#include "settingscache.h"
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#include "pending_command.h"
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#include "pb/commands.pb.h"
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#include "pb/session_commands.pb.h"
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@ -16,8 +16,10 @@ static const unsigned int protocolVersion = 14;
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RemoteClient::RemoteClient(QObject *parent)
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: AbstractClient(parent), timeRunning(0), lastDataReceived(0), messageInProgress(false), handshakeStarted(false), messageLength(0)
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{
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int keepalive = settingsCache->getKeepAlive();
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timer = new QTimer(this);
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timer->setInterval(1000);
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timer->setInterval(keepalive * 1000);
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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@ -102,11 +104,11 @@ void RemoteClient::processServerIdentificationEvent(const Event_ServerIdentifica
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void RemoteClient::doLogin()
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{
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setStatus(StatusLoggingIn);
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Command_Login cmdLogin;
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cmdLogin.set_user_name(userName.toStdString());
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cmdLogin.set_password(password.toStdString());
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PendingCommand *pend = prepareSessionCommand(cmdLogin);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(loginResponse(Response)));
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sendCommand(pend);
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@ -123,12 +125,12 @@ void RemoteClient::loginResponse(const Response &response)
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if (response.response_code() == Response::RespOk) {
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setStatus(StatusLoggedIn);
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emit userInfoChanged(resp.user_info());
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QList<ServerInfo_User> buddyList;
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for (int i = resp.buddy_list_size() - 1; i >= 0; --i)
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buddyList.append(resp.buddy_list(i));
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emit buddyListReceived(buddyList);
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QList<ServerInfo_User> ignoreList;
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for (int i = resp.ignore_list_size() - 1; i >= 0; --i)
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ignoreList.append(resp.ignore_list(i));
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@ -177,7 +179,7 @@ void RemoteClient::readData()
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QByteArray data = socket->readAll();
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inputBuffer.append(data);
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do {
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if (!messageInProgress) {
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if (inputBuffer.size() >= 4) {
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@ -202,7 +204,7 @@ void RemoteClient::readData()
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}
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if (inputBuffer.size() < messageLength)
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return;
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ServerMessage newServerMessage;
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newServerMessage.ParseFromArray(inputBuffer.data(), messageLength);
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#ifdef QT_DEBUG
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@ -210,9 +212,9 @@ void RemoteClient::readData()
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#endif
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inputBuffer.remove(0, messageLength);
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messageInProgress = false;
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processProtocolItem(newServerMessage);
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if (getStatus() == StatusDisconnecting) // use thread-safe getter
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doDisconnectFromServer();
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} while (!inputBuffer.isEmpty());
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@ -231,14 +233,14 @@ void RemoteClient::sendCommandContainer(const CommandContainer &cont)
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buf.data()[2] = (unsigned char) (size >> 8);
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buf.data()[1] = (unsigned char) (size >> 16);
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buf.data()[0] = (unsigned char) (size >> 24);
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socket->write(buf);
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}
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void RemoteClient::doConnectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password)
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{
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doDisconnectFromServer();
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userName = _userName;
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password = _password;
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lastHostname = hostname;
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@ -251,7 +253,7 @@ void RemoteClient::doConnectToServer(const QString &hostname, unsigned int port,
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void RemoteClient::doRegisterToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password, const QString &_email, const int _gender, const QString &_country, const QString &_realname)
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{
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doDisconnectFromServer();
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userName = _userName;
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password = _password;
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email = _email;
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@ -268,7 +270,7 @@ void RemoteClient::doRegisterToServer(const QString &hostname, unsigned int port
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void RemoteClient::doActivateToServer(const QString &_token)
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{
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doDisconnectFromServer();
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token = _token;
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socket->connectToHost(lastHostname, lastPort);
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@ -278,7 +280,7 @@ void RemoteClient::doActivateToServer(const QString &_token)
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void RemoteClient::doDisconnectFromServer()
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{
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timer->stop();
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messageInProgress = false;
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handshakeStarted = false;
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messageLength = 0;
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@ -289,7 +291,7 @@ void RemoteClient::doDisconnectFromServer()
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response.set_response_code(Response::RespNotConnected);
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response.set_cmd_id(pc[i]->getCommandContainer().cmd_id());
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pc[i]->processResponse(response);
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delete pc[i];
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}
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pendingCommands.clear();
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@ -309,9 +311,10 @@ void RemoteClient::ping()
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}
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}
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int keepalive = settingsCache->getKeepAlive();
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int maxTime = timeRunning - lastDataReceived;
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emit maxPingTime(maxTime, maxTimeout);
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if (maxTime >= maxTimeout) {
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if (maxTime >= (keepalive * maxTimeout)) {
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disconnectFromServer();
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emit serverTimeout();
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} else {
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@ -6,6 +6,7 @@ SettingsCache::SettingsCache()
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settings = new QSettings(this);
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lang = settings->value("personal/lang").toString();
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keepalive = settings->value("personal/keepalive", 5).toInt();
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deckPath = settings->value("paths/decks").toString();
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replaysPath = settings->value("paths/replays").toString();
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@ -429,7 +430,7 @@ QStringList SettingsCache::getCountries() const
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<< "ad" << "ae" << "af" << "ag" << "ai" << "al" << "am" << "ao" << "aq" << "ar"
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<< "as" << "at" << "au" << "aw" << "ax" << "az" << "ba" << "bb" << "bd" << "be"
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<< "bf" << "bg" << "bh" << "bi" << "bj" << "bl" << "bm" << "bn" << "bo" << "bq"
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<< "br" << "bs" << "bt" << "bv" << "bw" << "by" << "bz" << "ca" << "cc" << "cd"
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<< "br" << "bs" << "bt" << "bv" << "bw" << "by" << "bz" << "ca" << "cc" << "cd"
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<< "cf" << "cg" << "ch" << "ci" << "ck" << "cl" << "cm" << "cn" << "co" << "cr"
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<< "cu" << "cv" << "cw" << "cx" << "cy" << "cz" << "de" << "dj" << "dk" << "dm"
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<< "do" << "dz" << "ec" << "ee" << "eg" << "eh" << "er" << "es" << "et" << "fi"
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@ -440,10 +441,10 @@ QStringList SettingsCache::getCountries() const
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<< "je" << "jm" << "jo" << "jp" << "ke" << "kg" << "kh" << "ki" << "km" << "kn"
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<< "kp" << "kr" << "kw" << "ky" << "kz" << "la" << "lb" << "lc" << "li" << "lk"
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<< "lr" << "ls" << "lt" << "lu" << "lv" << "ly" << "ma" << "mc" << "md" << "me"
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<< "mf" << "mg" << "mh" << "mk" << "ml" << "mm" << "mn" << "mo" << "mp" << "mq"
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<< "mf" << "mg" << "mh" << "mk" << "ml" << "mm" << "mn" << "mo" << "mp" << "mq"
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<< "mr" << "ms" << "mt" << "mu" << "mv" << "mw" << "mx" << "my" << "mz" << "na"
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<< "nc" << "ne" << "nf" << "ng" << "ni" << "nl" << "no" << "np" << "nr" << "nu"
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<< "nz" << "om" << "pa" << "pe" << "pf" << "pg" << "ph" << "pk" << "pl" << "pm"
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<< "nz" << "om" << "pa" << "pe" << "pf" << "pg" << "ph" << "pk" << "pl" << "pm"
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<< "pn" << "pr" << "ps" << "pt" << "pw" << "py" << "qa" << "re" << "ro" << "rs"
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<< "ru" << "rw" << "sa" << "sb" << "sc" << "sd" << "se" << "sg" << "sh" << "si"
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<< "sj" << "sk" << "sl" << "sm" << "sn" << "so" << "sr" << "ss" << "st" << "sv"
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@ -507,4 +508,4 @@ void SettingsCache::setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEv
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{
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spectatorsCanSeeEverything = _spectatorsCanSeeEverything;
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settings->setValue("game/spectatorscanseeeverything", spectatorsCanSeeEverything);
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}
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}
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@ -97,6 +97,7 @@ private:
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bool spectatorsNeedPassword;
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bool spectatorsCanTalk;
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bool spectatorsCanSeeEverything;
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int keepalive;
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public:
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SettingsCache();
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const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
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@ -167,6 +168,7 @@ public:
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bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
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bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
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bool getSpectatorsCanSeeEverything() const { return spectatorsCanSeeEverything; }
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int getKeepAlive() const { return keepalive; }
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public slots:
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void setMainWindowGeometry(const QByteArray &_mainWindowGeometry);
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void setLang(const QString &_lang);
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@ -38,6 +38,14 @@ logfile=server.log
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; it won't be logged. Default is empty; example: "kittens,ponies,faires"
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logfilters=""
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; Set the time interval in seconds that servatrice will use to communicate with each connected client
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; to verify the client has not timed out. Defaults is 5 seconds
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clientkeepalive=5
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; Maximum time in seconds a player can stay inactive with there client not even responding to pings, before is
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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[authentication]
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@ -83,8 +91,8 @@ allowpunctuationprefix=false
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; Enable this feature? Default false.
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;enabled=false
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; Require users to provide an email address in order to register. Newly registered users will receive an
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; activation token by email, and will be required to input back this token on cockatrice at the first login
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; Require users to provide an email address in order to register. Newly registered users will receive an
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; activation token by email, and will be required to input back this token on cockatrice at the first login
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; to get their account activated. Default true.
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;requireemail=true
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@ -119,7 +127,7 @@ subject="Cockatrice server account activation token"
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; Email body. You can use these tags here: %username %token
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; They will be substituted with the actual values in the email
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;
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;
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body="Hi %username, thank our for registering on our Cockatrice server\r\nHere's the activation token you need to supply for activating your account:\r\n\r\n%token\r\n\r\nHappy gaming!"
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[database]
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@ -178,10 +186,6 @@ roomlist\1\game_types\3\name="GameType3"
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[game]
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; Maximum time in seconds a player can stay inactive, with his client hot even responding to pings, before is
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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; Maximum time in seconds all players in a game can stay inactive before the game is automatically closed;
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; default is 120
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max_game_inactivity_time=120
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@ -161,13 +161,13 @@ bool Servatrice::initServer()
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authenticationMethod = AuthenticationNone;
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}
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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if (maxUserLimitEnabled){
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int maxUserLimit = settingsCache->value("security/max_users_total", 500).toInt();
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qDebug() << "Maximum user limit: " << maxUserLimit;
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}
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if (maxUserLimitEnabled){
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int maxUserLimit = settingsCache->value("security/max_users_total", 500).toInt();
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qDebug() << "Maximum user limit: " << maxUserLimit;
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}
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bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
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bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
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@ -273,7 +273,7 @@ bool Servatrice::initServer()
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updateLoginMessage();
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maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
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maxPlayerInactivityTime = settingsCache->value("game/max_player_inactivity_time", 15).toInt();
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maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
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maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
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messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
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@ -283,90 +283,91 @@ bool Servatrice::initServer()
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commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
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maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 20).toInt();
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try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
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const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
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qDebug() << "Loading certificate...";
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QFile certFile(certFileName);
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(certFileName);
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QSslCertificate cert(&certFile);
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try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
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const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
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qDebug() << "Loading certificate...";
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QFile certFile(certFileName);
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(certFileName);
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QSslCertificate cert(&certFile);
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#if QT_VERSION < 0x050000
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if (!cert.isValid())
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throw(QString("Invalid certificate."));
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if (!cert.isValid())
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throw(QString("Invalid certificate."));
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#else
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const QDateTime currentTime = QDateTime::currentDateTime();
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if(currentTime < cert.effectiveDate() ||
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currentTime > cert.expiryDate() ||
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cert.isBlacklisted())
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throw(QString("Invalid certificate."));
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const QDateTime currentTime = QDateTime::currentDateTime();
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if(currentTime < cert.effectiveDate() ||
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currentTime > cert.expiryDate() ||
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cert.isBlacklisted())
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throw(QString("Invalid certificate."));
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#endif
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qDebug() << "Loading private key...";
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QFile keyFile(keyFileName);
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(keyFileName);
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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qDebug() << "Loading private key...";
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QFile keyFile(keyFileName);
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(keyFileName);
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
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qDebug() << "Starting ISL server on port" << networkPort;
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const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
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qDebug() << "Starting ISL server on port" << networkPort;
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, networkPort))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, networkPort))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(1000);
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int clientkeepalive = settingsCache->value("server/clientkeepalive", 1).toInt();
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(clientkeepalive * 1000);
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int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
|
||||
statusUpdateClock = new QTimer(this);
|
||||
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
|
||||
if (statusUpdateTime != 0) {
|
||||
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
|
||||
statusUpdateClock->start(statusUpdateTime);
|
||||
}
|
||||
int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
|
||||
statusUpdateClock = new QTimer(this);
|
||||
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
|
||||
if (statusUpdateTime != 0) {
|
||||
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
|
||||
statusUpdateClock->start(statusUpdateTime);
|
||||
}
|
||||
|
||||
const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
|
||||
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
|
||||
gameServer->setMaxPendingConnections(1000);
|
||||
const int gamePort = settingsCache->value("server/port", 4747).toInt();
|
||||
qDebug() << "Starting server on port" << gamePort;
|
||||
if (gameServer->listen(QHostAddress::Any, gamePort))
|
||||
qDebug() << "Server listening.";
|
||||
else {
|
||||
qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
|
||||
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
|
||||
gameServer->setMaxPendingConnections(1000);
|
||||
const int gamePort = settingsCache->value("server/port", 4747).toInt();
|
||||
qDebug() << "Starting server on port" << gamePort;
|
||||
if (gameServer->listen(QHostAddress::Any, gamePort))
|
||||
qDebug() << "Server listening.";
|
||||
else {
|
||||
qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
|
||||
|
@ -376,20 +377,20 @@ void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterf
|
|||
|
||||
void Servatrice::updateServerList()
|
||||
{
|
||||
qDebug() << "Updating server list...";
|
||||
qDebug() << "Updating server list...";
|
||||
|
||||
serverListMutex.lock();
|
||||
serverList.clear();
|
||||
serverListMutex.lock();
|
||||
serverList.clear();
|
||||
|
||||
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
while (query->next()) {
|
||||
ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt());
|
||||
serverList.append(prop);
|
||||
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
|
||||
}
|
||||
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
while (query->next()) {
|
||||
ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt());
|
||||
serverList.append(prop);
|
||||
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
|
||||
}
|
||||
|
||||
serverListMutex.unlock();
|
||||
serverListMutex.unlock();
|
||||
}
|
||||
|
||||
QList<ServerProperties> Servatrice::getServerList() const
|
||||
|
@ -408,7 +409,7 @@ int Servatrice::getUsersWithAddress(const QHostAddress &address) const
|
|||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
++result;
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -483,9 +484,9 @@ void Servatrice::statusUpdate()
|
|||
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from {prefix}_activation_emails a left join {prefix}_users b on a.name = b.name");
|
||||
if (!servatriceDatabaseInterface->execSqlQuery(query))
|
||||
return;
|
||||
|
||||
|
||||
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
|
||||
|
||||
|
||||
while (query->next()) {
|
||||
const QString userName = query->value(0).toString();
|
||||
const QString emailAddress = query->value(1).toString();
|
||||
|
@ -551,7 +552,7 @@ void Servatrice::shutdownTimeout()
|
|||
clients[i]->sendProtocolItem(*se);
|
||||
clientsLock.unlock();
|
||||
delete se;
|
||||
|
||||
|
||||
if (!shutdownMinutes)
|
||||
deleteLater();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue