Updated server and client ping to 5 seconds. Also changed hard set 1 second value on the ping timers to read values from the settings cache.
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parent
183fbd2805
commit
8c7301b19f
5 changed files with 133 additions and 122 deletions
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@ -1,7 +1,7 @@
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#include <QTimer>
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#include <QThread>
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#include "remoteclient.h"
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#include "settingscache.h"
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#include "pending_command.h"
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#include "pb/commands.pb.h"
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#include "pb/session_commands.pb.h"
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@ -16,8 +16,10 @@ static const unsigned int protocolVersion = 14;
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RemoteClient::RemoteClient(QObject *parent)
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: AbstractClient(parent), timeRunning(0), lastDataReceived(0), messageInProgress(false), handshakeStarted(false), messageLength(0)
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{
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int keepalive = settingsCache->getKeepAlive();
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timer = new QTimer(this);
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timer->setInterval(1000);
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timer->setInterval(keepalive * 1000);
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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@ -309,9 +311,10 @@ void RemoteClient::ping()
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}
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}
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int keepalive = settingsCache->getKeepAlive();
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int maxTime = timeRunning - lastDataReceived;
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emit maxPingTime(maxTime, maxTimeout);
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if (maxTime >= maxTimeout) {
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if (maxTime >= (keepalive * maxTimeout)) {
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disconnectFromServer();
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emit serverTimeout();
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} else {
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@ -6,6 +6,7 @@ SettingsCache::SettingsCache()
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settings = new QSettings(this);
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lang = settings->value("personal/lang").toString();
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keepalive = settings->value("personal/keepalive", 5).toInt();
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deckPath = settings->value("paths/decks").toString();
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replaysPath = settings->value("paths/replays").toString();
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@ -97,6 +97,7 @@ private:
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bool spectatorsNeedPassword;
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bool spectatorsCanTalk;
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bool spectatorsCanSeeEverything;
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int keepalive;
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public:
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SettingsCache();
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const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
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@ -167,6 +168,7 @@ public:
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bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
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bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
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bool getSpectatorsCanSeeEverything() const { return spectatorsCanSeeEverything; }
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int getKeepAlive() const { return keepalive; }
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public slots:
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void setMainWindowGeometry(const QByteArray &_mainWindowGeometry);
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void setLang(const QString &_lang);
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@ -38,6 +38,14 @@ logfile=server.log
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; it won't be logged. Default is empty; example: "kittens,ponies,faires"
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logfilters=""
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; Set the time interval in seconds that servatrice will use to communicate with each connected client
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; to verify the client has not timed out. Defaults is 5 seconds
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clientkeepalive=5
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; Maximum time in seconds a player can stay inactive with there client not even responding to pings, before is
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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[authentication]
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@ -178,10 +186,6 @@ roomlist\1\game_types\3\name="GameType3"
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[game]
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; Maximum time in seconds a player can stay inactive, with his client hot even responding to pings, before is
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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; Maximum time in seconds all players in a game can stay inactive before the game is automatically closed;
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; default is 120
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max_game_inactivity_time=120
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@ -273,7 +273,7 @@ bool Servatrice::initServer()
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updateLoginMessage();
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maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
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maxPlayerInactivityTime = settingsCache->value("game/max_player_inactivity_time", 15).toInt();
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maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
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maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
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messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
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@ -343,9 +343,10 @@ bool Servatrice::initServer()
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return false;
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}
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int clientkeepalive = settingsCache->value("server/clientkeepalive", 1).toInt();
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(1000);
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pingClock->start(clientkeepalive * 1000);
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int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
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statusUpdateClock = new QTimer(this);
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