From 8cc5ee28a34b43181c15015892975511631955e0 Mon Sep 17 00:00:00 2001 From: Max-Wilhelm Bruker Date: Mon, 25 Jun 2012 01:04:13 +0200 Subject: [PATCH] disallow face-down cards in other zones than the table --- common/server_player.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/common/server_player.cpp b/common/server_player.cpp index 4774702e..b29da05a 100644 --- a/common/server_player.cpp +++ b/common/server_player.cpp @@ -374,6 +374,8 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car Server_Card *card = cardsToMove[cardIndex].first; const CardToMove *thisCardProperties = cardProperties.value(card); bool faceDown = thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown(); + if (!targetzone->hasCoords()) + faceDown = false; int originalPosition = cardsToMove[cardIndex].second; int position = startzone->removeCard(card);