arrow crash fix. this fixes bug #0000001
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a5f678bc3d
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5 changed files with 38 additions and 13 deletions
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@ -27,17 +27,30 @@ ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTar
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ArrowItem::~ArrowItem()
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{
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qDebug() << "ArrowItem destructor";
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if (startItem)
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}
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void ArrowItem::delArrow()
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{
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if (startItem) {
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startItem->removeArrowFrom(this);
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startItem = 0;
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}
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if (targetItem) {
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targetItem->setBeingPointedAt(false);
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targetItem->removeArrowTo(this);
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targetItem = 0;
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}
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player->removeArrow(this);
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deleteLater();
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}
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void ArrowItem::updatePath()
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{
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if (!targetItem)
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return;
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QPointF endPoint = targetItem->mapToScene(QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
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updatePath(endPoint);
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}
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@ -196,7 +209,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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));
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}
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}
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deleteLater();
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delArrow();
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for (int i = 0; i < childArrows.size(); ++i)
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childArrows[i]->mouseReleaseEvent(event);
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@ -251,5 +264,6 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
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targetCard->getId()
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));
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}
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deleteLater();
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delArrow();
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}
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@ -36,6 +36,7 @@ public:
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void setTargetItem(ArrowTarget *_item) { targetItem = _item; }
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ArrowTarget *getStartItem() const { return startItem; }
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ArrowTarget *getTargetItem() const { return targetItem; }
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void delArrow();
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};
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class ArrowDragItem : public ArrowItem {
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@ -9,10 +9,14 @@ ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
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ArrowTarget::~ArrowTarget()
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{
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while (!arrowsFrom.isEmpty())
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arrowsFrom.first()->getPlayer()->delArrow(arrowsFrom.first()->getId());
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while (!arrowsTo.isEmpty())
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arrowsTo.first()->getPlayer()->delArrow(arrowsTo.first()->getId());
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for (int i = 0; i < arrowsFrom.size(); ++i) {
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arrowsFrom[i]->setStartItem(0);
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arrowsFrom[i]->delArrow();
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}
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for (int i = 0; i < arrowsTo.size(); ++i) {
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arrowsTo[i]->setTargetItem(0);
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arrowsTo[i]->delArrow();
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}
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}
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void ArrowTarget::setBeingPointedAt(bool _beingPointedAt)
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@ -813,13 +813,13 @@ void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/
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void Player::processPlayerInfo(ServerInfo_Player *info)
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{
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clearCounters();
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clearArrows();
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QMapIterator<QString, CardZone *> zoneIt(zones);
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while (zoneIt.hasNext())
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zoneIt.next().value()->clearContents();
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clearCounters();
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clearArrows();
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QList<ServerInfo_Zone *> zl = info->getZoneList();
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for (int i = 0; i < zl.size(); ++i) {
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ServerInfo_Zone *zoneInfo = zl[i];
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@ -957,15 +957,20 @@ void Player::delArrow(int arrowId)
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ArrowItem *a = arrows.value(arrowId, 0);
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if (!a)
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return;
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arrows.remove(arrowId);
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delete a;
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a->delArrow();
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}
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void Player::removeArrow(ArrowItem *arrow)
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{
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if (arrow->getId() != -1)
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arrows.remove(arrow->getId());
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}
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void Player::clearArrows()
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{
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QMapIterator<int, ArrowItem *> arrowIterator(arrows);
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while (arrowIterator.hasNext())
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delete arrowIterator.next().value();
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arrowIterator.next().value()->delArrow();
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arrows.clear();
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}
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@ -167,6 +167,7 @@ public:
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ArrowItem *addArrow(ServerInfo_Arrow *arrow);
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ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
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void delArrow(int arrowId);
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void removeArrow(ArrowItem *arrow);
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void clearArrows();
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PlayerTarget *getPlayerTarget() const { return playerTarget; }
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