From 901b0d51d5fe976c2061c740569c39a92a0bf6be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mark=20Morschh=C3=A4user?= Date: Sun, 15 Jun 2014 10:40:12 +0200 Subject: [PATCH] Slightly changed two captions. --- doc/usermanual/Usermanual.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/usermanual/Usermanual.tex b/doc/usermanual/Usermanual.tex index f506f7c8..75c804fb 100644 --- a/doc/usermanual/Usermanual.tex +++ b/doc/usermanual/Usermanual.tex @@ -83,7 +83,7 @@ If someone runs his own server where you can register a user profile, read his d \section{Downloading and Installing the Cockatrice Program} Due to a legal dispute there are currently no official builds left, so currently you have to build your own binaries. -\subsection{Client compilation} +\subsection{Building the Client} \subsubsection{Windows} There should be two ways to compile Cockatrice: With Visual Studio 2010 and with MinGW. As the Visual Studio method is more complicated and might not work, you should do it with MinGW. @@ -229,7 +229,7 @@ The default paths for decks, pics, cards and tokens are located in \\ \shellcmd{ \subsubsection{MacOS X} TODO, please contribute this section! See Linux section, then use the \shellcmd{prepareMacRelease.sh} script from Cockatrice. -\subsection{Server compilation} +\subsection{Building the Server} You don't need your own server if you plan to play only. But as Cockatrice is open source you are free to run your own. The compilation works like already written above, but instead of invoking \shellcmd{cmake ..}, you have to do it like this: \begin{itemize}