fixed 2 warning-errors on archlinux(gcc 8.1): implicit fallthrough, ignored qualifiers (#3270)

This commit is contained in:
Bers 2018-06-09 10:28:17 +02:00 committed by ctrlaltca
parent 1276c8dd46
commit 91b3c7343d
3 changed files with 6 additions and 2 deletions

View file

@ -317,7 +317,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
2 * QApplication::startDragDistance()) 2 * QApplication::startDragDistance())
return; return;
if (zone->getIsView()) { if (zone->getIsView()) {
const ZoneViewZone *const view = static_cast<const ZoneViewZone *const>(zone); const ZoneViewZone *view = static_cast<const ZoneViewZone *>(zone);
if (view->getRevealZone() && !view->getWriteableRevealZone()) if (view->getRevealZone() && !view->getWriteableRevealZone())
return; return;
} else if (!owner->getLocal()) } else if (!owner->getLocal())

View file

@ -196,6 +196,8 @@ QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, in
return tr("Age"); return tr("Age");
case Qt::TextAlignmentRole: case Qt::TextAlignmentRole:
return Qt::AlignCenter; return Qt::AlignCenter;
default:
return QVariant();
} }
} }
case DESCRIPTION: case DESCRIPTION:
@ -212,6 +214,8 @@ QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, in
return tr("Players"); return tr("Players");
case Qt::TextAlignmentRole: case Qt::TextAlignmentRole:
return Qt::AlignCenter; return Qt::AlignCenter;
default:
return QVariant();
} }
} }
case SPECTATORS: case SPECTATORS:

View file

@ -1029,7 +1029,7 @@ void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &
playerListWidget->updatePlayerProperties(prop, eventPlayerId); playerListWidget->updatePlayerProperties(prop, eventPlayerId);
const GameEventContext::ContextType contextType = const GameEventContext::ContextType contextType =
static_cast<const GameEventContext::ContextType>(getPbExtension(context)); static_cast<GameEventContext::ContextType>(getPbExtension(context));
switch (contextType) { switch (contextType) {
case GameEventContext::READY_START: { case GameEventContext::READY_START: {
bool ready = prop.ready_start(); bool ready = prop.ready_start();