Enhance Shortcut Menu (#3987)
This commit is contained in:
parent
d30691559a
commit
9246c190fa
2 changed files with 154 additions and 136 deletions
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@ -867,6 +867,10 @@ void Player::setShortcutsActive()
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aMoveTopCardsToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToGraveyard"));
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aMoveTopCardToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToExile"));
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aMoveTopCardsToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToExile"));
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aMoveTopCardToBottom->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToBottom"));
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aMoveBottomCardToGrave->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardToGrave"));
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aPlayFacedown->setShortcut(shortcuts.getSingleShortcut("Player/aPlayFacedown"));
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aPlay->setShortcut(shortcuts.getSingleShortcut("Player/aPlay"));
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}
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void Player::setShortcutsInactive()
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@ -908,7 +912,7 @@ void Player::initSayMenu()
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int count = settingsCache->messages().getCount();
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for (int i = 0; i < count; ++i) {
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QAction *newAction = new QAction(settingsCache->messages().getMessageAt(i), this);
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auto *newAction = new QAction(settingsCache->messages().getMessageAt(i), this);
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if (i <= 10) {
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newAction->setShortcut(QKeySequence("Ctrl+" + QString::number((i + 1) % 10)));
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}
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@ -23,6 +23,7 @@ public:
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Move_selected,
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View,
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Move_top,
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Move_bottom,
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Gameplay,
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Drawing,
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Chat_room,
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@ -40,9 +41,9 @@ public:
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case Game_Lobby:
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return QApplication::translate("shortcutsTab", "Game Lobby");
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case Card_Counters:
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return QApplication::translate("shortcutsTab", "Card counters");
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return QApplication::translate("shortcutsTab", "Card Counters");
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case Player_Counters:
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return QApplication::translate("shortcutsTab", "Player counters");
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return QApplication::translate("shortcutsTab", "Player Counters");
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case Power_Toughness:
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return QApplication::translate("shortcutsTab", "Power and Toughness");
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case Game_Phases:
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@ -50,21 +51,23 @@ public:
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case Playing_Area:
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return QApplication::translate("shortcutsTab", "Playing Area");
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case Move_selected:
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return QApplication::translate("shortcutsTab", "Move selected card to");
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return QApplication::translate("shortcutsTab", "Move Selected Card");
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case View:
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return QApplication::translate("shortcutsTab", "View");
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case Move_top:
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return QApplication::translate("shortcutsTab", "Move top card to");
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return QApplication::translate("shortcutsTab", "Move Top Card");
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case Move_bottom:
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return QApplication::translate("shortcutsTab", "Move Bottom Card");
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case Gameplay:
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return QApplication::translate("shortcutsTab", "Gameplay");
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case Drawing:
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return QApplication::translate("shortcutsTab", "Drawing");
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case Chat_room:
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return QApplication::translate("shortcutsTab", "Chat room");
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return QApplication::translate("shortcutsTab", "Chat Room");
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case Game_window:
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return QApplication::translate("shortcutsTab", "Game window");
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return QApplication::translate("shortcutsTab", "Game Window");
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case Load_deck:
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return QApplication::translate("shortcutsTab", "Load deck from clipboard");
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return QApplication::translate("shortcutsTab", "Load Deck from Clipboard");
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}
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return {};
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@ -134,13 +137,13 @@ private:
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QList<QKeySequence> parseSequenceString(const QString &stringSequence) const;
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const QHash<QString, ShortcutKey> defaultShortCuts = {
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{"MainWindow/aCheckCardUpdates", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Check for card updates"),
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{"MainWindow/aCheckCardUpdates", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Check for Card Updates..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aConnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Connect"),
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{"MainWindow/aConnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Connect..."),
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parseSequenceString("Ctrl+L"),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aDeckEditor", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck editor"),
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{"MainWindow/aDeckEditor", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Editor"),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aDisconnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Disconnect"),
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@ -151,220 +154,221 @@ private:
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{"MainWindow/aFullScreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Full screen"),
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parseSequenceString("Ctrl+F"),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aRegister", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Register"),
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{"MainWindow/aRegister", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Register..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aSettings", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Settings"),
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{"MainWindow/aSettings", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Settings..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aSinglePlayer", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start local game"),
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{"MainWindow/aSinglePlayer", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start a Local Game..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aWatchReplay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Watch replay"),
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{"MainWindow/aWatchReplay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Watch Replay..."),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"TabDeckEditor/aAnalyzeDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze deck"),
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{"TabDeckEditor/aAnalyzeDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear all filters"),
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{"TabDeckEditor/aClearFilterAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear All Filters"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear selected filter"),
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{"TabDeckEditor/aClearFilterOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Selected Filter"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClose",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aDecrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove card"),
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{"TabDeckEditor/aDecrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card"),
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parseSequenceString("-"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aManageSets", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Manage sets"),
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{"TabDeckEditor/aManageSets", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Manage Sets..."),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aEditTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit custom tokens"),
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{"TabDeckEditor/aEditTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Custom Tokens..."),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aExportDeckDecklist", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export deck"),
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{"TabDeckEditor/aExportDeckDecklist", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aIncrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add card"),
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{"TabDeckEditor/aIncrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card"),
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parseSequenceString("+"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck"),
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{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."),
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parseSequenceString("Ctrl+O"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeckFromClipboard",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck from clipboard"),
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
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parseSequenceString("Ctrl+Shift+V"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aNewDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "New deck"),
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{"TabDeckEditor/aNewDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "New Deck"),
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parseSequenceString("Ctrl+N"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aOpenCustomFolder", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Open custom pic folder"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aPrintDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Print deck"),
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{"TabDeckEditor/aOpenCustomFolder",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Open Custom Pictures Folder"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aPrintDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Print Deck..."),
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parseSequenceString("Ctrl+P"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aRemoveCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Delete card"),
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{"TabDeckEditor/aRemoveCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Delete Card"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset layout"),
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{"TabDeckEditor/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck"),
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{"TabDeckEditor/aSaveDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck"),
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parseSequenceString("Ctrl+S"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckAs", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck as"),
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{"TabDeckEditor/aSaveDeckAs", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck as..."),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboard",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck to clipboard annotated"),
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated"),
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parseSequenceString("Ctrl+Shift+C"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboardRaw",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck to clipboard raw"),
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard"),
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parseSequenceString("Ctrl+Shift+R"),
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ShortcutGroup::Deck_Editor)},
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{"DeckViewContainer/loadLocalButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load local deck"),
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{"DeckViewContainer/loadLocalButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Local Deck..."),
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parseSequenceString("Ctrl+O"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/loadRemoteButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load remote deck"),
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{"DeckViewContainer/loadRemoteButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Remote Deck..."),
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parseSequenceString("Ctrl+Alt+O"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/readyStartButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set ready to start"),
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{"DeckViewContainer/readyStartButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Ready to Start"),
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parseSequenceString("Ctrl+Shift+S"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/sideboardLockButton",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle sideboard lock"),
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Sideboard Lock"),
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parseSequenceString("Ctrl+B"),
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ShortcutGroup::Game_Lobby)},
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{"Player/aCCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add green counter"),
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{"Player/aCCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove green counter"),
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{"Player/aRCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set green counters"),
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{"Player/aSCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add yellow counter"),
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{"Player/aCCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Yellow Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove yellow counter"),
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{"Player/aRCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Yellow Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set yellow counters"),
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{"Player/aSCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Yellow Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add red counter"),
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{"Player/aCCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove red counter"),
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{"Player/aRCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set red counters"),
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{"Player/aSCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aInc", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add life counter"),
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{"Player/aInc", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Life Counter"),
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parseSequenceString("F12"),
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ShortcutGroup::Player_Counters)},
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{"Player/aDec", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove life counter"),
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{"Player/aDec", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Life Counter"),
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parseSequenceString("F11"),
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ShortcutGroup::Player_Counters)},
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{"Player/aSet", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set life counters"),
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{"Player/aSet", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Life Counters..."),
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parseSequenceString("Ctrl+L"),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add white counter"),
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{"Player/aIncCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add White Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove white counter"),
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{"Player/aDecCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove White Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set white counters"),
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{"Player/aSetCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set White Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add blue counter"),
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{"Player/aIncCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Blue Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove blue counter"),
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{"Player/aDecCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Blue Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set blue counters"),
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{"Player/aSetCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Blue Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add black counter"),
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{"Player/aIncCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Black Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove black counter"),
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{"Player/aDecCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Black Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set black counters"),
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{"Player/aSetCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Black Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add red counter"),
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{"Player/aIncCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove red counter"),
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{"Player/aDecCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set red counters"),
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{"Player/aSetCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add green counter"),
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{"Player/aIncCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove green counter"),
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{"Player/aDecCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set green counters"),
|
||||
{"Player/aSetCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add colorless counter"),
|
||||
{"Player/aIncCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Colorless Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove colorless counter"),
|
||||
{"Player/aDecCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Colorless Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set colorless counter"),
|
||||
{"Player/aSetCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Colorless Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add storm counter"),
|
||||
{"Player/aIncCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Storm Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove storm counter"),
|
||||
{"Player/aDecCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Storm Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set storm counters"),
|
||||
{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Storm Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add power (+1/+0)"),
|
||||
{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
|
||||
parseSequenceString("Ctrl++"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove power (-1/-0)"),
|
||||
{"Player/aDecP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power (-1/-0)"),
|
||||
parseSequenceString("Ctrl+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aFlowP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move toughness to power (+1/-1)"),
|
||||
{"Player/aFlowP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Toughness to Power (+1/-1)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aIncT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add toughness (+0/+1)"),
|
||||
{"Player/aIncT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Toughness (+0/+1)"),
|
||||
parseSequenceString("Alt++"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove toughness (-0/-1)"),
|
||||
{"Player/aDecT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Toughness (-0/-1)"),
|
||||
parseSequenceString("Alt+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aFlowT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move power to toughness (-1/+1)"),
|
||||
{"Player/aFlowT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Power to Toughness (-1/+1)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aIncPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add power and toughness (+1/+1)"),
|
||||
{"Player/aIncPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power and Toughness (+1/+1)"),
|
||||
parseSequenceString("Ctrl+Alt++"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove power and toughness (-1/-1)"),
|
||||
{"Player/aDecPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power and Toughness (-1/-1)"),
|
||||
parseSequenceString("Ctrl+Alt+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aSetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set power and toughness"),
|
||||
{"Player/aSetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Power and Toughness..."),
|
||||
parseSequenceString("Ctrl+P"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aResetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset power and toughness"),
|
||||
{"Player/aResetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Power and Toughness"),
|
||||
parseSequenceString("Ctrl+Alt+0"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/phase0", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap"),
|
||||
|
@ -374,10 +378,10 @@ private:
|
|||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Upkeep"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase2",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw"), parseSequenceString("F6"), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase3", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "First main phase"),
|
||||
{"Player/phase3", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "First Main Phase"),
|
||||
parseSequenceString("F7"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase4", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start combat"),
|
||||
{"Player/phase4", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start Combat"),
|
||||
parseSequenceString("F8"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase5",
|
||||
|
@ -386,63 +390,63 @@ private:
|
|||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Block"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase7",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Damage"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase8", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End combat"),
|
||||
{"Player/phase8", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End Combat"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase9", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Second main phase"),
|
||||
{"Player/phase9", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Second Main Phase"),
|
||||
parseSequenceString("F9"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase10",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End"), parseSequenceString("F10"), ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextPhase", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next phase"),
|
||||
{"Player/aNextPhase", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase"),
|
||||
parseSequenceString("Ctrl+Space;Tab"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextPhaseAction", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next phase action"),
|
||||
{"Player/aNextPhaseAction", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase Action"),
|
||||
parseSequenceString("Shift+Tab"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextTurn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next turn"),
|
||||
{"Player/aNextTurn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Turn"),
|
||||
parseSequenceString("Ctrl+Return;Ctrl+Enter"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aTap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Tap / Untap Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aUntapAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap all"),
|
||||
{"Player/aUntapAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap All"),
|
||||
parseSequenceString("Ctrl+U"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aDoesntUntap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle untap"),
|
||||
{"Player/aDoesntUntap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Untap"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aFlip", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Turn card over"),
|
||||
{"Player/aFlip", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Turn Card Over"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aPeek", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Peek card"),
|
||||
{"Player/aPeek", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Peek Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play card"),
|
||||
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aAttach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attach card"),
|
||||
{"Player/aAttach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attach Card..."),
|
||||
parseSequenceString("Ctrl+Alt+A"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aUnattach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach card"),
|
||||
{"Player/aUnattach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aClone", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clone card"),
|
||||
{"Player/aClone", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clone Card"),
|
||||
parseSequenceString("Ctrl+J"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create token"),
|
||||
{"Player/aCreateToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Token..."),
|
||||
parseSequenceString("Ctrl+T"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateRelatedTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create all related tokens"),
|
||||
{"Player/aCreateRelatedTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create All Related Tokens"),
|
||||
parseSequenceString("Ctrl+Shift+T"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateAnotherToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create another token"),
|
||||
{"Player/aCreateAnotherToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Another Token"),
|
||||
parseSequenceString("Ctrl+G"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aSetAnnotation", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set annotation"),
|
||||
{"Player/aSetAnnotation", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Annotation..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aMoveToBottomLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom library"),
|
||||
{"Player/aMoveToBottomLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"),
|
||||
|
@ -453,15 +457,15 @@ private:
|
|||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToHand",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of library"),
|
||||
{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play on stack"),
|
||||
parseSequenceString("Ctrl+Y"),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play face down"),
|
||||
parseSequenceString("Ctrl+Shift+E"),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aPlayFacedown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aViewHand",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::View)},
|
||||
{"Player/aViewGraveyard",
|
||||
|
@ -473,72 +477,82 @@ private:
|
|||
{"Player/aViewSideboard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sideboard"),
|
||||
parseSequenceString("Ctrl+F3"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aViewTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top cards of library"),
|
||||
{"Player/aViewTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top Cards of Library"),
|
||||
parseSequenceString("Ctrl+W"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aCloseMostRecentZoneView", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close recent view"),
|
||||
{"Player/aCloseMostRecentZoneView", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close Recent View"),
|
||||
parseSequenceString("Esc"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aMoveTopCardToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move to graveyard once"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move multiple to graveyard"),
|
||||
{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"),
|
||||
parseSequenceString("Ctrl+Y"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
||||
parseSequenceString("Ctrl+Shift+E"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardToGraveyard",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
|
||||
parseSequenceString("Ctrl+Shift+M"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move to exile once"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move multiple to exile"),
|
||||
{"Player/aMoveTopCardToExile",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aDrawArrow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw arrow"),
|
||||
{"Player/aMoveTopCardToBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveBottomCardToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aDrawArrow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Arrow..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aRemoveLocalArrows", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove local arrows"),
|
||||
{"Player/aRemoveLocalArrows", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Local Arrows"),
|
||||
parseSequenceString("Ctrl+R"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aLeaveGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Leave game"),
|
||||
{"Player/aLeaveGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Leave Game"),
|
||||
parseSequenceString("Ctrl+Q"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aConcede",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Concede"), parseSequenceString("F2"), ShortcutGroup::Gameplay)},
|
||||
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll dice"),
|
||||
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll Dice..."),
|
||||
parseSequenceString("Ctrl+I"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle library"),
|
||||
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Library"),
|
||||
parseSequenceString("Ctrl+S"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aMulligan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"),
|
||||
parseSequenceString("Ctrl+M"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aDrawCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw a card"),
|
||||
{"Player/aDrawCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw a Card"),
|
||||
parseSequenceString("Ctrl+D"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aDrawCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw multiple cards"),
|
||||
{"Player/aDrawCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards..."),
|
||||
parseSequenceString("Ctrl+E"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aUndoDraw", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Undo draw"),
|
||||
{"Player/aUndoDraw", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Undo Draw"),
|
||||
parseSequenceString("Ctrl+Shift+D"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always reveal top card"),
|
||||
{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Reveal Top Card"),
|
||||
parseSequenceString("Ctrl+N"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate view clockwise"),
|
||||
{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Clockwise"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aRotateViewCCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate view counterclockwise"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aRotateViewCCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Counterclockwise"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Textbox/unfocusTextBox", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unfocus text box"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Textbox/unfocusTextBox", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unfocus Text Box"),
|
||||
parseSequenceString("Esc"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"tab_game/aFocusChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Focus Chat"),
|
||||
parseSequenceString("Shift+Return"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"tab_room/aClearChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear chat"),
|
||||
{"tab_room/aClearChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Chat"),
|
||||
parseSequenceString("F12"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"Player/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset layout"),
|
||||
{"Player/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Game_window)},
|
||||
{"DlgLoadDeckFromClipboard/refreshButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Refresh"),
|
||||
|
|
Loading…
Reference in a new issue