cleanup
This commit is contained in:
parent
15aa6a600a
commit
929f4f9b4d
10 changed files with 14 additions and 30 deletions
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@ -5,7 +5,6 @@
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QCursor>
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#include <QDebug>
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CardDragItem::CardDragItem(AbstractCardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), currentZone(0)
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@ -20,21 +19,16 @@ void CardDragItem::updatePosition(const QPointF &cursorScenePos)
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ZoneViewZone *zoneViewZone = 0;
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for (int i = colliding.size() - 1; i >= 0; i--) {
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CardZone *temp = qgraphicsitem_cast<CardZone *>(colliding.at(i));
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if (temp)
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qDebug() << "zone name:" << temp->getName();
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if (!cardZone)
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cardZone = temp;
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if (!zoneViewZone)
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zoneViewZone = qobject_cast<ZoneViewZone *>(temp);
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}
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CardZone *cursorZone = 0;
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if (zoneViewZone) {
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qDebug() << "zv found";
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if (zoneViewZone)
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cursorZone = zoneViewZone;
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} else if (cardZone) {
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qDebug() << "normal found";
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else if (cardZone)
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cursorZone = cardZone;
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}
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if (!cursorZone)
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return;
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currentZone = cursorZone;
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@ -82,19 +82,15 @@ void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
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{
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dumpObjectInfo();
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if (view)
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if ((x <= view->getCards().size()) || (view->getNumberCards() == -1))
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view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
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addCardImpl(card, x, y);
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if (reorganize) {
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qDebug("------------ emitting");
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emit contentsChanged();
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if (reorganize)
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reorganizeCards();
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}
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}
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CardItem *CardZone::getCard(int cardId, const QString &cardName)
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{
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@ -137,7 +133,6 @@ CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName,
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c->setId(cardId);
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c->setName(cardName);
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emit contentsChanged();
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reorganizeCards();
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return c;
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}
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@ -27,8 +27,6 @@ protected:
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void addCardImpl(CardItem *card, int x, int y) = 0;
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signals:
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void contentsChanged();
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public slots:
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void moveAllToZone();
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public:
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@ -3,7 +3,6 @@
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#include "decklist.h"
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#include "carddatabase.h"
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#include "main.h"
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#include <QDebug>
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DeckViewCardDragItem::DeckViewCardDragItem(DeckViewCard *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag)
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@ -83,6 +83,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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addItem(item);
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item->setPos(100, 100);
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}
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void GameScene::removeZoneView(ZoneViewWidget *item)
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@ -601,12 +601,6 @@ void Player::eventMoveCard(Event_MoveCard *event)
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if (!startZone || !targetZone)
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return;
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qDebug("Player::eventMoveCard --- startZone");
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startZone->dumpObjectInfo();
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qDebug("Player::eventMoveCard --- targetZone");
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targetZone->dumpObjectInfo();
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qDebug("---");
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int position = event->getPosition();
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int x = event->getX();
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int y = event->getY();
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@ -747,13 +741,16 @@ void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/
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void Player::processPlayerInfo(ServerInfo_Player *info)
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{
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QMapIterator<QString, CardZone *> zoneIt(zones);
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while (zoneIt.hasNext())
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zoneIt.next().value()->clearContents();
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for (int i = 0; i < info->getZoneList().size(); ++i) {
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ServerInfo_Zone *zoneInfo = info->getZoneList()[i];
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CardZone *zone = zones.value(zoneInfo->getName(), 0);
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if (!zone)
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continue;
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zone->clearContents();
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const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
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if (cardList.isEmpty()) {
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for (int j = 0; j < zoneInfo->getCardCount(); ++j)
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@ -39,7 +39,6 @@ void ZoneViewZone::initializeCards()
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CardItem *card = c.at(i);
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addCard(new CardItem(player, card->getName(), card->getId(), this), false, i);
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}
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emit contentsChanged();
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reorganizeCards();
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}
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}
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@ -56,7 +55,6 @@ void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
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addCard(card, false, i);
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}
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emit contentsChanged();
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reorganizeCards();
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}
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@ -154,6 +154,11 @@ void Server_Game::stopGameIfFinished()
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return;
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gameStarted = false;
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playerIterator.toFront();
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while (playerIterator.hasNext())
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playerIterator.next().value()->clearZones();
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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@ -53,9 +53,6 @@ int Server_Player::newArrowId() const
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void Server_Player::setupZones()
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{
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// Delete existing zones and counters
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clearZones();
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// This may need to be customized according to the game rules.
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// ------------------------------------------------------------------
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@ -29,7 +29,6 @@ private:
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bool spectator;
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int initialCards;
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int nextCardId;
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void clearZones();
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bool readyStart;
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bool conceded;
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int deckId;
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@ -68,6 +67,7 @@ public:
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void addCounter(Server_Counter *counter);
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bool deleteCounter(int counterId);
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void clearZones();
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void setupZones();
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void sendProtocolItem(ProtocolItem *item, bool deleteItem = true);
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