Merge pull request #7 from skoh-fley/play-to-stack-option
Added a UI option to play all nonlands to the stack instead of the battlefield
This commit is contained in:
commit
92ff503832
5 changed files with 22 additions and 2 deletions
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@ -435,8 +435,13 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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doubleClickToPlayCheckBox->setChecked(settingsCache->getDoubleClickToPlay());
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connect(doubleClickToPlayCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setDoubleClickToPlay(int)));
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playToStackCheckBox = new QCheckBox;
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playToStackCheckBox->setChecked(settingsCache->getPlayToStack());
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connect(playToStackCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setPlayToStack(int)));
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QGridLayout *generalGrid = new QGridLayout;
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generalGrid->addWidget(doubleClickToPlayCheckBox, 0, 0);
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generalGrid->addWidget(playToStackCheckBox, 1, 0);
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generalGroupBox = new QGroupBox;
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generalGroupBox->setLayout(generalGrid);
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@ -485,6 +490,7 @@ void UserInterfaceSettingsPage::retranslateUi()
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{
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generalGroupBox->setTitle(tr("General interface settings"));
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doubleClickToPlayCheckBox->setText(tr("&Double-click cards to play them (instead of single-click)"));
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playToStackCheckBox->setText(tr("&Play all nonlands onto the stack (not the battlefield) by default"));
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animationGroupBox->setTitle(tr("Animation settings"));
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tapAnimationCheckBox->setText(tr("&Tap/untap animation"));
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soundEnabledCheckBox->setText(tr("Enable &sounds"));
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@ -82,6 +82,7 @@ signals:
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void soundPathChanged();
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private:
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QCheckBox *doubleClickToPlayCheckBox;
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QCheckBox *playToStackCheckBox;
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QCheckBox *tapAnimationCheckBox;
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QCheckBox *soundEnabledCheckBox;
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QLabel *soundPathLabel;
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@ -1513,7 +1513,9 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
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cardToMove->set_card_id(c->getId());
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CardInfo *ci = c->getInfo();
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if (ci->getTableRow() == 3) {
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if ((!settingsCache->getPlayToStack() && ci->getTableRow() == 3) ||
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(settingsCache->getPlayToStack() && ci->getTableRow() != 0) &&
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c->getZone()->getName().toStdString() != "stack") {
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cmd.set_target_zone("stack");
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cmd.set_x(0);
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cmd.set_y(0);
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@ -1522,7 +1524,8 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
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cardToMove->set_face_down(faceDown);
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cardToMove->set_pt(ci->getPowTough().toStdString());
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cardToMove->set_tapped(tapped);
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cmd.set_target_zone("table");
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if(ci->getTableRow() != 3)
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cmd.set_target_zone("table");
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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}
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@ -22,6 +22,7 @@ SettingsCache::SettingsCache()
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mainWindowGeometry = settings->value("interface/main_window_geometry").toByteArray();
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picDownload = settings->value("personal/picturedownload", true).toBool();
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doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
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playToStack = settings->value("interface/playtostack", false).toBool();
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cardInfoMinimized = settings->value("interface/cardinfominimized", 0).toInt();
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tabGameSplitterSizes = settings->value("interface/tabgame_splittersizes").toByteArray();
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displayCardNames = settings->value("cards/displaycardnames", true).toBool();
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@ -129,6 +130,12 @@ void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay)
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settings->setValue("interface/doubleclicktoplay", doubleClickToPlay);
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}
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void SettingsCache::setPlayToStack(int _playToStack)
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{
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playToStack = _playToStack;
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settings->setValue("interface/playtostack", playToStack);
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}
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void SettingsCache::setCardInfoMinimized(int _cardInfoMinimized)
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{
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cardInfoMinimized = _cardInfoMinimized;
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@ -34,6 +34,7 @@ private:
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QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
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bool picDownload;
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bool doubleClickToPlay;
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bool playToStack;
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int cardInfoMinimized;
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QByteArray tabGameSplitterSizes;
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bool displayCardNames;
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@ -62,6 +63,7 @@ public:
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QString getCardBackPicturePath() const { return cardBackPicturePath; }
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bool getPicDownload() const { return picDownload; }
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bool getDoubleClickToPlay() const { return doubleClickToPlay; }
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bool getPlayToStack() const { return playToStack; }
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int getCardInfoMinimized() const { return cardInfoMinimized; }
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QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
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bool getDisplayCardNames() const { return displayCardNames; }
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@ -90,6 +92,7 @@ public slots:
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void setCardBackPicturePath(const QString &_cardBackPicturePath);
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void setPicDownload(int _picDownload);
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void setDoubleClickToPlay(int _doubleClickToPlay);
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void setPlayToStack(int _playToStack);
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void setCardInfoMinimized(int _cardInfoMinimized);
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void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
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void setDisplayCardNames(int _displayCardNames);
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