Expose related cards in card menu
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da84bb33e1
commit
946598375f
2 changed files with 32 additions and 1 deletions
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@ -676,7 +676,7 @@ void Player::retranslateUi()
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for (int i = 0; i < allPlayersActions.size(); ++i)
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allPlayersActions[i]->setText(tr("&All players"));
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}
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aPlay->setText(tr("&Play"));
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aHide->setText(tr("&Hide"));
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aPlayFacedown->setText(tr("Play &Face Down"));
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@ -1076,6 +1076,25 @@ void Player::actCreatePredefinedToken()
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actCreateAnotherToken();
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}
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void Player::actCreateRelatedCard()
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{
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// get he target card name
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QAction *action = static_cast<QAction *>(sender());
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CardInfo *cardInfo = db->getCard(action->text());
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// create the token for the related card
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Command_CreateToken cmd;
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cmd.set_zone("table");
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cmd.set_card_name(cardInfo->getName().toStdString());
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cmd.set_color(cardInfo->getColors().isEmpty() ? QString().toStdString() : cardInfo->getColors().first().toLower().toStdString());
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cmd.set_pt(cardInfo->getPowTough().toStdString());
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cmd.set_destroy_on_zone_change(true);
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cmd.set_x(-1);
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cmd.set_y(0);
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sendGameCommand(cmd);
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}
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void Player::actSayMessage()
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{
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QAction *a = qobject_cast<QAction *>(sender());
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@ -2247,6 +2266,17 @@ void Player::updateCardMenu(CardItem *card)
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cardMenu->addAction(aFlip);
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if (card->getFaceDown())
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cardMenu->addAction(aPeek);
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QStringList relatedCards = card->getInfo()->getRelatedCards();
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if(relatedCards.size())
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{
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QMenu * createRelatedCardMenu = cardMenu->addMenu(tr("Cr&eate related card"));
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for (int i = 0; i < relatedCards.size(); ++i) {
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QAction *a = createRelatedCardMenu->addAction(relatedCards.at(i));
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connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
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}
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}
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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if (card->getAttachedTo())
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@ -141,6 +141,7 @@ private slots:
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void actOpenDeckInDeckEditor();
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void actCreatePredefinedToken();
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void actCreateRelatedCard();
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void cardMenuAction();
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void actCardCounterTrigger();
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void actAttach();
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