Merge pull request #1189 from mildmongrel/fix_col_layout
Fixed horizontal positioning in multicolumn layout.
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commit
955cc3920f
1 changed files with 6 additions and 6 deletions
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@ -202,14 +202,14 @@ void GameScene::processViewSizeChange(const QSize &newSize)
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setSceneRect(0, 0, newWidth, sceneRect().height());
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qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
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for (int col = 0; col < playersByColumn.size(); ++col)
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qreal newx = phasesToolbar->getWidth();
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for (int col = 0; col < playersByColumn.size(); ++col) {
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for (int row = 0; row < playersByColumn[col].size(); ++row){
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playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
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if (col == 0)
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playersByColumn[col][row]->setPos(phasesToolbar->getWidth(), playersByColumn[col][row]->y());
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else
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playersByColumn[col][row]->setPos(phasesToolbar->getWidth() + (newWidth - phasesToolbar->getWidth()) / 2, playersByColumn[col][row]->y());
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playersByColumn[col][row]->setPos(newx, playersByColumn[col][row]->y());
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}
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newx += minWidthByColumn[col] + extraWidthPerColumn;
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}
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}
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void GameScene::updateHover(const QPointF &scenePos)
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@ -295,4 +295,4 @@ void GameScene::resizeRubberBand(const QPointF &cursorPoint)
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void GameScene::stopRubberBand()
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{
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emit sigStopRubberBand();
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}
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}
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