Merge pull request #966 from ZeldaZach/remove_unnecessary_tr
Fixing Shortcuts; Fix #476
This commit is contained in:
commit
997ca87377
7 changed files with 49 additions and 49 deletions
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@ -65,9 +65,9 @@ void AbstractCounter::retranslateUi()
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void AbstractCounter::setShortcutsActive()
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void AbstractCounter::setShortcutsActive()
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{
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{
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if (name == "life") {
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if (name == "life") {
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aSet->setShortcut(tr("Ctrl+L"));
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aSet->setShortcut(QKeySequence("Ctrl+L"));
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aDec->setShortcut(tr("F11"));
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aDec->setShortcut(QKeySequence("F11"));
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aInc->setShortcut(tr("F12"));
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aInc->setShortcut(QKeySequence("F12"));
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}
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}
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}
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}
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@ -19,7 +19,7 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
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connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
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connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
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aCloseMostRecentZoneView = new QAction(this);
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aCloseMostRecentZoneView = new QAction(this);
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aCloseMostRecentZoneView->setShortcut(tr("Esc"));
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aCloseMostRecentZoneView->setShortcut(QKeySequence("Esc"));
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
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addAction(aCloseMostRecentZoneView);
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addAction(aCloseMostRecentZoneView);
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@ -670,25 +670,25 @@ void Player::retranslateUi()
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aFlip->setText(tr("&Flip"));
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aFlip->setText(tr("&Flip"));
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aPeek->setText(tr("&Peek at card face"));
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aPeek->setText(tr("&Peek at card face"));
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aClone->setText(tr("&Clone"));
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aClone->setText(tr("&Clone"));
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aClone->setShortcut(tr("Ctrl+J"));
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aClone->setShortcut(QKeySequence("Ctrl+J"));
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aAttach->setText(tr("Attac&h to card..."));
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aAttach->setText(tr("Attac&h to card..."));
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aAttach->setShortcut(tr("Ctrl+A"));
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aAttach->setShortcut(QKeySequence("Ctrl+A"));
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aUnattach->setText(tr("Unattac&h"));
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aUnattach->setText(tr("Unattac&h"));
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aDrawArrow->setText(tr("&Draw arrow..."));
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aDrawArrow->setText(tr("&Draw arrow..."));
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aIncP->setText(tr("&Increase power"));
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aIncP->setText(tr("&Increase power"));
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aIncP->setShortcut(tr("Ctrl++"));
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aIncP->setShortcut(QKeySequence("Ctrl++"));
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aDecP->setText(tr("&Decrease power"));
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aDecP->setText(tr("&Decrease power"));
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aDecP->setShortcut(tr("Ctrl+-"));
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aDecP->setShortcut(QKeySequence("Ctrl+-"));
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aIncT->setText(tr("I&ncrease toughness"));
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aIncT->setText(tr("I&ncrease toughness"));
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aIncT->setShortcut(tr("Alt++"));
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aIncT->setShortcut(QKeySequence("Alt++"));
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aDecT->setText(tr("D&ecrease toughness"));
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aDecT->setText(tr("D&ecrease toughness"));
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aDecT->setShortcut(tr("Alt+-"));
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aDecT->setShortcut(QKeySequence("Alt+-"));
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aIncPT->setText(tr("In&crease power and toughness"));
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aIncPT->setText(tr("In&crease power and toughness"));
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aIncPT->setShortcut(tr("Ctrl+Alt++"));
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aIncPT->setShortcut(QKeySequence("Ctrl+Alt++"));
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aDecPT->setText(tr("Dec&rease power and toughness"));
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aDecPT->setText(tr("Dec&rease power and toughness"));
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aDecPT->setShortcut(tr("Ctrl+Alt+-"));
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aDecPT->setShortcut(QKeySequence("Ctrl+Alt+-"));
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aSetPT->setText(tr("Set &power and toughness..."));
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aSetPT->setText(tr("Set &power and toughness..."));
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aSetPT->setShortcut(tr("Ctrl+P"));
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aSetPT->setShortcut(QKeySequence("Ctrl+P"));
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aSetAnnotation->setText(tr("&Set annotation..."));
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aSetAnnotation->setText(tr("&Set annotation..."));
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QStringList counterColors;
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QStringList counterColors;
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counterColors.append(tr("Red"));
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counterColors.append(tr("Red"));
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@ -703,7 +703,7 @@ void Player::retranslateUi()
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aMoveToTopLibrary->setText(tr("&Top of library"));
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aMoveToTopLibrary->setText(tr("&Top of library"));
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aMoveToBottomLibrary->setText(tr("&Bottom of library"));
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aMoveToBottomLibrary->setText(tr("&Bottom of library"));
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aMoveToGraveyard->setText(tr("&Graveyard"));
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aMoveToGraveyard->setText(tr("&Graveyard"));
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aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
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aMoveToGraveyard->setShortcut(QKeySequence("Ctrl+Del"));
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aMoveToExile->setText(tr("&Exile"));
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aMoveToExile->setText(tr("&Exile"));
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QMapIterator<QString, CardZone *> zoneIterator(zones);
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QMapIterator<QString, CardZone *> zoneIterator(zones);
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@ -715,20 +715,20 @@ void Player::setShortcutsActive()
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{
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{
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shortcutsActive = true;
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shortcutsActive = true;
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aViewSideboard->setShortcut(tr("Ctrl+F3"));
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aViewSideboard->setShortcut(QKeySequence("Ctrl+F3"));
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aViewLibrary->setShortcut(tr("F3"));
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aViewLibrary->setShortcut(QKeySequence("F3"));
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aViewTopCards->setShortcut(tr("Ctrl+W"));
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aViewTopCards->setShortcut(QKeySequence("Ctrl+W"));
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aViewGraveyard->setShortcut(tr("F4"));
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aViewGraveyard->setShortcut(QKeySequence("F4"));
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aDrawCard->setShortcut(tr("Ctrl+D"));
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aDrawCard->setShortcut(QKeySequence("Ctrl+D"));
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aDrawCards->setShortcut(tr("Ctrl+E"));
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aDrawCards->setShortcut(QKeySequence("Ctrl+E"));
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aUndoDraw->setShortcut(tr("Ctrl+Shift+D"));
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aUndoDraw->setShortcut(QKeySequence("Ctrl+Shift+D"));
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aMulligan->setShortcut(tr("Ctrl+M"));
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aMulligan->setShortcut(QKeySequence("Ctrl+M"));
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aShuffle->setShortcut(tr("Ctrl+S"));
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aShuffle->setShortcut(QKeySequence("Ctrl+S"));
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aUntapAll->setShortcut(tr("Ctrl+U"));
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aUntapAll->setShortcut(QKeySequence("Ctrl+U"));
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aRollDie->setShortcut(tr("Ctrl+I"));
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aRollDie->setShortcut(QKeySequence("Ctrl+I"));
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aCreateToken->setShortcut(tr("Ctrl+T"));
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aCreateToken->setShortcut(QKeySequence("Ctrl+T"));
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aCreateAnotherToken->setShortcut(tr("Ctrl+G"));
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aCreateAnotherToken->setShortcut(QKeySequence("Ctrl+G"));
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aAlwaysRevealTopCard->setShortcut(tr("Ctrl+N"));
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aAlwaysRevealTopCard->setShortcut(QKeySequence("Ctrl+N"));
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QMapIterator<int, AbstractCounter *> counterIterator(counters);
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QMapIterator<int, AbstractCounter *> counterIterator(counters);
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while (counterIterator.hasNext())
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while (counterIterator.hasNext())
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@ -769,7 +769,7 @@ void Player::initSayMenu()
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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if (i <= 10)
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if (i <= 10)
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newAction->setShortcut(QString("Ctrl+%1").arg((i + 1) % 10));
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newAction->setShortcut(QKeySequence(QString("Ctrl+%1").arg((i + 1) % 10)));
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
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sayMenu->addAction(newAction);
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sayMenu->addAction(newAction);
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}
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}
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@ -789,7 +789,7 @@ void Player::setDeck(const DeckLoader &_deck)
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predefinedTokens.append(tokenName);
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predefinedTokens.append(tokenName);
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QAction *a = createPredefinedTokenMenu->addAction(tokenName);
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QAction *a = createPredefinedTokenMenu->addAction(tokenName);
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if (i < 10)
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if (i < 10)
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a->setShortcut("Alt+" + QString::number((i + 1) % 10));
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a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
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connect(a, SIGNAL(triggered()), this, SLOT(actCreatePredefinedToken()));
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connect(a, SIGNAL(triggered()), this, SLOT(actCreatePredefinedToken()));
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}
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}
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}
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}
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@ -308,7 +308,7 @@ void TabDeckEditor::retranslateUi()
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hashLabel1->setText(tr("Hash:"));
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hashLabel1->setText(tr("Hash:"));
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//aUpdatePrices->setText(tr("&Update prices"));
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//aUpdatePrices->setText(tr("&Update prices"));
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//aUpdatePrices->setShortcut(tr("Ctrl+U"));
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//aUpdatePrices->setShortcut(QKeySequence("Ctrl+U"));
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aNewDeck->setText(tr("&New deck"));
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aNewDeck->setText(tr("&New deck"));
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aLoadDeck->setText(tr("&Load deck..."));
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aLoadDeck->setText(tr("&Load deck..."));
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@ -320,17 +320,17 @@ void TabDeckEditor::retranslateUi()
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aAnalyzeDeck->setText(tr("&Analyze deck on deckstats.net"));
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aAnalyzeDeck->setText(tr("&Analyze deck on deckstats.net"));
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aOpenCustomFolder->setText(tr("Open custom image folder"));
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aOpenCustomFolder->setText(tr("Open custom image folder"));
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aClose->setText(tr("&Close"));
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aClose->setText(tr("&Close"));
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aClose->setShortcut(tr("Ctrl+Q"));
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aClose->setShortcut(QKeySequence("Ctrl+Q"));
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aAddCard->setText(tr("Add card to &maindeck"));
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aAddCard->setText(tr("Add card to &maindeck"));
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aAddCardToSideboard->setText(tr("Add card to &sideboard"));
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aAddCardToSideboard->setText(tr("Add card to &sideboard"));
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aRemoveCard->setText(tr("&Remove row"));
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aRemoveCard->setText(tr("&Remove row"));
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aRemoveCard->setShortcut(tr("Del"));
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aRemoveCard->setShortcut(QKeySequence("Del"));
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aIncrement->setText(tr("&Increment number"));
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aIncrement->setText(tr("&Increment number"));
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aIncrement->setShortcut(tr("+"));
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aIncrement->setShortcut(QKeySequence("+"));
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aDecrement->setText(tr("&Decrement number"));
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aDecrement->setText(tr("&Decrement number"));
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aDecrement->setShortcut(tr("-"));
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aDecrement->setShortcut(QKeySequence("-"));
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deckMenu->setTitle(tr("&Deck Editor"));
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deckMenu->setTitle(tr("&Deck Editor"));
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dbMenu->setTitle(tr("C&ard Database"));
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dbMenu->setTitle(tr("C&ard Database"));
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@ -457,12 +457,12 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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QAction *temp = new QAction(QString(), this);
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QAction *temp = new QAction(QString(), this);
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connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
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connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
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switch (i) {
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switch (i) {
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case 0: temp->setShortcut(tr("F5")); break;
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case 0: temp->setShortcut(QKeySequence("F5")); break;
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case 2: temp->setShortcut(tr("F6")); break;
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case 2: temp->setShortcut(QKeySequence("F6")); break;
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case 3: temp->setShortcut(tr("F7")); break;
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case 3: temp->setShortcut(QKeySequence("F7")); break;
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case 4: temp->setShortcut(tr("F8")); break;
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case 4: temp->setShortcut(QKeySequence("F8")); break;
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case 9: temp->setShortcut(tr("F9")); break;
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case 9: temp->setShortcut(QKeySequence("F9")); break;
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case 10: temp->setShortcut(tr("F10")); break;
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case 10: temp->setShortcut(QKeySequence("F10")); break;
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default: ;
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default: ;
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}
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}
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phasesMenu->addAction(temp);
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phasesMenu->addAction(temp);
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@ -527,29 +527,29 @@ void TabGame::retranslateUi()
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gameMenu->setTitle(tr("&Game"));
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gameMenu->setTitle(tr("&Game"));
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if (aNextPhase) {
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if (aNextPhase) {
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Space")) << QKeySequence(tr("Tab")));
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aNextPhase->setShortcuts(QList<QKeySequence>() << QKeySequence("Ctrl+Space") << QKeySequence("Tab"));
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}
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}
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if (aNextTurn) {
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if (aNextTurn) {
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence("Ctrl+Return") << QKeySequence("Ctrl+Enter"));
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}
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}
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if (aRemoveLocalArrows) {
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
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aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
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aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
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aRemoveLocalArrows->setShortcut(QKeySequence("Ctrl+R"));
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}
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}
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if (aGameInfo)
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if (aGameInfo)
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aGameInfo->setText(tr("Game &information"));
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aGameInfo->setText(tr("Game &information"));
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if (aConcede) {
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if (aConcede) {
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aConcede->setText(tr("&Concede"));
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aConcede->setText(tr("&Concede"));
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aConcede->setShortcut(tr("F2"));
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aConcede->setShortcut(QKeySequence("F2"));
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}
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}
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if (aLeaveGame) {
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if (aLeaveGame) {
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aLeaveGame->setText(tr("&Leave game"));
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aLeaveGame->setText(tr("&Leave game"));
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aLeaveGame->setShortcut(tr("Ctrl+Q"));
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aLeaveGame->setShortcut(QKeySequence("Ctrl+Q"));
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}
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}
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if (aCloseReplay) {
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if (aCloseReplay) {
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aCloseReplay->setText(tr("C&lose replay"));
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aCloseReplay->setText(tr("C&lose replay"));
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aCloseReplay->setShortcut(tr("Ctrl+Q"));
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aCloseReplay->setShortcut(QKeySequence("Ctrl+Q"));
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}
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}
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if (sayLabel)
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if (sayLabel)
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@ -59,7 +59,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
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QMenu *chatSettingsMenu = new QMenu(this);
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QMenu *chatSettingsMenu = new QMenu(this);
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aClearChat = chatSettingsMenu->addAction(QString());
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aClearChat = chatSettingsMenu->addAction(QString());
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aClearChat->setShortcut(tr("F12"));
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aClearChat->setShortcut(QKeySequence("F12"));
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connect(aClearChat, SIGNAL(triggered()), this, SLOT(actClearChat()));
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connect(aClearChat, SIGNAL(triggered()), this, SLOT(actClearChat()));
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chatSettingsMenu->addSeparator();
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chatSettingsMenu->addSeparator();
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@ -307,7 +307,7 @@ void MainWindow::retranslateUi()
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aWatchReplay->setText(tr("&Watch replay..."));
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aWatchReplay->setText(tr("&Watch replay..."));
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aDeckEditor->setText(tr("&Deck editor"));
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aDeckEditor->setText(tr("&Deck editor"));
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aFullScreen->setText(tr("&Full screen"));
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aFullScreen->setText(tr("&Full screen"));
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aFullScreen->setShortcut(tr("Ctrl+F"));
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aFullScreen->setShortcut(QKeySequence("Ctrl+F"));
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aSettings->setText(tr("&Settings..."));
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aSettings->setText(tr("&Settings..."));
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aExit->setText(tr("&Exit"));
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aExit->setText(tr("&Exit"));
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