Fix indentation (and Debug build) (#2418)

* Fix indentation (and Debug build)

* More indentation fixes
This commit is contained in:
Mitchell Rosen 2017-02-20 02:48:12 -05:00 committed by ctrlaltca
parent 24c95e00ed
commit 9ba3f21730
2 changed files with 59 additions and 50 deletions

View file

@ -130,18 +130,19 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
}
QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
for (int i = 0; i < colliding.size(); ++i)
for (int i = 0; i < colliding.size(); ++i) {
if (qgraphicsitem_cast<CardItem *>(colliding[i])) {
event->ignore();
return;
}
}
event->accept();
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->sendGameCommand(cmd);
}
event->accept();
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->sendGameCommand(cmd);
}
}
ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color)
@ -166,35 +167,39 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--)
if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i)))
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
if (cursorItem != targetItem) {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
cursorItem->addArrowTo(this);
}
targetItem = cursorItem;
}
updatePath();
}
update();
}
}
for (int i = 0; i < childArrows.size(); ++i)
childArrows[i]->mouseMoveEvent(event);
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
if (cursorItem != targetItem) {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
cursorItem->addArrowTo(this);
}
targetItem = cursorItem;
}
updatePath();
}
update();
for (int i = 0; i < childArrows.size(); ++i) {
childArrows[i]->mouseMoveEvent(event);
}
}
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
@ -257,27 +262,31 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--)
if (qgraphicsitem_cast<CardItem *>(colliding.at(i)))
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
}
}
if ((cursorItem != targetItem) && targetItem)
targetItem->setBeingPointedAt(false);
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem)
cursorItem->setBeingPointedAt(true);
targetItem = cursorItem;
updatePath();
}
update();
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
}
targetItem = cursorItem;
updatePath();
}
update();
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)

View file

@ -79,7 +79,7 @@ QVariant DeckListModel::data(const QModelIndex &index, int role) const
// debugIndexInfo("data", index);
if (!index.isValid())
return QVariant();
if (index.column() >= columnCount())
if (index.column() >= columnCount())
return QVariant();
AbstractDecklistNode *temp = static_cast<AbstractDecklistNode *>(index.internalPointer());
@ -136,7 +136,7 @@ QVariant DeckListModel::headerData(int section, Qt::Orientation orientation, int
{
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
if (section >= columnCount())
if (section >= columnCount())
return QVariant();
switch (section) {
case 0: return tr("Number");
@ -310,7 +310,7 @@ void DeckListModel::sortHelper(InnerDecklistNode *node, Qt::SortOrder order)
// Sort children of node and save the information needed to
// update the list of persistent indexes.
QVector<QPair<int, int> > sortResult = node->sort(order);
QModelIndexList from, to;
int columns = columnCount();
for (int i = sortResult.size() - 1; i >= 0; --i) {