Fix indentation (and Debug build) (#2418)
* Fix indentation (and Debug build) * More indentation fixes
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24c95e00ed
commit
9ba3f21730
2 changed files with 59 additions and 50 deletions
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@ -130,11 +130,12 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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}
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QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
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for (int i = 0; i < colliding.size(); ++i)
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for (int i = 0; i < colliding.size(); ++i) {
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if (qgraphicsitem_cast<CardItem *>(colliding[i])) {
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event->ignore();
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return;
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}
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}
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event->accept();
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if (event->button() == Qt::RightButton) {
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@ -166,12 +167,15 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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QList<QGraphicsItem *> colliding = scene()->items(endPos);
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ArrowTarget *cursorItem = 0;
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qreal cursorItemZ = -1;
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for (int i = colliding.size() - 1; i >= 0; i--)
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if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i)))
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for (int i = colliding.size() - 1; i >= 0; i--) {
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if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
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if (colliding.at(i)->zValue() > cursorItemZ) {
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cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
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cursorItemZ = cursorItem->zValue();
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}
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}
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}
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if ((cursorItem != targetItem) && targetItem) {
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targetItem->setBeingPointedAt(false);
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targetItem->removeArrowTo(this);
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@ -193,9 +197,10 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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}
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update();
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for (int i = 0; i < childArrows.size(); ++i)
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for (int i = 0; i < childArrows.size(); ++i) {
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childArrows[i]->mouseMoveEvent(event);
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}
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}
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void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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@ -257,23 +262,27 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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QList<QGraphicsItem *> colliding = scene()->items(endPos);
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ArrowTarget *cursorItem = 0;
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qreal cursorItemZ = -1;
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for (int i = colliding.size() - 1; i >= 0; i--)
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if (qgraphicsitem_cast<CardItem *>(colliding.at(i)))
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for (int i = colliding.size() - 1; i >= 0; i--) {
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if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
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if (colliding.at(i)->zValue() > cursorItemZ) {
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cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
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cursorItemZ = cursorItem->zValue();
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}
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}
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}
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if ((cursorItem != targetItem) && targetItem)
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if ((cursorItem != targetItem) && targetItem) {
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targetItem->setBeingPointedAt(false);
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}
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if (!cursorItem) {
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fullColor = false;
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targetItem = 0;
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updatePath(endPos);
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} else {
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fullColor = true;
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if (cursorItem != startItem)
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if (cursorItem != startItem) {
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cursorItem->setBeingPointedAt(true);
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}
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targetItem = cursorItem;
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updatePath();
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}
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