Fix indentation (and Debug build) (#2418)

* Fix indentation (and Debug build)

* More indentation fixes
This commit is contained in:
Mitchell Rosen 2017-02-20 02:48:12 -05:00 committed by ctrlaltca
parent 24c95e00ed
commit 9ba3f21730
2 changed files with 59 additions and 50 deletions

View file

@ -130,11 +130,12 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
}
QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
for (int i = 0; i < colliding.size(); ++i)
for (int i = 0; i < colliding.size(); ++i) {
if (qgraphicsitem_cast<CardItem *>(colliding[i])) {
event->ignore();
return;
}
}
event->accept();
if (event->button() == Qt::RightButton) {
@ -166,12 +167,15 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--)
if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i)))
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
}
}
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
@ -193,8 +197,9 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
}
update();
for (int i = 0; i < childArrows.size(); ++i)
for (int i = 0; i < childArrows.size(); ++i) {
childArrows[i]->mouseMoveEvent(event);
}
}
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
@ -257,23 +262,27 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--)
if (qgraphicsitem_cast<CardItem *>(colliding.at(i)))
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
}
}
if ((cursorItem != targetItem) && targetItem)
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem)
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
}
targetItem = cursorItem;
updatePath();
}