Fixed issue with non creature perms set to 0/0
The issue was that I had set the ctor to set the p/t to 0/0 rather than -1/-1. This meant that when you join a game in progress (spec or reconnect) the server would send the card value to the client as 0/0, instead of -1/-1. The client has been coded so that if the toughness is <0 then dont show it. 0/0 is instead shown. We still need to look into cards with no p/t being set to a 0/1 as @tooomm mentioned in anther issue. As it stands, this is more important than that.
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1 changed files with 3 additions and 4 deletions
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@ -23,7 +23,7 @@
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#include "pb/serverinfo_card.pb.h"
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Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(0), toughness(0), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(-1), toughness(-1), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
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{
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}
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@ -42,8 +42,8 @@ void Server_Card::resetState()
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counters.clear();
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setTapped(false);
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setAttacking(false);
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power = 0;
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toughness = 0;
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power = -1;
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toughness = -1;
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setAnnotation(QString());
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setDoesntUntap(false);
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}
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@ -90,7 +90,6 @@ void Server_Card::setPT(const QString &_pt)
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if ((p1[0] == '+') || (p2[0] == '+'))
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if (toughness < 0)
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toughness = 0;
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if (p1[0] == '+')
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power += p1.mid(1).toInt();
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else
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