flip rename (client side) (#3149)
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2 changed files with 7 additions and 3 deletions
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@ -363,9 +363,9 @@ void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCar
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void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
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{
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if (faceDown) {
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appendHtmlServerMessage(tr("%1 flips %2 face-down.").arg(sanitizeHtml(player->getName())).arg(cardName));
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appendHtmlServerMessage(tr("%1 turns %2 face-down.").arg(sanitizeHtml(player->getName())).arg(cardName));
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} else {
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appendHtmlServerMessage(tr("%1 flips %2 face-up.").arg(sanitizeHtml(player->getName())).arg(cardName));
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appendHtmlServerMessage(tr("%1 turns %2 face-up.").arg(sanitizeHtml(player->getName())).arg(cardName));
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}
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}
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@ -683,9 +683,13 @@ void Player::retranslateUi()
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aPlay->setText(tr("&Play"));
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aHide->setText(tr("&Hide"));
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aPlayFacedown->setText(tr("Play &Face Down"));
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//: Turn sideways or back again
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aTap->setText(tr("&Tap / Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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aFlip->setText(tr("&Flip"));
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//: Turn face up/face down
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aFlip->setText(tr("T&urn Over")); // Only the user facing names in client got renamed to "turn over"
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// All code and proto bits are still unchanged (flip) for compatibility reasons
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// A protocol rewrite with v3 could incorporate that, see #3100
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aPeek->setText(tr("&Peek at card face"));
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aClone->setText(tr("&Clone"));
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aAttach->setText(tr("Attac&h to card..."));
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