flip rename (client side) (#3149)

This commit is contained in:
tooomm 2018-04-06 04:42:54 +02:00 committed by Zach H
parent f89f6438c9
commit a056a882c3
2 changed files with 7 additions and 3 deletions

View file

@ -363,9 +363,9 @@ void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCar
void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
{
if (faceDown) {
appendHtmlServerMessage(tr("%1 flips %2 face-down.").arg(sanitizeHtml(player->getName())).arg(cardName));
appendHtmlServerMessage(tr("%1 turns %2 face-down.").arg(sanitizeHtml(player->getName())).arg(cardName));
} else {
appendHtmlServerMessage(tr("%1 flips %2 face-up.").arg(sanitizeHtml(player->getName())).arg(cardName));
appendHtmlServerMessage(tr("%1 turns %2 face-up.").arg(sanitizeHtml(player->getName())).arg(cardName));
}
}

View file

@ -683,9 +683,13 @@ void Player::retranslateUi()
aPlay->setText(tr("&Play"));
aHide->setText(tr("&Hide"));
aPlayFacedown->setText(tr("Play &Face Down"));
//: Turn sideways or back again
aTap->setText(tr("&Tap / Untap"));
aDoesntUntap->setText(tr("Toggle &normal untapping"));
aFlip->setText(tr("&Flip"));
//: Turn face up/face down
aFlip->setText(tr("T&urn Over")); // Only the user facing names in client got renamed to "turn over"
// All code and proto bits are still unchanged (flip) for compatibility reasons
// A protocol rewrite with v3 could incorporate that, see #3100
aPeek->setText(tr("&Peek at card face"));
aClone->setText(tr("&Clone"));
aAttach->setText(tr("Attac&h to card..."));