Rework the sound engine to use QSound
plus misc fixes
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parent
6d56e0dfd6
commit
a06c7b2f9d
3 changed files with 40 additions and 115 deletions
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@ -774,7 +774,7 @@ SoundSettingsPage::SoundSettingsPage()
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masterVolumeSlider->setValue(settingsCache->getMasterVolume());
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masterVolumeSlider->setToolTip(QString::number(settingsCache->getMasterVolume()));
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connect(settingsCache, SIGNAL(masterVolumeChanged(int)), this, SLOT(masterVolumeChanged(int)));
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connect(masterVolumeSlider, SIGNAL(sliderReleased()), soundEngine, SLOT(playerJoined()));
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connect(masterVolumeSlider, SIGNAL(sliderReleased()), soundEngine, SLOT(testSound()));
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connect(masterVolumeSlider, SIGNAL(valueChanged(int)), settingsCache, SLOT(setMasterVolume(int)));
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@ -1,130 +1,73 @@
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#include "soundengine.h"
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#include "settingscache.h"
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#include <QAudioOutput>
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#include <QAudioFormat>
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#include <QFile>
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#include <QBuffer>
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#include <QStringList>
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#if QT_VERSION > 0x050000
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#include <QMediaPlayer>
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#include <QUrl>
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#endif
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SoundEngine::SoundEngine(QObject *parent)
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: QObject(parent), audio(0)
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{
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enabled = false;
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inputBuffer = new QBuffer(this);
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#include <QFileInfo>
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#include <QSound>
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connect(settingsCache, SIGNAL(soundPathChanged()), this, SLOT(cacheData()));
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connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
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cacheData();
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soundEnabledChanged();
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}
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void SoundEngine::cacheData()
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{
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/*
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fileNames = QStringList()
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/*Phases*/
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// Phases
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<< "untap_step" << "upkeep_step" << "draw_step" << "main_1"
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<< "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat"
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<< "main_2" << "end_step"
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/*Game Actions*/
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// Game Actions
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<< "draw_card" << "play_card" << "tap_card" << "untap_card"
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<< "shuffle" << "roll_dice" << "life_change"
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/*Player*/
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// Player
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<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
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/*Spectator*/
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// Spectator
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<< "spectator_join" << "spectator_leave"
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/*Chat & UI*/
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// Chat & UI
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<< "chat_mention" << "all_mention" << "private_message";
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*/
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#if QT_VERSION < 0x050000 //QT4
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for (int i = 0; i < fileNames.size(); ++i) {
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QFile file(settingsCache->getSoundPath() + "/" + fileNames[i] + ".wav");
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if(!file.exists())
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continue;
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file.open(QIODevice::ReadOnly);
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file.seek(44);
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audioCache.insert(fileNames[i], file.readAll());
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file.close();
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}
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#else //QT5
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QStringList ext = QStringList() << ".mp4" << ".mp3" << ".wav";
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for (int i = 0; i < fileNames.size(); ++i) {
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for (int j = 0; j < ext.size(); ++j) {
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QString filepath = settingsCache->getSoundPath() + "/" + fileNames[i] + ext[j];
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QFile file(filepath);
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if (file.exists()){
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QMediaPlayer *player = new QMediaPlayer;
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player->setMedia(QUrl::fromLocalFile(filepath));
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audioData.insert(fileNames[i], player);
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break;
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}
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}
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}
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#endif
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#define TEST_SOUND_FILENAME "player_join"
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SoundEngine::SoundEngine(QObject *parent)
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: QObject(parent), enabled(false)
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{
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connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
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soundEnabledChanged();
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}
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void SoundEngine::soundEnabledChanged()
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{
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if (settingsCache->getSoundEnabled()) {
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#if QT_VERSION < 0x050000 //QT4
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if (settingsCache->getSoundEnabled()) {
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qDebug("SoundEngine: enabling sound");
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QAudioFormat format;
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format.setSampleRate(44100);
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format.setChannelCount(1);
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format.setSampleSize(16);
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format.setCodec("audio/pcm");
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format.setByteOrder(QAudioFormat::LittleEndian);
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format.setSampleType(QAudioFormat::SignedInt);
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audio = new QAudioOutput(format, this);
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} else if (audio) {
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qDebug("SoundEngine: disabling sound");
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audio->stop();
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audio->deleteLater();
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audio = 0;
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}
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#else //QT5
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if (settingsCache->getSoundEnabled()) {
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if(QSound::isAvailable())
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{
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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} else {
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qDebug("SoundEngine: sound not available");
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enabled = false;
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}
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#else
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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#endif
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} else {
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qDebug("SoundEngine: disabling sound");
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enabled = false;
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for (int i = 0; i < fileNames.size(); ++i) {
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if (audioData.contains(fileNames[i]) &&
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audioData[fileNames[i]]->state() != QMediaPlayer::StoppedState)
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audioData[fileNames[i]]->stop();
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}
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}
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#endif
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}
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#include <QDebug>
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void SoundEngine::playSound(QString fileName)
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{
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#if QT_VERSION < 0x050000 //QT4
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if (!fileNames.contains(fileName) || !audio)
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if(!enabled)
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return;
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audio->stop();
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inputBuffer->close();
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inputBuffer->setData(audioCache[fileName]);
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inputBuffer->open(QIODevice::ReadOnly);
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audio->start(inputBuffer);
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#else //QT5
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if (!audioData.contains(fileName) || !enabled){
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QFileInfo fi(settingsCache->getSoundPath() + "/" + fileName + ".wav");
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qDebug() << "playing" << fi.absoluteFilePath();
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if(!fi.exists())
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return;
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}
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audioData[fileName]->setVolume(settingsCache->getMasterVolume());
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audioData[fileName]->stop();
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audioData[fileName]->setPosition(0);
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audioData[fileName]->play();
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#endif
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QSound::play(fi.absoluteFilePath());
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}
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void SoundEngine::testSound()
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{
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playSound("player_join");
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playSound(TEST_SOUND_FILENAME);
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}
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@ -2,30 +2,12 @@
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#define SOUNDENGINE_H
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#include <QObject>
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#include <QMap>
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#include <QDateTime>
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#include <QStringList>
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#if QT_VERSION > 0x050000
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#include <QMediaPlayer>
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#endif
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class QAudioOutput;
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class QBuffer;
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class SoundEngine : public QObject {
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Q_OBJECT
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private:
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QMap<QString, QByteArray> audioCache;
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QBuffer *inputBuffer;
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QAudioOutput *audio;
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bool enabled;
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QStringList fileNames;
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#if QT_VERSION > 0x050000
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QMap<QString, QMediaPlayer*> audioData;
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#endif
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private slots:
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void cacheData();
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void soundEnabledChanged();
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public:
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SoundEngine(QObject *parent = 0);
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