Rework the sound engine to use QSound

plus misc fixes
This commit is contained in:
Fabio Bas 2015-09-11 00:43:22 +02:00
parent 6d56e0dfd6
commit a06c7b2f9d
3 changed files with 40 additions and 115 deletions

View file

@ -774,7 +774,7 @@ SoundSettingsPage::SoundSettingsPage()
masterVolumeSlider->setValue(settingsCache->getMasterVolume());
masterVolumeSlider->setToolTip(QString::number(settingsCache->getMasterVolume()));
connect(settingsCache, SIGNAL(masterVolumeChanged(int)), this, SLOT(masterVolumeChanged(int)));
connect(masterVolumeSlider, SIGNAL(sliderReleased()), soundEngine, SLOT(playerJoined()));
connect(masterVolumeSlider, SIGNAL(sliderReleased()), soundEngine, SLOT(testSound()));
connect(masterVolumeSlider, SIGNAL(valueChanged(int)), settingsCache, SLOT(setMasterVolume(int)));

View file

@ -1,130 +1,73 @@
#include "soundengine.h"
#include "settingscache.h"
#include <QAudioOutput>
#include <QAudioFormat>
#include <QFile>
#include <QBuffer>
#include <QStringList>
#if QT_VERSION > 0x050000
#include <QMediaPlayer>
#include <QUrl>
#endif
SoundEngine::SoundEngine(QObject *parent)
: QObject(parent), audio(0)
{
enabled = false;
inputBuffer = new QBuffer(this);
#include <QFileInfo>
#include <QSound>
connect(settingsCache, SIGNAL(soundPathChanged()), this, SLOT(cacheData()));
connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
cacheData();
soundEnabledChanged();
}
void SoundEngine::cacheData()
{
/*
fileNames = QStringList()
/*Phases*/
// Phases
<< "untap_step" << "upkeep_step" << "draw_step" << "main_1"
<< "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat"
<< "main_2" << "end_step"
/*Game Actions*/
// Game Actions
<< "draw_card" << "play_card" << "tap_card" << "untap_card"
<< "shuffle" << "roll_dice" << "life_change"
/*Player*/
// Player
<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
/*Spectator*/
// Spectator
<< "spectator_join" << "spectator_leave"
/*Chat & UI*/
// Chat & UI
<< "chat_mention" << "all_mention" << "private_message";
*/
#if QT_VERSION < 0x050000 //QT4
for (int i = 0; i < fileNames.size(); ++i) {
QFile file(settingsCache->getSoundPath() + "/" + fileNames[i] + ".wav");
if(!file.exists())
continue;
file.open(QIODevice::ReadOnly);
file.seek(44);
audioCache.insert(fileNames[i], file.readAll());
file.close();
}
#else //QT5
QStringList ext = QStringList() << ".mp4" << ".mp3" << ".wav";
for (int i = 0; i < fileNames.size(); ++i) {
for (int j = 0; j < ext.size(); ++j) {
QString filepath = settingsCache->getSoundPath() + "/" + fileNames[i] + ext[j];
QFile file(filepath);
if (file.exists()){
QMediaPlayer *player = new QMediaPlayer;
player->setMedia(QUrl::fromLocalFile(filepath));
audioData.insert(fileNames[i], player);
break;
}
}
}
#endif
#define TEST_SOUND_FILENAME "player_join"
SoundEngine::SoundEngine(QObject *parent)
: QObject(parent), enabled(false)
{
connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
soundEnabledChanged();
}
void SoundEngine::soundEnabledChanged()
{
if (settingsCache->getSoundEnabled()) {
#if QT_VERSION < 0x050000 //QT4
if (settingsCache->getSoundEnabled()) {
qDebug("SoundEngine: enabling sound");
QAudioFormat format;
format.setSampleRate(44100);
format.setChannelCount(1);
format.setSampleSize(16);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
audio = new QAudioOutput(format, this);
} else if (audio) {
qDebug("SoundEngine: disabling sound");
audio->stop();
audio->deleteLater();
audio = 0;
}
#else //QT5
if (settingsCache->getSoundEnabled()) {
if(QSound::isAvailable())
{
qDebug("SoundEngine: enabling sound");
enabled = true;
} else {
qDebug("SoundEngine: sound not available");
enabled = false;
}
#else
qDebug("SoundEngine: enabling sound");
enabled = true;
}else{
#endif
} else {
qDebug("SoundEngine: disabling sound");
enabled = false;
for (int i = 0; i < fileNames.size(); ++i) {
if (audioData.contains(fileNames[i]) &&
audioData[fileNames[i]]->state() != QMediaPlayer::StoppedState)
audioData[fileNames[i]]->stop();
}
}
#endif
}
#include <QDebug>
void SoundEngine::playSound(QString fileName)
{
#if QT_VERSION < 0x050000 //QT4
if (!fileNames.contains(fileName) || !audio)
if(!enabled)
return;
audio->stop();
inputBuffer->close();
inputBuffer->setData(audioCache[fileName]);
inputBuffer->open(QIODevice::ReadOnly);
audio->start(inputBuffer);
#else //QT5
if (!audioData.contains(fileName) || !enabled){
QFileInfo fi(settingsCache->getSoundPath() + "/" + fileName + ".wav");
qDebug() << "playing" << fi.absoluteFilePath();
if(!fi.exists())
return;
}
audioData[fileName]->setVolume(settingsCache->getMasterVolume());
audioData[fileName]->stop();
audioData[fileName]->setPosition(0);
audioData[fileName]->play();
#endif
QSound::play(fi.absoluteFilePath());
}
void SoundEngine::testSound()
{
playSound("player_join");
playSound(TEST_SOUND_FILENAME);
}

View file

@ -2,30 +2,12 @@
#define SOUNDENGINE_H
#include <QObject>
#include <QMap>
#include <QDateTime>
#include <QStringList>
#if QT_VERSION > 0x050000
#include <QMediaPlayer>
#endif
class QAudioOutput;
class QBuffer;
class SoundEngine : public QObject {
Q_OBJECT
private:
QMap<QString, QByteArray> audioCache;
QBuffer *inputBuffer;
QAudioOutput *audio;
bool enabled;
QStringList fileNames;
#if QT_VERSION > 0x050000
QMap<QString, QMediaPlayer*> audioData;
#endif
private slots:
void cacheData();
void soundEnabledChanged();
public:
SoundEngine(QObject *parent = 0);