add move top card to stack keybind (#3827)
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9eebc590c1
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a3fc9b6ee5
3 changed files with 27 additions and 2 deletions
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@ -224,6 +224,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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aMulligan = new QAction(this);
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
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aMoveTopToPlay = new QAction(this);
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connect(aMoveTopToPlay, SIGNAL(triggered()), this, SLOT(actMoveTopCardToPlay()));
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aMoveTopToPlayFaceDown = new QAction(this);
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connect(aMoveTopToPlayFaceDown, SIGNAL(triggered()), this, SLOT(actMoveTopCardToPlayFaceDown()));
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aMoveTopCardToGraveyard = new QAction(this);
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@ -274,6 +276,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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playerLists.append(mRevealTopCard = libraryMenu->addMenu(QString()));
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libraryMenu->addAction(aAlwaysRevealTopCard);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aMoveTopToPlay);
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libraryMenu->addAction(aMoveTopToPlayFaceDown);
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libraryMenu->addAction(aMoveTopCardToBottom);
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libraryMenu->addAction(aMoveBottomCardToGrave);
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@ -687,6 +690,7 @@ void Player::retranslateUi()
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aUndoDraw->setText(tr("&Undo last draw"));
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aMulligan->setText(tr("Take &mulligan"));
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aShuffle->setText(tr("&Shuffle"));
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aMoveTopToPlay->setText(tr("Play top card"));
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aMoveTopToPlayFaceDown->setText(tr("Play top card &face down"));
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aMoveTopCardToGraveyard->setText(tr("Move top card to grave&yard"));
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aMoveTopCardToExile->setText(tr("Move top card to e&xile"));
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@ -856,6 +860,7 @@ void Player::setShortcutsActive()
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aCreateToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateToken"));
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aCreateAnotherToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateAnotherToken"));
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aAlwaysRevealTopCard->setShortcut(shortcuts.getSingleShortcut("Player/aAlwaysRevealTopCard"));
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aMoveTopToPlay->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlay"));
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aMoveTopToPlayFaceDown->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlayFaceDown"));
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aMoveTopCardToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToGraveyard"));
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aMoveTopCardsToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToGraveyard"));
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@ -882,6 +887,7 @@ void Player::setShortcutsInactive()
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aCreateToken->setShortcut(QKeySequence());
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aCreateAnotherToken->setShortcut(QKeySequence());
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aAlwaysRevealTopCard->setShortcut(QKeySequence());
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aMoveTopToPlay->setShortcut(QKeySequence());
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aMoveTopToPlayFaceDown->setShortcut(QKeySequence());
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aMoveTopCardToGraveyard->setShortcut(QKeySequence());
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aMoveTopCardsToGraveyard->setShortcut(QKeySequence());
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@ -1147,6 +1153,20 @@ void Player::actMoveTopCardToBottom()
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sendGameCommand(cmd);
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}
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void Player::actMoveTopCardToPlay()
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{
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(0);
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cmd.set_target_player_id(getId());
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cmd.set_target_zone("stack");
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cmd.set_x(-1);
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cmd.set_y(0);
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sendGameCommand(cmd);
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}
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void Player::actMoveTopCardToPlayFaceDown()
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{
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Command_MoveCard cmd;
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@ -149,6 +149,7 @@ public slots:
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void actDrawCards();
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void actUndoDraw();
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void actMulligan();
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void actMoveTopCardToPlay();
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void actMoveTopCardToPlayFaceDown();
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void actMoveTopCardToGrave();
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void actMoveTopCardToExile();
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@ -214,8 +215,9 @@ private:
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*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
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*aAlwaysRevealTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard, *aMoveTopCardToExile,
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*aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg,
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*aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlayFaceDown,
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*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aCardMenu, *aMoveBottomCardToGrave;
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*aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlay,
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*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aCardMenu,
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*aMoveBottomCardToGrave;
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QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
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QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
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@ -456,6 +456,9 @@ private:
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{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of library"),
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parseSequenceString(""),
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ShortcutGroup::Move_selected)},
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{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play on stack"),
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parseSequenceString("Ctrl+Y"),
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ShortcutGroup::Move_selected)},
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{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play face down"),
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parseSequenceString("Ctrl+Shift+E"),
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ShortcutGroup::Move_selected)},
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