minor changes, implemented 'doesn't untap' and facedown cards
This commit is contained in:
parent
e6d6162426
commit
a429a4a004
37 changed files with 198 additions and 101 deletions
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@ -65,7 +65,7 @@ private:
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Qt::SortOrder order;
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public:
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CardInfoCompare(int _column, Qt::SortOrder _order) : column(_column), order(_order) { }
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bool operator()(CardInfo *a, CardInfo *b) const
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inline bool operator()(CardInfo *a, CardInfo *b) const
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{
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bool result;
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switch (column) {
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@ -2,8 +2,8 @@
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#include "cardzone.h"
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#include <QtGui>
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CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent)
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: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone)
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CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent)
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: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone), faceDown(_faceDown)
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{
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if ((hotSpot.x() < 0) || (hotSpot.y() < 0)) {
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qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1());
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@ -16,7 +16,8 @@ CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap
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setZValue(2000000000);
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setCacheMode(DeviceCoordinateCache);
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scene->addItem(this);
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if (!parent)
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scene->addItem(this);
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}
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CardDragItem::~CardDragItem()
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@ -82,16 +83,13 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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}
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if (dropZone) {
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dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint());
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dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint(), faceDown);
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QList<QGraphicsItem *> childList = childItems();
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for (int i = 0; i < childList.size(); i++) {
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CardDragItem *c = qgraphicsitem_cast<CardDragItem *>(childList.at(i));
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if (!c)
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QMessageBox::critical(0, "fehler", "null");
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dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint());
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dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint(), faceDown);
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}
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} else
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QMessageBox::critical(0, "fehler", "fehler");
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}
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event->accept();
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}
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@ -12,10 +12,11 @@ private:
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int id;
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QPointF hotSpot;
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CardZone *startZone;
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bool faceDown;
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public:
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enum { Type = typeCardDrag };
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int type() const { return Type; }
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CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent = 0);
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CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent = 0);
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~CardDragItem();
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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@ -8,7 +8,7 @@
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#include "player.h"
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CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent)
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: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), dragItem(NULL)
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: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), doesntUntap(false), dragItem(NULL)
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{
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width = CARD_WIDTH;
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height = CARD_HEIGHT;
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@ -21,6 +21,7 @@ CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphi
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CardItem::~CardItem()
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{
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deleteDragItem();
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qDebug(QString("CardItem destructor: %1").arg(name).toLatin1());
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}
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@ -80,7 +81,7 @@ void CardItem::setAttacking(bool _attacking)
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update(boundingRect());
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}
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void CardItem::setFacedown(bool _facedown)
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void CardItem::setFaceDown(bool _facedown)
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{
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facedown = _facedown;
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update(boundingRect());
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@ -98,6 +99,11 @@ void CardItem::setAnnotation(const QString &_annotation)
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update(boundingRect());
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}
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void CardItem::setDoesntUntap(bool _doesntUntap)
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{
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doesntUntap = _doesntUntap;
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}
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void CardItem::resetState()
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{
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attacking = false;
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@ -105,12 +111,14 @@ void CardItem::resetState()
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counters = 0;
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annotation = QString();
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setTapped(false);
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setDoesntUntap(false);
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update(boundingRect());
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}
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CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos)
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CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
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{
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dragItem = new CardDragItem(scene(), startZone, image, _id, _pos);
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deleteDragItem();
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dragItem = new CardDragItem(scene(), startZone, image, _id, _pos, faceDown);
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dragItem->setPos(_scenePos - dragItem->getHotSpot());
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return dragItem;
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@ -140,8 +148,9 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos());
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createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos(), faceDown);
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dragItem->grabMouse();
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QList<QGraphicsItem *> sel = scene()->selectedItems();
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@ -149,7 +158,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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CardItem *c = (CardItem *) sel.at(i);
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if (c == this)
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continue;
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CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), dragItem);
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CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), false, dragItem);
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drag->setPos(c->pos() - pos());
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}
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@ -41,6 +41,7 @@ private:
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bool facedown;
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int counters;
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QString annotation;
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bool doesntUntap;
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CardDragItem *dragItem;
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public:
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enum { Type = typeCard };
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@ -58,15 +59,17 @@ public:
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void setTapped(bool _tapped);
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bool getAttacking() const { return attacking; }
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void setAttacking(bool _attacking);
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bool getFacedown() const { return facedown; }
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void setFacedown(bool _facedown);
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bool getFaceDown() const { return facedown; }
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void setFaceDown(bool _facedown);
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int getCounters() const { return counters; }
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void setCounters(int _counters);
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QString getAnnotation() const { return annotation; }
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void setAnnotation(const QString &_annotation);
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bool getDoesntUntap() const { return doesntUntap; }
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void setDoesntUntap(bool _doesntUntap);
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void resetState();
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CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos);
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CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
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void deleteDragItem();
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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@ -56,14 +56,17 @@ CardItem *CardZone::getCard(int cardId, const QString &cardName)
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CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName)
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{
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if (position >= cards->size())
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return NULL;
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CardItem *c = cards->takeAt(position);
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for (int i = 0; i < views.size(); i++)
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views[i]->removeCard(position);
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if (c->getId() == -1) {
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// if (c->getId() == -1) {
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c->setId(cardId);
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c->setName(cardName);
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}
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// }
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reorganizeCards();
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return c;
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}
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@ -21,7 +21,7 @@ protected:
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public:
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enum { Type = typeZone };
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int type() const { return Type; }
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virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) = 0;
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virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
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CardZone(Player *_player, const QString &_name, QGraphicsItem *parent = 0, bool isView = false);
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~CardZone();
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void clearContents();
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@ -254,11 +254,11 @@ int Client::drawCards(unsigned int number)
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return cmd(QString("draw_cards|%1").arg(number));
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}
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int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y)
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int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
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{
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// if startzone is public: cardid is the card's id
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// else: cardid is the position of the card in the zone (e.g. deck)
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return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y));
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return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
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}
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int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
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@ -70,7 +70,7 @@ public:
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int shuffle();
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int rollDice(unsigned int sides);
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int drawCards(unsigned int number);
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int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0);
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int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false);
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int createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
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int setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
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int readyStart();
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@ -66,6 +66,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
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aUntap = new QAction(tr("&Untap"), this);
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connect(aUntap, SIGNAL(triggered()), this, SLOT(actUntap()));
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aDoesntUntap = new QAction(tr("Toggle &normal untapping"), this);
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connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(actDoesntUntap()));
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aAddCounter = new QAction(tr("&Add counter"), this);
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connect(aAddCounter, SIGNAL(triggered()), this, SLOT(actAddCounter()));
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aRemoveCounter = new QAction(tr("&Remove counter"), this);
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@ -77,6 +79,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter);
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cardMenu->addAction(aRemoveCounter);
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cardMenu->addAction(aSetCounters);
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@ -108,6 +112,7 @@ Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, b
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connect(newPlayer, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SIGNAL(logSetCardCounters(QString, QString, int, int)));
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connect(newPlayer, SIGNAL(logSetTapped(QString, QString, bool)), this, SIGNAL(logSetTapped(QString, QString, bool)));
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connect(newPlayer, SIGNAL(logSetCounter(QString, QString, int, int)), this, SIGNAL(logSetCounter(QString, QString, int, int)));
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connect(newPlayer, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SIGNAL(logSetDoesntUntap(QString, QString, bool)));
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players << newPlayer;
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emit playerAdded(newPlayer);
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@ -147,6 +152,7 @@ void Game::restartGameDialog()
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void Game::gameEvent(ServerEventData *msg)
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{
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qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg->getPublic()).arg(msg->getPlayerId()).arg(msg->getPlayerName()).arg(msg->getEventType()).arg(msg->getEventData().join("/")).toLatin1());
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if (!msg->getPublic())
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localPlayer->gameEvent(msg);
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else {
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@ -231,9 +237,7 @@ void Game::gameEvent(ServerEventData *msg)
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void Game::actUntapAll()
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{
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CardList *const cards = localPlayer->getZones()->findZone("table")->getCards();
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for (int i = 0; i < cards->size(); i++)
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client->setCardAttr("table", cards->at(i)->getId(), "tapped", "false");
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client->setCardAttr("table", -1, "tapped", "false");
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}
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void Game::actIncLife()
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@ -308,6 +312,15 @@ void Game::actUntap()
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}
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}
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void Game::actDoesntUntap()
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{
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QListIterator<QGraphicsItem *> i(scene->selectedItems());
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while (i.hasNext()) {
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CardItem *temp = (CardItem *) i.next();
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client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "doesnt_untap", QString::number(!temp->getDoesntUntap()));
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}
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}
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void Game::actAddCounter()
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{
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QListIterator<QGraphicsItem *> i(scene->selectedItems());
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@ -15,7 +15,7 @@ class Game : public QObject {
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Q_OBJECT
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private:
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QMenu *actionsMenu, *cardMenu;
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QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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QAction *aTap, *aUntap, *aDoesntUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
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DlgStartGame *dlgStartGame;
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void showCardMenu(QPoint p);
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void actTap();
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void actUntap();
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void actDoesntUntap();
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void actAddCounter();
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void actRemoveCounter();
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void actSetCounters();
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@ -69,6 +70,7 @@ signals:
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void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
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void logSetTapped(QString playerName, QString cardName, bool tapped);
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void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
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void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
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public slots:
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void restartGameDialog();
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@ -48,7 +48,7 @@ void GraveZone::addCard(CardItem *card, bool reorganize, int x, int y)
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reorganizeCards();
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}
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void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
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void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
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{
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player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
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}
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@ -79,8 +79,9 @@ void GraveZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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if (cards->empty())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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CardItem *card = cards->at(0);
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CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos());
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CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
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drag->grabMouse();
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setCursor(Qt::OpenHandCursor);
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}
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@ -11,7 +11,7 @@ public:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
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void reorganizeCards();
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void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
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void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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@ -66,7 +66,7 @@ void HandZone::addCard(CardItem *card, bool reorganize, int x, int y)
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reorganizeCards();
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}
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void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
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void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
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{
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Q_UNUSED(dropPoint);
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player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0);
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@ -11,7 +11,7 @@ public:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
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void reorganizeCards();
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void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
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void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
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};
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#endif
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@ -57,7 +57,7 @@ void LibraryZone::addCard(CardItem *card, bool reorganize, int x, int y)
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reorganizeCards();
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}
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void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
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void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
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{
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player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
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}
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@ -88,8 +88,9 @@ void LibraryZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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if (cards->empty())
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return;
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|
||||
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
CardItem *card = cards->at(0);
|
||||
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos());
|
||||
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos(), faceDown);
|
||||
drag->grabMouse();
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ public:
|
|||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
|
||||
void reorganizeCards();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
protected:
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event);
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
|
||||
|
|
|
@ -112,6 +112,14 @@ void MessageLogWidget::logSetCounter(QString playerName, QString counterName, in
|
|||
appendAndScroll(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(playerName).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap)
|
||||
{
|
||||
if (doesntUntap)
|
||||
appendAndScroll(tr("%1 sets %2 to not untap normally.").arg(playerName).arg(cardName));
|
||||
else
|
||||
appendAndScroll(tr("%1 sets %2 to untap normally.").arg(playerName).arg(cardName));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards)
|
||||
{
|
||||
if (numberCards)
|
||||
|
@ -137,6 +145,7 @@ void MessageLogWidget::connectToGame(Game *game)
|
|||
connect(game, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SLOT(logSetCardCounters(QString, QString, int, int)));
|
||||
connect(game, SIGNAL(logSetTapped(QString, QString, bool)), this, SLOT(logSetTapped(QString, QString, bool)));
|
||||
connect(game, SIGNAL(logSetCounter(QString, QString, int, int)), this, SLOT(logSetCounter(QString, QString, int, int)));
|
||||
connect(game, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SLOT(logSetDoesntUntap(QString, QString, bool)));
|
||||
connect(game, SIGNAL(logDumpZone(QString, QString, QString, int)), this, SLOT(logDumpZone(QString, QString, QString, int)));
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@ private slots:
|
|||
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
|
||||
void logSetTapped(QString playerName, QString cardName, bool tapped);
|
||||
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
|
||||
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
|
||||
private:
|
||||
void appendAndScroll(const QString &s);
|
||||
|
|
|
@ -128,6 +128,31 @@ void Player::addCounter(Counter *c)
|
|||
counters << c;
|
||||
}
|
||||
|
||||
void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
|
||||
{
|
||||
if (aname == "tapped") {
|
||||
bool tapped = avalue == "1";
|
||||
if (!(!tapped && card->getDoesntUntap() && allCards)) {
|
||||
emit logSetTapped(name, card->getName(), tapped);
|
||||
card->setTapped(tapped);
|
||||
}
|
||||
} else if (aname == "attacking")
|
||||
card->setAttacking(avalue == "1");
|
||||
else if (aname == "facedown")
|
||||
card->setFaceDown(avalue == "1");
|
||||
else if (aname == "counters") {
|
||||
int value = avalue.toInt();
|
||||
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
|
||||
card->setCounters(value);
|
||||
} else if (aname == "annotation")
|
||||
card->setAnnotation(avalue);
|
||||
else if (aname == "doesnt_untap") {
|
||||
bool value = (avalue == "1");
|
||||
emit logSetDoesntUntap(name, card->getName(), value);
|
||||
card->setDoesntUntap(value);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::gameEvent(ServerEventData *event)
|
||||
{
|
||||
QStringList data = event->getEventData();
|
||||
|
@ -171,7 +196,7 @@ void Player::gameEvent(ServerEventData *event)
|
|||
break;
|
||||
}
|
||||
case eventMoveCard: {
|
||||
if (data.size() != 7) {
|
||||
if (data.size() != 8) {
|
||||
qDebug("error");
|
||||
// XXX
|
||||
}
|
||||
|
@ -186,13 +211,16 @@ void Player::gameEvent(ServerEventData *event)
|
|||
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
|
||||
int x = data[5].toInt();
|
||||
int y = data[6].toInt();
|
||||
bool facedown = data[7].toInt();
|
||||
// XXX Mehr Fehlerbehandlung
|
||||
|
||||
CardItem *card = startZone->takeCard(position, cardId, cardName);
|
||||
if (!card) // XXX
|
||||
qDebug("null");
|
||||
qDebug("moveCard: card not found");
|
||||
|
||||
card->deleteDragItem();
|
||||
|
||||
card->setFaceDown(facedown);
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
|
@ -227,25 +255,18 @@ void Player::gameEvent(ServerEventData *event)
|
|||
}
|
||||
CardZone *zone = zones.findZone(data[0]);
|
||||
int cardId = data[1].toInt();
|
||||
CardItem *card = zone->getCard(cardId, "");
|
||||
QString aname = data[2];
|
||||
QString avalue = data[3];
|
||||
// XXX Fehlerbehandlung
|
||||
|
||||
if (aname == "tapped") {
|
||||
bool tapped = avalue == "1";
|
||||
emit logSetTapped(name, card->getName(), tapped);
|
||||
card->setTapped(tapped);
|
||||
} else if (aname == "attacking")
|
||||
card->setAttacking(avalue == "1");
|
||||
else if (aname == "facedown")
|
||||
card->setFacedown(avalue == "1");
|
||||
else if (aname == "counters") {
|
||||
int value = avalue.toInt();
|
||||
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
|
||||
card->setCounters(value);
|
||||
} else if (aname == "annotation")
|
||||
card->setAnnotation(avalue);
|
||||
if (cardId == -1) {
|
||||
CardList *const cards = zone->getCards();
|
||||
for (int i = 0; i < cards->size(); i++)
|
||||
setCardAttrHelper(cards->at(i), aname, avalue, true);
|
||||
} else {
|
||||
CardItem *card = zone->getCard(cardId, "");
|
||||
setCardAttrHelper(card, aname, avalue, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case eventSetCounter: {
|
||||
|
|
|
@ -26,6 +26,7 @@ signals:
|
|||
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
|
||||
void logSetTapped(QString playerName, QString cardName, bool tapped);
|
||||
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
|
||||
private slots:
|
||||
void actMoveHandToTopLibrary();
|
||||
void actMoveHandToBottomLibrary();
|
||||
|
@ -53,6 +54,7 @@ private:
|
|||
ZoneList zones;
|
||||
CounterList counters;
|
||||
CardDatabase *db;
|
||||
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
|
||||
public:
|
||||
Client *client;
|
||||
void addZone(CardZone *z);
|
||||
|
|
|
@ -48,7 +48,7 @@ void RfgZone::addCard(CardItem *card, bool reorganize, int x, int y)
|
|||
reorganizeCards();
|
||||
}
|
||||
|
||||
void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
|
||||
void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
{
|
||||
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
|
||||
}
|
||||
|
@ -79,8 +79,9 @@ void RfgZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|||
if (cards->empty())
|
||||
return;
|
||||
|
||||
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
CardItem *card = cards->at(0);
|
||||
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos());
|
||||
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
|
||||
drag->grabMouse();
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ public:
|
|||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
|
||||
void reorganizeCards();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
protected:
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event);
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
|
||||
|
|
|
@ -42,7 +42,7 @@ void SideboardZone::addCard(CardItem *card, bool reorganize, int x, int y)
|
|||
reorganizeCards();
|
||||
}
|
||||
|
||||
void SideboardZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
|
||||
void SideboardZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
{
|
||||
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ public:
|
|||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
|
||||
void reorganizeCards();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -31,17 +31,16 @@ void TableZone::addCard(CardItem *card, bool reorganize, int x, int y)
|
|||
y = height - CARD_HEIGHT - y;
|
||||
card->setPos(x, y);
|
||||
}
|
||||
qDebug(QString("zValue = %1, x = %2, y = %3").arg((y + CARD_HEIGHT) * width + x + 1000).arg(x).arg(y).toLatin1());
|
||||
card->setZValue((y + CARD_HEIGHT) * width + x + 1000);
|
||||
qDebug(QString("table: appended %1 at pos %2: zValue = %3, x = %4, y = %5").arg(card->getName()).arg(cards->size() - 1).arg(card->zValue()).arg(x).arg(y).toLatin1());
|
||||
card->setParentItem(this);
|
||||
card->setVisible(true);
|
||||
card->update(card->boundingRect());
|
||||
|
||||
}
|
||||
|
||||
void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
|
||||
void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
{
|
||||
player->client->moveCard(cardId, startZone->getName(), getName(), dropPoint.x(), dropPoint.y());
|
||||
player->client->moveCard(cardId, startZone->getName(), getName(), dropPoint.x(), dropPoint.y(), faceDown);
|
||||
}
|
||||
|
||||
void TableZone::reorganizeCards()
|
||||
|
|
|
@ -16,7 +16,7 @@ public:
|
|||
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
|
||||
void reorganizeCards();
|
||||
void toggleTapped();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -17,7 +17,6 @@ WndDeckEditor::WndDeckEditor(CardDatabase *_db, QWidget *parent)
|
|||
deckModel = new DeckListModel(db, this);
|
||||
deckView = new QTreeView();
|
||||
deckView->setModel(deckModel);
|
||||
// deckView->setSortingEnabled(true);
|
||||
connect(deckView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(updateCardInfoRight(const QModelIndex &, const QModelIndex &)));
|
||||
|
||||
cardInfo = new CardInfoWidget(db);
|
||||
|
@ -99,6 +98,8 @@ void WndDeckEditor::actSaveDeck()
|
|||
void WndDeckEditor::actSaveDeckAs()
|
||||
{
|
||||
QString fileName = QFileDialog::getSaveFileName(this, tr("Save deck as"), QString(), tr("Deck files (*.dec)"));
|
||||
if (fileName.isEmpty())
|
||||
return;
|
||||
if (!fileName.endsWith(".dec"))
|
||||
fileName.append(".dec");
|
||||
if (deckModel->saveToFile(fileName))
|
||||
|
|
|
@ -85,7 +85,7 @@ void ZoneViewZone::addCard(CardItem *card, bool reorganize, int x, int y)
|
|||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
|
||||
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
{
|
||||
Q_UNUSED(dropPoint);
|
||||
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
|
||||
|
|
|
@ -9,7 +9,7 @@ class ZoneViewWidget;
|
|||
class ZoneViewZone : public CardZone {
|
||||
private:
|
||||
int numberCards;
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
CardZone *origZone;
|
||||
signals:
|
||||
void removeZoneViewWidget(ZoneViewWidget *zv);
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
***************************************************************************/
|
||||
#include "playerzone.h"
|
||||
|
||||
PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access)
|
||||
: name(_name), has_coords(_has_coords), is_public(_is_public), id_access(_id_access)
|
||||
PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _is_private, bool _id_access)
|
||||
: name(_name), has_coords(_has_coords), is_public(_is_public), is_private(_is_private), id_access(_id_access)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,8 @@ class PlayerZone {
|
|||
private:
|
||||
QString name;
|
||||
bool has_coords;
|
||||
bool is_public; // Contents of the zone are visible for anyone
|
||||
bool is_public; // Contents of the zone are always visible to anyone
|
||||
bool is_private; // Contents of the zone are always visible to the owner
|
||||
bool id_access; // getCard() finds by id, not by list index
|
||||
// Example: When moving a card from the library to the table,
|
||||
// the card has to be found by list index because the client
|
||||
|
@ -36,12 +37,13 @@ private:
|
|||
// to the table, the card can be found by id because the client
|
||||
// knows the id and the hand does not need to have a specific order.
|
||||
public:
|
||||
PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access);
|
||||
PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _is_private, bool _id_access);
|
||||
~PlayerZone();
|
||||
|
||||
TestCard *getCard(int id, bool remove, int *position = NULL);
|
||||
|
||||
bool isPublic() { return is_public; }
|
||||
bool isPrivate() { return is_private; }
|
||||
bool hasCoords() { return has_coords; }
|
||||
bool hasIdAccess() { return id_access; }
|
||||
QString getName() { return name; }
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "testcard.h"
|
||||
|
||||
TestCard::TestCard(QString _name, int _id, int _coord_x, int _coord_y)
|
||||
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false)
|
||||
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false), facedown(false), annotation(QString()), doesntUntap(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -36,10 +36,11 @@ void TestCard::resetState()
|
|||
setTapped(false);
|
||||
setAttacking(false);
|
||||
setFaceDown(false);
|
||||
setAnnotation("");
|
||||
setAnnotation(QString());
|
||||
setDoesntUntap(false);
|
||||
}
|
||||
|
||||
bool TestCard::setAttribute(const QString &aname, const QString &avalue)
|
||||
bool TestCard::setAttribute(const QString &aname, const QString &avalue, bool allCards)
|
||||
{
|
||||
if (!aname.compare("counters")) {
|
||||
bool ok;
|
||||
|
@ -48,13 +49,17 @@ bool TestCard::setAttribute(const QString &aname, const QString &avalue)
|
|||
return false;
|
||||
setCounters(tmp_int);
|
||||
} else if (!aname.compare("tapped")) {
|
||||
setTapped(!avalue.compare("1"));
|
||||
bool value = !avalue.compare("1");
|
||||
if (!(!value && allCards && doesntUntap))
|
||||
setTapped(value);
|
||||
} else if (!aname.compare("attacking")) {
|
||||
setAttacking(!avalue.compare("1"));
|
||||
} else if (!aname.compare("facedown")) {
|
||||
setFaceDown(!avalue.compare("1"));
|
||||
} else if (!aname.compare("annotation")) {
|
||||
setAnnotation(avalue);
|
||||
} else if (!aname.compare("doesnt_untap")) {
|
||||
setDoesntUntap(!avalue.compare("1"));
|
||||
} else
|
||||
return false;
|
||||
|
||||
|
|
|
@ -21,9 +21,7 @@
|
|||
#define TESTCARD_H
|
||||
|
||||
#include <QString>
|
||||
/**
|
||||
@author Max-Wilhelm Bruker <brukie@laptop>
|
||||
*/
|
||||
|
||||
class TestCard {
|
||||
private:
|
||||
int id;
|
||||
|
@ -34,6 +32,7 @@ private:
|
|||
bool attacking;
|
||||
bool facedown;
|
||||
QString annotation;
|
||||
bool doesntUntap;
|
||||
public:
|
||||
TestCard(QString _name, int _id, int _coord_x, int _coord_y);
|
||||
~TestCard();
|
||||
|
@ -47,7 +46,9 @@ public:
|
|||
bool getAttacking() { return attacking; }
|
||||
bool getFaceDown() { return facedown; }
|
||||
QString getAnnotation() { return annotation; }
|
||||
bool getDoesntUntap() { return doesntUntap; }
|
||||
|
||||
void setId(int _id) { id = _id; }
|
||||
void setCoords(int x, int y) { coord_x = x; coord_y = y; }
|
||||
void setName(const QString &_name) { name = _name; }
|
||||
void setCounters(int _counters) { counters = _counters; }
|
||||
|
@ -55,9 +56,10 @@ public:
|
|||
void setAttacking(bool _attacking) { attacking = _attacking; }
|
||||
void setFaceDown(bool _facedown) { facedown = _facedown; }
|
||||
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
|
||||
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
|
||||
|
||||
void resetState();
|
||||
bool setAttribute(const QString &aname, const QString &avalue);
|
||||
bool setAttribute(const QString &aname, const QString &avalue, bool allCards);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -42,6 +42,11 @@ TestServerSocket::~TestServerSocket()
|
|||
game->removePlayer(this);
|
||||
}
|
||||
|
||||
int TestServerSocket::newCardId()
|
||||
{
|
||||
return nextCardId++;
|
||||
}
|
||||
|
||||
void TestServerSocket::setName(const QString &name)
|
||||
{
|
||||
emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
|
||||
|
@ -79,14 +84,14 @@ void TestServerSocket::setupZones()
|
|||
// ------------------------------------------------------------------
|
||||
|
||||
// Create zones
|
||||
PlayerZone *deck = new PlayerZone("deck", false, false, false);
|
||||
PlayerZone *deck = new PlayerZone("deck", false, false, false, false);
|
||||
zones << deck;
|
||||
PlayerZone *sb = new PlayerZone("sb", false, false, false);
|
||||
PlayerZone *sb = new PlayerZone("sb", false, false, false, false);
|
||||
zones << sb;
|
||||
zones << new PlayerZone("table", true, true, true);
|
||||
zones << new PlayerZone("hand", false, false, true);
|
||||
zones << new PlayerZone("grave", false, true, true);
|
||||
zones << new PlayerZone("rfg", false, true, true);
|
||||
zones << new PlayerZone("table", true, true, false, true);
|
||||
zones << new PlayerZone("hand", false, false, true, true);
|
||||
zones << new PlayerZone("grave", false, true, false, true);
|
||||
zones << new PlayerZone("rfg", false, true, false, true);
|
||||
|
||||
// Create life counter
|
||||
Counter *life = new Counter("life", 20);
|
||||
|
@ -301,8 +306,8 @@ bool TestServerSocket::parseCommand(QString line)
|
|||
|
||||
emit broadcastEvent(QString("draw|%1").arg(number), this);
|
||||
} else if (!cmd.compare("move_card", Qt::CaseInsensitive)) {
|
||||
// ID Karte, Startzone, Zielzone, Koordinaten X, Y
|
||||
if (params.size() != 5)
|
||||
// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
|
||||
if (params.size() != 6)
|
||||
return remsg->send("syntax", false);
|
||||
bool ok;
|
||||
int cardid = params[0].toInt(&ok);
|
||||
|
@ -326,26 +331,43 @@ bool TestServerSocket::parseCommand(QString line)
|
|||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
}
|
||||
targetzone->insertCard(card, x, y);
|
||||
bool facedown = params[5].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send("syntax", false);
|
||||
remsg->send();
|
||||
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
|
||||
.arg(card->getName())
|
||||
targetzone->insertCard(card, x, y);
|
||||
|
||||
QString privateCardName, publicCardName;
|
||||
if (facedown)
|
||||
card->setId(newCardId());
|
||||
if ((!facedown && !card->getFaceDown())
|
||||
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic()))
|
||||
publicCardName = card->getName();
|
||||
if ((!facedown && !card->getFaceDown())
|
||||
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic())
|
||||
|| (!facedown && targetzone->isPrivate()))
|
||||
privateCardName = card->getName();
|
||||
|
||||
card->setFaceDown(facedown);
|
||||
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
|
||||
.arg(privateCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y));
|
||||
// Was ist mit Facedown-Karten?
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0));
|
||||
if ((startzone->isPublic()) || (targetzone->isPublic()))
|
||||
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
|
||||
.arg(card->getName())
|
||||
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
|
||||
.arg(publicCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0), this);
|
||||
else
|
||||
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5").arg(startzone->getName())
|
||||
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
|
@ -361,7 +383,7 @@ bool TestServerSocket::parseCommand(QString line)
|
|||
QString cardname = params[1];
|
||||
int x = params[3].toInt();
|
||||
int y = params[4].toInt();
|
||||
int cardid = nextCardId++;
|
||||
int cardid = newCardId();
|
||||
QString powtough = params[2];
|
||||
|
||||
remsg->send();
|
||||
|
@ -389,13 +411,13 @@ bool TestServerSocket::parseCommand(QString line)
|
|||
if (cardid == -1) {
|
||||
QListIterator<TestCard *> CardIterator(zone->cards);
|
||||
while (CardIterator.hasNext())
|
||||
if (!CardIterator.next()->setAttribute(params[2], params[3]))
|
||||
if (!CardIterator.next()->setAttribute(params[2], params[3], true))
|
||||
return remsg->send("syntax", false);
|
||||
} else {
|
||||
TestCard *card = zone->getCard(cardid, false);
|
||||
if (!card)
|
||||
return remsg->send("game_state", false);
|
||||
if (!card->setAttribute(params[2], params[3]))
|
||||
if (!card->setAttribute(params[2], params[3], false))
|
||||
return remsg->send("syntax", false);
|
||||
}
|
||||
remsg->send();
|
||||
|
|
|
@ -54,6 +54,7 @@ private:
|
|||
QList<Counter *> counters;
|
||||
int PlayerId;
|
||||
int nextCardId;
|
||||
int newCardId();
|
||||
PlayerZone *getZone(const QString &name);
|
||||
Counter *getCounter(const QString &name);
|
||||
void setName(const QString &name);
|
||||
|
|
|
@ -18,4 +18,4 @@
|
|||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
const char *VERSION_STRING = "Testserver 0.20090304";
|
||||
const char *VERSION_STRING = "Testserver 0.20090407";
|
||||
|
|
Loading…
Reference in a new issue