minor changes, implemented 'doesn't untap' and facedown cards

This commit is contained in:
Max-Wilhelm Bruker 2009-04-07 21:37:57 +02:00
parent e6d6162426
commit a429a4a004
37 changed files with 198 additions and 101 deletions

View file

@ -65,7 +65,7 @@ private:
Qt::SortOrder order; Qt::SortOrder order;
public: public:
CardInfoCompare(int _column, Qt::SortOrder _order) : column(_column), order(_order) { } CardInfoCompare(int _column, Qt::SortOrder _order) : column(_column), order(_order) { }
bool operator()(CardInfo *a, CardInfo *b) const inline bool operator()(CardInfo *a, CardInfo *b) const
{ {
bool result; bool result;
switch (column) { switch (column) {

View file

@ -2,8 +2,8 @@
#include "cardzone.h" #include "cardzone.h"
#include <QtGui> #include <QtGui>
CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent) CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent)
: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone) : QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone), faceDown(_faceDown)
{ {
if ((hotSpot.x() < 0) || (hotSpot.y() < 0)) { if ((hotSpot.x() < 0) || (hotSpot.y() < 0)) {
qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1()); qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1());
@ -16,7 +16,8 @@ CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap
setZValue(2000000000); setZValue(2000000000);
setCacheMode(DeviceCoordinateCache); setCacheMode(DeviceCoordinateCache);
scene->addItem(this); if (!parent)
scene->addItem(this);
} }
CardDragItem::~CardDragItem() CardDragItem::~CardDragItem()
@ -82,16 +83,13 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
} }
if (dropZone) { if (dropZone) {
dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint()); dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint(), faceDown);
QList<QGraphicsItem *> childList = childItems(); QList<QGraphicsItem *> childList = childItems();
for (int i = 0; i < childList.size(); i++) { for (int i = 0; i < childList.size(); i++) {
CardDragItem *c = qgraphicsitem_cast<CardDragItem *>(childList.at(i)); CardDragItem *c = qgraphicsitem_cast<CardDragItem *>(childList.at(i));
if (!c) dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint(), faceDown);
QMessageBox::critical(0, "fehler", "null");
dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint());
} }
} else }
QMessageBox::critical(0, "fehler", "fehler");
event->accept(); event->accept();
} }

View file

@ -12,10 +12,11 @@ private:
int id; int id;
QPointF hotSpot; QPointF hotSpot;
CardZone *startZone; CardZone *startZone;
bool faceDown;
public: public:
enum { Type = typeCardDrag }; enum { Type = typeCardDrag };
int type() const { return Type; } int type() const { return Type; }
CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent = 0); CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent = 0);
~CardDragItem(); ~CardDragItem();
QRectF boundingRect() const; QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);

View file

@ -8,7 +8,7 @@
#include "player.h" #include "player.h"
CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent) CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent)
: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), dragItem(NULL) : QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), doesntUntap(false), dragItem(NULL)
{ {
width = CARD_WIDTH; width = CARD_WIDTH;
height = CARD_HEIGHT; height = CARD_HEIGHT;
@ -21,6 +21,7 @@ CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphi
CardItem::~CardItem() CardItem::~CardItem()
{ {
deleteDragItem();
qDebug(QString("CardItem destructor: %1").arg(name).toLatin1()); qDebug(QString("CardItem destructor: %1").arg(name).toLatin1());
} }
@ -80,7 +81,7 @@ void CardItem::setAttacking(bool _attacking)
update(boundingRect()); update(boundingRect());
} }
void CardItem::setFacedown(bool _facedown) void CardItem::setFaceDown(bool _facedown)
{ {
facedown = _facedown; facedown = _facedown;
update(boundingRect()); update(boundingRect());
@ -98,6 +99,11 @@ void CardItem::setAnnotation(const QString &_annotation)
update(boundingRect()); update(boundingRect());
} }
void CardItem::setDoesntUntap(bool _doesntUntap)
{
doesntUntap = _doesntUntap;
}
void CardItem::resetState() void CardItem::resetState()
{ {
attacking = false; attacking = false;
@ -105,12 +111,14 @@ void CardItem::resetState()
counters = 0; counters = 0;
annotation = QString(); annotation = QString();
setTapped(false); setTapped(false);
setDoesntUntap(false);
update(boundingRect()); update(boundingRect());
} }
CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos) CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
{ {
dragItem = new CardDragItem(scene(), startZone, image, _id, _pos); deleteDragItem();
dragItem = new CardDragItem(scene(), startZone, image, _id, _pos, faceDown);
dragItem->setPos(_scenePos - dragItem->getHotSpot()); dragItem->setPos(_scenePos - dragItem->getHotSpot());
return dragItem; return dragItem;
@ -140,8 +148,9 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{ {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance()) if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return; return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos()); createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos(), faceDown);
dragItem->grabMouse(); dragItem->grabMouse();
QList<QGraphicsItem *> sel = scene()->selectedItems(); QList<QGraphicsItem *> sel = scene()->selectedItems();
@ -149,7 +158,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
CardItem *c = (CardItem *) sel.at(i); CardItem *c = (CardItem *) sel.at(i);
if (c == this) if (c == this)
continue; continue;
CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), dragItem); CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), false, dragItem);
drag->setPos(c->pos() - pos()); drag->setPos(c->pos() - pos());
} }

View file

@ -41,6 +41,7 @@ private:
bool facedown; bool facedown;
int counters; int counters;
QString annotation; QString annotation;
bool doesntUntap;
CardDragItem *dragItem; CardDragItem *dragItem;
public: public:
enum { Type = typeCard }; enum { Type = typeCard };
@ -58,15 +59,17 @@ public:
void setTapped(bool _tapped); void setTapped(bool _tapped);
bool getAttacking() const { return attacking; } bool getAttacking() const { return attacking; }
void setAttacking(bool _attacking); void setAttacking(bool _attacking);
bool getFacedown() const { return facedown; } bool getFaceDown() const { return facedown; }
void setFacedown(bool _facedown); void setFaceDown(bool _facedown);
int getCounters() const { return counters; } int getCounters() const { return counters; }
void setCounters(int _counters); void setCounters(int _counters);
QString getAnnotation() const { return annotation; } QString getAnnotation() const { return annotation; }
void setAnnotation(const QString &_annotation); void setAnnotation(const QString &_annotation);
bool getDoesntUntap() const { return doesntUntap; }
void setDoesntUntap(bool _doesntUntap);
void resetState(); void resetState();
CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos); CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
void deleteDragItem(); void deleteDragItem();
protected: protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event);

View file

@ -56,14 +56,17 @@ CardItem *CardZone::getCard(int cardId, const QString &cardName)
CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName) CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName)
{ {
if (position >= cards->size())
return NULL;
CardItem *c = cards->takeAt(position); CardItem *c = cards->takeAt(position);
for (int i = 0; i < views.size(); i++) for (int i = 0; i < views.size(); i++)
views[i]->removeCard(position); views[i]->removeCard(position);
if (c->getId() == -1) { // if (c->getId() == -1) {
c->setId(cardId); c->setId(cardId);
c->setName(cardName); c->setName(cardName);
} // }
reorganizeCards(); reorganizeCards();
return c; return c;
} }

View file

@ -21,7 +21,7 @@ protected:
public: public:
enum { Type = typeZone }; enum { Type = typeZone };
int type() const { return Type; } int type() const { return Type; }
virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) = 0; virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
CardZone(Player *_player, const QString &_name, QGraphicsItem *parent = 0, bool isView = false); CardZone(Player *_player, const QString &_name, QGraphicsItem *parent = 0, bool isView = false);
~CardZone(); ~CardZone();
void clearContents(); void clearContents();

View file

@ -254,11 +254,11 @@ int Client::drawCards(unsigned int number)
return cmd(QString("draw_cards|%1").arg(number)); return cmd(QString("draw_cards|%1").arg(number));
} }
int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y) int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
{ {
// if startzone is public: cardid is the card's id // if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck) // else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y)); return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
} }
int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y) int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)

View file

@ -70,7 +70,7 @@ public:
int shuffle(); int shuffle();
int rollDice(unsigned int sides); int rollDice(unsigned int sides);
int drawCards(unsigned int number); int drawCards(unsigned int number);
int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0); int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false);
int createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y); int createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
int setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue); int setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
int readyStart(); int readyStart();

View file

@ -66,6 +66,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
connect(aTap, SIGNAL(triggered()), this, SLOT(actTap())); connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
aUntap = new QAction(tr("&Untap"), this); aUntap = new QAction(tr("&Untap"), this);
connect(aUntap, SIGNAL(triggered()), this, SLOT(actUntap())); connect(aUntap, SIGNAL(triggered()), this, SLOT(actUntap()));
aDoesntUntap = new QAction(tr("Toggle &normal untapping"), this);
connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(actDoesntUntap()));
aAddCounter = new QAction(tr("&Add counter"), this); aAddCounter = new QAction(tr("&Add counter"), this);
connect(aAddCounter, SIGNAL(triggered()), this, SLOT(actAddCounter())); connect(aAddCounter, SIGNAL(triggered()), this, SLOT(actAddCounter()));
aRemoveCounter = new QAction(tr("&Remove counter"), this); aRemoveCounter = new QAction(tr("&Remove counter"), this);
@ -77,6 +79,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
cardMenu->addAction(aTap); cardMenu->addAction(aTap);
cardMenu->addAction(aUntap); cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter); cardMenu->addAction(aAddCounter);
cardMenu->addAction(aRemoveCounter); cardMenu->addAction(aRemoveCounter);
cardMenu->addAction(aSetCounters); cardMenu->addAction(aSetCounters);
@ -108,6 +112,7 @@ Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, b
connect(newPlayer, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SIGNAL(logSetCardCounters(QString, QString, int, int))); connect(newPlayer, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SIGNAL(logSetCardCounters(QString, QString, int, int)));
connect(newPlayer, SIGNAL(logSetTapped(QString, QString, bool)), this, SIGNAL(logSetTapped(QString, QString, bool))); connect(newPlayer, SIGNAL(logSetTapped(QString, QString, bool)), this, SIGNAL(logSetTapped(QString, QString, bool)));
connect(newPlayer, SIGNAL(logSetCounter(QString, QString, int, int)), this, SIGNAL(logSetCounter(QString, QString, int, int))); connect(newPlayer, SIGNAL(logSetCounter(QString, QString, int, int)), this, SIGNAL(logSetCounter(QString, QString, int, int)));
connect(newPlayer, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SIGNAL(logSetDoesntUntap(QString, QString, bool)));
players << newPlayer; players << newPlayer;
emit playerAdded(newPlayer); emit playerAdded(newPlayer);
@ -147,6 +152,7 @@ void Game::restartGameDialog()
void Game::gameEvent(ServerEventData *msg) void Game::gameEvent(ServerEventData *msg)
{ {
qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg->getPublic()).arg(msg->getPlayerId()).arg(msg->getPlayerName()).arg(msg->getEventType()).arg(msg->getEventData().join("/")).toLatin1());
if (!msg->getPublic()) if (!msg->getPublic())
localPlayer->gameEvent(msg); localPlayer->gameEvent(msg);
else { else {
@ -231,9 +237,7 @@ void Game::gameEvent(ServerEventData *msg)
void Game::actUntapAll() void Game::actUntapAll()
{ {
CardList *const cards = localPlayer->getZones()->findZone("table")->getCards(); client->setCardAttr("table", -1, "tapped", "false");
for (int i = 0; i < cards->size(); i++)
client->setCardAttr("table", cards->at(i)->getId(), "tapped", "false");
} }
void Game::actIncLife() void Game::actIncLife()
@ -308,6 +312,15 @@ void Game::actUntap()
} }
} }
void Game::actDoesntUntap()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "doesnt_untap", QString::number(!temp->getDoesntUntap()));
}
}
void Game::actAddCounter() void Game::actAddCounter()
{ {
QListIterator<QGraphicsItem *> i(scene->selectedItems()); QListIterator<QGraphicsItem *> i(scene->selectedItems());

View file

@ -15,7 +15,7 @@ class Game : public QObject {
Q_OBJECT Q_OBJECT
private: private:
QMenu *actionsMenu, *cardMenu; QMenu *actionsMenu, *cardMenu;
QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange, QAction *aTap, *aUntap, *aDoesntUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken; *aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
DlgStartGame *dlgStartGame; DlgStartGame *dlgStartGame;
@ -40,6 +40,7 @@ private slots:
void showCardMenu(QPoint p); void showCardMenu(QPoint p);
void actTap(); void actTap();
void actUntap(); void actUntap();
void actDoesntUntap();
void actAddCounter(); void actAddCounter();
void actRemoveCounter(); void actRemoveCounter();
void actSetCounters(); void actSetCounters();
@ -69,6 +70,7 @@ signals:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue); void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped); void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue); void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards); void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
public slots: public slots:
void restartGameDialog(); void restartGameDialog();

View file

@ -48,7 +48,7 @@ void GraveZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
} }
@ -79,8 +79,9 @@ void GraveZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (cards->empty()) if (cards->empty())
return; return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0); CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos()); CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
drag->grabMouse(); drag->grabMouse();
setCursor(Qt::OpenHandCursor); setCursor(Qt::OpenHandCursor);
} }

View file

@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards(); void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected: protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event);

View file

@ -66,7 +66,7 @@ void HandZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
Q_UNUSED(dropPoint); Q_UNUSED(dropPoint);
player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0); player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0);

View file

@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
void reorganizeCards(); void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
}; };
#endif #endif

View file

@ -57,7 +57,7 @@ void LibraryZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
} }
@ -88,8 +88,9 @@ void LibraryZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (cards->empty()) if (cards->empty())
return; return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0); CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos()); CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos(), faceDown);
drag->grabMouse(); drag->grabMouse();
setCursor(Qt::OpenHandCursor); setCursor(Qt::OpenHandCursor);
} }

View file

@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards(); void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected: protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event);

View file

@ -112,6 +112,14 @@ void MessageLogWidget::logSetCounter(QString playerName, QString counterName, in
appendAndScroll(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(playerName).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue)); appendAndScroll(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(playerName).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue));
} }
void MessageLogWidget::logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap)
{
if (doesntUntap)
appendAndScroll(tr("%1 sets %2 to not untap normally.").arg(playerName).arg(cardName));
else
appendAndScroll(tr("%1 sets %2 to untap normally.").arg(playerName).arg(cardName));
}
void MessageLogWidget::logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards) void MessageLogWidget::logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards)
{ {
if (numberCards) if (numberCards)
@ -137,6 +145,7 @@ void MessageLogWidget::connectToGame(Game *game)
connect(game, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SLOT(logSetCardCounters(QString, QString, int, int))); connect(game, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SLOT(logSetCardCounters(QString, QString, int, int)));
connect(game, SIGNAL(logSetTapped(QString, QString, bool)), this, SLOT(logSetTapped(QString, QString, bool))); connect(game, SIGNAL(logSetTapped(QString, QString, bool)), this, SLOT(logSetTapped(QString, QString, bool)));
connect(game, SIGNAL(logSetCounter(QString, QString, int, int)), this, SLOT(logSetCounter(QString, QString, int, int))); connect(game, SIGNAL(logSetCounter(QString, QString, int, int)), this, SLOT(logSetCounter(QString, QString, int, int)));
connect(game, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SLOT(logSetDoesntUntap(QString, QString, bool)));
connect(game, SIGNAL(logDumpZone(QString, QString, QString, int)), this, SLOT(logDumpZone(QString, QString, QString, int))); connect(game, SIGNAL(logDumpZone(QString, QString, QString, int)), this, SLOT(logDumpZone(QString, QString, QString, int)));
} }

View file

@ -28,6 +28,7 @@ private slots:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue); void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped); void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue); void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards); void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
private: private:
void appendAndScroll(const QString &s); void appendAndScroll(const QString &s);

View file

@ -128,6 +128,31 @@ void Player::addCounter(Counter *c)
counters << c; counters << c;
} }
void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
{
if (aname == "tapped") {
bool tapped = avalue == "1";
if (!(!tapped && card->getDoesntUntap() && allCards)) {
emit logSetTapped(name, card->getName(), tapped);
card->setTapped(tapped);
}
} else if (aname == "attacking")
card->setAttacking(avalue == "1");
else if (aname == "facedown")
card->setFaceDown(avalue == "1");
else if (aname == "counters") {
int value = avalue.toInt();
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
card->setCounters(value);
} else if (aname == "annotation")
card->setAnnotation(avalue);
else if (aname == "doesnt_untap") {
bool value = (avalue == "1");
emit logSetDoesntUntap(name, card->getName(), value);
card->setDoesntUntap(value);
}
}
void Player::gameEvent(ServerEventData *event) void Player::gameEvent(ServerEventData *event)
{ {
QStringList data = event->getEventData(); QStringList data = event->getEventData();
@ -171,7 +196,7 @@ void Player::gameEvent(ServerEventData *event)
break; break;
} }
case eventMoveCard: { case eventMoveCard: {
if (data.size() != 7) { if (data.size() != 8) {
qDebug("error"); qDebug("error");
// XXX // XXX
} }
@ -186,14 +211,17 @@ void Player::gameEvent(ServerEventData *event)
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1()); qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
int x = data[5].toInt(); int x = data[5].toInt();
int y = data[6].toInt(); int y = data[6].toInt();
bool facedown = data[7].toInt();
// XXX Mehr Fehlerbehandlung // XXX Mehr Fehlerbehandlung
CardItem *card = startZone->takeCard(position, cardId, cardName); CardItem *card = startZone->takeCard(position, cardId, cardName);
if (!card) // XXX if (!card) // XXX
qDebug("null"); qDebug("moveCard: card not found");
card->deleteDragItem(); card->deleteDragItem();
card->setFaceDown(facedown);
// The log event has to be sent before the card is added to the target zone // The log event has to be sent before the card is added to the target zone
// because the addCard function can modify the card object. // because the addCard function can modify the card object.
emit logMoveCard(name, card->getName(), startZone->getName(), targetZone->getName()); emit logMoveCard(name, card->getName(), startZone->getName(), targetZone->getName());
@ -227,25 +255,18 @@ void Player::gameEvent(ServerEventData *event)
} }
CardZone *zone = zones.findZone(data[0]); CardZone *zone = zones.findZone(data[0]);
int cardId = data[1].toInt(); int cardId = data[1].toInt();
CardItem *card = zone->getCard(cardId, "");
QString aname = data[2]; QString aname = data[2];
QString avalue = data[3]; QString avalue = data[3];
// XXX Fehlerbehandlung // XXX Fehlerbehandlung
if (aname == "tapped") { if (cardId == -1) {
bool tapped = avalue == "1"; CardList *const cards = zone->getCards();
emit logSetTapped(name, card->getName(), tapped); for (int i = 0; i < cards->size(); i++)
card->setTapped(tapped); setCardAttrHelper(cards->at(i), aname, avalue, true);
} else if (aname == "attacking") } else {
card->setAttacking(avalue == "1"); CardItem *card = zone->getCard(cardId, "");
else if (aname == "facedown") setCardAttrHelper(card, aname, avalue, false);
card->setFacedown(avalue == "1"); }
else if (aname == "counters") {
int value = avalue.toInt();
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
card->setCounters(value);
} else if (aname == "annotation")
card->setAnnotation(avalue);
break; break;
} }
case eventSetCounter: { case eventSetCounter: {

View file

@ -26,6 +26,7 @@ signals:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue); void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped); void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue); void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
private slots: private slots:
void actMoveHandToTopLibrary(); void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary(); void actMoveHandToBottomLibrary();
@ -53,6 +54,7 @@ private:
ZoneList zones; ZoneList zones;
CounterList counters; CounterList counters;
CardDatabase *db; CardDatabase *db;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
public: public:
Client *client; Client *client;
void addZone(CardZone *z); void addZone(CardZone *z);

View file

@ -48,7 +48,7 @@ void RfgZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
} }
@ -79,8 +79,9 @@ void RfgZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (cards->empty()) if (cards->empty())
return; return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0); CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos()); CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
drag->grabMouse(); drag->grabMouse();
setCursor(Qt::OpenHandCursor); setCursor(Qt::OpenHandCursor);
} }

View file

@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards(); void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected: protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event);

View file

@ -42,7 +42,7 @@ void SideboardZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void SideboardZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void SideboardZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
} }

View file

@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards(); void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
}; };
#endif #endif

View file

@ -31,17 +31,16 @@ void TableZone::addCard(CardItem *card, bool reorganize, int x, int y)
y = height - CARD_HEIGHT - y; y = height - CARD_HEIGHT - y;
card->setPos(x, y); card->setPos(x, y);
} }
qDebug(QString("zValue = %1, x = %2, y = %3").arg((y + CARD_HEIGHT) * width + x + 1000).arg(x).arg(y).toLatin1());
card->setZValue((y + CARD_HEIGHT) * width + x + 1000); card->setZValue((y + CARD_HEIGHT) * width + x + 1000);
qDebug(QString("table: appended %1 at pos %2: zValue = %3, x = %4, y = %5").arg(card->getName()).arg(cards->size() - 1).arg(card->zValue()).arg(x).arg(y).toLatin1());
card->setParentItem(this); card->setParentItem(this);
card->setVisible(true); card->setVisible(true);
card->update(card->boundingRect()); card->update(card->boundingRect());
} }
void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
player->client->moveCard(cardId, startZone->getName(), getName(), dropPoint.x(), dropPoint.y()); player->client->moveCard(cardId, startZone->getName(), getName(), dropPoint.x(), dropPoint.y(), faceDown);
} }
void TableZone::reorganizeCards() void TableZone::reorganizeCards()

View file

@ -16,7 +16,7 @@ public:
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1); void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
void reorganizeCards(); void reorganizeCards();
void toggleTapped(); void toggleTapped();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
}; };
#endif #endif

View file

@ -17,7 +17,6 @@ WndDeckEditor::WndDeckEditor(CardDatabase *_db, QWidget *parent)
deckModel = new DeckListModel(db, this); deckModel = new DeckListModel(db, this);
deckView = new QTreeView(); deckView = new QTreeView();
deckView->setModel(deckModel); deckView->setModel(deckModel);
// deckView->setSortingEnabled(true);
connect(deckView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(updateCardInfoRight(const QModelIndex &, const QModelIndex &))); connect(deckView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(updateCardInfoRight(const QModelIndex &, const QModelIndex &)));
cardInfo = new CardInfoWidget(db); cardInfo = new CardInfoWidget(db);
@ -99,6 +98,8 @@ void WndDeckEditor::actSaveDeck()
void WndDeckEditor::actSaveDeckAs() void WndDeckEditor::actSaveDeckAs()
{ {
QString fileName = QFileDialog::getSaveFileName(this, tr("Save deck as"), QString(), tr("Deck files (*.dec)")); QString fileName = QFileDialog::getSaveFileName(this, tr("Save deck as"), QString(), tr("Deck files (*.dec)"));
if (fileName.isEmpty())
return;
if (!fileName.endsWith(".dec")) if (!fileName.endsWith(".dec"))
fileName.append(".dec"); fileName.append(".dec");
if (deckModel->saveToFile(fileName)) if (deckModel->saveToFile(fileName))

View file

@ -85,7 +85,7 @@ void ZoneViewZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards(); reorganizeCards();
} }
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{ {
Q_UNUSED(dropPoint); Q_UNUSED(dropPoint);
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1()); qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());

View file

@ -9,7 +9,7 @@ class ZoneViewWidget;
class ZoneViewZone : public CardZone { class ZoneViewZone : public CardZone {
private: private:
int numberCards; int numberCards;
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint); void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
CardZone *origZone; CardZone *origZone;
signals: signals:
void removeZoneViewWidget(ZoneViewWidget *zv); void removeZoneViewWidget(ZoneViewWidget *zv);

View file

@ -19,8 +19,8 @@
***************************************************************************/ ***************************************************************************/
#include "playerzone.h" #include "playerzone.h"
PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access) PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _is_private, bool _id_access)
: name(_name), has_coords(_has_coords), is_public(_is_public), id_access(_id_access) : name(_name), has_coords(_has_coords), is_public(_is_public), is_private(_is_private), id_access(_id_access)
{ {
} }

View file

@ -28,7 +28,8 @@ class PlayerZone {
private: private:
QString name; QString name;
bool has_coords; bool has_coords;
bool is_public; // Contents of the zone are visible for anyone bool is_public; // Contents of the zone are always visible to anyone
bool is_private; // Contents of the zone are always visible to the owner
bool id_access; // getCard() finds by id, not by list index bool id_access; // getCard() finds by id, not by list index
// Example: When moving a card from the library to the table, // Example: When moving a card from the library to the table,
// the card has to be found by list index because the client // the card has to be found by list index because the client
@ -36,12 +37,13 @@ private:
// to the table, the card can be found by id because the client // to the table, the card can be found by id because the client
// knows the id and the hand does not need to have a specific order. // knows the id and the hand does not need to have a specific order.
public: public:
PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access); PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _is_private, bool _id_access);
~PlayerZone(); ~PlayerZone();
TestCard *getCard(int id, bool remove, int *position = NULL); TestCard *getCard(int id, bool remove, int *position = NULL);
bool isPublic() { return is_public; } bool isPublic() { return is_public; }
bool isPrivate() { return is_private; }
bool hasCoords() { return has_coords; } bool hasCoords() { return has_coords; }
bool hasIdAccess() { return id_access; } bool hasIdAccess() { return id_access; }
QString getName() { return name; } QString getName() { return name; }

View file

@ -20,7 +20,7 @@
#include "testcard.h" #include "testcard.h"
TestCard::TestCard(QString _name, int _id, int _coord_x, int _coord_y) TestCard::TestCard(QString _name, int _id, int _coord_x, int _coord_y)
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false) : id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false), facedown(false), annotation(QString()), doesntUntap(false)
{ {
} }
@ -36,10 +36,11 @@ void TestCard::resetState()
setTapped(false); setTapped(false);
setAttacking(false); setAttacking(false);
setFaceDown(false); setFaceDown(false);
setAnnotation(""); setAnnotation(QString());
setDoesntUntap(false);
} }
bool TestCard::setAttribute(const QString &aname, const QString &avalue) bool TestCard::setAttribute(const QString &aname, const QString &avalue, bool allCards)
{ {
if (!aname.compare("counters")) { if (!aname.compare("counters")) {
bool ok; bool ok;
@ -48,13 +49,17 @@ bool TestCard::setAttribute(const QString &aname, const QString &avalue)
return false; return false;
setCounters(tmp_int); setCounters(tmp_int);
} else if (!aname.compare("tapped")) { } else if (!aname.compare("tapped")) {
setTapped(!avalue.compare("1")); bool value = !avalue.compare("1");
if (!(!value && allCards && doesntUntap))
setTapped(value);
} else if (!aname.compare("attacking")) { } else if (!aname.compare("attacking")) {
setAttacking(!avalue.compare("1")); setAttacking(!avalue.compare("1"));
} else if (!aname.compare("facedown")) { } else if (!aname.compare("facedown")) {
setFaceDown(!avalue.compare("1")); setFaceDown(!avalue.compare("1"));
} else if (!aname.compare("annotation")) { } else if (!aname.compare("annotation")) {
setAnnotation(avalue); setAnnotation(avalue);
} else if (!aname.compare("doesnt_untap")) {
setDoesntUntap(!avalue.compare("1"));
} else } else
return false; return false;

View file

@ -21,9 +21,7 @@
#define TESTCARD_H #define TESTCARD_H
#include <QString> #include <QString>
/**
@author Max-Wilhelm Bruker <brukie@laptop>
*/
class TestCard { class TestCard {
private: private:
int id; int id;
@ -34,6 +32,7 @@ private:
bool attacking; bool attacking;
bool facedown; bool facedown;
QString annotation; QString annotation;
bool doesntUntap;
public: public:
TestCard(QString _name, int _id, int _coord_x, int _coord_y); TestCard(QString _name, int _id, int _coord_x, int _coord_y);
~TestCard(); ~TestCard();
@ -47,7 +46,9 @@ public:
bool getAttacking() { return attacking; } bool getAttacking() { return attacking; }
bool getFaceDown() { return facedown; } bool getFaceDown() { return facedown; }
QString getAnnotation() { return annotation; } QString getAnnotation() { return annotation; }
bool getDoesntUntap() { return doesntUntap; }
void setId(int _id) { id = _id; }
void setCoords(int x, int y) { coord_x = x; coord_y = y; } void setCoords(int x, int y) { coord_x = x; coord_y = y; }
void setName(const QString &_name) { name = _name; } void setName(const QString &_name) { name = _name; }
void setCounters(int _counters) { counters = _counters; } void setCounters(int _counters) { counters = _counters; }
@ -55,9 +56,10 @@ public:
void setAttacking(bool _attacking) { attacking = _attacking; } void setAttacking(bool _attacking) { attacking = _attacking; }
void setFaceDown(bool _facedown) { facedown = _facedown; } void setFaceDown(bool _facedown) { facedown = _facedown; }
void setAnnotation(const QString &_annotation) { annotation = _annotation; } void setAnnotation(const QString &_annotation) { annotation = _annotation; }
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
void resetState(); void resetState();
bool setAttribute(const QString &aname, const QString &avalue); bool setAttribute(const QString &aname, const QString &avalue, bool allCards);
}; };
#endif #endif

View file

@ -42,6 +42,11 @@ TestServerSocket::~TestServerSocket()
game->removePlayer(this); game->removePlayer(this);
} }
int TestServerSocket::newCardId()
{
return nextCardId++;
}
void TestServerSocket::setName(const QString &name) void TestServerSocket::setName(const QString &name)
{ {
emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this); emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
@ -79,14 +84,14 @@ void TestServerSocket::setupZones()
// ------------------------------------------------------------------ // ------------------------------------------------------------------
// Create zones // Create zones
PlayerZone *deck = new PlayerZone("deck", false, false, false); PlayerZone *deck = new PlayerZone("deck", false, false, false, false);
zones << deck; zones << deck;
PlayerZone *sb = new PlayerZone("sb", false, false, false); PlayerZone *sb = new PlayerZone("sb", false, false, false, false);
zones << sb; zones << sb;
zones << new PlayerZone("table", true, true, true); zones << new PlayerZone("table", true, true, false, true);
zones << new PlayerZone("hand", false, false, true); zones << new PlayerZone("hand", false, false, true, true);
zones << new PlayerZone("grave", false, true, true); zones << new PlayerZone("grave", false, true, false, true);
zones << new PlayerZone("rfg", false, true, true); zones << new PlayerZone("rfg", false, true, false, true);
// Create life counter // Create life counter
Counter *life = new Counter("life", 20); Counter *life = new Counter("life", 20);
@ -301,8 +306,8 @@ bool TestServerSocket::parseCommand(QString line)
emit broadcastEvent(QString("draw|%1").arg(number), this); emit broadcastEvent(QString("draw|%1").arg(number), this);
} else if (!cmd.compare("move_card", Qt::CaseInsensitive)) { } else if (!cmd.compare("move_card", Qt::CaseInsensitive)) {
// ID Karte, Startzone, Zielzone, Koordinaten X, Y // ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
if (params.size() != 5) if (params.size() != 6)
return remsg->send("syntax", false); return remsg->send("syntax", false);
bool ok; bool ok;
int cardid = params[0].toInt(&ok); int cardid = params[0].toInt(&ok);
@ -326,26 +331,43 @@ bool TestServerSocket::parseCommand(QString line)
if (!ok) if (!ok)
return remsg->send("syntax", false); return remsg->send("syntax", false);
} }
targetzone->insertCard(card, x, y); bool facedown = params[5].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
remsg->send(); remsg->send();
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId()) targetzone->insertCard(card, x, y);
.arg(card->getName())
QString privateCardName, publicCardName;
if (facedown)
card->setId(newCardId());
if ((!facedown && !card->getFaceDown())
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic()))
publicCardName = card->getName();
if ((!facedown && !card->getFaceDown())
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic())
|| (!facedown && targetzone->isPrivate()))
privateCardName = card->getName();
card->setFaceDown(facedown);
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
.arg(privateCardName)
.arg(startzone->getName()) .arg(startzone->getName())
.arg(position) .arg(position)
.arg(targetzone->getName()) .arg(targetzone->getName())
.arg(x) .arg(x)
.arg(y)); .arg(y)
// Was ist mit Facedown-Karten? .arg(facedown ? 1 : 0));
if ((startzone->isPublic()) || (targetzone->isPublic())) if ((startzone->isPublic()) || (targetzone->isPublic()))
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId()) emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
.arg(card->getName()) .arg(publicCardName)
.arg(startzone->getName()) .arg(startzone->getName())
.arg(position) .arg(position)
.arg(targetzone->getName()) .arg(targetzone->getName())
.arg(x) .arg(x)
.arg(y), this); .arg(y)
.arg(facedown ? 1 : 0), this);
else else
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5").arg(startzone->getName()) emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
.arg(position) .arg(position)
.arg(targetzone->getName()) .arg(targetzone->getName())
.arg(x) .arg(x)
@ -361,7 +383,7 @@ bool TestServerSocket::parseCommand(QString line)
QString cardname = params[1]; QString cardname = params[1];
int x = params[3].toInt(); int x = params[3].toInt();
int y = params[4].toInt(); int y = params[4].toInt();
int cardid = nextCardId++; int cardid = newCardId();
QString powtough = params[2]; QString powtough = params[2];
remsg->send(); remsg->send();
@ -389,13 +411,13 @@ bool TestServerSocket::parseCommand(QString line)
if (cardid == -1) { if (cardid == -1) {
QListIterator<TestCard *> CardIterator(zone->cards); QListIterator<TestCard *> CardIterator(zone->cards);
while (CardIterator.hasNext()) while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(params[2], params[3])) if (!CardIterator.next()->setAttribute(params[2], params[3], true))
return remsg->send("syntax", false); return remsg->send("syntax", false);
} else { } else {
TestCard *card = zone->getCard(cardid, false); TestCard *card = zone->getCard(cardid, false);
if (!card) if (!card)
return remsg->send("game_state", false); return remsg->send("game_state", false);
if (!card->setAttribute(params[2], params[3])) if (!card->setAttribute(params[2], params[3], false))
return remsg->send("syntax", false); return remsg->send("syntax", false);
} }
remsg->send(); remsg->send();

View file

@ -54,6 +54,7 @@ private:
QList<Counter *> counters; QList<Counter *> counters;
int PlayerId; int PlayerId;
int nextCardId; int nextCardId;
int newCardId();
PlayerZone *getZone(const QString &name); PlayerZone *getZone(const QString &name);
Counter *getCounter(const QString &name); Counter *getCounter(const QString &name);
void setName(const QString &name); void setName(const QString &name);

View file

@ -18,4 +18,4 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/ ***************************************************************************/
const char *VERSION_STRING = "Testserver 0.20090304"; const char *VERSION_STRING = "Testserver 0.20090407";