Refactorings
+ added comments + refactored optimumRect
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3 changed files with 17 additions and 5 deletions
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@ -96,7 +96,15 @@ public:
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bool getChatMention() const { return chatMention; }
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bool getZoneViewSortByName() const { return zoneViewSortByName; }
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bool getZoneViewSortByType() const { return zoneViewSortByType; }
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/**
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Returns if the view should be sorted into pile view.
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@return zoneViewPileView if the view should be sorted into pile view.
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*/
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bool getZoneViewPileView() const { return zoneViewPileView; }
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/**
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Returns if the view should be shuffled on closing.
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@return zoneViewShuffle if the view should be shuffled on closing.
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*/
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bool getZoneViewShuffle() const { return zoneViewShuffle; }
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bool getSoundEnabled() const { return soundEnabled; }
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QString getSoundPath() const { return soundPath; }
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@ -123,6 +123,8 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberC
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zone = new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer);
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connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), this, SLOT(handleWheelEvent(QGraphicsSceneWheelEvent *)));
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// numberCard is the num of cards we want to reveal from an area. Ex: scry the top 3 cards.
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// If the number is < 0 then it means that we can make the area sorted and we dont care about the order.
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if (numberCards < 0) {
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connect(&sortByNameCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByName(int)));
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connect(&sortByTypeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByType(int)));
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@ -118,10 +118,12 @@ void ZoneViewZone::reorganizeCards()
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}
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}
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if (pileView && sortByType)
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optimumRect = QRectF(0, 0, qMax(typeColumn + 1, 3) * CARD_WIDTH + 20, ((longestRow - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 60);
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else
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optimumRect = QRectF(0, 0, qMax(cols, 1) * CARD_WIDTH + 20, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 20);
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qreal aleft = 0;
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qreal atop = 0;
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qreal awidth = (pileView && sortByType) ? qMax(typeColumn + 1, 3) * CARD_WIDTH + 20 : qMax(cols, 1) * CARD_WIDTH + 20;
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qreal aheight = (pileView && sortByType) ? ((longestRow - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 60 : ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 20;
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optimumRect = QRectF(aleft, atop, awidth, aheight);
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updateGeometry();
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emit optimumRectChanged();
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}
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@ -134,7 +136,7 @@ void ZoneViewZone::setPileViewPositions(int cardCount, CardList &cardsToDisplay,
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QString cardType = c->getInfo()->getMainCardType();
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if (i){
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// last card and this card have a matching main type?
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// if not the first card. Last card and this card have a matching main type?
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cardTypeMatch = cardType.compare(cardsToDisplay.at(i-1)->getInfo()->getMainCardType()) == 0 ? true : false;
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if (!cardTypeMatch) { // if no match then move card to next column
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typeColumn++;
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