hand counter
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0d63bb7316
commit
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5 changed files with 14 additions and 0 deletions
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@ -20,6 +20,7 @@ HEADERS += src/counter.h \
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src/carditem.h \
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src/carditem.h \
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src/tablezone.h \
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src/tablezone.h \
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src/handzone.h \
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src/handzone.h \
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src/handcounter.h \
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src/carddatabase.h \
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src/carddatabase.h \
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src/gameview.h \
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src/gameview.h \
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src/deck_picturecacher.h \
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src/deck_picturecacher.h \
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@ -73,6 +74,7 @@ SOURCES += src/counter.cpp \
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src/carditem.cpp \
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src/carditem.cpp \
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src/tablezone.cpp \
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src/tablezone.cpp \
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src/handzone.cpp \
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src/handzone.cpp \
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src/handcounter.cpp \
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src/carddatabase.cpp \
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src/carddatabase.cpp \
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src/gameview.cpp \
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src/gameview.cpp \
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src/deck_picturecacher.cpp \
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src/deck_picturecacher.cpp \
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@ -18,6 +18,7 @@
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<file>resources/icon_phase_main2.svg</file>
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<file>resources/icon_phase_main2.svg</file>
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<file>resources/icon_phase_cleanup.svg</file>
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<file>resources/icon_phase_cleanup.svg</file>
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<file>resources/icon_nextturn.svg</file>
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<file>resources/icon_nextturn.svg</file>
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<file>resources/hand.svg</file>
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<file>resources/pencil.svg</file>
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<file>resources/pencil.svg</file>
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<file>resources/icon_search.svg</file>
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<file>resources/icon_search.svg</file>
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<file>resources/icon_clearsearch.svg</file>
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<file>resources/icon_clearsearch.svg</file>
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@ -24,6 +24,7 @@ void CardZone::clearContents()
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for (int i = 0; i < cards.size(); i++)
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for (int i = 0; i < cards.size(); i++)
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delete cards.at(i);
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delete cards.at(i);
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cards.clear();
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cards.clear();
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emit cardCountChanged();
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}
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}
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QString CardZone::getTranslatedName(bool hisOwn, GrammaticalCase gc) const
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QString CardZone::getTranslatedName(bool hisOwn, GrammaticalCase gc) const
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@ -90,6 +91,8 @@ void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
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if (reorganize)
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if (reorganize)
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reorganizeCards();
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reorganizeCards();
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emit cardCountChanged();
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}
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}
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CardItem *CardZone::getCard(int cardId, const QString &cardName)
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CardItem *CardZone::getCard(int cardId, const QString &cardName)
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@ -134,6 +137,7 @@ CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName,
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c->setName(cardName);
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c->setName(cardName);
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reorganizeCards();
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reorganizeCards();
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emit cardCountChanged();
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return c;
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return c;
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}
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}
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@ -27,6 +27,8 @@ protected:
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void addCardImpl(CardItem *card, int x, int y) = 0;
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virtual void addCardImpl(CardItem *card, int x, int y) = 0;
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signals:
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void cardCountChanged();
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public slots:
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public slots:
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void moveAllToZone();
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void moveAllToZone();
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public:
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public:
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@ -8,6 +8,7 @@
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#include "pilezone.h"
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#include "pilezone.h"
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#include "tablezone.h"
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#include "tablezone.h"
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#include "handzone.h"
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#include "handzone.h"
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#include "handcounter.h"
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#include "cardlist.h"
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#include "cardlist.h"
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#include "tab_game.h"
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#include "tab_game.h"
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#include "protocol_items.h"
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#include "protocol_items.h"
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@ -41,9 +42,13 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
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PileZone *sb = new PileZone(this, "sb", false, false, this);
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PileZone *sb = new PileZone(this, "sb", false, false, this);
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sb->setVisible(false);
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sb->setVisible(false);
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HandCounter *handCounter = new HandCounter(this);
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handCounter->setPos(base + QPointF(0, 3 * h));
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table = new TableZone(this, this);
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table = new TableZone(this, this);
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connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
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connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
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hand = new HandZone(this, (int) table->boundingRect().height(), this);
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hand = new HandZone(this, (int) table->boundingRect().height(), this);
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connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
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base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
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base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
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hand->setPos(base);
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hand->setPos(base);
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