parent
f2a887a6a4
commit
acb40bc738
2 changed files with 7 additions and 10 deletions
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@ -98,7 +98,7 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(gameListView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(updateButtonChoices(const QModelIndex &)));
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connect(gameListView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(actSelectedGameChanged(const QModelIndex &, const QModelIndex &)));
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connect(gameListView, SIGNAL(activated(const QModelIndex &)), this, SLOT(actJoin()));
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}
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@ -146,7 +146,6 @@ void GameSelector::checkResponse(const Response &response)
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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switch (response.response_code()) {
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case Response::RespNotInRoom: QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first.")); break;
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case Response::RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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@ -217,16 +216,14 @@ void GameSelector::processGameInfo(const ServerInfo_Game &info)
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gameListModel->updateGameList(info);
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}
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void GameSelector::updateButtonChoices(const QModelIndex &index)
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void GameSelector::actSelectedGameChanged(const QModelIndex ¤t, const QModelIndex & /* previous */)
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{
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if (!index.isValid())
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if (!current.isValid())
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return;
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const ServerInfo_Game &game = gameListModel->getGame(index.data(Qt::UserRole).toInt());
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const ServerInfo_Game &game = gameListModel->getGame(current.data(Qt::UserRole).toInt());
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bool overrideRestrictions = !tabSupervisor->getAdminLocked();
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if (game.spectators_allowed() || overrideRestrictions)
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spectateButton->setEnabled(true);
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else
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spectateButton->setEnabled(false);
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spectateButton->setEnabled(game.spectators_allowed() || overrideRestrictions);
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joinButton->setEnabled( game.player_count() < game.max_players() || overrideRestrictions);
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}
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@ -22,8 +22,8 @@ private slots:
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void actClearFilter();
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void actCreate();
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void actJoin();
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void actSelectedGameChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void checkResponse(const Response &response);
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void updateButtonChoices(const QModelIndex &);
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signals:
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void gameJoined(int gameId);
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private:
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