Merge pull request #695 from Cockatrice/show-password-games-by-default

Show password games by default
This commit is contained in:
Gavin Bisesi 2015-02-05 22:04:33 -05:00
commit adb259fdd6
5 changed files with 22 additions and 22 deletions

View file

@ -23,8 +23,8 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, const Ga
unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games")); unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible()); unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible());
passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games")); passwordProtectedGamesHiddenCheckBox = new QCheckBox(tr("Hide &password protected games"));
passwordProtectedGamesVisibleCheckBox->setChecked(gamesProxyModel->getPasswordProtectedGamesVisible()); passwordProtectedGamesHiddenCheckBox->setChecked(gamesProxyModel->getPasswordProtectedGamesHidden());
gameNameFilterEdit = new QLineEdit; gameNameFilterEdit = new QLineEdit;
gameNameFilterEdit->setText(gamesProxyModel->getGameNameFilter()); gameNameFilterEdit->setText(gamesProxyModel->getGameNameFilter());
@ -84,7 +84,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, const Ga
leftGrid->addWidget(creatorNameFilterEdit, 1, 1); leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2); leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2); leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
leftGrid->addWidget(passwordProtectedGamesVisibleCheckBox, 4, 0, 1, 2); leftGrid->addWidget(passwordProtectedGamesHiddenCheckBox, 4, 0, 1, 2);
QVBoxLayout *leftColumn = new QVBoxLayout; QVBoxLayout *leftColumn = new QVBoxLayout;
leftColumn->addLayout(leftGrid); leftColumn->addLayout(leftGrid);
@ -123,14 +123,14 @@ void DlgFilterGames::setUnavailableGamesVisible(bool _unavailableGamesVisible)
unavailableGamesVisibleCheckBox->setChecked(_unavailableGamesVisible); unavailableGamesVisibleCheckBox->setChecked(_unavailableGamesVisible);
} }
bool DlgFilterGames::getPasswordProtectedGamesVisible() const bool DlgFilterGames::getPasswordProtectedGamesHidden() const
{ {
return passwordProtectedGamesVisibleCheckBox->isChecked(); return passwordProtectedGamesHiddenCheckBox->isChecked();
} }
void DlgFilterGames::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible) void DlgFilterGames::setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden)
{ {
passwordProtectedGamesVisibleCheckBox->setChecked(_passwordProtectedGamesVisible); passwordProtectedGamesHiddenCheckBox->setChecked(_passwordProtectedGamesHidden);
} }
QString DlgFilterGames::getGameNameFilter() const QString DlgFilterGames::getGameNameFilter() const

View file

@ -14,7 +14,7 @@ class DlgFilterGames : public QDialog {
Q_OBJECT Q_OBJECT
private: private:
QCheckBox *unavailableGamesVisibleCheckBox; QCheckBox *unavailableGamesVisibleCheckBox;
QCheckBox *passwordProtectedGamesVisibleCheckBox; QCheckBox *passwordProtectedGamesHiddenCheckBox;
QLineEdit *gameNameFilterEdit; QLineEdit *gameNameFilterEdit;
QLineEdit *creatorNameFilterEdit; QLineEdit *creatorNameFilterEdit;
QMap<int, QCheckBox *> gameTypeFilterCheckBoxes; QMap<int, QCheckBox *> gameTypeFilterCheckBoxes;
@ -31,8 +31,8 @@ public:
bool getUnavailableGamesVisible() const; bool getUnavailableGamesVisible() const;
void setUnavailableGamesVisible(bool _unavailableGamesVisible); void setUnavailableGamesVisible(bool _unavailableGamesVisible);
bool getPasswordProtectedGamesVisible() const; bool getPasswordProtectedGamesHidden() const;
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible); void setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden);
QString getGameNameFilter() const; QString getGameNameFilter() const;
void setGameNameFilter(const QString &_gameNameFilter); void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const; QString getCreatorNameFilter() const;

View file

@ -95,7 +95,7 @@ void GameSelector::actSetFilter()
clearFilterButton->setEnabled(true); clearFilterButton->setEnabled(true);
gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible()); gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
gameListProxyModel->setPasswordProtectedGamesVisible(dlg.getPasswordProtectedGamesVisible()); gameListProxyModel->setPasswordProtectedGamesHidden(dlg.getPasswordProtectedGamesHidden());
gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter()); gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter()); gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter()); gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());

View file

@ -232,7 +232,7 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent), : QSortFilterProxyModel(parent),
ownUser(_ownUser), ownUser(_ownUser),
unavailableGamesVisible(false), unavailableGamesVisible(false),
passwordProtectedGamesVisible(false), passwordProtectedGamesHidden(false),
maxPlayersFilterMin(-1), maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1) maxPlayersFilterMax(-1)
{ {
@ -246,9 +246,9 @@ void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
invalidateFilter(); invalidateFilter();
} }
void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible) void GamesProxyModel::setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden)
{ {
passwordProtectedGamesVisible = _passwordProtectedGamesVisible; passwordProtectedGamesHidden = _passwordProtectedGamesHidden;
invalidateFilter(); invalidateFilter();
} }
@ -280,7 +280,7 @@ void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlay
void GamesProxyModel::resetFilterParameters() void GamesProxyModel::resetFilterParameters()
{ {
unavailableGamesVisible = false; unavailableGamesVisible = false;
passwordProtectedGamesVisible = false; passwordProtectedGamesHidden = false;
gameNameFilter = QString(); gameNameFilter = QString();
creatorNameFilter = QString(); creatorNameFilter = QString();
gameTypeFilter.clear(); gameTypeFilter.clear();
@ -296,7 +296,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
settings.beginGroup("filter_games"); settings.beginGroup("filter_games");
unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool(); unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool();
passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool(); passwordProtectedGamesHidden = settings.value("password_protected_games_hidden", false).toBool();
gameNameFilter = settings.value("game_name_filter", "").toString(); gameNameFilter = settings.value("game_name_filter", "").toString();
maxPlayersFilterMin = settings.value("min_players", 1).toInt(); maxPlayersFilterMin = settings.value("min_players", 1).toInt();
maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt(); maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt();
@ -319,8 +319,8 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
settings.setValue("unavailable_games_visible", unavailableGamesVisible); settings.setValue("unavailable_games_visible", unavailableGamesVisible);
settings.setValue( settings.setValue(
"password_protected_games_visible", "password_protected_games_hidden",
passwordProtectedGamesVisible passwordProtectedGamesHidden
); );
settings.setValue("game_name_filter", gameNameFilter); settings.setValue("game_name_filter", gameNameFilter);
@ -354,7 +354,7 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
if (game.only_registered()) if (game.only_registered())
return false; return false;
} }
if (!passwordProtectedGamesVisible && game.with_password()) if (passwordProtectedGamesHidden && game.with_password())
return false; return false;
if (!gameNameFilter.isEmpty()) if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive)) if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))

View file

@ -45,7 +45,7 @@ class GamesProxyModel : public QSortFilterProxyModel {
private: private:
ServerInfo_User *ownUser; ServerInfo_User *ownUser;
bool unavailableGamesVisible; bool unavailableGamesVisible;
bool passwordProtectedGamesVisible; bool passwordProtectedGamesHidden;
QString gameNameFilter, creatorNameFilter; QString gameNameFilter, creatorNameFilter;
QSet<int> gameTypeFilter; QSet<int> gameTypeFilter;
int maxPlayersFilterMin, maxPlayersFilterMax; int maxPlayersFilterMin, maxPlayersFilterMax;
@ -62,8 +62,8 @@ public:
bool getUnavailableGamesVisible() const { return unavailableGamesVisible; } bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
void setUnavailableGamesVisible(bool _unavailableGamesVisible); void setUnavailableGamesVisible(bool _unavailableGamesVisible);
bool getPasswordProtectedGamesVisible() const { return passwordProtectedGamesVisible; } bool getPasswordProtectedGamesHidden() const { return passwordProtectedGamesHidden; }
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible); void setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden);
QString getGameNameFilter() const { return gameNameFilter; } QString getGameNameFilter() const { return gameNameFilter; }
void setGameNameFilter(const QString &_gameNameFilter); void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const { return creatorNameFilter; } QString getCreatorNameFilter() const { return creatorNameFilter; }