fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode

This commit is contained in:
Max-Wilhelm Bruker 2012-04-06 17:52:23 +02:00
parent 118b575e58
commit ae19d3dc4b
13 changed files with 75 additions and 50 deletions

View file

@ -25,7 +25,6 @@ AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, int _id
AbstractCardItem::~AbstractCardItem()
{
qDebug() << "AbstractCardItem destructor:" << name;
emit deleteCardInfoPopup(name);
}

View file

@ -55,6 +55,7 @@ void DlgCreateGame::sharedCtor()
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
onlyRegisteredCheckBox = new QCheckBox(tr("Only &registered users can join"));
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
onlyRegisteredCheckBox->setChecked(true);
QGridLayout *joinRestrictionsLayout = new QGridLayout;

View file

@ -61,12 +61,17 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
QGroupBox *maxPlayersGroupBox = new QGroupBox(tr("Maximum player count"));
maxPlayersGroupBox->setLayout(maxPlayersFilterLayout);
QGridLayout *leftColumn = new QGridLayout;
leftColumn->addWidget(gameNameFilterLabel, 0, 0);
leftColumn->addWidget(gameNameFilterEdit, 0, 1);
leftColumn->addWidget(creatorNameFilterLabel, 1, 0);
leftColumn->addWidget(creatorNameFilterEdit, 1, 1);
leftColumn->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
QGridLayout *leftGrid = new QGridLayout;
leftGrid->addWidget(gameNameFilterLabel, 0, 0);
leftGrid->addWidget(gameNameFilterEdit, 0, 1);
leftGrid->addWidget(creatorNameFilterLabel, 1, 0);
leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
QVBoxLayout *leftColumn = new QVBoxLayout;
leftColumn->addLayout(leftGrid);
leftColumn->addStretch();
QVBoxLayout *rightColumn = new QVBoxLayout;
rightColumn->addWidget(gameTypeFilterGroupBox);

View file

@ -7,15 +7,6 @@ GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTyp
{
}
GamesModel::~GamesModel()
{
if (!gameList.isEmpty()) {
beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
gameList.clear();
endRemoveRows();
}
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
@ -81,12 +72,12 @@ void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++)
if (gameList[i].game_id() == game.game_id()) {
if (!game.has_player_count()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i] = game;
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, 7));
}
return;
@ -107,9 +98,10 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
{
setDynamicSortFilter(true);
}
#include <QDebug>
void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
{
qDebug() << "setting to" << _unavailableGamesVisible;
unavailableGamesVisible = _unavailableGamesVisible;
invalidateFilter();
}

View file

@ -6,8 +6,8 @@
#include <QList>
#include <QSet>
#include "gametypemap.h"
#include "pb/serverinfo_game.pb.h"
class ServerInfo_Game;
class ServerInfo_User;
class GamesModel : public QAbstractTableModel {
@ -18,7 +18,6 @@ private:
QMap<int, GameTypeMap> gameTypes;
public:
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
~GamesModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
QVariant data(const QModelIndex &index, int role) const;

View file

@ -118,7 +118,9 @@ void RemoteClient::readData()
ServerMessage newServerMessage;
newServerMessage.ParseFromArray(inputBuffer.data(), messageLength);
qDebug(("IN " + QString::number(messageLength) + ": " + QString::fromStdString(newServerMessage.DebugString())).toUtf8());
#ifdef QT_DEBUG
qDebug(("IN " + QString::number(messageLength) + ": " + QString::fromStdString(newServerMessage.ShortDebugString())).toUtf8());
#endif
inputBuffer.remove(0, messageLength);
messageInProgress = false;
@ -133,7 +135,9 @@ void RemoteClient::sendCommandContainer(const CommandContainer &cont)
{
QByteArray buf;
unsigned int size = cont.ByteSize();
qDebug(("OUT " + QString::number(size) + ": " + QString::fromStdString(cont.DebugString())).toUtf8());
#ifdef QT_DEBUG
qDebug(("OUT " + QString::number(size) + ": " + QString::fromStdString(cont.ShortDebugString())).toUtf8());
#endif
buf.resize(size + 4);
cont.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;

View file

@ -68,6 +68,7 @@ public:
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
QString getChannelName() const { return roomName; }
QString getTabText() const { return roomName; }
const ServerInfo_User *getUserInfo() const { return ownUser; }
PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
void sendRoomCommand(PendingCommand *pend);

View file

@ -19,4 +19,5 @@ message ServerInfo_Game {
optional uint32 spectators_count = 31;
optional bool started = 50;
optional uint32 start_time = 51;
optional bool closed = 52;
}

View file

@ -294,7 +294,9 @@ void Server_Game::doStartGameIfReady()
locker.unlock();
ServerInfo_Game gameInfo;
getInfo(gameInfo);
gameInfo.set_room_id(room->getId());
gameInfo.set_game_id(gameId);
gameInfo.set_started(true);
emit gameInfoChanged(gameInfo);
}
@ -327,6 +329,14 @@ void Server_Game::stopGameIfFinished()
}
sendGameStateToPlayers();
locker.unlock();
ServerInfo_Game gameInfo;
gameInfo.set_room_id(room->getId());
gameInfo.set_game_id(gameId);
gameInfo.set_started(false);
emit gameInfoChanged(gameInfo);
}
Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions)
@ -393,7 +403,9 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, Respons
if (broadcastUpdate) {
ServerInfo_Game gameInfo;
getInfo(gameInfo);
gameInfo.set_room_id(room->getId());
gameInfo.set_game_id(gameId);
gameInfo.set_player_count(getPlayerCount());
emit gameInfoChanged(gameInfo);
}
@ -421,9 +433,10 @@ void Server_Game::removePlayer(Server_Player *player)
bool spectator = player->getSpectator();
player->prepareDestroy();
if (!getPlayerCount())
if (!getPlayerCount()) {
deleteLater();
else if (!spectator) {
return;
} else if (!spectator) {
if (playerHost) {
int newHostId = -1;
QMapIterator<int, Server_Player *> playerIterator(players);
@ -445,7 +458,9 @@ void Server_Game::removePlayer(Server_Player *player)
}
ServerInfo_Game gameInfo;
getInfo(gameInfo);
gameInfo.set_room_id(room->getId());
gameInfo.set_game_id(gameId);
gameInfo.set_player_count(getPlayerCount());
emit gameInfoChanged(gameInfo);
}
@ -645,8 +660,10 @@ void Server_Game::getInfo(ServerInfo_Game &result) const
QMutexLocker locker(&gameMutex);
result.set_room_id(room->getId());
result.set_game_id(getGameId());
if (!players.isEmpty()) {
result.set_game_id(gameId);
if (players.isEmpty())
result.set_closed(true);
else {
for (int i = 0; i < gameTypes.size(); ++i)
result.add_game_types(gameTypes[i]);

View file

@ -422,7 +422,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->gamesMutex.lock();
re->add_room_list()->CopyFrom(room->getInfo(false, true));
room->getInfo(*re->add_room_list(), false, true);
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
while (gameIterator.hasNext())
re->add_game_list()->CopyFrom(gameIterator.next());
@ -470,7 +470,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRo
Event_ListRooms event;
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext())
event.add_room_list()->CopyFrom(roomIterator.next().value()->getInfo(false));
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
acceptsRoomListChanges = true;
@ -498,7 +498,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
Response_JoinRoom *re = new Response_JoinRoom;
re->mutable_room_info()->CopyFrom(r->getInfo(true));
r->getInfo(*re->mutable_room_info(), true);
rc.setResponseExtension(re);
return Response::RespOk;

View file

@ -9,6 +9,7 @@
#include "pb/event_leave_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/serverinfo_room.pb.h"
#include <google/protobuf/descriptor.h>
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
@ -38,9 +39,8 @@ Server *Server_Room::getServer() const
return static_cast<Server *>(parent());
}
ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
{
ServerInfo_Room result;
result.set_room_id(id);
if (!updating) {
@ -104,7 +104,8 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
userList.append(client);
usersLock.unlock();
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
void Server_Room::removeClient(Server_ProtocolHandler *client)
@ -117,7 +118,8 @@ void Server_Room::removeClient(Server_ProtocolHandler *client)
event.set_name(client->getUserInfo()->name());
sendRoomEvent(prepareRoomEvent(event));
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
@ -132,7 +134,8 @@ void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
usersLock.unlock();
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
void Server_Room::removeExternalUser(const QString &name)
@ -147,7 +150,8 @@ void Server_Room::removeExternalUser(const QString &name)
event.set_name(name.toStdString());
sendRoomEvent(prepareRoomEvent(event), false);
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
@ -161,7 +165,8 @@ void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
gamesMutex.unlock();
broadcastGameListUpdate(gameInfo, false);
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
@ -215,7 +220,7 @@ void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
delete event;
}
void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl)
void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl)
{
Event_ListGames event;
event.add_game_list()->CopyFrom(gameInfo);
@ -236,7 +241,8 @@ void Server_Room::addGame(Server_Game *game)
game->gameMutex.unlock();
emit gameListChanged(gameInfo);
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
void Server_Room::removeGame(Server_Game *game)
@ -252,7 +258,8 @@ void Server_Room::removeGame(Server_Game *game)
games.remove(game->getGameId());
emit roomInfoChanged(getInfo(false, false, true));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
}
int Server_Room::getGamesCreatedByUser(const QString &userName) const

View file

@ -8,7 +8,6 @@
#include <QMutex>
#include <QReadWriteLock>
#include "serverinfo_user_container.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/response.pb.h"
class Server_ProtocolHandler;
@ -26,8 +25,8 @@ class Server_AbstractUserInterface;
class Server_Room : public QObject {
Q_OBJECT
signals:
void roomInfoChanged(ServerInfo_Room roomInfo);
void gameListChanged(ServerInfo_Game gameInfo);
void roomInfoChanged(const ServerInfo_Room &roomInfo);
void gameListChanged(const ServerInfo_Game &gameInfo);
private:
int id;
QString name;
@ -40,7 +39,7 @@ private:
QList<Server_ProtocolHandler *> userList;
QMap<QString, ServerInfo_User_Container> externalUsers;
private slots:
void broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl = true);
void broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl = true);
public:
mutable QReadWriteLock usersLock;
mutable QMutex gamesMutex;
@ -55,7 +54,7 @@ public:
const QMap<int, Server_Game *> &getGames() const { return games; }
const QMap<int, ServerInfo_Game> &getExternalGames() const { return externalGames; }
Server *getServer() const;
ServerInfo_Room getInfo(bool complete, bool showGameTypes = false, bool updating = false, bool includeExternalData = true) const;
const ServerInfo_Room &getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes = false, bool updating = false, bool includeExternalData = true) const;
int getGamesCreatedByUser(const QString &name) const;
QList<ServerInfo_Game> getGamesOfUser(const QString &name) const;

View file

@ -129,7 +129,7 @@ void IslInterface::initServer()
Server_Room *room = roomIterator.next().value();
room->usersLock.lockForRead();
room->gamesMutex.lock();
event.add_room_list()->CopyFrom(room->getInfo(true, true, false, false));
room->getInfo(*event.add_room_list(), true, true, false, false);
}
IslMessage message;