Merge pull request #973 from poixen/filter_dlg
Filter password games consistancy
This commit is contained in:
commit
b99a0a682e
5 changed files with 22 additions and 22 deletions
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@ -23,8 +23,8 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, const Ga
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unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
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unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
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unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible());
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unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible());
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passwordProtectedGamesHiddenCheckBox = new QCheckBox(tr("Hide &password protected games"));
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showPasswordProtectedGames = new QCheckBox(tr("Show &password protected games"));
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passwordProtectedGamesHiddenCheckBox->setChecked(gamesProxyModel->getPasswordProtectedGamesHidden());
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showPasswordProtectedGames->setChecked(gamesProxyModel->getShowPasswordProtectedGames());
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gameNameFilterEdit = new QLineEdit;
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gameNameFilterEdit = new QLineEdit;
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gameNameFilterEdit->setText(gamesProxyModel->getGameNameFilter());
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gameNameFilterEdit->setText(gamesProxyModel->getGameNameFilter());
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@ -84,7 +84,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, const Ga
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leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
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leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
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leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
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leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
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leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
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leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
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leftGrid->addWidget(passwordProtectedGamesHiddenCheckBox, 4, 0, 1, 2);
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leftGrid->addWidget(showPasswordProtectedGames, 4, 0, 1, 2);
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QVBoxLayout *leftColumn = new QVBoxLayout;
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QVBoxLayout *leftColumn = new QVBoxLayout;
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leftColumn->addLayout(leftGrid);
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leftColumn->addLayout(leftGrid);
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@ -123,14 +123,14 @@ void DlgFilterGames::setUnavailableGamesVisible(bool _unavailableGamesVisible)
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unavailableGamesVisibleCheckBox->setChecked(_unavailableGamesVisible);
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unavailableGamesVisibleCheckBox->setChecked(_unavailableGamesVisible);
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}
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}
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bool DlgFilterGames::getPasswordProtectedGamesHidden() const
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bool DlgFilterGames::getShowPasswordProtectedGames() const
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{
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{
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return passwordProtectedGamesHiddenCheckBox->isChecked();
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return showPasswordProtectedGames->isChecked();
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}
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}
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void DlgFilterGames::setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden)
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void DlgFilterGames::setShowPasswordProtectedGames(bool _passwordProtectedGamesHidden)
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{
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{
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passwordProtectedGamesHiddenCheckBox->setChecked(_passwordProtectedGamesHidden);
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showPasswordProtectedGames->setChecked(_passwordProtectedGamesHidden);
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}
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}
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QString DlgFilterGames::getGameNameFilter() const
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QString DlgFilterGames::getGameNameFilter() const
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@ -14,7 +14,7 @@ class DlgFilterGames : public QDialog {
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Q_OBJECT
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Q_OBJECT
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private:
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private:
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QCheckBox *unavailableGamesVisibleCheckBox;
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QCheckBox *unavailableGamesVisibleCheckBox;
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QCheckBox *passwordProtectedGamesHiddenCheckBox;
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QCheckBox *showPasswordProtectedGames;
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QLineEdit *gameNameFilterEdit;
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QLineEdit *gameNameFilterEdit;
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QLineEdit *creatorNameFilterEdit;
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QLineEdit *creatorNameFilterEdit;
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QMap<int, QCheckBox *> gameTypeFilterCheckBoxes;
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QMap<int, QCheckBox *> gameTypeFilterCheckBoxes;
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@ -31,8 +31,8 @@ public:
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bool getUnavailableGamesVisible() const;
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bool getUnavailableGamesVisible() const;
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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bool getPasswordProtectedGamesHidden() const;
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bool getShowPasswordProtectedGames() const;
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void setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden);
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void setShowPasswordProtectedGames(bool _passwordProtectedGamesHidden);
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QString getGameNameFilter() const;
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QString getGameNameFilter() const;
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void setGameNameFilter(const QString &_gameNameFilter);
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void setGameNameFilter(const QString &_gameNameFilter);
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QString getCreatorNameFilter() const;
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QString getCreatorNameFilter() const;
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@ -113,7 +113,7 @@ void GameSelector::actSetFilter()
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clearFilterButton->setEnabled(true);
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clearFilterButton->setEnabled(true);
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gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
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gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
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gameListProxyModel->setPasswordProtectedGamesHidden(dlg.getPasswordProtectedGamesHidden());
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gameListProxyModel->setShowPasswordProtectedGames(dlg.getShowPasswordProtectedGames());
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gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
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gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
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gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
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gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
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gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
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gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
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@ -223,7 +223,7 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
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: QSortFilterProxyModel(parent),
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: QSortFilterProxyModel(parent),
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ownUser(_ownUser),
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ownUser(_ownUser),
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unavailableGamesVisible(false),
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unavailableGamesVisible(false),
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passwordProtectedGamesHidden(false),
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showPasswordProtectedGames(true),
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maxPlayersFilterMin(-1),
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maxPlayersFilterMin(-1),
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maxPlayersFilterMax(-1)
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maxPlayersFilterMax(-1)
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{
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{
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@ -237,9 +237,9 @@ void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
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invalidateFilter();
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invalidateFilter();
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}
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}
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void GamesProxyModel::setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden)
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void GamesProxyModel::setShowPasswordProtectedGames(bool _showPasswordProtectedGames)
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{
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{
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passwordProtectedGamesHidden = _passwordProtectedGamesHidden;
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showPasswordProtectedGames = _showPasswordProtectedGames;
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invalidateFilter();
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invalidateFilter();
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}
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}
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@ -271,7 +271,7 @@ void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlay
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void GamesProxyModel::resetFilterParameters()
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void GamesProxyModel::resetFilterParameters()
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{
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{
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unavailableGamesVisible = false;
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unavailableGamesVisible = false;
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passwordProtectedGamesHidden = false;
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showPasswordProtectedGames = true;
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gameNameFilter = QString();
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gameNameFilter = QString();
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creatorNameFilter = QString();
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creatorNameFilter = QString();
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gameTypeFilter.clear();
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gameTypeFilter.clear();
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@ -287,7 +287,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
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settings.beginGroup("filter_games");
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settings.beginGroup("filter_games");
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unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool();
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unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool();
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passwordProtectedGamesHidden = settings.value("password_protected_games_hidden", false).toBool();
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showPasswordProtectedGames = settings.value("show_password_protected_games", true).toBool();
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gameNameFilter = settings.value("game_name_filter", "").toString();
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gameNameFilter = settings.value("game_name_filter", "").toString();
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maxPlayersFilterMin = settings.value("min_players", 1).toInt();
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maxPlayersFilterMin = settings.value("min_players", 1).toInt();
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maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt();
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maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt();
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@ -310,8 +310,8 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
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settings.setValue("unavailable_games_visible", unavailableGamesVisible);
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settings.setValue("unavailable_games_visible", unavailableGamesVisible);
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settings.setValue(
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settings.setValue(
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"password_protected_games_hidden",
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"show_password_protected_games",
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passwordProtectedGamesHidden
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showPasswordProtectedGames
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);
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);
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settings.setValue("game_name_filter", gameNameFilter);
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settings.setValue("game_name_filter", gameNameFilter);
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@ -345,7 +345,7 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
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if (game.only_registered())
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if (game.only_registered())
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return false;
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return false;
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}
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}
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if (passwordProtectedGamesHidden && game.with_password())
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if (!showPasswordProtectedGames && game.with_password())
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return false;
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return false;
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if (!gameNameFilter.isEmpty())
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if (!gameNameFilter.isEmpty())
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if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
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if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
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@ -47,7 +47,7 @@ class GamesProxyModel : public QSortFilterProxyModel {
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private:
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private:
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ServerInfo_User *ownUser;
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ServerInfo_User *ownUser;
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bool unavailableGamesVisible;
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bool unavailableGamesVisible;
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bool passwordProtectedGamesHidden;
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bool showPasswordProtectedGames;
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QString gameNameFilter, creatorNameFilter;
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QString gameNameFilter, creatorNameFilter;
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QSet<int> gameTypeFilter;
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QSet<int> gameTypeFilter;
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int maxPlayersFilterMin, maxPlayersFilterMax;
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int maxPlayersFilterMin, maxPlayersFilterMax;
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@ -64,8 +64,8 @@ public:
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bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
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bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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bool getPasswordProtectedGamesHidden() const { return passwordProtectedGamesHidden; }
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bool getShowPasswordProtectedGames() const { return showPasswordProtectedGames; }
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void setPasswordProtectedGamesHidden(bool _passwordProtectedGamesHidden);
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void setShowPasswordProtectedGames(bool _showPasswordProtectedGames);
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QString getGameNameFilter() const { return gameNameFilter; }
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QString getGameNameFilter() const { return gameNameFilter; }
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void setGameNameFilter(const QString &_gameNameFilter);
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void setGameNameFilter(const QString &_gameNameFilter);
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QString getCreatorNameFilter() const { return creatorNameFilter; }
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QString getCreatorNameFilter() const { return creatorNameFilter; }
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