Reduce the game descriptions whitespace.
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parent
72d1b211c4
commit
bd39d60388
1 changed files with 21 additions and 21 deletions
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@ -31,13 +31,13 @@ void DlgCreateGame::sharedCtor()
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maxPlayersEdit->setMaximum(100);
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maxPlayersEdit->setValue(2);
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maxPlayersLabel->setBuddy(maxPlayersEdit);
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QGridLayout *generalGrid = new QGridLayout;
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generalGrid->addWidget(descriptionLabel, 0, 0);
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generalGrid->addWidget(descriptionEdit, 0, 1);
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generalGrid->addWidget(maxPlayersLabel, 1, 0);
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generalGrid->addWidget(maxPlayersEdit, 1, 1);
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QVBoxLayout *gameTypeLayout = new QVBoxLayout;
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QMapIterator<int, QString> gameTypeIterator(gameTypes);
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while (gameTypeIterator.hasNext()) {
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@ -48,7 +48,7 @@ void DlgCreateGame::sharedCtor()
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}
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QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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gameTypeGroupBox->setLayout(gameTypeLayout);
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passwordLabel = new QLabel(tr("&Password:"));
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passwordEdit = new QLineEdit;
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passwordLabel->setBuddy(passwordEdit);
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@ -60,18 +60,18 @@ void DlgCreateGame::sharedCtor()
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onlyRegisteredCheckBox->setChecked(true);
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} else {
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onlyBuddiesCheckBox->setEnabled(false);
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onlyRegisteredCheckBox->setEnabled(false);
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onlyRegisteredCheckBox->setEnabled(false);
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}
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QGridLayout *joinRestrictionsLayout = new QGridLayout;
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joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
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joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
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joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
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joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
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QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
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joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
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spectatorsAllowedCheckBox->setChecked(true);
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connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
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@ -94,7 +94,7 @@ void DlgCreateGame::sharedCtor()
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(grid);
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mainLayout->addWidget(buttonBox);
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@ -108,10 +108,10 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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: QDialog(parent), room(_room), gameTypes(_gameTypes)
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{
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sharedCtor();
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buttonBox->addButton(QDialogButtonBox::Cancel);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
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setWindowTitle(tr("Create game"));
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}
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@ -119,7 +119,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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: QDialog(parent), room(0), gameTypes(_gameTypes)
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{
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sharedCtor();
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descriptionEdit->setEnabled(false);
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maxPlayersEdit->setEnabled(false);
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passwordEdit->setEnabled(false);
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@ -129,7 +129,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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spectatorsNeedPasswordCheckBox->setEnabled(false);
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spectatorsCanTalkCheckBox->setEnabled(false);
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spectatorsSeeEverythingCheckBox->setEnabled(false);
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descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
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maxPlayersEdit->setValue(gameInfo.max_players());
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onlyBuddiesCheckBox->setChecked(gameInfo.only_buddies());
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@ -138,29 +138,29 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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spectatorsNeedPasswordCheckBox->setChecked(gameInfo.spectators_need_password());
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spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
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spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
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QSet<int> types;
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for (int i = 0; i < gameInfo.game_types_size(); ++i)
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types.insert(gameInfo.game_types(i));
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QMapIterator<int, QString> gameTypeIterator(gameTypes);
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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QCheckBox *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
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gameTypeCheckBox->setEnabled(false);
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gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
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}
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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setWindowTitle(tr("Game information"));
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}
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void DlgCreateGame::actOK()
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{
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Command_CreateGame cmd;
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cmd.set_description(descriptionEdit->text().toStdString());
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cmd.set_description(descriptionEdit->text().simplified().toStdString());
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cmd.set_password(passwordEdit->text().toStdString());
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cmd.set_max_players(maxPlayersEdit->value());
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cmd.set_only_buddies(onlyBuddiesCheckBox->isChecked());
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@ -169,18 +169,18 @@ void DlgCreateGame::actOK()
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cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
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cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
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cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
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QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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if (gameTypeCheckBoxIterator.value()->isChecked())
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cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
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}
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PendingCommand *pend = room->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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room->sendRoomCommand(pend);
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buttonBox->setEnabled(false);
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}
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