added admin tab; server status message update
This commit is contained in:
parent
714a0eee50
commit
bd9e142d1d
20 changed files with 242 additions and 65 deletions
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@ -58,6 +58,7 @@ HEADERS += src/abstractcounter.h \
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src/tab_game.h \
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src/tab_deck_storage.h \
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src/tab_supervisor.h \
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src/tab_admin.h \
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src/userlist.h \
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src/userinfobox.h \
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src/remotedecklist_treewidget.h \
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@ -139,6 +140,7 @@ SOURCES += src/abstractcounter.cpp \
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src/tab_game.cpp \
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src/tab_deck_storage.cpp \
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src/tab_supervisor.cpp \
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src/tab_admin.cpp \
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src/userlist.cpp \
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src/userinfobox.cpp \
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src/remotedecklist_treewidget.cpp \
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@ -16,6 +16,7 @@ private:
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ResponseCode cmdDeckDel(Command_DeckDel * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckUpload(Command_DeckUpload * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckDownload(Command_DeckDownload * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdUpdateServerMessage(Command_UpdateServerMessage * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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public:
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LocalServerInterface(LocalServer *_server);
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~LocalServerInterface();
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@ -43,15 +43,16 @@ void RemoteClient::slotConnected()
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void RemoteClient::loginResponse(ProtocolResponse *response)
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{
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if (response->getResponseCode() == RespOk) {
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Response_Login *resp = qobject_cast<Response_Login *>(response);
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if (!resp)
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if (!resp) {
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disconnectFromServer();
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if (resp->getResponseCode() == RespOk) {
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return;
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}
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setStatus(StatusLoggedIn);
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emit userInfoChanged(resp->getUserInfo());
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} else {
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emit serverError(resp->getResponseCode());
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emit serverError(response->getResponseCode());
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setStatus(StatusDisconnecting);
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}
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}
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66
cockatrice/src/tab_admin.cpp
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66
cockatrice/src/tab_admin.cpp
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@ -0,0 +1,66 @@
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#include <QVBoxLayout>
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#include <QPushButton>
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#include <QGroupBox>
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#include <QMessageBox>
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#include "tab_admin.h"
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#include "abstractclient.h"
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#include "protocol_items.h"
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TabAdmin::TabAdmin(AbstractClient *_client, QWidget *parent)
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: Tab(parent), client(_client)
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{
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updateServerMessageButton = new QPushButton;
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connect(updateServerMessageButton, SIGNAL(clicked()), this, SLOT(actUpdateServerMessage()));
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(updateServerMessageButton);
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vbox->addStretch();
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adminGroupBox = new QGroupBox;
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adminGroupBox->setLayout(vbox);
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adminGroupBox->setEnabled(false);
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unlockButton = new QPushButton;
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connect(unlockButton, SIGNAL(clicked()), this, SLOT(actUnlock()));
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lockButton = new QPushButton;
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lockButton->setEnabled(false);
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connect(lockButton, SIGNAL(clicked()), this, SLOT(actLock()));
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(adminGroupBox);
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mainLayout->addWidget(unlockButton);
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mainLayout->addWidget(lockButton);
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retranslateUi();
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setLayout(mainLayout);
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}
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void TabAdmin::retranslateUi()
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{
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updateServerMessageButton->setText(tr("Update server &message"));
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adminGroupBox->setTitle(tr("Server administration functions"));
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unlockButton->setText(tr("&Unlock functions"));
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lockButton->setText(tr("&Lock functions"));
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}
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void TabAdmin::actUpdateServerMessage()
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{
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client->sendCommand(new Command_UpdateServerMessage());
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}
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void TabAdmin::actUnlock()
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{
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if (QMessageBox::question(this, tr("Unlock administration functions"), tr("Do you really want to unlock the administration functions?"), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
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adminGroupBox->setEnabled(true);
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lockButton->setEnabled(true);
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unlockButton->setEnabled(false);
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}
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}
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void TabAdmin::actLock()
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{
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adminGroupBox->setEnabled(false);
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lockButton->setEnabled(false);
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unlockButton->setEnabled(true);
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}
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29
cockatrice/src/tab_admin.h
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29
cockatrice/src/tab_admin.h
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@ -0,0 +1,29 @@
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#ifndef TAB_ADMIN_H
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#define TAB_ADMIN_H
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#include "tab.h"
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class AbstractClient;
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class QGroupBox;
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class QPushButton;
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class TabAdmin : public Tab {
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Q_OBJECT
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private:
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AbstractClient *client;
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QPushButton *updateServerMessageButton;
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QGroupBox *adminGroupBox;
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QPushButton *unlockButton, *lockButton;
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private slots:
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void actUpdateServerMessage();
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void actUnlock();
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void actLock();
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public:
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TabAdmin(AbstractClient *_client, QWidget *parent = 0);
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void retranslateUi();
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QString getTabText() const { return tr("Administration"); }
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};
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#endif
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@ -163,6 +163,7 @@ void TabServer::retranslateUi()
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void TabServer::processServerMessageEvent(Event_ServerMessage *event)
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{
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serverInfoBox->setHtml(event->getMessage());
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emit userEvent();
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}
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void TabServer::processListUsersResponse(ProtocolResponse *response)
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@ -5,13 +5,14 @@
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#include "tab_room.h"
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#include "tab_game.h"
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#include "tab_deck_storage.h"
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#include "tab_admin.h"
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#include "tab_message.h"
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#include "protocol_items.h"
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#include "pixmapgenerator.h"
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#include <QDebug>
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TabSupervisor:: TabSupervisor(QWidget *parent)
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: QTabWidget(parent), client(0), tabServer(0), tabDeckStorage(0)
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: QTabWidget(parent), client(0), tabServer(0), tabDeckStorage(0), tabAdmin(0)
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{
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tabChangedIcon = new QIcon(":/resources/icon_tab_changed.svg");
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setElideMode(Qt::ElideRight);
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@ -69,8 +70,17 @@ void TabSupervisor::start(AbstractClient *_client, ServerInfo_User *userInfo)
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myAddTab(tabServer);
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updatePingTime(0, -1);
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if (userInfo->getUserLevel() & ServerInfo_User::IsRegistered) {
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tabDeckStorage = new TabDeckStorage(client);
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myAddTab(tabDeckStorage);
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} else
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tabDeckStorage = 0;
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if (userInfo->getUserLevel() & ServerInfo_User::IsAdmin) {
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tabAdmin = new TabAdmin(client);
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myAddTab(tabAdmin);
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} else
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tabAdmin = 0;
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retranslateUi();
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}
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@ -124,6 +134,8 @@ void TabSupervisor::updatePingTime(int value, int max)
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{
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if (!tabServer)
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return;
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if (tabServer->getContentsChanged())
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return;
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setTabIcon(0, QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
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}
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@ -11,6 +11,7 @@ class TabServer;
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class TabRoom;
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class TabGame;
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class TabDeckStorage;
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class TabAdmin;
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class TabMessage;
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class RoomEvent;
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class GameEventContainer;
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@ -28,6 +29,7 @@ private:
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QList<AbstractClient *> localClients;
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TabServer *tabServer;
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TabDeckStorage *tabDeckStorage;
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TabAdmin *tabAdmin;
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QMap<int, TabRoom *> roomTabs;
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QMap<int, TabGame *> gameTabs;
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QMap<QString, TabMessage *> messageTabs;
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@ -162,6 +162,15 @@ public:
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void setGameId(int _gameId) { static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->setData(_gameId); }
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};
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class AdminCommand : public Command {
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Q_OBJECT
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public:
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AdminCommand(const QString &_cmdName)
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: Command(_cmdName)
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{
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}
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};
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class Command_DeckUpload : public Command {
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Q_OBJECT
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public:
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@ -69,5 +69,6 @@ ItemId_Event_RoomSay = 1067,
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ItemId_Context_ReadyStart = 1068,
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ItemId_Context_Concede = 1069,
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ItemId_Context_DeckSelect = 1070,
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ItemId_Other = 1071
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ItemId_Command_UpdateServerMessage = 1071,
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ItemId_Other = 1072
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};
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@ -437,6 +437,10 @@ Context_DeckSelect::Context_DeckSelect(int _deckId)
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{
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insertItem(new SerializableItem_Int("deck_id", _deckId));
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}
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Command_UpdateServerMessage::Command_UpdateServerMessage()
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: AdminCommand("update_server_message")
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{
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}
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void ProtocolItem::initializeHashAuto()
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{
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itemNameHash.insert("cmdping", Command_Ping::newItem);
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@ -509,4 +513,5 @@ void ProtocolItem::initializeHashAuto()
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itemNameHash.insert("game_event_contextready_start", Context_ReadyStart::newItem);
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itemNameHash.insert("game_event_contextconcede", Context_Concede::newItem);
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itemNameHash.insert("game_event_contextdeck_select", Context_DeckSelect::newItem);
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itemNameHash.insert("cmdupdate_server_message", Command_UpdateServerMessage::newItem);
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}
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@ -68,3 +68,4 @@
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6:ready_start
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6:concede
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6:deck_select:i,deck_id
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7:update_server_message
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@ -649,5 +649,12 @@ public:
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static SerializableItem *newItem() { return new Context_DeckSelect; }
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int getItemId() const { return ItemId_Context_DeckSelect; }
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};
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class Command_UpdateServerMessage : public AdminCommand {
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Q_OBJECT
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public:
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Command_UpdateServerMessage();
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static SerializableItem *newItem() { return new Command_UpdateServerMessage; }
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int getItemId() const { return ItemId_Command_UpdateServerMessage; }
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};
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#endif
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@ -73,6 +73,13 @@ while (<file>) {
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$parentConstructorCall = "$baseClass(\"$name1\")";
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$constructorParamsH = "";
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$constructorParamsCpp = "";
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} elsif ($type == 7) {
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$type = 'cmd';
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$namePrefix = 'Command';
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$baseClass = 'AdminCommand';
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$parentConstructorCall = "$baseClass(\"$name1\")";
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$constructorParamsH = "";
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$constructorParamsCpp = "";
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}
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$className = $namePrefix . '_' . $name2;
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$itemEnum .= "ItemId_$className = " . ++$itemId . ",\n";
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@ -1,7 +1,7 @@
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#include "serializable_item.h"
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#include <QXmlStreamReader>
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#include <QXmlStreamWriter>
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#include <QDebug>
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QHash<QString, SerializableItem::NewItemFunction> SerializableItem::itemNameHash;
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SerializableItem *SerializableItem::getNewItem(const QString &name)
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@ -55,7 +55,6 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
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lastCommandTime = QDateTime::currentDateTime();
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RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
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GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
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if (roomCommand) {
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qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
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if (authState == PasswordWrong)
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@ -66,12 +65,15 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
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return RespNameNotFound;
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switch (command->getItemId()) {
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case ItemId_Command_LeaveRoom: return cmdLeaveRoom(qobject_cast<Command_LeaveRoom *>(command), cont, room);
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case ItemId_Command_RoomSay: return cmdRoomSay(qobject_cast<Command_RoomSay *>(command), cont, room);
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case ItemId_Command_CreateGame: return cmdCreateGame(qobject_cast<Command_CreateGame *>(command), cont, room);
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case ItemId_Command_JoinGame: return cmdJoinGame(qobject_cast<Command_JoinGame *>(command), cont, room);
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case ItemId_Command_LeaveRoom: return cmdLeaveRoom(static_cast<Command_LeaveRoom *>(command), cont, room);
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case ItemId_Command_RoomSay: return cmdRoomSay(static_cast<Command_RoomSay *>(command), cont, room);
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case ItemId_Command_CreateGame: return cmdCreateGame(static_cast<Command_CreateGame *>(command), cont, room);
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case ItemId_Command_JoinGame: return cmdJoinGame(static_cast<Command_JoinGame *>(command), cont, room);
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default: return RespInvalidCommand;
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}
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} else if (gameCommand) {
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}
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GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
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if (gameCommand) {
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qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
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if (authState == PasswordWrong)
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return RespLoginNeeded;
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@ -85,54 +87,65 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
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Server_Player *player = gamePair.second;
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switch (command->getItemId()) {
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case ItemId_Command_DeckSelect: return cmdDeckSelect(qobject_cast<Command_DeckSelect *>(command), cont, game, player);
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case ItemId_Command_SetSideboardPlan: return cmdSetSideboardPlan(qobject_cast<Command_SetSideboardPlan *>(command), cont, game, player);
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case ItemId_Command_LeaveGame: return cmdLeaveGame(qobject_cast<Command_LeaveGame *>(command), cont, game, player);
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case ItemId_Command_ReadyStart: return cmdReadyStart(qobject_cast<Command_ReadyStart *>(command), cont, game, player);
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case ItemId_Command_Concede: return cmdConcede(qobject_cast<Command_Concede *>(command), cont, game, player);
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case ItemId_Command_Say: return cmdSay(qobject_cast<Command_Say *>(command), cont, game, player);
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case ItemId_Command_Shuffle: return cmdShuffle(qobject_cast<Command_Shuffle *>(command), cont, game, player);
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case ItemId_Command_Mulligan: return cmdMulligan(qobject_cast<Command_Mulligan *>(command), cont, game, player);
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case ItemId_Command_RollDie: return cmdRollDie(qobject_cast<Command_RollDie *>(command), cont, game, player);
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case ItemId_Command_DrawCards: return cmdDrawCards(qobject_cast<Command_DrawCards *>(command), cont, game, player);
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case ItemId_Command_MoveCard: return cmdMoveCard(qobject_cast<Command_MoveCard *>(command), cont, game, player);
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case ItemId_Command_FlipCard: return cmdFlipCard(qobject_cast<Command_FlipCard *>(command), cont, game, player);
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case ItemId_Command_AttachCard: return cmdAttachCard(qobject_cast<Command_AttachCard *>(command), cont, game, player);
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case ItemId_Command_CreateToken: return cmdCreateToken(qobject_cast<Command_CreateToken *>(command), cont, game, player);
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case ItemId_Command_CreateArrow: return cmdCreateArrow(qobject_cast<Command_CreateArrow *>(command), cont, game, player);
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case ItemId_Command_DeleteArrow: return cmdDeleteArrow(qobject_cast<Command_DeleteArrow *>(command), cont, game, player);
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case ItemId_Command_SetCardAttr: return cmdSetCardAttr(qobject_cast<Command_SetCardAttr *>(command), cont, game, player);
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case ItemId_Command_SetCardCounter: return cmdSetCardCounter(qobject_cast<Command_SetCardCounter *>(command), cont, game, player);
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case ItemId_Command_IncCardCounter: return cmdIncCardCounter(qobject_cast<Command_IncCardCounter *>(command), cont, game, player);
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case ItemId_Command_IncCounter: return cmdIncCounter(qobject_cast<Command_IncCounter *>(command), cont, game, player);
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case ItemId_Command_CreateCounter: return cmdCreateCounter(qobject_cast<Command_CreateCounter *>(command), cont, game, player);
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case ItemId_Command_SetCounter: return cmdSetCounter(qobject_cast<Command_SetCounter *>(command), cont, game, player);
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case ItemId_Command_DelCounter: return cmdDelCounter(qobject_cast<Command_DelCounter *>(command), cont, game, player);
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case ItemId_Command_NextTurn: return cmdNextTurn(qobject_cast<Command_NextTurn *>(command), cont, game, player);
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case ItemId_Command_SetActivePhase: return cmdSetActivePhase(qobject_cast<Command_SetActivePhase *>(command), cont, game, player);
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case ItemId_Command_DumpZone: return cmdDumpZone(qobject_cast<Command_DumpZone *>(command), cont, game, player);
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case ItemId_Command_StopDumpZone: return cmdStopDumpZone(qobject_cast<Command_StopDumpZone *>(command), cont, game, player);
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case ItemId_Command_RevealCards: return cmdRevealCards(qobject_cast<Command_RevealCards *>(command), cont, game, player);
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case ItemId_Command_DeckSelect: return cmdDeckSelect(static_cast<Command_DeckSelect *>(command), cont, game, player);
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case ItemId_Command_SetSideboardPlan: return cmdSetSideboardPlan(static_cast<Command_SetSideboardPlan *>(command), cont, game, player);
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case ItemId_Command_LeaveGame: return cmdLeaveGame(static_cast<Command_LeaveGame *>(command), cont, game, player);
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case ItemId_Command_ReadyStart: return cmdReadyStart(static_cast<Command_ReadyStart *>(command), cont, game, player);
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case ItemId_Command_Concede: return cmdConcede(static_cast<Command_Concede *>(command), cont, game, player);
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case ItemId_Command_Say: return cmdSay(static_cast<Command_Say *>(command), cont, game, player);
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case ItemId_Command_Shuffle: return cmdShuffle(static_cast<Command_Shuffle *>(command), cont, game, player);
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case ItemId_Command_Mulligan: return cmdMulligan(static_cast<Command_Mulligan *>(command), cont, game, player);
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case ItemId_Command_RollDie: return cmdRollDie(static_cast<Command_RollDie *>(command), cont, game, player);
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case ItemId_Command_DrawCards: return cmdDrawCards(static_cast<Command_DrawCards *>(command), cont, game, player);
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case ItemId_Command_MoveCard: return cmdMoveCard(static_cast<Command_MoveCard *>(command), cont, game, player);
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case ItemId_Command_FlipCard: return cmdFlipCard(static_cast<Command_FlipCard *>(command), cont, game, player);
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case ItemId_Command_AttachCard: return cmdAttachCard(static_cast<Command_AttachCard *>(command), cont, game, player);
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case ItemId_Command_CreateToken: return cmdCreateToken(static_cast<Command_CreateToken *>(command), cont, game, player);
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case ItemId_Command_CreateArrow: return cmdCreateArrow(static_cast<Command_CreateArrow *>(command), cont, game, player);
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case ItemId_Command_DeleteArrow: return cmdDeleteArrow(static_cast<Command_DeleteArrow *>(command), cont, game, player);
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case ItemId_Command_SetCardAttr: return cmdSetCardAttr(static_cast<Command_SetCardAttr *>(command), cont, game, player);
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case ItemId_Command_SetCardCounter: return cmdSetCardCounter(static_cast<Command_SetCardCounter *>(command), cont, game, player);
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case ItemId_Command_IncCardCounter: return cmdIncCardCounter(static_cast<Command_IncCardCounter *>(command), cont, game, player);
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case ItemId_Command_IncCounter: return cmdIncCounter(static_cast<Command_IncCounter *>(command), cont, game, player);
|
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case ItemId_Command_CreateCounter: return cmdCreateCounter(static_cast<Command_CreateCounter *>(command), cont, game, player);
|
||||
case ItemId_Command_SetCounter: return cmdSetCounter(static_cast<Command_SetCounter *>(command), cont, game, player);
|
||||
case ItemId_Command_DelCounter: return cmdDelCounter(static_cast<Command_DelCounter *>(command), cont, game, player);
|
||||
case ItemId_Command_NextTurn: return cmdNextTurn(static_cast<Command_NextTurn *>(command), cont, game, player);
|
||||
case ItemId_Command_SetActivePhase: return cmdSetActivePhase(static_cast<Command_SetActivePhase *>(command), cont, game, player);
|
||||
case ItemId_Command_DumpZone: return cmdDumpZone(static_cast<Command_DumpZone *>(command), cont, game, player);
|
||||
case ItemId_Command_StopDumpZone: return cmdStopDumpZone(static_cast<Command_StopDumpZone *>(command), cont, game, player);
|
||||
case ItemId_Command_RevealCards: return cmdRevealCards(static_cast<Command_RevealCards *>(command), cont, game, player);
|
||||
default: return RespInvalidCommand;
|
||||
}
|
||||
}
|
||||
AdminCommand *adminCommand = qobject_cast<AdminCommand *>(command);
|
||||
if (adminCommand) {
|
||||
qDebug() << "received AdminCommand";
|
||||
if (!(userInfo->getUserLevel() & ServerInfo_User::IsAdmin))
|
||||
return RespLoginNeeded;
|
||||
|
||||
switch (command->getItemId()) {
|
||||
case ItemId_Command_UpdateServerMessage: return cmdUpdateServerMessage(static_cast<Command_UpdateServerMessage *>(command), cont);
|
||||
default: return RespInvalidCommand;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
qDebug() << "received generic Command";
|
||||
switch (command->getItemId()) {
|
||||
case ItemId_Command_Ping: return cmdPing(qobject_cast<Command_Ping *>(command), cont);
|
||||
case ItemId_Command_Login: return cmdLogin(qobject_cast<Command_Login *>(command), cont);
|
||||
case ItemId_Command_Message: return cmdMessage(qobject_cast<Command_Message *>(command), cont);
|
||||
case ItemId_Command_DeckList: return cmdDeckList(qobject_cast<Command_DeckList *>(command), cont);
|
||||
case ItemId_Command_DeckNewDir: return cmdDeckNewDir(qobject_cast<Command_DeckNewDir *>(command), cont);
|
||||
case ItemId_Command_DeckDelDir: return cmdDeckDelDir(qobject_cast<Command_DeckDelDir *>(command), cont);
|
||||
case ItemId_Command_DeckDel: return cmdDeckDel(qobject_cast<Command_DeckDel *>(command), cont);
|
||||
case ItemId_Command_DeckUpload: return cmdDeckUpload(qobject_cast<Command_DeckUpload *>(command), cont);
|
||||
case ItemId_Command_DeckDownload: return cmdDeckDownload(qobject_cast<Command_DeckDownload *>(command), cont);
|
||||
case ItemId_Command_GetUserInfo: return cmdGetUserInfo(qobject_cast<Command_GetUserInfo *>(command), cont);
|
||||
case ItemId_Command_ListRooms: return cmdListRooms(qobject_cast<Command_ListRooms *>(command), cont);
|
||||
case ItemId_Command_JoinRoom: return cmdJoinRoom(qobject_cast<Command_JoinRoom *>(command), cont);
|
||||
case ItemId_Command_ListUsers: return cmdListUsers(qobject_cast<Command_ListUsers *>(command), cont);
|
||||
case ItemId_Command_Ping: return cmdPing(static_cast<Command_Ping *>(command), cont);
|
||||
case ItemId_Command_Login: return cmdLogin(static_cast<Command_Login *>(command), cont);
|
||||
case ItemId_Command_Message: return cmdMessage(static_cast<Command_Message *>(command), cont);
|
||||
case ItemId_Command_DeckList: return cmdDeckList(static_cast<Command_DeckList *>(command), cont);
|
||||
case ItemId_Command_DeckNewDir: return cmdDeckNewDir(static_cast<Command_DeckNewDir *>(command), cont);
|
||||
case ItemId_Command_DeckDelDir: return cmdDeckDelDir(static_cast<Command_DeckDelDir *>(command), cont);
|
||||
case ItemId_Command_DeckDel: return cmdDeckDel(static_cast<Command_DeckDel *>(command), cont);
|
||||
case ItemId_Command_DeckUpload: return cmdDeckUpload(static_cast<Command_DeckUpload *>(command), cont);
|
||||
case ItemId_Command_DeckDownload: return cmdDeckDownload(static_cast<Command_DeckDownload *>(command), cont);
|
||||
case ItemId_Command_GetUserInfo: return cmdGetUserInfo(static_cast<Command_GetUserInfo *>(command), cont);
|
||||
case ItemId_Command_ListRooms: return cmdListRooms(static_cast<Command_ListRooms *>(command), cont);
|
||||
case ItemId_Command_JoinRoom: return cmdJoinRoom(static_cast<Command_JoinRoom *>(command), cont);
|
||||
case ItemId_Command_ListUsers: return cmdListUsers(static_cast<Command_ListUsers *>(command), cont);
|
||||
default: return RespInvalidCommand;
|
||||
}
|
||||
}
|
||||
return RespInvalidCommand;
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
|
||||
|
|
|
@ -81,6 +81,7 @@ private:
|
|||
ResponseCode cmdDumpZone(Command_DumpZone *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
|
||||
ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
|
||||
ResponseCode cmdRevealCards(Command_RevealCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
|
||||
virtual ResponseCode cmdUpdateServerMessage(Command_UpdateServerMessage *cmd, CommandContainer *cont) = 0;
|
||||
|
||||
ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
|
||||
private slots:
|
||||
|
|
|
@ -192,15 +192,24 @@ ServerInfo_User *Servatrice::getUserData(const QString &name)
|
|||
} else
|
||||
return new ServerInfo_User(name, ServerInfo_User::IsUser);
|
||||
}
|
||||
|
||||
#include <QDebug>
|
||||
void Servatrice::updateLoginMessage()
|
||||
{
|
||||
checkSql();
|
||||
QSqlQuery query;
|
||||
query.prepare("select message from " + dbPrefix + "_servermessages order by timest desc limit 1");
|
||||
if (execSqlQuery(query))
|
||||
if (query.next())
|
||||
if (query.next()) {
|
||||
loginMessage = query.value(0).toString();
|
||||
|
||||
Event_ServerMessage *event = new Event_ServerMessage(loginMessage);
|
||||
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
||||
while (usersIterator.hasNext()) {
|
||||
usersIterator.next().value()->sendProtocolItem(event, false);
|
||||
qDebug() << "sent message to" << usersIterator.value()->getUserInfo()->getName();
|
||||
}
|
||||
delete event;
|
||||
}
|
||||
}
|
||||
|
||||
void Servatrice::statusUpdate()
|
||||
|
|
|
@ -323,3 +323,12 @@ ResponseCode ServerSocketInterface::cmdDeckDownload(Command_DeckDownload *cmd, C
|
|||
cont->setResponse(new Response_DeckDownload(cont->getCmdId(), RespOk, deck));
|
||||
return RespNothing;
|
||||
}
|
||||
|
||||
// ADMIN FUNCTIONS.
|
||||
// Permission is checked by the calling function.
|
||||
|
||||
ResponseCode ServerSocketInterface::cmdUpdateServerMessage(Command_UpdateServerMessage *cmd, CommandContainer *cont)
|
||||
{
|
||||
servatrice->updateLoginMessage();
|
||||
return RespOk;
|
||||
}
|
||||
|
|
|
@ -55,6 +55,7 @@ private:
|
|||
ResponseCode cmdDeckUpload(Command_DeckUpload *cmd, CommandContainer *cont);
|
||||
DeckList *getDeckFromDatabase(int deckId);
|
||||
ResponseCode cmdDeckDownload(Command_DeckDownload *cmd, CommandContainer *cont);
|
||||
ResponseCode cmdUpdateServerMessage(Command_UpdateServerMessage *cmd, CommandContainer *cont);
|
||||
public:
|
||||
ServerSocketInterface(Servatrice *_server, QTcpSocket *_socket, QObject *parent = 0);
|
||||
~ServerSocketInterface();
|
||||
|
|
Loading…
Reference in a new issue