card menu re-added
This commit is contained in:
parent
bf92ef87da
commit
bda7ec2186
6 changed files with 178 additions and 318 deletions
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@ -109,7 +109,7 @@ void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *
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void AbstractCardItem::setName(const QString &_name)
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void AbstractCardItem::setName(const QString &_name)
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{
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{
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disconnect(info, 0, this, 0);
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disconnect(info, 0, this, 0);
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name = _name;
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name = _name;
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info = db->getCard(name);
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info = db->getCard(name);
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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@ -1,204 +0,0 @@
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#include <QMenu>
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#include <QMenuBar>
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#include <QMessageBox>
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#include <QSettings>
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#include <stdlib.h>
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#include "game.h"
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#include "client.h"
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#include "tablezone.h"
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#include "handzone.h"
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#include "carddatabase.h"
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#include "counter.h"
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#include "gamescene.h"
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#include "player.h"
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#include "arrowitem.h"
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#include "protocol_datastructures.h"
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Game::Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
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: QObject(parent), client(_client), scene(_scene), started(false), currentPhase(-1)
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{
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connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
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aTap = new QAction(this);
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aUntap = new QAction(this);
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aDoesntUntap = new QAction(this);
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aFlip = new QAction(this);
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aAddCounter = new QAction(this);
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aRemoveCounter = new QAction(this);
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aSetCounters = new QAction(this);
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connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
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aMoveToTopLibrary = new QAction(this);
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aMoveToBottomLibrary = new QAction(this);
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aMoveToGraveyard = new QAction(this);
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aMoveToExile = new QAction(this);
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cardMenu = menuBar->addMenu(QString());
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addSeparator();
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter);
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cardMenu->addAction(aRemoveCounter);
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cardMenu->addAction(aSetCounters);
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cardMenu->addSeparator();
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moveMenu = cardMenu->addMenu(QString());
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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cardMenuHandlers.insert(aTap, &Game::actTap);
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cardMenuHandlers.insert(aUntap, &Game::actUntap);
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cardMenuHandlers.insert(aDoesntUntap, &Game::actDoesntUntap);
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cardMenuHandlers.insert(aFlip, &Game::actFlip);
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cardMenuHandlers.insert(aAddCounter, &Game::actAddCounter);
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cardMenuHandlers.insert(aRemoveCounter, &Game::actRemoveCounter);
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cardMenuHandlers.insert(aMoveToTopLibrary, &Game::actMoveToTopLibrary);
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cardMenuHandlers.insert(aMoveToBottomLibrary, &Game::actMoveToBottomLibrary);
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cardMenuHandlers.insert(aMoveToGraveyard, &Game::actMoveToGraveyard);
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cardMenuHandlers.insert(aMoveToExile, &Game::actMoveToExile);
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QHashIterator<QAction *, CardMenuHandler> i(cardMenuHandlers);
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while (i.hasNext()) {
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i.next();
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connect(i.key(), SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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}
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retranslateUi();
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}
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Game::~Game()
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{
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qDebug("Game destructor");
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QMapIterator<int, Player *> i(players);
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while (i.hasNext()) {
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i.next();
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emit playerRemoved(i.value());
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delete i.value();
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}
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delete gameMenu;
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delete cardMenu;
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}
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void Game::retranslateUi()
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{
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cardMenu->setTitle(tr("C&ard"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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aFlip->setText(tr("&Flip"));
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aAddCounter->setText(tr("&Add counter"));
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aRemoveCounter->setText(tr("&Remove counter"));
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aSetCounters->setText(tr("&Set counters..."));
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aMoveToTopLibrary->setText(tr("&top of library"));
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aMoveToBottomLibrary->setText(tr("&bottom of library"));
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aMoveToGraveyard->setText(tr("&graveyard"));
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aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
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aMoveToExile->setText(tr("&exile"));
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moveMenu->setTitle(tr("&Move to"));
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}
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void Game::restartGameDialog()
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{
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// dlgStartGame->show();
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}
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void Game::showCardMenu(QPoint p)
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{
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cardMenu->exec(p);
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}
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void Game::cardMenuAction()
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{
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// Determine the appropriate handler function.
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CardMenuHandler handler = cardMenuHandlers.value(static_cast<QAction *>(sender()));
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// The list of selected items is randomly shuffled.
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QList<QGraphicsItem *> sel = scene->selectedItems();
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while (!sel.isEmpty()) {
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unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
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CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
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// For each item, the handler function is called.
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(this->*handler)(card);
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}
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}
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void Game::actTap(CardItem *card)
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{
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// if (!card->getTapped())
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1");
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}
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void Game::actUntap(CardItem *card)
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{
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// if (card->getTapped())
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0");
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}
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void Game::actDoesntUntap(CardItem *card)
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{
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap()));
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}
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void Game::actFlip(CardItem *card)
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{
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// QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
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// client->moveCard(card->getId(), zone, zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown());
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}
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void Game::actAddCounter(CardItem *card)
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{
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// if (card->getCounters() < MAX_COUNTERS_ON_CARD)
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1));
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}
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void Game::actRemoveCounter(CardItem *card)
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{
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// if (card->getCounters())
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1));
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}
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void Game::actSetCounters()
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{
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bool ok;
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int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
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if (!ok)
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return;
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QListIterator<QGraphicsItem *> i(scene->selectedItems());
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while (i.hasNext()) {
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CardItem *temp = (CardItem *) i.next();
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// client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number));
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}
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}
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void Game::actMoveToTopLibrary(CardItem *card)
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{
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// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
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// client->moveCard(card->getId(), startZone->getName(), "deck", 0, 0, false);
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}
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void Game::actMoveToBottomLibrary(CardItem *card)
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{
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// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
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// client->moveCard(card->getId(), startZone->getName(), "deck", -1, 0, false);
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}
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void Game::actMoveToGraveyard(CardItem *card)
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{
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// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
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// client->moveCard(card->getId(), startZone->getName(), "grave", 0, 0, false);
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}
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void Game::actMoveToExile(CardItem *card)
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{
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// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
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// client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
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}
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@ -1,110 +0,0 @@
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#ifndef GAME_H
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#define GAME_H
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#include <QHash>
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#include <QMap>
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#include <QStringList>
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#include <QMenu>
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#include <QAction>
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#include "client.h"
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class GameScene;
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class Player;
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class CardDatabase;
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class CardItem;
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class QMenuBar;
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class CardZone;
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class Game : public QObject {
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Q_OBJECT
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private:
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static const int phaseCount = 11;
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typedef void (Game::*CardMenuHandler)(CardItem *card);
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QHash<QAction *, CardMenuHandler> cardMenuHandlers;
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QMenu *gameMenu, *cardMenu, *moveMenu;
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QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile,
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*aNextPhase, *aNextTurn, *aRemoveLocalArrows;
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Client *client;
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GameScene *scene;
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QStringList spectatorList;
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QMap<int, Player *> players;
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bool started;
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int currentPhase;
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public slots:
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void activePlayerDrawCard();
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void activePlayerUntapAll();
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void actNextPhase();
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void actNextTurn();
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void actRemoveLocalArrows();
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private slots:
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void cardMenuAction();
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void showCardMenu(QPoint p);
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void actTap(CardItem *card);
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void actUntap(CardItem *card);
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void actDoesntUntap(CardItem *card);
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void actFlip(CardItem *card);
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void actAddCounter(CardItem *card);
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void actRemoveCounter(CardItem *card);
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void actSetCounters();
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void actMoveToTopLibrary(CardItem *card);
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void actMoveToBottomLibrary(CardItem *card);
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void actMoveToGraveyard(CardItem *card);
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void actMoveToExile(CardItem *card);
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/* void gameEvent(const ServerEventData &msg);
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void playerListReceived(QList<ServerPlayer> playerList);
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void cardListReceived(QList<ServerZoneCard> list);
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void zoneListReceived(QList<ServerZone> list);
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void counterListReceived(QList<ServerCounter> list);
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void arrowListReceived(QList<ServerArrow> list);
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*/
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signals:
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void submitDecklist();
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void hoverCard(QString name);
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void playerAdded(Player *player);
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void playerRemoved(Player *player);
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// Log events
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void logPlayerListReceived(QStringList players);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logGameClosed();
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void logJoinSpectator(QString playerName);
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void logLeaveSpectator(QString playerName);
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void logReadyStart(Player *player);
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void logGameStart();
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void logSay(Player *player, QString text);
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void logShuffle(Player *player);
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void logRollDie(Player *player, int sides, int roll);
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void logDraw(Player *player, int number);
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void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logCreateToken(Player *player, QString cardName);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
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void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logSetActivePlayer(Player *player);
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void setActivePhase(int phase);
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public:
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Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent = 0);
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~Game();
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void retranslateUi();
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void restartGameDialog();
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void hoverCardEvent(CardItem *card);
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Player *getActiveLocalPlayer() const;
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const QMap<int, Player *> &getPlayers() const { return players; }
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void queryGameState();
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};
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#endif
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@ -190,6 +190,55 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
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playerMenu->addSeparator();
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playerMenu->addSeparator();
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sayMenu = playerMenu->addMenu(QString());
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sayMenu = playerMenu->addMenu(QString());
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initSayMenu();
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initSayMenu();
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// Card menu
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aTap = new QAction(this);
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aUntap = new QAction(this);
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aDoesntUntap = new QAction(this);
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aFlip = new QAction(this);
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aAddCounter = new QAction(this);
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aRemoveCounter = new QAction(this);
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aSetCounters = new QAction(this);
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connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
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aMoveToTopLibrary = new QAction(this);
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aMoveToBottomLibrary = new QAction(this);
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aMoveToGraveyard = new QAction(this);
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aMoveToExile = new QAction(this);
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cardMenu = new QMenu;
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addSeparator();
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter);
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cardMenu->addAction(aRemoveCounter);
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cardMenu->addAction(aSetCounters);
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cardMenu->addSeparator();
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moveMenu = cardMenu->addMenu(QString());
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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|
||||||
|
cardMenuHandlers.insert(aTap, &Player::actTap);
|
||||||
|
cardMenuHandlers.insert(aUntap, &Player::actUntap);
|
||||||
|
cardMenuHandlers.insert(aDoesntUntap, &Player::actDoesntUntap);
|
||||||
|
cardMenuHandlers.insert(aFlip, &Player::actFlip);
|
||||||
|
cardMenuHandlers.insert(aAddCounter, &Player::actAddCounter);
|
||||||
|
cardMenuHandlers.insert(aRemoveCounter, &Player::actRemoveCounter);
|
||||||
|
cardMenuHandlers.insert(aMoveToTopLibrary, &Player::actMoveToTopLibrary);
|
||||||
|
cardMenuHandlers.insert(aMoveToBottomLibrary, &Player::actMoveToBottomLibrary);
|
||||||
|
cardMenuHandlers.insert(aMoveToGraveyard, &Player::actMoveToGraveyard);
|
||||||
|
cardMenuHandlers.insert(aMoveToExile, &Player::actMoveToExile);
|
||||||
|
|
||||||
|
QHashIterator<QAction *, CardMenuHandler> i(cardMenuHandlers);
|
||||||
|
while (i.hasNext()) {
|
||||||
|
i.next();
|
||||||
|
connect(i.key(), SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
countersMenu = 0;
|
countersMenu = 0;
|
||||||
sbMenu = 0;
|
sbMenu = 0;
|
||||||
|
@ -209,6 +258,7 @@ Player::~Player()
|
||||||
clearCounters();
|
clearCounters();
|
||||||
clearArrows();
|
clearArrows();
|
||||||
delete playerMenu;
|
delete playerMenu;
|
||||||
|
delete cardMenu;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::updateBoundingRect()
|
void Player::updateBoundingRect()
|
||||||
|
@ -269,6 +319,22 @@ void Player::retranslateUi()
|
||||||
QMapIterator<int, Counter *> counterIterator(counters);
|
QMapIterator<int, Counter *> counterIterator(counters);
|
||||||
while (counterIterator.hasNext())
|
while (counterIterator.hasNext())
|
||||||
counterIterator.next().value()->retranslateUi();
|
counterIterator.next().value()->retranslateUi();
|
||||||
|
|
||||||
|
cardMenu->setTitle(tr("C&ard"));
|
||||||
|
aTap->setText(tr("&Tap"));
|
||||||
|
aUntap->setText(tr("&Untap"));
|
||||||
|
aDoesntUntap->setText(tr("Toggle &normal untapping"));
|
||||||
|
aFlip->setText(tr("&Flip"));
|
||||||
|
aAddCounter->setText(tr("&Add counter"));
|
||||||
|
aRemoveCounter->setText(tr("&Remove counter"));
|
||||||
|
aSetCounters->setText(tr("&Set counters..."));
|
||||||
|
aMoveToTopLibrary->setText(tr("&top of library"));
|
||||||
|
aMoveToBottomLibrary->setText(tr("&bottom of library"));
|
||||||
|
aMoveToGraveyard->setText(tr("&graveyard"));
|
||||||
|
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
|
||||||
|
aMoveToExile->setText(tr("&exile"));
|
||||||
|
|
||||||
|
moveMenu->setTitle(tr("&Move to"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -646,7 +712,7 @@ void Player::processGameEvent(GameEvent *event)
|
||||||
|
|
||||||
void Player::showCardMenu(const QPoint &p)
|
void Player::showCardMenu(const QPoint &p)
|
||||||
{
|
{
|
||||||
emit sigShowCardMenu(p);
|
cardMenu->exec(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::setActive(bool _active)
|
void Player::setActive(bool _active)
|
||||||
|
@ -854,3 +920,91 @@ void Player::sendGameCommand(GameCommand *command)
|
||||||
{
|
{
|
||||||
static_cast<TabGame *>(parent())->sendGameCommand(command);
|
static_cast<TabGame *>(parent())->sendGameCommand(command);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::cardMenuAction()
|
||||||
|
{
|
||||||
|
// Determine the appropriate handler function.
|
||||||
|
CardMenuHandler handler = cardMenuHandlers.value(static_cast<QAction *>(sender()));
|
||||||
|
|
||||||
|
// The list of selected items is randomly shuffled.
|
||||||
|
QList<QGraphicsItem *> sel = scene()->selectedItems();
|
||||||
|
while (!sel.isEmpty()) {
|
||||||
|
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
|
||||||
|
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
|
||||||
|
// For each item, the handler function is called.
|
||||||
|
(this->*handler)(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actTap(CardItem *card)
|
||||||
|
{
|
||||||
|
if (!card->getTapped())
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1"));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actUntap(CardItem *card)
|
||||||
|
{
|
||||||
|
if (card->getTapped())
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0"));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actDoesntUntap(CardItem *card)
|
||||||
|
{
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actFlip(CardItem *card)
|
||||||
|
{
|
||||||
|
QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
|
||||||
|
sendGameCommand(new Command_MoveCard(-1, zone, card->getId(), zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown()));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actAddCounter(CardItem *card)
|
||||||
|
{
|
||||||
|
if (card->getCounters() < MAX_COUNTERS_ON_CARD)
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actRemoveCounter(CardItem *card)
|
||||||
|
{
|
||||||
|
if (card->getCounters())
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actSetCounters()
|
||||||
|
{
|
||||||
|
bool ok;
|
||||||
|
int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
|
||||||
|
if (!ok)
|
||||||
|
return;
|
||||||
|
|
||||||
|
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
|
||||||
|
while (i.hasNext()) {
|
||||||
|
CardItem *temp = (CardItem *) i.next();
|
||||||
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actMoveToTopLibrary(CardItem *card)
|
||||||
|
{
|
||||||
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||||
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", 0, 0, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actMoveToBottomLibrary(CardItem *card)
|
||||||
|
{
|
||||||
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||||
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", -1, 0, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actMoveToGraveyard(CardItem *card)
|
||||||
|
{
|
||||||
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||||
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "grave", 0, 0, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::actMoveToExile(CardItem *card)
|
||||||
|
{
|
||||||
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||||
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
|
||||||
|
}
|
||||||
|
|
|
@ -45,7 +45,6 @@ class Player : public QObject, public QGraphicsItem {
|
||||||
signals:
|
signals:
|
||||||
void closeZoneView(ZoneViewZone *zone);
|
void closeZoneView(ZoneViewZone *zone);
|
||||||
void toggleZoneView(Player *player, QString zoneName, int number);
|
void toggleZoneView(Player *player, QString zoneName, int number);
|
||||||
void sigShowCardMenu(QPoint p); // XXX
|
|
||||||
void newCardAdded(CardItem *card);
|
void newCardAdded(CardItem *card);
|
||||||
// Log events
|
// Log events
|
||||||
void logDeckSelect(Player *player, int deckId);
|
void logDeckSelect(Player *player, int deckId);
|
||||||
|
@ -84,6 +83,8 @@ public slots:
|
||||||
void actSayMessage();
|
void actSayMessage();
|
||||||
private slots:
|
private slots:
|
||||||
void updateBoundingRect();
|
void updateBoundingRect();
|
||||||
|
void cardMenuAction();
|
||||||
|
void actSetCounters();
|
||||||
private:
|
private:
|
||||||
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
|
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
|
||||||
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
|
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
|
||||||
|
@ -93,6 +94,25 @@ private:
|
||||||
*aDrawCard, *aDrawCards, *aMulligan, *aShuffle,
|
*aDrawCard, *aDrawCards, *aMulligan, *aShuffle,
|
||||||
*aUntapAll, *aRollDie, *aCreateToken;
|
*aUntapAll, *aRollDie, *aCreateToken;
|
||||||
|
|
||||||
|
typedef void (Player::*CardMenuHandler)(CardItem *card);
|
||||||
|
QHash<QAction *, CardMenuHandler> cardMenuHandlers;
|
||||||
|
|
||||||
|
QMenu *cardMenu, *moveMenu;
|
||||||
|
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
|
||||||
|
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile;
|
||||||
|
|
||||||
|
|
||||||
|
void actTap(CardItem *card);
|
||||||
|
void actUntap(CardItem *card);
|
||||||
|
void actDoesntUntap(CardItem *card);
|
||||||
|
void actFlip(CardItem *card);
|
||||||
|
void actAddCounter(CardItem *card);
|
||||||
|
void actRemoveCounter(CardItem *card);
|
||||||
|
void actMoveToTopLibrary(CardItem *card);
|
||||||
|
void actMoveToBottomLibrary(CardItem *card);
|
||||||
|
void actMoveToGraveyard(CardItem *card);
|
||||||
|
void actMoveToExile(CardItem *card);
|
||||||
|
|
||||||
int defaultNumberTopCards;
|
int defaultNumberTopCards;
|
||||||
int mulliganCards;
|
int mulliganCards;
|
||||||
QString name;
|
QString name;
|
||||||
|
|
|
@ -128,7 +128,7 @@ void TabGame::retranslateUi()
|
||||||
aLeaveGame->setText(tr("&Leave game"));
|
aLeaveGame->setText(tr("&Leave game"));
|
||||||
|
|
||||||
loadLocalButton->setText(tr("Load &local deck"));
|
loadLocalButton->setText(tr("Load &local deck"));
|
||||||
loadRemoteButton->setText(tr("Load deck from &server"));
|
loadRemoteButton->setText(tr("Load d&eck from server"));
|
||||||
readyStartButton->setText(tr("&Start game"));
|
readyStartButton->setText(tr("&Start game"));
|
||||||
sayLabel->setText(tr("&Say:"));
|
sayLabel->setText(tr("&Say:"));
|
||||||
cardInfo->retranslateUi();
|
cardInfo->retranslateUi();
|
||||||
|
|
Loading…
Reference in a new issue