client local game crash fix

This commit is contained in:
Max-Wilhelm Bruker 2012-05-08 12:48:24 +02:00
parent f00eaa83d4
commit c043fe3c5a

View file

@ -138,9 +138,11 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
{
if (playerCounter)
return 0;
if (playerCounter) {
disconnect(playerCounter, 0, this, 0);
playerCounter->delCounter();
}
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this);
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(), boundingRect().height() - playerCounter->boundingRect().height());
connect(playerCounter, SIGNAL(destroyed()), this, SLOT(counterDeleted()));