use the new card frame in game; mitigates #1144
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2 changed files with 5 additions and 5 deletions
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@ -12,7 +12,7 @@
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#include "dlg_creategame.h"
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#include "tab_game.h"
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#include "tab_supervisor.h"
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#include "cardinfowidget.h"
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#include "cardframe.h"
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#include "playerlistwidget.h"
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#include "messagelogwidget.h"
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#include "phasestoolbar.h"
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@ -280,7 +280,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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gameView = new GameView(scene);
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gameView->hide();
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cardInfo = new CardInfoWidget(CardInfoWidget::ModeGameTab);
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cardInfo = new CardFrame(250, 372);
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playerListWidget = new PlayerListWidget(0, 0, this);
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playerListWidget->setFocusPolicy(Qt::NoFocus);
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@ -391,7 +391,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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gameView = new GameView(scene);
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gameView->hide();
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cardInfo = new CardInfoWidget(CardInfoWidget::ModeGameTab);
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cardInfo = new CardFrame(250, 372);
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playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
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playerListWidget->setFocusPolicy(Qt::NoFocus);
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connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
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@ -11,7 +11,7 @@ class CardDatabase;
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class GameView;
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class DeckView;
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class GameScene;
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class CardInfoWidget;
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class CardFrame;
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class MessageLogWidget;
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class QTimer;
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class QSplitter;
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@ -125,7 +125,7 @@ private:
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QToolButton *replayStartButton, *replayPauseButton, *replayFastForwardButton;
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QSplitter *splitter;
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CardInfoWidget *cardInfo;
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CardFrame *cardInfo;
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PlayerListWidget *playerListWidget;
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QLabel *timeElapsedLabel;
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MessageLogWidget *messageLog;
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