reasonable defaults
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f115342e47
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c5509db251
20 changed files with 50 additions and 60 deletions
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@ -357,33 +357,26 @@ void Player::playerListActionTriggered()
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{
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QAction *action = static_cast<QAction *>(sender());
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QMenu *menu = static_cast<QMenu *>(action->parentWidget());
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int otherPlayerId = action->data().toInt();
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if (menu == mRevealLibrary) {
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Command_RevealCards cmd;
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cmd.set_zone_name("deck");
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cmd.set_card_id(-1);
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Command_RevealCards cmd;
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const int otherPlayerId = action->data().toInt();
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if (otherPlayerId != -1)
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cmd.set_player_id(otherPlayerId);
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sendGameCommand(cmd);
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} else if (menu == mRevealTopCard) {
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Command_RevealCards cmd;
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if (menu == mRevealLibrary)
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cmd.set_zone_name("deck");
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else if (menu == mRevealTopCard) {
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cmd.set_zone_name("deck");
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cmd.set_card_id(0);
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cmd.set_player_id(otherPlayerId);
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sendGameCommand(cmd);
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} else if (menu == mRevealHand) {
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Command_RevealCards cmd;
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} else if (menu == mRevealHand)
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cmd.set_zone_name("hand");
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cmd.set_card_id(-1);
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cmd.set_player_id(otherPlayerId);
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sendGameCommand(cmd);
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} else if (menu == mRevealRandomHandCard) {
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Command_RevealCards cmd;
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else if (menu == mRevealRandomHandCard) {
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cmd.set_zone_name("hand");
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cmd.set_card_id(-2);
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cmd.set_player_id(otherPlayerId);
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sendGameCommand(cmd);
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}
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} else
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return;
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sendGameCommand(cmd);
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}
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void Player::rearrangeZones()
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@ -4,10 +4,10 @@ message Command_AttachCard {
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optional Command_AttachCard ext = 1009;
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}
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optional string start_zone = 1;
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optional sint32 card_id = 2;
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optional sint32 target_player_id = 3;
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optional sint32 card_id = 2 [default = -1];
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optional sint32 target_player_id = 3 [default = -1];
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optional string target_zone = 4;
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optional sint32 target_card_id = 5;
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optional sint32 target_card_id = 5 [default = -1];
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}
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@ -5,13 +5,11 @@ message Command_CreateArrow {
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extend GameCommand {
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optional Command_CreateArrow ext = 1011;
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}
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optional sint32 start_player_id = 1;
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optional sint32 start_player_id = 1 [default = -1];
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optional string start_zone = 2;
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optional sint32 start_card_id = 3;
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optional sint32 target_player_id = 4;
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optional sint32 start_card_id = 3 [default = -1];
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optional sint32 target_player_id = 4 [default = -1];
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optional string target_zone = 5;
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optional sint32 target_card_id = 6;
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optional sint32 target_card_id = 6 [default = -1];
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optional color arrow_color = 7;
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}
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@ -4,5 +4,5 @@ message Command_DeckDel {
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extend SessionCommand {
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optional Command_DeckDel ext = 1011;
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}
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optional uint32 deck_id = 1;
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optional sint32 deck_id = 1 [default = -1];
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}
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@ -4,6 +4,6 @@ message Command_DeckDownload {
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extend SessionCommand {
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optional Command_DeckDownload ext = 1012;
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}
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optional uint32 deck_id = 1;
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optional sint32 deck_id = 1 [default = -1];
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}
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@ -4,5 +4,5 @@ message Command_DeckSelect {
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optional Command_DeckSelect ext = 1029;
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}
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optional string deck = 1;
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optional sint32 deck_id = 2;
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optional sint32 deck_id = 2 [default = -1];
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}
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@ -3,5 +3,5 @@ message Command_DelCounter {
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extend GameCommand {
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optional Command_DelCounter ext = 1021;
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}
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optional sint32 counter_id = 1;
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optional sint32 counter_id = 1 [default = -1];
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}
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@ -3,5 +3,5 @@ message Command_DeleteArrow {
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extend GameCommand {
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optional Command_DeleteArrow ext = 1012;
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}
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optional sint32 arrow_id = 1;
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optional sint32 arrow_id = 1 [default = -1];
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}
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@ -3,7 +3,7 @@ message Command_DumpZone {
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extend GameCommand {
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optional Command_DumpZone ext = 1024;
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}
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optional sint32 player_id = 1;
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optional sint32 player_id = 1 [default = -1];
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optional string zone_name = 2;
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optional sint32 number_cards = 3;
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}
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@ -4,7 +4,7 @@ message Command_FlipCard {
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optional Command_FlipCard ext = 1008;
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}
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optional string zone = 1;
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optional sint32 card_id = 2;
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optional sint32 card_id = 2 [default = -1];
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optional bool face_down = 3;
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}
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@ -4,7 +4,7 @@ message Command_IncCardCounter {
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optional Command_IncCardCounter ext = 1015;
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}
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optional string zone = 1;
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optional sint32 card_id = 2;
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optional sint32 counter_id = 3;
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optional sint32 card_id = 2 [default = -1];
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optional sint32 counter_id = 3 [default = -1];
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optional sint32 counter_delta = 4;
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}
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@ -3,6 +3,6 @@ message Command_IncCounter {
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extend GameCommand {
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optional Command_IncCounter ext = 1018;
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}
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optional sint32 counter_id = 1;
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optional sint32 counter_id = 1 [default = -1];
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optional sint32 delta = 2;
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}
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@ -2,7 +2,7 @@ import "game_commands.proto";
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message Command_KickFromGame {
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extend GameCommand {
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optional Command_KickFromGame ext = 1000;
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}
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optional sint32 player_id = 1;
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}
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optional sint32 player_id = 1 [default = -1];
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}
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@ -1,6 +1,6 @@
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import "game_commands.proto";
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message CardToMove {
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optional sint32 card_id = 1;
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optional sint32 card_id = 1 [default = -1];
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optional bool face_down = 2;
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optional string pt = 3;
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optional bool tapped = 4;
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@ -16,9 +16,9 @@ message Command_MoveCard {
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}
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optional string start_zone = 1;
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optional ListOfCardsToMove cards_to_move = 2;
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optional sint32 target_player_id = 3;
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optional sint32 target_player_id = 3 [default = -1];
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optional string target_zone = 4;
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optional sint32 x = 5;
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optional sint32 y = 6;
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optional sint32 x = 5 [default = -1];
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optional sint32 y = 6 [default = -1];
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}
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@ -4,6 +4,6 @@ message Command_RevealCards {
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optional Command_RevealCards ext = 1026;
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}
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optional string zone_name = 1;
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optional sint32 card_id = 2;
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optional sint32 player_id = 3;
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optional sint32 card_id = 2 [default = -1];
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optional sint32 player_id = 3 [default = -1];
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}
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@ -4,7 +4,7 @@ message Command_SetCardAttr {
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optional Command_SetCardAttr ext = 1013;
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}
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optional string zone = 1;
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optional sint32 card_id = 2;
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optional sint32 card_id = 2 [default = -1];
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optional string attr_name = 3;
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optional string attr_value = 4;
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}
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@ -4,7 +4,7 @@ message Command_SetCardCounter {
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optional Command_SetCardCounter ext = 1014;
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}
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optional string zone = 1;
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optional sint32 card_id = 2;
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optional sint32 counter_id = 3;
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optional sint32 card_id = 2 [default = -1];
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optional sint32 counter_id = 3 [default = -1];
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optional sint32 counter_value = 4;
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}
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@ -3,6 +3,6 @@ message Command_SetCounter {
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extend GameCommand {
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optional Command_SetCounter ext = 1020;
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}
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optional sint32 counter_id = 1;
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optional sint32 counter_id = 1 [default = -1];
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optional sint32 value = 2;
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}
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@ -41,7 +41,7 @@ message Command_JoinGame {
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extend RoomCommand {
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optional Command_JoinGame ext = 1003;
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}
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optional uint32 game_id = 1;
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optional sint32 game_id = 1 [default = -1];
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optional string password = 2;
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optional bool spectator = 3;
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optional bool override_restrictions = 4;
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@ -949,13 +949,11 @@ ResponseCode Server_ProtocolHandler::cmdAttachCard(const Command_AttachCard &cmd
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if (!card)
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return RespNameNotFound;
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int playerId = cmd.target_player_id();
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Server_Player *targetPlayer = 0;
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Server_CardZone *targetzone = 0;
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Server_Card *targetCard = 0;
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qDebug() << "playerId="<<playerId;
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if (playerId != -1) {
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if (cmd.has_target_player_id()) {
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targetPlayer = game->getPlayer(cmd.target_player_id());
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if (!targetPlayer)
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return RespNameNotFound;
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@ -968,7 +966,8 @@ ResponseCode Server_ProtocolHandler::cmdAttachCard(const Command_AttachCard &cmd
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// Possibly a flag will have to be introduced for this sometime.
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if (!targetzone->hasCoords())
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return RespContextError;
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targetCard = targetzone->getCard(cmd.target_card_id());
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if (cmd.has_target_card_id())
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targetCard = targetzone->getCard(cmd.target_card_id());
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if (targetCard)
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if (targetCard->getParentCard())
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return RespContextError;
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@ -1391,7 +1390,7 @@ ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_RevealCards &c
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return RespContextError;
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Server_Player *otherPlayer = 0;
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if (cmd.player_id() != -1) {
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if (cmd.has_player_id()) {
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otherPlayer = game->getPlayer(cmd.player_id());
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if (!otherPlayer)
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return RespNameNotFound;
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@ -1401,7 +1400,7 @@ ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_RevealCards &c
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return RespNameNotFound;
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QList<Server_Card *> cardsToReveal;
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if (cmd.card_id() == -1)
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if (!cmd.has_card_id())
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cardsToReveal = zone->cards;
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else if (cmd.card_id() == -2) {
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if (zone->cards.isEmpty())
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@ -1435,12 +1434,12 @@ ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_RevealCards &c
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attachCardId = card->getParentCard()->getId();
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}
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if (cmd.player_id() != -1)
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if (cmd.has_player_id())
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respCardListPrivate.append(new ServerInfo_Card(card->getId(), card->getName(), card->getX(), card->getY(), card->getFaceDown(), card->getTapped(), card->getAttacking(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), card->getDoesntUntap(), cardCounterListPrivate, attachPlayerId, attachZone, attachCardId));
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respCardListOmniscient.append(new ServerInfo_Card(card->getId(), card->getName(), card->getX(), card->getY(), card->getFaceDown(), card->getTapped(), card->getAttacking(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), card->getDoesntUntap(), cardCounterListOmniscient, attachPlayerId, attachZone, attachCardId));
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}
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if (cmd.player_id() == -1)
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if (!cmd.has_player_id())
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bla->enqueueGameEventPublic(new Event_RevealCards(player->getPlayerId(), zone->getName(), cmd.card_id(), -1, respCardListOmniscient), game->getGameId());
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else {
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bla->enqueueGameEventPublic(new Event_RevealCards(player->getPlayerId(), zone->getName(), cmd.card_id(), otherPlayer->getPlayerId()), game->getGameId());
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