Merge pull request #1344 from woogerboy21/clientid_commit_res
Commit to resolve requests made by @Daenyth discussed after the commit.
This commit is contained in:
commit
c64bc3fb81
10 changed files with 109 additions and 94 deletions
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@ -35,7 +35,6 @@
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#include "QtNetwork/QNetworkInterface"
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#include <QCryptographicHash>
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#include "main.h"
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#include "window_main.h"
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#include "dlg_settings.h"
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@ -100,7 +99,7 @@ bool settingsValid()
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!settingsCache->getPicsPath().isEmpty();
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}
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void generateClientID()
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QString const generateClientID()
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{
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QString macList;
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foreach(QNetworkInterface interface, QNetworkInterface::allInterfaces())
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@ -110,7 +109,7 @@ void generateClientID()
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macList += interface.hardwareAddress() + ".";
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}
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QString strClientID = QCryptographicHash::hash(macList.toUtf8(), QCryptographicHash::Sha1).toHex().right(15);
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settingsCache->setClientID(strClientID);
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return strClientID;
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}
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int main(int argc, char *argv[])
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@ -220,7 +219,7 @@ int main(int argc, char *argv[])
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QIcon icon(":/resources/appicon.svg");
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ui.setWindowIcon(icon);
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generateClientID(); //generate the users client id
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settingsCache->setClientID(generateClientID());
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qDebug() << "ClientID In Cache: " << settingsCache->getClientID();
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ui.showMaximized();
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@ -7,14 +7,14 @@ class QSystemTrayIcon;
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class SoundEngine;
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extern CardDatabase *db;
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extern QSystemTrayIcon *trayIcon;
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extern QTranslator *translator;
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extern const QString translationPrefix;
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extern QString translationPath;
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void installNewTranslator();
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void generateClientID();
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QString const generateClientID();
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bool settingsValid();
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@ -316,6 +316,9 @@ void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32
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actRegister();
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}
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break;
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case Response::RespClientIdRequired:
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QMessageBox::critical(this, tr("Error"), tr("This server requires client ID's. Your client is either failing to generate an ID or you are running a modified client.\nPlease close and reopen your client to try again."));
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break;
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case Response::RespAccountNotActivated: {
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bool ok = false;
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QString token = QInputDialog::getText(this, tr("Account activation"), tr("Your account has not been activated yet.\nYou need to provide the activation token received in the activation email"), QLineEdit::Normal, QString(), &ok);
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@ -35,7 +35,7 @@ message Response {
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RespActivationAccepted = 31; // Server accepted a reg user activation token
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RespActivationFailed = 32; // Server didn't accept a reg user activation token
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RespRegistrationAcceptedNeedsActivation = 33; // Server accepted cient registration, but it will need token activation
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RespClientIDRequired = 34; // Server require's client to generate and send its client id before allowing access
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RespClientIdRequired = 34; // Server requires client to generate and send its client id before allowing access
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}
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enum ResponseType {
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JOIN_ROOM = 1000;
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@ -170,9 +170,10 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
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locker.unlock();
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// check if client id exists (older client compatibility)
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if (clientid.isEmpty()){
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// client id is empty, either out dated client or client has been modified
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if (getClientIdRequired())
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return ClientIdRequired;
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}
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else {
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// update users database table with client id
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@ -28,7 +28,7 @@ class GameEventContainer;
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class CommandContainer;
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class Command_JoinGame;
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enum AuthenticationResult { NotLoggedIn, PasswordRight, UnknownUser, WouldOverwriteOldSession, UserIsBanned, UsernameInvalid, RegistrationRequired, UserIsInactive };
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enum AuthenticationResult { NotLoggedIn, PasswordRight, UnknownUser, WouldOverwriteOldSession, UserIsBanned, UsernameInvalid, RegistrationRequired, UserIsInactive, ClientIdRequired };
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class Server : public QObject
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{
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@ -56,6 +56,7 @@ public:
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virtual QString getLoginMessage() const { return QString(); }
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virtual bool getGameShouldPing() const { return false; }
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virtual bool getClientIdRequired() const { return false; }
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virtual int getPingClockInterval() const { return 0; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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@ -381,12 +381,16 @@ Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cm
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Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
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{
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QString userName = QString::fromStdString(cmd.user_name()).simplified();
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QString clientid = QString::fromStdString(cmd.clientid()).simplified();
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QString clientId = QString::fromStdString(cmd.clientid()).simplified();
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if (userName.isEmpty() || (userInfo != 0))
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return Response::RespContextError;
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if (clientId.isEmpty())
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return Response::RespContextError;
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QString reasonStr;
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int banSecondsLeft = 0;
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AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft, clientid);
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AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft, clientId);
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switch (res) {
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case UserIsBanned: {
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Response_Login *re = new Response_Login;
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@ -405,6 +409,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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return Response::RespUsernameInvalid;
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}
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case RegistrationRequired: return Response::RespRegistrationRequired;
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case ClientIdRequired: return Response::RespClientIdRequired;
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case UserIsInactive: return Response::RespAccountNotActivated;
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default: authState = res;
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}
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@ -46,6 +46,9 @@ clientkeepalive=1
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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; More modern clients generate client IDs based on specific client side information. Enable this option to
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' require that clients report the client ID in order to log into the server. Default is false
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requireclientid=false
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[authentication]
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@ -142,6 +142,7 @@ bool Servatrice::initServer()
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{
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serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
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serverId = settingsCache->value("server/id", 0).toInt();
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clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
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bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
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const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
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@ -160,7 +161,8 @@ bool Servatrice::initServer()
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qDebug() << "Authenticating method: none";
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authenticationMethod = AuthenticationNone;
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}
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qDebug() << "Client ID Required: " << clientIdRequired;
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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@ -43,125 +43,126 @@ class ServerSocketInterface;
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class IslInterface;
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class Servatrice_GameServer : public QTcpServer {
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Q_OBJECT
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Q_OBJECT
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private:
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Servatrice *server;
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QList<Servatrice_ConnectionPool *> connectionPools;
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Servatrice *server;
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QList<Servatrice_ConnectionPool *> connectionPools;
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public:
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Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
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~Servatrice_GameServer();
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Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
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~Servatrice_GameServer();
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protected:
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#if QT_VERSION < 0x050000
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void incomingConnection(int socketDescriptor);
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void incomingConnection(int socketDescriptor);
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#else
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void incomingConnection(qintptr socketDescriptor);
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void incomingConnection(qintptr socketDescriptor);
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#endif
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};
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class Servatrice_IslServer : public QTcpServer {
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Q_OBJECT
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Q_OBJECT
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private:
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Servatrice *server;
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QSslCertificate cert;
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QSslKey privateKey;
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Servatrice *server;
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QSslCertificate cert;
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QSslKey privateKey;
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public:
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Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0)
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: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { }
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Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0)
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: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { }
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protected:
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#if QT_VERSION < 0x050000
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void incomingConnection(int socketDescriptor);
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void incomingConnection(int socketDescriptor);
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#else
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void incomingConnection(qintptr socketDescriptor);
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void incomingConnection(qintptr socketDescriptor);
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#endif
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};
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class ServerProperties {
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public:
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int id;
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QSslCertificate cert;
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QString hostname;
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QHostAddress address;
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int gamePort;
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int controlPort;
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int id;
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QSslCertificate cert;
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QString hostname;
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QHostAddress address;
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int gamePort;
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int controlPort;
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ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
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: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
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ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
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: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
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};
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class Servatrice : public Server
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{
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Q_OBJECT
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Q_OBJECT
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public:
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enum AuthenticationMethod { AuthenticationNone, AuthenticationSql, AuthenticationPassword };
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enum AuthenticationMethod { AuthenticationNone, AuthenticationSql, AuthenticationPassword };
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private slots:
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void statusUpdate();
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void shutdownTimeout();
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void statusUpdate();
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void shutdownTimeout();
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protected:
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void doSendIslMessage(const IslMessage &msg, int serverId);
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void doSendIslMessage(const IslMessage &msg, int serverId);
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private:
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enum DatabaseType { DatabaseNone, DatabaseMySql };
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AuthenticationMethod authenticationMethod;
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DatabaseType databaseType;
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QTimer *pingClock, *statusUpdateClock;
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Servatrice_GameServer *gameServer;
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Servatrice_IslServer *islServer;
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QString serverName;
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mutable QMutex loginMessageMutex;
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QString loginMessage;
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QString dbPrefix;
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Servatrice_DatabaseInterface *servatriceDatabaseInterface;
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int serverId;
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
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enum DatabaseType { DatabaseNone, DatabaseMySql };
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AuthenticationMethod authenticationMethod;
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DatabaseType databaseType;
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QTimer *pingClock, *statusUpdateClock;
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Servatrice_GameServer *gameServer;
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Servatrice_IslServer *islServer;
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QString serverName;
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mutable QMutex loginMessageMutex;
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QString loginMessage;
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QString dbPrefix;
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Servatrice_DatabaseInterface *servatriceDatabaseInterface;
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int serverId;
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage;
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage, clientIdRequired;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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void updateServerList();
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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void updateServerList();
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QMap<int, IslInterface *> islInterfaces;
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QMap<int, IslInterface *> islInterfaces;
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public slots:
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void scheduleShutdown(const QString &reason, int minutes);
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void updateLoginMessage();
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void scheduleShutdown(const QString &reason, int minutes);
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void updateLoginMessage();
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public:
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Servatrice(QObject *parent = 0);
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~Servatrice();
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bool initServer();
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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bool getGameShouldPing() const { return true; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
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int getMessageCountingInterval() const { return messageCountingInterval; }
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int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
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int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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Servatrice(QObject *parent = 0);
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~Servatrice();
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bool initServer();
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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bool getGameShouldPing() const { return true; }
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bool getClientIdRequired() const { return clientIdRequired; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
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int getMessageCountingInterval() const { return messageCountingInterval; }
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int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
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int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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int getCommandCountingInterval() const { return commandCountingInterval; }
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int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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QString getDbPrefix() const { return dbPrefix; }
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int getServerId() const { return serverId; }
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int getUsersWithAddress(const QHostAddress &address) const;
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QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
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void incTxBytes(quint64 num);
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void incRxBytes(quint64 num);
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void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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QString getDbPrefix() const { return dbPrefix; }
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int getServerId() const { return serverId; }
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int getUsersWithAddress(const QHostAddress &address) const;
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QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
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void incTxBytes(quint64 num);
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void incRxBytes(quint64 num);
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void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
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bool islConnectionExists(int serverId) const;
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void addIslInterface(int serverId, IslInterface *interface);
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void removeIslInterface(int serverId);
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QReadWriteLock islLock;
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bool islConnectionExists(int serverId) const;
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void addIslInterface(int serverId, IslInterface *interface);
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void removeIslInterface(int serverId);
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QReadWriteLock islLock;
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QList<ServerProperties> getServerList() const;
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QList<ServerProperties> getServerList() const;
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};
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#endif
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