fixed clone function, updated servatrice.ini.example to reflect changes in room creation syntax
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2 changed files with 11 additions and 10 deletions
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@ -1721,7 +1721,7 @@ void Player::cardMenuAction()
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cardList.append(qgraphicsitem_cast<CardItem *>(sel.takeFirst()));
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cardList.append(qgraphicsitem_cast<CardItem *>(sel.takeFirst()));
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QList< const ::google::protobuf::Message * > commandList;
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QList< const ::google::protobuf::Message * > commandList;
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if (a->data().toInt() <= 4)
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if (a->data().toInt() <= (int) cmClone)
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for (int i = 0; i < cardList.size(); ++i) {
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for (int i = 0; i < cardList.size(); ++i) {
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CardItem *card = cardList[i];
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CardItem *card = cardList[i];
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switch (static_cast<CardMenuActionType>(a->data().toInt())) {
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switch (static_cast<CardMenuActionType>(a->data().toInt())) {
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@ -18,15 +18,16 @@ user=servatrice
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password=foobar
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password=foobar
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[rooms]
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[rooms]
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size=1
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method=config
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1\name="General room"
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roomlist\size=1
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1\description="Play anything here."
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roomlist\1\name="General room"
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1\autojoin=true
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roomlist\1\description="Play anything here."
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1\joinmessage="This message is only here to show that rooms can have a join message."
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roomlist\1\autojoin=true
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1\game_types\size=3
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roomlist\1\joinmessage="This message is only here to show that rooms can have a join message."
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1\game_types\1\name="GameType1"
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roomlist\1\game_types\size=3
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1\game_types\2\name="GameType2"
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roomlist\1\game_types\1\name="GameType1"
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1\game_types\3\name="GameType3"
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roomlist\1\game_types\2\name="GameType2"
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roomlist\1\game_types\3\name="GameType3"
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[game]
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[game]
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max_game_inactivity_time=120
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max_game_inactivity_time=120
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