diff --git a/cockatrice/src/player.cpp b/cockatrice/src/player.cpp index dfc7f559..1f2057d2 100644 --- a/cockatrice/src/player.cpp +++ b/cockatrice/src/player.cpp @@ -115,7 +115,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl aShuffle = new QAction(this); connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle())); aMulligan = new QAction(this); - connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMuligan())); + connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan())); } playerMenu = new QMenu(QString()); @@ -335,9 +335,11 @@ void Player::actDrawCard() cardsInHand++; } -void Player::actMuligan() +void Player::actMulligan() { - if(cardsInHand <= 0) return; + if(cardsInHand <= 0 || cardsInHand > 7) return; + + CardList handCards = hand->getCards(); for(int i = 0; i < handCards.size(); i++){ client->moveCard(handCards.at(i)->getId(),"hand","deck",0); @@ -351,7 +353,8 @@ void Player::actDrawCards() int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:")); if (number){ client->drawCards(number); - cardsInHand += number; + cardsInHand = number; + qDebug() << "ANZAHL DER GEZOGENEN KARTEN: <<<<<<<<<<<<<<<<<<<<<<<<< " << cardsInHand; } } @@ -490,11 +493,7 @@ void Player::gameEvent(const ServerEventData &event) break; } - /* if(startZone == zones.value("hand")){ - cardsInHand--; - qDebug() << "<<<<<<<<<<<<<<<<<<<< Karte aus hand entfernt"; - qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand; - }*/ + int x = data[5].toInt(); int y = data[6].toInt(); bool facedown = data[7].toInt(); @@ -518,6 +517,13 @@ void Player::gameEvent(const ServerEventData &event) // because the addCard function can modify the card object. emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX); + /*if(startZone == zones.value("hand")){ + qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand; + cardsInHand--; + qDebug() << "<<<<<<<<<<<<<<<<<<<< Karte aus hand entfernt"; + qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand; + }*/ + targetZone->addCard(card, true, x, y); break;