always get next game/replay id from database to avoid id collisions in multi-server mode
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parent
9706ecd98a
commit
c9a8429044
5 changed files with 38 additions and 25 deletions
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@ -9,7 +9,6 @@ class LocalServerInterface : public Server_ProtocolHandler
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{
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Q_OBJECT
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private:
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DeckList *getDeckFromDatabase(int /*deckId*/) { return 0; }
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Response::ResponseCode cmdAddToList(const Command_AddToList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
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Response::ResponseCode cmdRemoveFromList(const Command_RemoveFromList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
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Response::ResponseCode cmdDeckList(const Command_DeckList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
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@ -38,8 +38,8 @@ public:
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
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const QMap<int, Server_Room *> &getRooms() { return rooms; }
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int getNextGameId() { return nextGameId++; }
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int getNextReplayId() { return nextReplayId++; }
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virtual int getNextGameId() { return nextGameId++; }
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virtual int getNextReplayId() { return nextReplayId++; }
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
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void addClient(Server_ProtocolHandler *player);
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@ -61,7 +61,7 @@ public:
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virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
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virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) = 0;
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virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) { return 0; }
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void sendIslMessage(const Response &item, int serverId = -1);
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void sendIslMessage(const SessionEvent &item, int serverId = -1);
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@ -649,6 +649,9 @@ Response::ResponseCode Server_Player::cmdDeckSelect(const Command_DeckSelect &cm
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} else
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newDeck = new DeckList(QString::fromStdString(cmd.deck()));
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if (!newDeck)
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return Response::RespInternalError;
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delete deck;
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deck = newDeck;
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@ -249,24 +249,6 @@ bool Servatrice::openDatabase()
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}
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std::cerr << "OK" << std::endl;
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if (!nextGameId) {
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QSqlQuery query;
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if (!query.exec("select max(id) from " + dbPrefix + "_games"))
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return false;
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if (!query.next())
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return false;
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nextGameId = query.value(0).toInt() + 1;
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qDebug() << "set nextGameId to " << nextGameId;
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}
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if (!nextReplayId) {
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QSqlQuery query;
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if (!query.exec("select max(id) from " + dbPrefix + "_replays"))
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return false;
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if (!query.next())
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return false;
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nextReplayId = query.value(0).toInt() + 1;
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qDebug() << "set nextReplayId to " << nextReplayId;
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}
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return true;
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}
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@ -710,6 +692,34 @@ void Servatrice::statusUpdate()
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execSqlQuery(query);
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}
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int Servatrice::getNextGameId()
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{
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if (databaseType == DatabaseNone)
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return Server::getNextGameId();
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checkSql();
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QSqlQuery query;
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query.prepare("insert into " + dbPrefix + "_games (time_started) values (now())");
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execSqlQuery(query);
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return query.lastInsertId().toInt();
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}
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int Servatrice::getNextReplayId()
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{
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if (databaseType == DatabaseNone)
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return Server::getNextGameId();
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checkSql();
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QSqlQuery query;
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query.prepare("insert into " + dbPrefix + "_replays () values ()");
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execSqlQuery(query);
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return query.lastInsertId().toInt();
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}
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void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList)
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{
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const ServerInfo_Game &gameInfo = replayList.first()->game_info();
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@ -782,7 +792,7 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
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return;
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QSqlQuery query1;
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query1.prepare("insert into " + dbPrefix + "_games (room_name, id, descr, creator_name, password, game_types, player_count, time_started, time_finished) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now())");
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query1.prepare("update " + dbPrefix + "_games set room_name=:room_name, descr=:descr, creator_name=:creator_name, password=:password, game_types=:game_types, player_count=:player_count, time_finished=now() where id=:id_game");
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query1.bindValue(":room_name", room->getName());
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query1.bindValue(":id_game", gameInfo.game_id());
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query1.bindValue(":descr", QString::fromStdString(gameInfo.description()));
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@ -790,7 +800,6 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
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query1.bindValue(":password", gameInfo.with_password() ? 1 : 0);
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query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(", "));
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query1.bindValue(":player_count", gameInfo.max_players());
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query1.bindValue(":seconds", secondsElapsed);
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if (!execSqlQuery(query1))
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return;
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@ -801,7 +810,7 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
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query2.execBatch();
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QSqlQuery replayQuery1;
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replayQuery1.prepare("insert into " + dbPrefix + "_replays (id, id_game, duration, replay) values (:id_replay, :id_game, :duration, :replay)");
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replayQuery1.prepare("update " + dbPrefix + "_replays set id_game=:id_game, duration=:duration, replay=:replay where id=:id_replay");
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replayQuery1.bindValue(":id_replay", replayIds);
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replayQuery1.bindValue(":id_game", replayGameIds);
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replayQuery1.bindValue(":duration", replayDurations);
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@ -115,6 +115,8 @@ public:
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void incTxBytes(quint64 num);
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void incRxBytes(quint64 num);
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int getUserIdInDB(const QString &name);
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int getNextGameId();
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int getNextReplayId();
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void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
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DeckList *getDeckFromDatabase(int deckId, const QString &userName);
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