cleanup
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7bf3ff1ff4
commit
cb74c734f2
4 changed files with 3 additions and 22 deletions
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@ -7,6 +7,7 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
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setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
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setDragMode(RubberBandDrag);
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setDragMode(RubberBandDrag);
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setFocusPolicy(Qt::NoFocus);
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setViewportUpdateMode(BoundingRectViewportUpdate);
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setViewportUpdateMode(BoundingRectViewportUpdate);
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connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
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connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
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@ -298,27 +298,6 @@ void MessageLogWidget::connectToPlayer(Player *player)
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connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
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connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
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connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
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connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
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connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
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connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
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/*
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connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
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connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
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connect(game, SIGNAL(logGameClosed()), this, SLOT(logGameClosed()));
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connect(game, SIGNAL(logJoinSpectator(QString)), this, SLOT(logJoinSpectator(QString)));
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connect(game, SIGNAL(logLeaveSpectator(QString)), this, SLOT(logLeaveSpectator(QString)));
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//Alert Test
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connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logJoin(Player *)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logLeave(Player *)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(setActivePhase(int)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(msgAlert()));
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connect(game, SIGNAL(logGameStart()), this, SLOT(msgAlert()));
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*/}
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void MessageLogWidget::msgAlert()
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{
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QApplication::alert(this);
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}
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}
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MessageLogWidget::MessageLogWidget(QWidget *parent)
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MessageLogWidget::MessageLogWidget(QWidget *parent)
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@ -47,7 +47,6 @@ public slots:
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void logStopDumpZone(Player *player, CardZone *zone);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logSetActivePlayer(Player *player);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void logSetActivePhase(int phase);
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void msgAlert();
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public:
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public:
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void connectToPlayer(Player *player);
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void connectToPlayer(Player *player);
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MessageLogWidget(QWidget *parent = 0);
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MessageLogWidget(QWidget *parent = 0);
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@ -8,6 +8,7 @@
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PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
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PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
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: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction), activePixmap(50, 50), inactivePixmap(50, 50)
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: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction), activePixmap(50, 50), inactivePixmap(50, 50)
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{
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{
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setFocusPolicy(Qt::NoFocus);
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setFixedSize(50, 50);
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setFixedSize(50, 50);
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updatePixmap(activePixmap, true);
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updatePixmap(activePixmap, true);
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@ -79,6 +80,7 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
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connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
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connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
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QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
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QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
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nextTurnButton->setFocusPolicy(Qt::NoFocus);
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nextTurnButton->setIconSize(QSize(40, 40));
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nextTurnButton->setIconSize(QSize(40, 40));
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nextTurnButton->setFixedSize(50, 50);
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nextTurnButton->setFixedSize(50, 50);
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connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
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connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
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