phase toolbar

This commit is contained in:
Max-Wilhelm Bruker 2009-08-18 14:51:26 +02:00
parent 0e4517bf63
commit cb90463530
12 changed files with 146 additions and 81 deletions

View file

@ -40,12 +40,11 @@ HEADERS += src/counter.h \
src/carddatabasemodel.h \
src/window_deckeditor.h \
src/decklist.h \
setsmodel.h \
src/setsmodel.h \
src/window_sets.h \
src/abstractgraphicsitem.h \
src/dlg_settings.h \
src/phasestoolbar.h \
src/phasebutton.h
src/phasestoolbar.h
SOURCES += src/counter.cpp \
src/gameselector.cpp \
src/dlg_creategame.cpp \
@ -83,6 +82,5 @@ SOURCES += src/counter.cpp \
src/window_sets.cpp \
src/abstractgraphicsitem.cpp \
src/dlg_settings.cpp \
src/phasestoolbar.cpp \
src/phasebutton.cpp
src/phasestoolbar.cpp
TRANSLATIONS += translations/cockatrice_de.ts translations/cockatrice_en.ts

View file

@ -224,10 +224,25 @@ void Game::gameEvent(const ServerEventData &msg)
emit logRollDice(p, sides, roll);
break;
}
case eventSetActivePlayer:
case eventSetActivePlayer: {
QStringList data = msg.getEventData();
int playerId = data[0].toInt();
Player *player = players.findPlayer(playerId);
if (!player) {
qDebug(QString("setActivePlayer: invalid player: %1").arg(playerId).toLatin1());
break;
}
for (int i = 0; i < players.size(); ++i)
players[i]->setActive(players[i] == player);
emit logSetActivePlayer(player);
break;
case eventSetActivePhase:
}
case eventSetActivePhase: {
QStringList data = msg.getEventData();
int phase = data[0].toInt();
emit setActivePhase(p, phase);
break;
}
case eventName:
case eventCreateToken:

View file

@ -78,6 +78,8 @@ signals:
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
void logSetActivePlayer(Player *player);
void setActivePhase(Player *player, int phase);
public:
Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
~Game();

View file

@ -97,6 +97,9 @@ void MessageLogWidget::logDraw(Player *player, int number)
void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX)
{
if (cardName.isEmpty())
cardName = tr("a card");
QString startName = startZone->getName();
QString targetName = targetZone->getName();
if (((startName == "table") && (targetName == "table")) || ((startName == "hand") && (targetName == "hand")))
@ -197,6 +200,18 @@ void MessageLogWidget::logStopDumpZone(Player *player, QString zoneName, QString
append(tr("%1 stops looking at %2's %3").arg(sanitizeHtml(player->getName())).arg(zoneOwner).arg(zoneName));
}
void MessageLogWidget::logSetActivePlayer(Player *player)
{
append("---");
append("<font color=\"green\">" + tr("It is now %1's turn.").arg(player->getName()) + "</font>");
append("---");
}
void MessageLogWidget::logSetActivePhase(Player *player, int phase)
{
append("<font color=\"green\">" + tr("It is now the %1 phase.").arg(phase) + "</font>");
}
void MessageLogWidget::connectToGame(Game *game)
{
connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
@ -216,6 +231,8 @@ void MessageLogWidget::connectToGame(Game *game)
connect(game, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool)));
connect(game, SIGNAL(logDumpZone(Player *, QString, QString, int)), this, SLOT(logDumpZone(Player *, QString, QString, int)));
connect(game, SIGNAL(logStopDumpZone(Player *, QString, QString)), this, SLOT(logStopDumpZone(Player *, QString, QString)));
connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(logSetActivePlayer(Player *)));
connect(game, SIGNAL(setActivePhase(Player *, int)), this, SLOT(logSetActivePhase(Player *, int)));
}
MessageLogWidget::MessageLogWidget(QWidget *parent)

View file

@ -37,6 +37,8 @@ private slots:
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
void logSetActivePlayer(Player *player);
void logSetActivePhase(Player *player, int phase);
public:
void connectToGame(Game *game);
MessageLogWidget(QWidget *parent = 0);

View file

@ -1,39 +0,0 @@
#include "phasebutton.h"
#include <QPainter>
#include <QPen>
//
PhaseButton::PhaseButton(QIcon icon, QString name )
: QPushButton(icon,name)
{
}
//PhaseButton::PhaseButton( )
//: QPushButton()
//{
//
//}
void PhaseButton::update()
{
QPushButton::update();
}
void PhaseButton::paintEvent(QPaintEvent *event)
{
QPushButton::paintEvent(event);
if(isChecked())
{
QPainter painter(this);
int height = size().height();
int width = size().width();
QPen pen;
pen.setWidth(3);
pen.setColor(QColor::fromRgb(180,0,0));
painter.setPen(pen);
painter.drawRect(3,3, width-7, height-7);
}
}
//

View file

@ -1,16 +0,0 @@
#ifndef PHASEBUTTON_H
#define PHASEBUTTON_H
//
#include <QPushButton>
//
class PhaseButton : public QPushButton
{
Q_OBJECT
public:
PhaseButton();
PhaseButton(QIcon, QString);
void update();
void paintEvent(QPaintEvent *event);
};
#endif

View file

@ -1,35 +1,79 @@
#include "phasestoolbar.h"
#include <QAction>
//#include <QPushButton>
#include "phasebutton.h"
#include <QVBoxLayout>
#include <QButtonGroup>
#include <QPainter>
#include <QPen>
PhaseButton::PhaseButton(QIcon icon)
: QPushButton(icon, QString())
{
}
void PhaseButton::update()
{
QPushButton::update();
}
void PhaseButton::paintEvent(QPaintEvent *event)
{
QPushButton::paintEvent(event);
if (isChecked()) {
QPainter painter(this);
int height = size().height();
int width = size().width();
QPen pen;
pen.setWidth(3);
pen.setColor(QColor::fromRgb(180, 0, 0));
painter.setPen(pen);
// painter.setPen(QColor(0, 0, 0, 0));
QRadialGradient grad(QPointF(0.5, 0.5), 0.5);
grad.setCoordinateMode(QGradient::ObjectBoundingMode);
grad.setColorAt(0, QColor(180, 0, 0, 0));
grad.setColorAt(0.8, QColor(180, 0, 0, 0));
grad.setColorAt(1, QColor(180, 0, 0, 255));
painter.setBrush(QBrush(grad));
// painter.drawEllipse(QRect(0, 0, width, height));
painter.drawRect(3, 3, width - 7, height - 7);
}
}
void PhaseButton::setPhaseText(const QString &_phaseText)
{
phaseText = _phaseText;
setToolTip(phaseText);
}
PhasesToolbar::PhasesToolbar(QWidget *parent)
: QFrame(parent)
{
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"));
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"));
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"));
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"));
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"));
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"));
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"));
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"));
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"));
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"));
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"));
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i) {
buttonList[i]->setCheckable(true);
buttonList[i]->setIconSize(QSize(40, 40));
}
PhaseButton *nextTurnButton = new PhaseButton(QIcon(":/resources/icon_nextturn.svg"), QString());
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setIconSize(QSize(40, 40));
QVBoxLayout *layout = new QVBoxLayout;
@ -40,7 +84,6 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
bg->addButton(buttonList[i]);
}
layout->addStretch(1);
layout->addWidget(untapButton);
layout->addWidget(upkeepButton);
@ -61,5 +104,21 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
layout->addWidget(nextTurnButton);
layout->addStretch(1);
retranslateUi();
setLayout(layout);
}
void PhasesToolbar::retranslateUi()
{
buttonList[0]->setPhaseText(tr("Untap step"));
buttonList[1]->setPhaseText(tr("Upkeep step"));
buttonList[2]->setPhaseText(tr("Draw step"));
buttonList[3]->setPhaseText(tr("First main phase"));
buttonList[4]->setPhaseText(tr("Beginning of combat step"));
buttonList[5]->setPhaseText(tr("Declare attackers step"));
buttonList[6]->setPhaseText(tr("Declare blockers step"));
buttonList[7]->setPhaseText(tr("Combat damage step"));
buttonList[8]->setPhaseText(tr("End of combat step"));
buttonList[9]->setPhaseText(tr("Second main phase"));
buttonList[10]->setPhaseText(tr("End of turn step"));
}

View file

@ -3,15 +3,30 @@
#include <QFrame>
#include <QList>
#include <QPushButton>
class QPushButton;
class PhaseButton : public QPushButton {
Q_OBJECT
private:
QString phaseText;
public:
PhaseButton();
PhaseButton(QIcon);
void setPhaseText(const QString &_phaseText);
QString getPhaseText() const { return phaseText; }
public slots:
void update();
protected:
void paintEvent(QPaintEvent *event);
};
class PhasesToolbar : public QFrame {
Q_OBJECT
public:
PhasesToolbar(QWidget *parent = 0);
void retranslateUi();
private:
QList<QPushButton *> buttonList;
QList<PhaseButton *> buttonList;
};
#endif

View file

@ -10,7 +10,7 @@
#include <QMenu>
Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDatabase *_db, Client *_client, QGraphicsScene *_scene, Game *_parent)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), base(_base), local(_local), db(_db), client(_client)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), base(_base), local(_local), db(_db), client(_client)
{
area = new PlayerArea(this);
area->setPos(_base);
@ -315,3 +315,8 @@ void Player::showCardMenu(const QPoint &p)
{
emit sigShowCardMenu(p);
}
void Player::setActive(bool _active)
{
active = _active;
}

View file

@ -49,6 +49,7 @@ private:
int defaultNumberTopCards;
QString name;
int id;
bool active;
QPointF base;
bool local;
ZoneList zones;
@ -68,6 +69,8 @@ public:
void gameEvent(const ServerEventData &event);
CardDatabase *getDb() const { return db; }
void showCardMenu(const QPoint &p);
bool getActive() const { return active; }
void setActive(bool _active);
};
#endif

View file

@ -609,6 +609,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdSetActivePlayer(const QList<QVariant>
if (!game->getPlayer(active_player))
return ReturnMessage::ReturnContextError;
game->setActivePlayer(active_player);
emit broadcastEvent(QString("set_active_player|%1").arg(active_player), this);
return ReturnMessage::ReturnOk;
}
@ -616,7 +617,10 @@ ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(const QList<QVariant>
{
int active_phase = params[0].toInt();
// XXX Überprüfung, ob die Phase existiert...
if (game->getActivePlayer() != playerId)
return ReturnMessage::ReturnContextError;
game->setActivePhase(active_phase);
emit broadcastEvent(QString("set_active_phase|%1").arg(active_phase), this);
return ReturnMessage::ReturnOk;
}