Submenus for moving all cards in a zone to another

This commit is contained in:
Jaeic Lee 2015-01-25 11:34:51 +09:00
parent 2850e9e9ad
commit cc14e3cfc6
2 changed files with 37 additions and 28 deletions

View file

@ -245,14 +245,15 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
if (local) { if (local) {
handMenu = playerMenu->addMenu(QString()); handMenu = playerMenu->addMenu(QString());
handMenu->addAction(aMulligan);
handMenu->addAction(aMoveHandToTopLibrary);
handMenu->addAction(aMoveHandToBottomLibrary);
handMenu->addAction(aMoveHandToGrave);
handMenu->addAction(aMoveHandToRfg);
handMenu->addSeparator();
playerLists.append(mRevealHand = handMenu->addMenu(QString())); playerLists.append(mRevealHand = handMenu->addMenu(QString()));
playerLists.append(mRevealRandomHandCard = handMenu->addMenu(QString())); playerLists.append(mRevealRandomHandCard = handMenu->addMenu(QString()));
handMenu->addSeparator();
handMenu->addAction(aMulligan);
moveHandMenu = handMenu->addMenu(QString());
moveHandMenu->addAction(aMoveHandToTopLibrary);
moveHandMenu->addAction(aMoveHandToBottomLibrary);
moveHandMenu->addAction(aMoveHandToGrave);
moveHandMenu->addAction(aMoveHandToRfg);
hand->setMenu(handMenu); hand->setMenu(handMenu);
libraryMenu = playerMenu->addMenu(QString()); libraryMenu = playerMenu->addMenu(QString());
@ -290,16 +291,18 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
if (local) { if (local) {
graveMenu->addSeparator(); graveMenu->addSeparator();
graveMenu->addAction(aMoveGraveToTopLibrary); moveGraveMenu = graveMenu->addMenu(QString());
graveMenu->addAction(aMoveGraveToBottomLibrary); moveGraveMenu->addAction(aMoveGraveToTopLibrary);
graveMenu->addAction(aMoveGraveToHand); moveGraveMenu->addAction(aMoveGraveToBottomLibrary);
graveMenu->addAction(aMoveGraveToRfg); moveGraveMenu->addAction(aMoveGraveToHand);
moveGraveMenu->addAction(aMoveGraveToRfg);
rfgMenu->addSeparator(); rfgMenu->addSeparator();
rfgMenu->addAction(aMoveRfgToTopLibrary); moveRfgMenu = rfgMenu->addMenu(QString());
rfgMenu->addAction(aMoveRfgToBottomLibrary); moveRfgMenu->addAction(aMoveRfgToTopLibrary);
rfgMenu->addAction(aMoveRfgToHand); moveRfgMenu->addAction(aMoveRfgToBottomLibrary);
rfgMenu->addAction(aMoveRfgToGrave); moveRfgMenu->addAction(aMoveRfgToHand);
moveRfgMenu->addAction(aMoveRfgToGrave);
sbMenu = playerMenu->addMenu(QString()); sbMenu = playerMenu->addMenu(QString());
sbMenu->addAction(aViewSideboard); sbMenu->addAction(aViewSideboard);
@ -585,18 +588,24 @@ void Player::retranslateUi()
rfgMenu->setTitle(tr("&Exile")); rfgMenu->setTitle(tr("&Exile"));
if (local) { if (local) {
aMoveHandToTopLibrary->setText(tr("Move to &top of library")); moveHandMenu->setTitle(tr("&Move hand to"));
aMoveHandToBottomLibrary->setText(tr("Move to &bottom of library")); aMoveHandToTopLibrary->setText(tr("&top of library"));
aMoveHandToGrave->setText(tr("Move to &graveyard")); aMoveHandToBottomLibrary->setText(tr("&bottom of library"));
aMoveHandToRfg->setText(tr("Move to &exile")); aMoveHandToGrave->setText(tr("&graveyard"));
aMoveGraveToTopLibrary->setText(tr("Move to &top of library")); aMoveHandToRfg->setText(tr("&exile"));
aMoveGraveToBottomLibrary->setText(tr("Move to &bottom of library"));
aMoveGraveToHand->setText(tr("Move to &hand")); moveGraveMenu->setTitle(tr("&Move graveyard to"));
aMoveGraveToRfg->setText(tr("Move to &exile")); aMoveGraveToTopLibrary->setText(tr("&top of library"));
aMoveRfgToTopLibrary->setText(tr("Move to &top of library")); aMoveGraveToBottomLibrary->setText(tr("&bottom of library"));
aMoveRfgToBottomLibrary->setText(tr("Move to &bottom of library")); aMoveGraveToHand->setText(tr("&hand"));
aMoveRfgToHand->setText(tr("Move to &hand")); aMoveGraveToRfg->setText(tr("&exile"));
aMoveRfgToGrave->setText(tr("Move to &graveyard"));
moveRfgMenu->setTitle(tr("&Move exile to"));
aMoveRfgToTopLibrary->setText(tr("&top of library"));
aMoveRfgToBottomLibrary->setText(tr("&bottom of library"));
aMoveRfgToHand->setText(tr("&hand"));
aMoveRfgToGrave->setText(tr("&graveyard"));
aViewLibrary->setText(tr("&View library")); aViewLibrary->setText(tr("&View library"));
aViewTopCards->setText(tr("View &top cards of library...")); aViewTopCards->setText(tr("View &top cards of library..."));
mRevealLibrary->setTitle(tr("Reveal &library to")); mRevealLibrary->setTitle(tr("Reveal &library to"));
@ -615,7 +624,7 @@ void Player::retranslateUi()
aMoveBottomCardToGrave->setText(tr("Put bottom card &in graveyard")); aMoveBottomCardToGrave->setText(tr("Put bottom card &in graveyard"));
handMenu->setTitle(tr("&Hand")); handMenu->setTitle(tr("&Hand"));
mRevealHand->setTitle(tr("&Reveal to")); mRevealHand->setTitle(tr("&Reveal hand to"));
mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to")); mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to"));
sbMenu->setTitle(tr("&Sideboard")); sbMenu->setTitle(tr("&Sideboard"));
libraryMenu->setTitle(tr("&Library")); libraryMenu->setTitle(tr("&Library"));

View file

@ -159,7 +159,7 @@ private slots:
private: private:
TabGame *game; TabGame *game;
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, QMenu *playerMenu, *handMenu, *moveHandMenu, *graveMenu, *moveGraveMenu, *rfgMenu, *moveRfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu,
*mRevealLibrary, *mRevealTopCard, *mRevealHand, *mRevealRandomHandCard; *mRevealLibrary, *mRevealTopCard, *mRevealHand, *mRevealRandomHandCard;
QList<QMenu *> playerLists; QList<QMenu *> playerLists;
QList<QAction *> allPlayersActions; QList<QAction *> allPlayersActions;