limit game name length to 50 characters
This commit is contained in:
parent
7bfa3e6d3a
commit
d0e832b069
1 changed files with 4 additions and 1 deletions
|
@ -475,7 +475,10 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, Comm
|
||||||
for (int i = 0; i < gameTypeList.size(); ++i)
|
for (int i = 0; i < gameTypeList.size(); ++i)
|
||||||
gameTypes.append(gameTypeList[i]->getData());
|
gameTypes.append(gameTypeList[i]->getData());
|
||||||
|
|
||||||
Server_Game *game = room->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), gameTypes, cmd->getOnlyBuddies(), cmd->getOnlyRegistered(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
|
QString description = cmd->getDescription();
|
||||||
|
if (description.size() > 50)
|
||||||
|
description = description.left(50);
|
||||||
|
Server_Game *game = room->createGame(description, cmd->getPassword(), cmd->getMaxPlayers(), gameTypes, cmd->getOnlyBuddies(), cmd->getOnlyRegistered(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
|
||||||
|
|
||||||
Server_Player *creator = game->getPlayers().values().first();
|
Server_Player *creator = game->getPlayers().values().first();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue