server-side replay support

This commit is contained in:
Max-Wilhelm Bruker 2012-02-20 22:13:48 +01:00
parent 7cec442694
commit d50d179b2f
13 changed files with 177 additions and 89 deletions

View file

@ -11,23 +11,10 @@ class LocalServer : public Server
public:
LocalServer(QObject *parent = 0);
~LocalServer();
AuthenticationResult checkUserPassword(Server_ProtocolHandler * /*handler*/, const QString & /*user*/, const QString & /*password*/, QString & /*reasonStr*/) { return UnknownUser; }
QString getLoginMessage() const { return QString(); }
bool getGameShouldPing() const { return false; }
int getMaxGameInactivityTime() const { return 9999999; }
int getMaxPlayerInactivityTime() const { return 9999999; }
bool getThreaded() const { return false; }
LocalServerInterface *newConnection();
protected:
int startSession(const QString & /*userName*/, const QString & /*address*/) { return -1; }
void endSession(int /*sessionId*/) { }
bool userExists(const QString & /*name*/) { return false; }
ServerInfo_User getUserData(const QString &name);
QMap<QString, ServerInfo_User> getBuddyList(const QString & /*name*/) { return QMap<QString, ServerInfo_User>(); }
QMap<QString, ServerInfo_User> getIgnoreList(const QString & /*name*/) { return QMap<QString, ServerInfo_User>(); }
bool isInBuddyList(const QString & /*whoseList*/, const QString & /*who*/) { return false; }
bool isInIgnoreList(const QString & /*whoseList*/, const QString & /*who*/) { return false; }
};
#endif

View file

@ -95,6 +95,7 @@ SET(PROTO_FILES
game_event_container.proto
game_event_context.proto
game_event.proto
game_replay.proto
moderator_commands.proto
move_card_to_zone.proto
response_deck_download.proto

View file

@ -5,4 +5,5 @@ message GameEventContainer {
optional uint32 game_id = 1;
repeated GameEvent event_list = 2;
optional GameEventContext context = 3;
optional uint32 seconds_elapsed = 4;
}

View file

@ -0,0 +1,7 @@
import "serverinfo_game.proto";
import "game_event_container.proto";
message GameReplay {
optional ServerInfo_Game game_info = 1;
repeated GameEventContainer event_list = 2;
}

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@ -15,4 +15,5 @@ message ServerInfo_Game {
optional bool spectators_allowed = 12;
optional bool spectators_need_password = 13;
optional uint32 spectators_count = 14;
optional uint32 start_time = 15;
}

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@ -10,6 +10,7 @@
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
class GameReplay;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
@ -31,31 +32,33 @@ public:
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const = 0;
virtual QString getLoginMessage() const { return QString(); }
virtual bool getGameShouldPing() const = 0;
virtual int getMaxGameInactivityTime() const = 0;
virtual int getMaxPlayerInactivityTime() const = 0;
virtual bool getGameShouldPing() const { return false; }
virtual int getMaxGameInactivityTime() const { return 9999999; }
virtual int getMaxPlayerInactivityTime() const { return 9999999; }
virtual int getMessageCountingInterval() const { return 0; }
virtual int getMaxMessageCountPerInterval() const { return 0; }
virtual int getMaxMessageSizePerInterval() const { return 0; }
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const = 0;
virtual bool getThreaded() const { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) = 0;
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) = 0;
virtual bool isInBuddyList(const QString &whoseList, const QString &who) = 0;
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) = 0;
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QStringList &allPlayersEver, const GameReplay &replay) { }
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
QMap<QString, Server_ProtocolHandler *> users;
QMap<int, Server_Room *> rooms;
virtual int startSession(const QString &userName, const QString &address) = 0;
virtual void endSession(int sessionId) = 0;
virtual bool userExists(const QString &user) = 0;
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason) = 0;
virtual int startSession(const QString &userName, const QString &address) { return -1; }
virtual void endSession(int sessionId) { }
virtual bool userExists(const QString &user) { return false; }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason) { return UnknownUser; }
virtual ServerInfo_User getUserData(const QString &name) = 0;
int getUsersCount() const;
int getGamesCount() const;

View file

@ -39,13 +39,17 @@
#include "pb/event_set_active_player.pb.h"
#include "pb/event_set_active_phase.pb.h"
#include "pb/serverinfo_playerping.pb.h"
#include "pb/game_replay.pb.h"
#include <google/protobuf/descriptor.h>
#include <QTimer>
#include <QDebug>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), gameMutex(QMutex::Recursive)
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
{
replay = new GameReplay;
replay->mutable_game_info()->CopyFrom(getInfo());
connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
addPlayer(_creator, false, false);
@ -59,8 +63,8 @@ Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QS
Server_Game::~Server_Game()
{
QMutexLocker roomLocker(&room->roomMutex);
QMutexLocker locker(&gameMutex);
room->roomMutex.lock();
gameMutex.lock();
sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
@ -72,6 +76,13 @@ Server_Game::~Server_Game()
room->removeGame(this);
delete creatorInfo;
creatorInfo = 0;
gameMutex.unlock();
room->roomMutex.unlock();
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver.toList(), *replay);
delete replay;
qDebug() << "Server_Game destructor: gameId=" << gameId;
}
@ -146,6 +157,59 @@ int Server_Game::getSpectatorCount() const
return result;
}
void Server_Game::sendGameStateToPlayers()
{
// Prepare game state information that everyone can see
Event_GameStateChanged gameStateChangedEvent;
gameStateChangedEvent.set_seconds_elapsed(secondsElapsed);
if (gameStarted) {
gameStateChangedEvent.set_game_started(true);
gameStateChangedEvent.set_active_player_id(0);
gameStateChangedEvent.set_active_phase(0);
} else
gameStateChangedEvent.set_game_started(false);
// game state information for replay and omniscient spectators
Event_GameStateChanged omniscientEvent(gameStateChangedEvent);
QListIterator<ServerInfo_Player> omniscientGameStateIterator(getGameState(0, true));
while (omniscientGameStateIterator.hasNext())
omniscientEvent.add_player_list()->CopyFrom(omniscientGameStateIterator.next());
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
replayCont->set_seconds_elapsed(secondsElapsed);
replayCont->clear_game_id();
replay->add_event_list()->CopyFrom(*replayCont);
delete replayCont;
// If spectators are not omniscient, we need an additional getGameState call, otherwise we can use the data we used for the replay.
// All spectators are equal, so we don't need to make a getGameState call for each one.
Event_GameStateChanged spectatorEvent(spectatorsSeeEverything ? omniscientEvent : gameStateChangedEvent);
if (!spectatorsSeeEverything) {
QListIterator<ServerInfo_Player> spectatorGameStateIterator(getGameState(0, false));
while (spectatorGameStateIterator.hasNext())
spectatorEvent.add_player_list()->CopyFrom(spectatorGameStateIterator.next());
}
// send game state info to clients according to their role in the game
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *player = playerIterator.next().value();
GameEventContainer *gec;
if (player->getSpectator())
gec = prepareGameEvent(spectatorEvent, -1);
else {
Event_GameStateChanged event(gameStateChangedEvent);
QListIterator<ServerInfo_Player> gameStateIterator(getGameState(player));
while (gameStateIterator.hasNext())
event.add_player_list()->CopyFrom(gameStateIterator.next());
gec = prepareGameEvent(event, -1);
}
player->sendGameEvent(*gec);
delete gec;
}
}
void Server_Game::doStartGameIfReady()
{
QMutexLocker locker(&gameMutex);
@ -172,37 +236,9 @@ void Server_Game::doStartGameIfReady()
player->setConceded(false);
player->setReadyStart(false);
}
playerIterator.toFront();
while (playerIterator.hasNext()) {
Server_Player *player = playerIterator.next().value();
Event_GameStateChanged event;
event.set_seconds_elapsed(secondsElapsed);
event.set_game_started(true);
event.set_active_player_id(0);
event.set_active_phase(0);
QListIterator<ServerInfo_Player> gameStateIterator(getGameState(player));
while (gameStateIterator.hasNext())
event.add_player_list()->CopyFrom(gameStateIterator.next());
player->sendGameEvent(prepareGameEvent(event, -1));
}
sendGameStateToPlayers();
/* QSqlQuery query;
query.prepare("insert into games (id, descr, password, time_started) values(:id, :descr, :password, now())");
query.bindValue(":id", gameId);
query.bindValue(":descr", description);
query.bindValue(":password", !password.isEmpty());
query.exec();
QMapIterator<int, Server_Player *> playerIterator2(players);
while (playerIterator2.hasNext()) {
Server_Player *player = playerIterator2.next().value();
query.prepare("insert into games_players (id_game, player) values(:id, :player)");
query.bindValue(":id", gameId);
query.bindValue(":player", player->getPlayerName());
query.exec();
}
*/
activePlayer = -1;
nextTurn();
@ -237,18 +273,7 @@ void Server_Game::stopGameIfFinished()
p->setConceded(false);
}
playerIterator.toFront();
while (playerIterator.hasNext()) {
Server_Player *player = playerIterator.next().value();
Event_GameStateChanged event;
event.set_seconds_elapsed(secondsElapsed);
event.set_game_started(false);
QListIterator<ServerInfo_Player> gameStateIterator(getGameState(player));
while (gameStateIterator.hasNext())
event.add_player_list()->CopyFrom(gameStateIterator.next());
player->sendGameEvent(prepareGameEvent(event, -1));
}
sendGameStateToPlayers();
}
Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions)
@ -296,9 +321,10 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
newPlayer->moveToThread(thread());
Event_Join joinEvent;
joinEvent.mutable_player_properties()->CopyFrom(newPlayer->getProperties());
joinEvent.mutable_player_properties()->CopyFrom(newPlayer->getProperties(true));
sendGameEventContainer(prepareGameEvent(joinEvent, -1));
allPlayersEver.insert(QString::fromStdString(newPlayer->getUserInfo()->name()));
players.insert(playerId, newPlayer);
if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
hostId = playerId;
@ -410,7 +436,9 @@ bool Server_Game::kickPlayer(int playerId)
if (!playerToKick)
return false;
playerToKick->sendGameEvent(prepareGameEvent(Event_Kicked(), -1));
GameEventContainer *gec = prepareGameEvent(Event_Kicked(), -1);
playerToKick->sendGameEvent(*gec);
delete gec;
removePlayer(playerToKick);
@ -473,7 +501,7 @@ void Server_Game::nextTurn()
setActivePlayer(keys[listPos]);
}
QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAsking) const
QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo) const
{
QMutexLocker locker(&gameMutex);
@ -483,7 +511,7 @@ QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAski
Server_Player *player = playerIterator.next().value();
ServerInfo_Player playerInfo;
playerInfo.mutable_properties()->CopyFrom(player->getProperties());
playerInfo.mutable_properties()->CopyFrom(player->getProperties(withUserInfo));
if (player == playerWhosAsking)
if (player->getDeck())
playerInfo.set_deck_list(player->getDeck()->writeToString_Native().toStdString());
@ -528,7 +556,7 @@ QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAski
zoneInfo->set_with_coords(zone->hasCoords());
zoneInfo->set_card_count(zone->cards.size());
if (
(((playerWhosAsking == player) || (playerWhosAsking->getSpectator() && spectatorsSeeEverything)) && (zone->getType() != ServerInfo_Zone::HiddenZone))
(((playerWhosAsking == player) || omniscient) && (zone->getType() != ServerInfo_Zone::HiddenZone))
|| ((playerWhosAsking != player) && (zone->getType() == ServerInfo_Zone::PublicZone))
) {
QListIterator<Server_Card *> cardIterator(zone->cards);
@ -590,7 +618,12 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont, GameEventStor
Server_Player *p = playerIterator.next().value();
const bool playerPrivate = (p->getPlayerId() == privatePlayerId) || (p->getSpectator() && spectatorsSeeEverything);
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) || (recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
p->sendGameEvent(cont);
p->sendGameEvent(*cont);
}
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
cont->set_seconds_elapsed(secondsElapsed);
cont->clear_game_id();
replay->add_event_list()->CopyFrom(*cont);
}
delete cont;
@ -631,6 +664,7 @@ ServerInfo_Game Server_Game::getInfo() const
result.set_spectators_allowed(getSpectatorsAllowed());
result.set_spectators_need_password(getSpectatorsNeedPassword());
result.set_spectators_count(getSpectatorCount());
result.set_start_time(startTime.toTime_t());
}
return result;
}

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@ -24,6 +24,8 @@
#include <QPointer>
#include <QObject>
#include <QMutex>
#include <QSet>
#include <QDateTime>
#include "server_player.h"
#include "server_response_containers.h"
#include "pb/response.pb.h"
@ -32,6 +34,7 @@
class QTimer;
class GameEventContainer;
class GameReplay;
class Server_Room;
class ServerInfo_User;
@ -42,6 +45,7 @@ private:
int hostId;
ServerInfo_User *creatorInfo;
QMap<int, Server_Player *> players;
QSet<QString> allPlayersEver;
bool gameStarted;
int gameId;
QString description;
@ -56,7 +60,9 @@ private:
bool spectatorsSeeEverything;
int inactivityCounter;
int secondsElapsed;
QDateTime startTime;
QTimer *pingClock;
GameReplay *replay;
signals:
void sigStartGameIfReady();
private slots:
@ -98,7 +104,8 @@ public:
void nextTurn();
int getSecondsElapsed() const { return secondsElapsed; }
QList<ServerInfo_Player> getGameState(Server_Player *playerWhosAsking) const;
void sendGameStateToPlayers();
QList<ServerInfo_Player> getGameState(Server_Player *playerWhosAsking, bool omniscient = false, bool withUserInfo = false) const;
GameEventContainer *prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context = 0);
GameEventContext prepareGameEventContext(const ::google::protobuf::Message &gameEventContext);

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@ -191,13 +191,14 @@ void Server_Player::clearZones()
lastDrawList.clear();
}
ServerInfo_PlayerProperties Server_Player::getProperties()
ServerInfo_PlayerProperties Server_Player::getProperties(bool withUserInfo)
{
QMutexLocker locker(&game->gameMutex);
ServerInfo_PlayerProperties result;
result.set_player_id(playerId);
result.mutable_user_info()->CopyFrom(*userInfo);
if (withUserInfo)
result.mutable_user_info()->CopyFrom(*userInfo);
result.set_spectator(spectator);
result.set_conceded(conceded);
result.set_ready_start(readyStart);
@ -581,12 +582,12 @@ Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, c
return Response::RespOk;
}
void Server_Player::sendGameEvent(GameEventContainer *cont)
void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (handler)
handler->sendProtocolItem(*cont);
handler->sendProtocolItem(cont);
}
void Server_Player::setProtocolHandler(Server_ProtocolHandler *_handler)

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@ -70,7 +70,7 @@ public:
int getPingTime() const { return pingTime; }
void setPingTime(int _pingTime) { pingTime = _pingTime; }
ServerInfo_PlayerProperties getProperties();
ServerInfo_PlayerProperties getProperties(bool withUserInfo);
int newCardId();
int newCounterId() const;
@ -92,7 +92,7 @@ public:
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges, const QString &zone, int cardId, CardAttribute attribute, const QString &attrValue);
void sendGameEvent(GameEventContainer *event);
void sendGameEvent(const GameEventContainer &event);
};
#endif

View file

@ -760,7 +760,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
Event_GameStateChanged event2;
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(creator));
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(creator, false, true));
while (gameStateIterator.hasNext())
event2.add_player_list()->CopyFrom(gameStateIterator.next());
event2.set_seconds_elapsed(0);
@ -807,7 +807,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
Event_GameStateChanged event2;
QListIterator<ServerInfo_Player> gameStateIterator(g->getGameState(player));
QListIterator<ServerInfo_Player> gameStateIterator(g->getGameState(player, false, true));
while (gameStateIterator.hasNext())
event2.add_player_list()->CopyFrom(gameStateIterator.next());
event2.set_seconds_elapsed(g->getSecondsElapsed());
@ -854,7 +854,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdDeckSelect(const Command_DeckS
player->setDeck(deck);
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->CopyFrom(player->getProperties());
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
ges.enqueueGameEvent(event, player->getPlayerId());
Context_DeckSelect context;
@ -902,7 +902,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdConcede(const Command_Concede
player->clearZones();
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->CopyFrom(player->getProperties());
event.mutable_player_properties()->set_conceded(true);
ges.enqueueGameEvent(event, player->getPlayerId());
ges.setGameEventContext(Context_Concede());
@ -927,11 +927,13 @@ Response::ResponseCode Server_ProtocolHandler::cmdReadyStart(const Command_Ready
player->setReadyStart(cmd.ready());
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->CopyFrom(player->getProperties());
event.mutable_player_properties()->set_ready_start(cmd.ready());
ges.enqueueGameEvent(event, player->getPlayerId());
ges.setGameEventContext(Context_ReadyStart());
game->startGameIfReady();
if (cmd.ready())
game->startGameIfReady();
return Response::RespOk;
}

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@ -28,6 +28,7 @@
#include "server_logger.h"
#include "main.h"
#include "passwordhasher.h"
#include "pb/game_replay.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_server_shutdown.pb.h"
#include "pb/event_connection_closed.pb.h"
@ -535,6 +536,47 @@ void Servatrice::statusUpdate()
execSqlQuery(query);
}
void Servatrice::storeGameInformation(int secondsElapsed, const QStringList &allPlayersEver, const GameReplay &replay)
{
QStringList gameTypes;
for (int i = replay.game_info().game_types_size() - 1; i >= 0; --i)
gameTypes.append(QString::number(replay.game_info().game_types(i)));
QByteArray replayBlob;
const unsigned int size = replay.ByteSize();
replayBlob.resize(size);
replay.SerializeToArray(replayBlob.data(), size);
QMutexLocker locker(&dbMutex);
if (!checkSql())
return;
QSqlQuery query1;
query1.prepare("insert into " + dbPrefix + "_games (id_room, id, descr, creator_name, password, game_types, player_count, time_started, time_finished, replay) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now(), :replay)");
query1.bindValue(":id_room", replay.game_info().room_id());
query1.bindValue(":id_game", replay.game_info().game_id());
query1.bindValue(":descr", QString::fromStdString(replay.game_info().description()));
query1.bindValue(":creator_name", QString::fromStdString(replay.game_info().creator_info().name()));
query1.bindValue(":password", replay.game_info().with_password() ? 1 : 0);
query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(","));
query1.bindValue(":player_count", replay.game_info().max_players());
query1.bindValue(":seconds", secondsElapsed);
query1.bindValue(":replay", replayBlob);
if (!execSqlQuery(query1))
return;
QSqlQuery query2;
query2.prepare("insert into " + dbPrefix + "_games_players (id_game, player_name) values (:id_game, :player_name)");
QVariantList gameIds, playerNames;
for (int i = allPlayersEver.size() - 1; i >= 0; --i) {
gameIds.append(replay.game_info().game_id());
playerNames.append(allPlayersEver[i]);
}
query2.bindValue(":id_game", gameIds);
query2.bindValue(":player_name", playerNames);
query2.execBatch();
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
QMutexLocker locker(&serverMutex);

View file

@ -29,6 +29,7 @@ class QSettings;
class QSqlQuery;
class QTimer;
class GameReplay;
class Servatrice;
class ServerSocketInterface;
@ -82,6 +83,7 @@ public:
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
void storeGameInformation(int secondsElapsed, const QStringList &allPlayersEver, const GameReplay &replay);
protected:
int startSession(const QString &userName, const QString &address);
void endSession(int sessionId);