PB: everything compiles except for deck storage
This commit is contained in:
parent
695fde7541
commit
d5c628966f
51 changed files with 659 additions and 628 deletions
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@ -5,6 +5,8 @@ INCLUDEPATH += . src ../common
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MOC_DIR = build
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OBJECTS_DIR = build
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RESOURCES = cockatrice.qrc
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QMAKE_CXXFLAGS_RELEASE += -O2
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CPPFLAGS += -O2
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QT += network script svg
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LIBS += -lprotobuf
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unix:!macx {
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@ -84,6 +86,7 @@ HEADERS += src/abstractcounter.h \
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src/priceupdater.h \
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src/soundengine.h \
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src/pending_command.h \
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../common/get_pb_extension.h \
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../common/color.h \
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../common/serializable_item.h \
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../common/decklist.h \
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@ -168,6 +171,7 @@ SOURCES += src/abstractcounter.cpp \
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src/localclient.cpp \
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src/priceupdater.cpp \
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src/soundengine.cpp \
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../common/get_pb_extension.cpp \
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../common/serializable_item.cpp \
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../common/decklist.cpp \
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../common/protocol.cpp \
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@ -14,6 +14,7 @@
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#include "pb/event_user_joined.pb.h"
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#include "pb/event_user_left.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "get_pb_extension.h"
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#include <google/protobuf/descriptor.h>
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AbstractClient::AbstractClient(QObject *parent)
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@ -42,15 +43,7 @@ void AbstractClient::processProtocolItem(const ServerMessage &item)
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}
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case ServerMessage::SESSION_EVENT: {
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const SessionEvent &event = item.session_event();
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std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
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event.GetReflection()->ListFields(event, &fieldList);
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int num = 0;
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for (unsigned int j = 0; j < fieldList.size(); ++j)
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if (fieldList[j]->is_extension()) {
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num = fieldList[j]->number();
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break;
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}
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switch ((SessionEvent::SessionEventType) num) {
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switch ((SessionEvent::SessionEventType) getPbExtension(event)) {
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case SessionEvent::SERVER_IDENTIFICATION: emit serverIdentificationEventReceived(event.GetExtension(Event_ServerIdentification::ext)); break;
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case SessionEvent::SERVER_MESSAGE: emit serverMessageEventReceived(event.GetExtension(Event_ServerMessage::ext)); break;
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case SessionEvent::SERVER_SHUTDOWN: emit serverShutdownEventReceived(event.GetExtension(Event_ServerShutdown::ext)); break;
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@ -10,7 +10,6 @@
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#include <QDebug>
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#include "color.h"
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// XXX
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#include "pb/command_attach_card.pb.h"
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#include "pb/command_create_arrow.pb.h"
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#include "pb/command_delete_arrow.pb.h"
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@ -207,7 +206,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
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Command_CreateArrow cmd;
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cmd.mutable_arrow_color()->CopyFrom(Color(color).get_color()); // XXX
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cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_start_card_id(startCard->getId());
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@ -14,6 +14,7 @@
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#include "main.h"
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#include "settingscache.h"
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#include "tab_game.h"
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#include "pb/serverinfo_card.pb.h"
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CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, bool _revealedCard, QGraphicsItem *parent)
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: AbstractCardItem(_name, _owner, parent), zone(0), id(_cardid), revealedCard(_revealedCard), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
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@ -373,23 +374,25 @@ void CardItem::resetState()
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update();
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}
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void CardItem::processCardInfo(ServerInfo_Card *info)
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void CardItem::processCardInfo(const ServerInfo_Card &info)
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{
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counters.clear();
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const QList<ServerInfo_CardCounter *> &_counterList = info->getCounters();
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for (int i = 0; i < _counterList.size(); ++i)
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counters.insert(_counterList[i]->getId(), _counterList[i]->getValue());
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const int counterListSize = info.counter_list_size();
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for (int i = 0; i < counterListSize; ++i) {
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const ServerInfo_CardCounter &counterInfo = info.counter_list(i);
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counters.insert(counterInfo.id(), counterInfo.value());
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}
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setId(info->getId());
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setName(info->getName());
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setAttacking(info->getAttacking());
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setFaceDown(info->getFaceDown());
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setPT(info->getPT());
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setAnnotation(info->getAnnotation());
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setColor(info->getColor());
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setTapped(info->getTapped());
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setDestroyOnZoneChange(info->getDestroyOnZoneChange());
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setDoesntUntap(info->getDoesntUntap());
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setId(info.id());
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setName(QString::fromStdString(info.name()));
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setAttacking(info.attacking());
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setFaceDown(info.face_down());
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setPT(QString::fromStdString(info.pt()));
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setAnnotation(QString::fromStdString(info.annotation()));
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setColor(QString::fromStdString(info.color()));
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setTapped(info.tapped());
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setDestroyOnZoneChange(info.destroy_on_zone_change());
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setDoesntUntap(info.doesnt_untap());
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}
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CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
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@ -96,7 +96,7 @@ public:
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void removeAttachedCard(CardItem *card) { attachedCards.removeAt(attachedCards.indexOf(card)); }
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const QList<CardItem *> &getAttachedCards() const { return attachedCards; }
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void resetState();
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void processCardInfo(ServerInfo_Card *info);
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void processCardInfo(const ServerInfo_Card &info);
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void updateCardMenu();
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bool animationEvent();
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@ -4,6 +4,7 @@
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#include "zoneviewzone.h"
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#include "phasestoolbar.h"
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#include "settingscache.h"
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#include "carditem.h"
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#include <math.h>
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#include <QAction>
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#include <QGraphicsSceneMouseEvent>
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@ -127,7 +128,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
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item->setPos(50, 50);
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}
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void GameScene::addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList)
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void GameScene::addRevealedZoneView(Player *player, CardZone *zone, const QList<const ServerInfo_Card *> &cardList)
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{
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ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, cardList);
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zoneViews.append(item);
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@ -45,7 +45,7 @@ public:
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void unregisterAnimationItem(AbstractCardItem *card);
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
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void addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList);
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void addRevealedZoneView(Player *player, CardZone *zone, const QList<const ServerInfo_Card *> &cardList);
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void removeZoneView(ZoneViewWidget *item);
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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@ -3,6 +3,7 @@
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#include "settingscache.h"
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#include "player.h"
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#include "carddragitem.h"
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#include "carditem.h"
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#include "pb/command_move_card.pb.h"
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@ -1,6 +1,7 @@
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#include "messagelogwidget.h"
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#include "player.h"
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#include "cardzone.h"
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#include "carditem.h"
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#include "soundengine.h"
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#include "pb/serverinfo_user.pb.h"
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#include "pb/context_move_card.pb.h"
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@ -4,8 +4,8 @@
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#include <QFrame>
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#include <QList>
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#include <QGraphicsObject>
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#include <google/protobuf/message.h>
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namespace google { namespace protobuf { class Message; } }
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class Player;
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class GameCommand;
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@ -5,6 +5,7 @@
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#include "player.h"
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#include "carddragitem.h"
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#include "zoneviewzone.h"
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#include "carditem.h"
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#include "pb/command_move_card.pb.h"
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@ -17,6 +17,7 @@
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#include "settingscache.h"
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#include "dlg_create_token.h"
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#include "carddatabase.h"
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#include "color.h"
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#include <QSettings>
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#include <QPainter>
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#include <QMenu>
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@ -36,7 +37,10 @@
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#include "pb/command_flip_card.pb.h"
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#include "pb/command_game_say.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "pb/serverinfo_player.pb.h"
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#include "pb/serverinfo_zone.pb.h"
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#include "pb/context_move_card.pb.h"
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#include "pb/context_undo_draw.pb.h"
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#include "pb/event_connection_state_changed.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_shuffle.pb.h"
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@ -941,30 +945,34 @@ void Player::eventStopDumpZone(const Event_StopDumpZone &event)
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emit logStopDumpZone(this, zone);
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}
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void Player::eventMoveCard(const Event_MoveCard &event, GameEventContext *context)
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void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
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{
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CardZone *startZone = zones.value(event->getStartZone(), 0);
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Player *targetPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event->getTargetPlayerId());
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CardZone *startZone = zones.value(QString::fromStdString(event.start_zone()), 0);
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Player *targetPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event.target_player_id());
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if (!targetPlayer)
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return;
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CardZone *targetZone = targetPlayer->getZones().value(event->getTargetZone(), 0);
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CardZone *targetZone;
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if (event.has_target_zone())
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targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
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else
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targetZone = startZone;
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if (!startZone || !targetZone)
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return;
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int position = event->getPosition();
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int x = event->getX();
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int y = event->getY();
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int position = event.position();
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int x = event.x();
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int y = event.y();
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int logPosition = position;
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int logX = x;
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if (x == -1)
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x = 0;
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CardItem *card = startZone->takeCard(position, event->getCardId(), startZone != targetZone);
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CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
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if (!card)
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return;
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if (startZone != targetZone)
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card->deleteCardInfoPopup();
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card->setName(event->getCardName());
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card->setName(QString::fromStdString(event.card_name()));
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if (card->getAttachedTo() && (startZone != targetZone)) {
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CardItem *parentCard = card->getAttachedTo();
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@ -974,8 +982,8 @@ void Player::eventMoveCard(const Event_MoveCard &event, GameEventContext *contex
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card->deleteDragItem();
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card->setId(event->getNewCardId());
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card->setFaceDown(event->getFaceDown());
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card->setId(event.new_card_id());
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card->setFaceDown(event.face_down());
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if (startZone != targetZone) {
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card->setBeingPointedAt(false);
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card->setHovered(false);
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@ -990,11 +998,8 @@ void Player::eventMoveCard(const Event_MoveCard &event, GameEventContext *contex
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// The log event has to be sent before the card is added to the target zone
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// because the addCard function can modify the card object.
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if (context)
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switch (context->getItemId()) {
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case ItemId_Context_UndoDraw: emit logUndoDraw(this, card->getName()); break;
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default: emit logMoveCard(this, card, startZone, logPosition, targetZone, logX);
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}
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if (context.HasExtension(Context_UndoDraw::ext))
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emit logUndoDraw(this, card->getName());
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else
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emit logMoveCard(this, card, startZone, logPosition, targetZone, logX);
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@ -1097,68 +1102,76 @@ void Player::eventDrawCards(const Event_DrawCards &event)
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{
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CardZone *deck = zones.value("deck");
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CardZone *hand = zones.value("hand");
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const QList<ServerInfo_Card *> &cardList = event->getCardList();
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if (!cardList.isEmpty())
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for (int i = 0; i < cardList.size(); ++i) {
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CardItem *card = deck->takeCard(0, cardList[i]->getId());
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card->setName(cardList[i]->getName());
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const int listSize = event.cards_size();
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if (listSize) {
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for (int i = 0; i < listSize; ++i) {
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const ServerInfo_Card &cardInfo = event.cards(i);
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CardItem *card = deck->takeCard(0, cardInfo.id());
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card->setName(QString::fromStdString(cardInfo.name()));
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hand->addCard(card, false, -1);
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}
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else
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for (int i = 0; i < event->getNumberCards(); ++i)
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} else {
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const int number = event.number();
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for (int i = 0; i < number; ++i)
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hand->addCard(deck->takeCard(0, -1), false, -1);
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}
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hand->reorganizeCards();
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deck->reorganizeCards();
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emit logDrawCards(this, event->getNumberCards());
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emit logDrawCards(this, event.number());
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}
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void Player::eventRevealCards(Event_RevealCards *event)
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void Player::eventRevealCards(const Event_RevealCards &event)
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{
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CardZone *zone = zones.value(event->getZoneName());
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CardZone *zone = zones.value(QString::fromStdString(event.zone_name()));
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if (!zone)
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return;
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Player *otherPlayer = 0;
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if (event->getOtherPlayerId() != -1) {
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otherPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event->getOtherPlayerId());
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if (event.has_other_player_id()) {
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otherPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event.other_player_id());
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if (!otherPlayer)
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return;
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}
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QList<ServerInfo_Card *> cardList = event->getCardList();
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QList<const ServerInfo_Card *> cardList;
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const int cardListSize = event.cards_size();
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for (int i = 0; i < cardListSize; ++i) {
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const ServerInfo_Card *temp = &event.cards(i);
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cardList.append(temp);
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}
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if (!cardList.isEmpty())
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static_cast<GameScene *>(scene())->addRevealedZoneView(this, zone, cardList);
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QString cardName;
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if (cardList.size() == 1)
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cardName = cardList.first()->getName();
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emit logRevealCards(this, zone, event->getCardId(), cardName, otherPlayer);
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cardName = QString::fromStdString(cardList.first()->name());
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emit logRevealCards(this, zone, event.card_id(), cardName, otherPlayer);
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}
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void Player::processGameEvent(GameEvent *event, GameEventContext *context)
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void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context)
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{
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qDebug() << "player event: id=" << event->getItemId();
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switch (event->getItemId()) {
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case ItemId_Event_ConnectionStateChanged: eventConnectionStateChanged(static_cast<Event_ConnectionStateChanged *>(event)); break;
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case ItemId_Event_Say: eventSay(static_cast<Event_Say *>(event)); break;
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case ItemId_Event_Shuffle: eventShuffle(static_cast<Event_Shuffle *>(event)); break;
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case ItemId_Event_RollDie: eventRollDie(static_cast<Event_RollDie *>(event)); break;
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case ItemId_Event_CreateArrows: eventCreateArrows(static_cast<Event_CreateArrows *>(event)); break;
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case ItemId_Event_DeleteArrow: eventDeleteArrow(static_cast<Event_DeleteArrow *>(event)); break;
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case ItemId_Event_CreateToken: eventCreateToken(static_cast<Event_CreateToken *>(event)); break;
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case ItemId_Event_SetCardAttr: eventSetCardAttr(static_cast<Event_SetCardAttr *>(event), context); break;
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case ItemId_Event_SetCardCounter: eventSetCardCounter(static_cast<Event_SetCardCounter *>(event)); break;
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case ItemId_Event_CreateCounters: eventCreateCounters(static_cast<Event_CreateCounters *>(event)); break;
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case ItemId_Event_SetCounter: eventSetCounter(static_cast<Event_SetCounter *>(event)); break;
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case ItemId_Event_DelCounter: eventDelCounter(static_cast<Event_DelCounter *>(event)); break;
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case ItemId_Event_DumpZone: eventDumpZone(static_cast<Event_DumpZone *>(event)); break;
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case ItemId_Event_StopDumpZone: eventStopDumpZone(static_cast<Event_StopDumpZone *>(event)); break;
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case ItemId_Event_MoveCard: eventMoveCard(static_cast<Event_MoveCard *>(event), context); break;
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case ItemId_Event_FlipCard: eventFlipCard(static_cast<Event_FlipCard *>(event)); break;
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case ItemId_Event_DestroyCard: eventDestroyCard(static_cast<Event_DestroyCard *>(event)); break;
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case ItemId_Event_AttachCard: eventAttachCard(static_cast<Event_AttachCard *>(event)); break;
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case ItemId_Event_DrawCards: eventDrawCards(static_cast<Event_DrawCards *>(event)); break;
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case ItemId_Event_RevealCards: eventRevealCards(static_cast<Event_RevealCards *>(event)); break;
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switch (type) {
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case GameEvent::CONNECTION_STATE_CHANGED: eventConnectionStateChanged(event.GetExtension(Event_ConnectionStateChanged::ext)); break;
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case GameEvent::GAME_SAY: eventGameSay(event.GetExtension(Event_GameSay::ext)); break;
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case GameEvent::SHUFFLE: eventShuffle(event.GetExtension(Event_Shuffle::ext)); break;
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case GameEvent::ROLL_DIE: eventRollDie(event.GetExtension(Event_RollDie::ext)); break;
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case GameEvent::CREATE_ARROW: eventCreateArrow(event.GetExtension(Event_CreateArrow::ext)); break;
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case GameEvent::DELETE_ARROW: eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext)); break;
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case GameEvent::CREATE_TOKEN: eventCreateToken(event.GetExtension(Event_CreateToken::ext)); break;
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case GameEvent::SET_CARD_ATTR: eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context); break;
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case GameEvent::SET_CARD_COUNTER: eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext)); break;
|
||||
case GameEvent::CREATE_COUNTER: eventCreateCounter(event.GetExtension(Event_CreateCounter::ext)); break;
|
||||
case GameEvent::SET_COUNTER: eventSetCounter(event.GetExtension(Event_SetCounter::ext)); break;
|
||||
case GameEvent::DEL_COUNTER: eventDelCounter(event.GetExtension(Event_DelCounter::ext)); break;
|
||||
case GameEvent::DUMP_ZONE: eventDumpZone(event.GetExtension(Event_DumpZone::ext)); break;
|
||||
case GameEvent::STOP_DUMP_ZONE: eventStopDumpZone(event.GetExtension(Event_StopDumpZone::ext)); break;
|
||||
case GameEvent::MOVE_CARD: eventMoveCard(event.GetExtension(Event_MoveCard::ext), context); break;
|
||||
case GameEvent::FLIP_CARD: eventFlipCard(event.GetExtension(Event_FlipCard::ext)); break;
|
||||
case GameEvent::DESTROY_CARD: eventDestroyCard(event.GetExtension(Event_DestroyCard::ext)); break;
|
||||
case GameEvent::ATTACH_CARD: eventAttachCard(event.GetExtension(Event_AttachCard::ext)); break;
|
||||
case GameEvent::DRAW_CARDS: eventDrawCards(event.GetExtension(Event_DrawCards::ext)); break;
|
||||
case GameEvent::REVEAL_CARDS: eventRevealCards(event.GetExtension(Event_RevealCards::ext)); break;
|
||||
default: {
|
||||
qDebug() << "unhandled game event";
|
||||
}
|
||||
|
@ -1181,7 +1194,7 @@ void Player::paint(QPainter * /*painter*/, const QStyleOptionGraphicsItem */*opt
|
|||
{
|
||||
}
|
||||
|
||||
void Player::processPlayerInfo(ServerInfo_Player *info)
|
||||
void Player::processPlayerInfo(const ServerInfo_Player &info)
|
||||
{
|
||||
clearCounters();
|
||||
clearArrows();
|
||||
|
@ -1190,54 +1203,54 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
|
|||
while (zoneIt.hasNext())
|
||||
zoneIt.next().value()->clearContents();
|
||||
|
||||
QList<ServerInfo_Zone *> zl = info->getZoneList();
|
||||
for (int i = 0; i < zl.size(); ++i) {
|
||||
ServerInfo_Zone *zoneInfo = zl[i];
|
||||
CardZone *zone = zones.value(zoneInfo->getName(), 0);
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
CardZone *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
|
||||
if (!zone)
|
||||
continue;
|
||||
|
||||
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
|
||||
if (cardList.isEmpty()) {
|
||||
for (int j = 0; j < zoneInfo->getCardCount(); ++j)
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
if (!cardListSize) {
|
||||
for (int j = 0; j < zoneInfo.card_count(); ++j)
|
||||
zone->addCard(new CardItem(this), false, -1);
|
||||
} else {
|
||||
for (int j = 0; j < cardList.size(); ++j) {
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
CardItem *card = new CardItem(this);
|
||||
card->processCardInfo(cardList[j]);
|
||||
zone->addCard(card, false, cardList[j]->getX(), cardList[j]->getY());
|
||||
card->processCardInfo(cardInfo);
|
||||
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
|
||||
}
|
||||
}
|
||||
zone->reorganizeCards();
|
||||
}
|
||||
|
||||
QList<ServerInfo_Counter *> cl = info->getCounterList();
|
||||
for (int i = 0; i < cl.size(); ++i) {
|
||||
addCounter(cl.at(i));
|
||||
}
|
||||
const int counterListSize = info.counter_list_size();
|
||||
for (int i = 0; i < counterListSize; ++i)
|
||||
addCounter(info.counter_list(i));
|
||||
|
||||
QList<ServerInfo_Arrow *> al = info->getArrowList();
|
||||
for (int i = 0; i < al.size(); ++i)
|
||||
addArrow(al.at(i));
|
||||
const int arrowListSize = info.arrow_list_size();
|
||||
for (int i = 0; i < arrowListSize; ++i)
|
||||
addArrow(info.arrow_list(i));
|
||||
|
||||
setConceded(info->getProperties()->getConceded());
|
||||
setConceded(info.properties().conceded());
|
||||
}
|
||||
|
||||
void Player::processCardAttachment(ServerInfo_Player *info)
|
||||
void Player::processCardAttachment(const ServerInfo_Player &info)
|
||||
{
|
||||
QList<ServerInfo_Zone *> zl = info->getZoneList();
|
||||
for (int i = 0; i < zl.size(); ++i) {
|
||||
ServerInfo_Zone *zoneInfo = zl[i];
|
||||
CardZone *zone = zones.value(zoneInfo->getName(), 0);
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
CardZone *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
|
||||
if (!zone)
|
||||
continue;
|
||||
|
||||
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
|
||||
for (int j = 0; j < cardList.size(); ++j) {
|
||||
ServerInfo_Card *cardInfo = cardList[j];
|
||||
if (cardInfo->getAttachPlayerId() != -1) {
|
||||
CardItem *startCard = zone->getCard(cardInfo->getId(), QString());
|
||||
CardItem *targetCard = static_cast<TabGame *>(parent())->getCard(cardInfo->getAttachPlayerId(), cardInfo->getAttachZone(), cardInfo->getAttachCardId());
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
if (cardInfo.has_attach_player_id()) {
|
||||
CardItem *startCard = zone->getCard(cardInfo.id(), QString());
|
||||
CardItem *targetCard = static_cast<TabGame *>(parent())->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()), cardInfo.attach_card_id());
|
||||
if (!targetCard)
|
||||
continue;
|
||||
|
||||
|
@ -1292,7 +1305,7 @@ void Player::addZone(CardZone *z)
|
|||
|
||||
AbstractCounter *Player::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()), counter.color(), counter.radius(), counter.count());
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()), convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
AbstractCounter *Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
|
@ -1339,27 +1352,29 @@ void Player::clearCounters()
|
|||
ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
|
||||
{
|
||||
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
|
||||
Player *startPlayer = playerList.value(arrow->getStartPlayerId(), 0);
|
||||
Player *targetPlayer = playerList.value(arrow->getTargetPlayerId(), 0);
|
||||
Player *startPlayer = playerList.value(arrow.start_player_id(), 0);
|
||||
Player *targetPlayer = playerList.value(arrow.target_player_id(), 0);
|
||||
if (!startPlayer || !targetPlayer)
|
||||
return 0;
|
||||
|
||||
CardZone *startZone = startPlayer->getZones().value(arrow->getStartZone(), 0);
|
||||
CardZone *targetZone = targetPlayer->getZones().value(arrow->getTargetZone(), 0);
|
||||
if (!startZone || (!targetZone && !arrow->getTargetZone().isEmpty()))
|
||||
CardZone *startZone = startPlayer->getZones().value(QString::fromStdString(arrow.start_zone()), 0);
|
||||
CardZone *targetZone = 0;
|
||||
if (arrow.has_target_zone())
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(arrow.target_zone()), 0);
|
||||
if (!startZone || (!targetZone && arrow.has_target_zone()))
|
||||
return 0;
|
||||
|
||||
CardItem *startCard = startZone->getCard(arrow->getStartCardId(), QString());
|
||||
CardItem *startCard = startZone->getCard(arrow.start_card_id(), QString());
|
||||
CardItem *targetCard = 0;
|
||||
if (targetZone)
|
||||
targetCard = targetZone->getCard(arrow->getTargetCardId(), QString());
|
||||
if (!startCard || (!targetCard && !arrow->getTargetZone().isEmpty()))
|
||||
targetCard = targetZone->getCard(arrow.target_card_id(), QString());
|
||||
if (!startCard || (!targetCard && arrow.has_target_card_id()))
|
||||
return 0;
|
||||
|
||||
if (targetCard)
|
||||
return addArrow(arrow->getId(), startCard, targetCard, arrow->getColor().getQColor());
|
||||
return addArrow(arrow.id(), startCard, targetCard, convertColorToQColor(arrow.arrow_color()));
|
||||
else
|
||||
return addArrow(arrow->getId(), startCard, targetPlayer->getPlayerTarget(), arrow->getColor().getQColor());
|
||||
return addArrow(arrow.id(), startCard, targetPlayer->getPlayerTarget(), convertColorToQColor(arrow.arrow_color()));
|
||||
}
|
||||
|
||||
ArrowItem *Player::addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color)
|
||||
|
@ -1740,7 +1755,7 @@ QMenu *Player::getCardMenu() const
|
|||
|
||||
QString Player::getName() const
|
||||
{
|
||||
return userInfo->getName();
|
||||
return QString::fromStdString(userInfo->name());
|
||||
}
|
||||
|
||||
qreal Player::getMinimumWidth() const
|
||||
|
|
|
@ -5,8 +5,9 @@
|
|||
#include <QPoint>
|
||||
#include <QMap>
|
||||
#include "abstractgraphicsitem.h"
|
||||
#include <google/protobuf/message.h>
|
||||
#include "pb/game_event.pb.h"
|
||||
|
||||
namespace google { namespace protobuf { class Message; } }
|
||||
class CardDatabase;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
|
@ -197,7 +198,7 @@ private:
|
|||
void eventDelCounter(const Event_DelCounter &event);
|
||||
void eventDumpZone(const Event_DumpZone &event);
|
||||
void eventStopDumpZone(const Event_StopDumpZone &event);
|
||||
void eventMoveCard(const Event_MoveCard &event, GameEventContext &context);
|
||||
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
|
||||
void eventFlipCard(const Event_FlipCard &event);
|
||||
void eventDestroyCard(const Event_DestroyCard &event);
|
||||
void eventAttachCard(const Event_AttachCard &event);
|
||||
|
@ -255,10 +256,10 @@ public:
|
|||
void setMirrored(bool _mirrored);
|
||||
void processSceneSizeChange(int newPlayerWidth);
|
||||
|
||||
void processPlayerInfo(ServerInfo_Player *info);
|
||||
void processCardAttachment(ServerInfo_Player *info);
|
||||
void processPlayerInfo(const ServerInfo_Player &info);
|
||||
void processCardAttachment(const ServerInfo_Player &info);
|
||||
|
||||
void processGameEvent(GameEvent *event, GameEventContext *context);
|
||||
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
|
||||
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "playertarget.h"
|
||||
#include "player.h"
|
||||
#include "protocol_datastructures.h"
|
||||
#include "pixmapgenerator.h"
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
#include <QPainter>
|
||||
#include <QPixmapCache>
|
||||
#include <QDebug>
|
||||
|
@ -51,7 +51,8 @@ PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem)
|
|||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
if (!fullPixmap.loadFromData(_owner->getUserInfo()->getAvatarBmp()))
|
||||
const std::string bmp = _owner->getUserInfo()->avatar_bmp();
|
||||
if (!fullPixmap.loadFromData((const uchar *) bmp.data(), bmp.size()))
|
||||
fullPixmap = QPixmap();
|
||||
}
|
||||
|
||||
|
@ -62,7 +63,7 @@ QRectF PlayerTarget::boundingRect() const
|
|||
|
||||
void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
ServerInfo_User *info = owner->getUserInfo();
|
||||
const ServerInfo_User *const info = owner->getUserInfo();
|
||||
|
||||
const qreal border = 2;
|
||||
|
||||
|
@ -70,7 +71,7 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
|
|||
QRectF translatedRect = painter->combinedTransform().mapRect(avatarBoundingRect);
|
||||
QSize translatedSize = translatedRect.size().toSize();
|
||||
QPixmap cachedPixmap;
|
||||
const QString cacheKey = "avatar" + QString::number(translatedSize.width()) + "_" + QString::number(info->getUserLevel()) + "_" + QString::number(fullPixmap.cacheKey());
|
||||
const QString cacheKey = "avatar" + QString::number(translatedSize.width()) + "_" + QString::number(info->user_level()) + "_" + QString::number(fullPixmap.cacheKey());
|
||||
#if QT_VERSION >= 0x040600
|
||||
if (!QPixmapCache::find(cacheKey, &cachedPixmap)) {
|
||||
#else
|
||||
|
@ -86,7 +87,7 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
|
|||
|
||||
QPixmap tempPixmap;
|
||||
if (fullPixmap.isNull())
|
||||
tempPixmap = UserLevelPixmapGenerator::generatePixmap(translatedSize.height(), info->getUserLevel());
|
||||
tempPixmap = UserLevelPixmapGenerator::generatePixmap(translatedSize.height(), info->user_level());
|
||||
else
|
||||
tempPixmap = fullPixmap.scaled(translatedSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
|
||||
|
@ -107,7 +108,7 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
|
|||
painter->save();
|
||||
painter->resetTransform();
|
||||
|
||||
QString name = info->getName();
|
||||
QString name = QString::fromStdString(info->name());
|
||||
if (name.size() > 13)
|
||||
name = name.mid(0, 10) + "...";
|
||||
|
||||
|
|
|
@ -2,11 +2,11 @@
|
|||
#include <QHeaderView>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include "remotedecklist_treewidget.h"
|
||||
#include "protocol_items.h"
|
||||
#include "abstractclient.h"
|
||||
|
||||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
//#include "pb/response_deck_list.pb.h"
|
||||
|
||||
RemoteDeckList_TreeModel::DirectoryNode::DirectoryNode(const QString &_name, RemoteDeckList_TreeModel::DirectoryNode *_parent)
|
||||
: RemoteDeckList_TreeModel::Node(_name, _parent)
|
||||
|
@ -204,19 +204,21 @@ QModelIndex RemoteDeckList_TreeModel::nodeToIndex(Node *node) const
|
|||
|
||||
void RemoteDeckList_TreeModel::addFileToTree(DeckList_File *file, DirectoryNode *parent)
|
||||
{
|
||||
beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
|
||||
/* beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
|
||||
parent->append(new FileNode(file->getName(), file->getId(), file->getUploadTime(), parent));
|
||||
endInsertRows();
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
void RemoteDeckList_TreeModel::addFolderToTree(DeckList_Directory *folder, DirectoryNode *parent)
|
||||
{
|
||||
addFolderToTree(folder->getName(), folder->getTreeItems(), parent);
|
||||
// addFolderToTree(folder->getName(), folder->getTreeItems(), parent);
|
||||
}
|
||||
|
||||
void RemoteDeckList_TreeModel::addFolderToTree(const QString &name, const QList<DeckList_TreeItem *> &folderItems, DirectoryNode *parent)
|
||||
{
|
||||
DirectoryNode *newItem = new DirectoryNode(name, parent);
|
||||
/* DirectoryNode *newItem = new DirectoryNode(name, parent);
|
||||
beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
|
||||
parent->append(newItem);
|
||||
endInsertRows();
|
||||
|
@ -228,6 +230,7 @@ void RemoteDeckList_TreeModel::addFolderToTree(const QString &name, const QList<
|
|||
else
|
||||
addFileToTree(dynamic_cast<DeckList_File *>(folderItems[i]), newItem);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void RemoteDeckList_TreeModel::removeNode(RemoteDeckList_TreeModel::Node *node)
|
||||
|
@ -242,22 +245,21 @@ void RemoteDeckList_TreeModel::removeNode(RemoteDeckList_TreeModel::Node *node)
|
|||
void RemoteDeckList_TreeModel::refreshTree()
|
||||
{
|
||||
PendingCommand *pend = client->prepareSessionCommand(Command_DeckList());
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckListFinished(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(deckListFinished(const Response &)));
|
||||
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void RemoteDeckList_TreeModel::deckListFinished(ProtocolResponse *r)
|
||||
void RemoteDeckList_TreeModel::deckListFinished(const Response &r)
|
||||
{
|
||||
Response_DeckList *resp = qobject_cast<Response_DeckList *>(r);
|
||||
if (!resp)
|
||||
return;
|
||||
/* const Response_DeckList &resp = r.GetExtension(Response_DeckList::ext);
|
||||
|
||||
root->clearTree();
|
||||
reset();
|
||||
|
||||
addFolderToTree(resp->getRoot(), root);
|
||||
emit treeRefreshed();
|
||||
*/
|
||||
}
|
||||
|
||||
RemoteDeckList_TreeWidget::RemoteDeckList_TreeWidget(AbstractClient *_client, QWidget *parent)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <QDateTime>
|
||||
#include <QTreeView>
|
||||
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
class AbstractClient;
|
||||
class QSortFilterProxyModel;
|
||||
class DeckList_File;
|
||||
|
@ -64,7 +64,7 @@ private:
|
|||
signals:
|
||||
void treeRefreshed();
|
||||
private slots:
|
||||
void deckListFinished(ProtocolResponse *r);
|
||||
void deckListFinished(const Response &r);
|
||||
public:
|
||||
RemoteDeckList_TreeModel(AbstractClient *_client, QObject *parent = 0);
|
||||
~RemoteDeckList_TreeModel();
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "settingscache.h"
|
||||
#include "player.h"
|
||||
#include "carddragitem.h"
|
||||
#include "carditem.h"
|
||||
|
||||
#include "pb/command_move_card.pb.h"
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "zoneviewwidget.h"
|
||||
#include "deckview.h"
|
||||
#include "decklist.h"
|
||||
#include "protocol_items.h"
|
||||
#include "dlg_load_remote_deck.h"
|
||||
#include "abstractclient.h"
|
||||
#include "carditem.h"
|
||||
|
@ -38,6 +37,22 @@
|
|||
#include "pb/command_set_active_phase.pb.h"
|
||||
#include "pb/command_next_turn.pb.h"
|
||||
#include "pb/command_delete_arrow.pb.h"
|
||||
#include "pb/response_deck_download.pb.h"
|
||||
#include "pb/game_event_container.pb.h"
|
||||
#include "pb/event_game_joined.pb.h"
|
||||
#include "pb/event_game_say.pb.h"
|
||||
#include "pb/event_game_state_changed.pb.h"
|
||||
#include "pb/event_player_properties_changed.pb.h"
|
||||
#include "pb/event_join.pb.h"
|
||||
#include "pb/event_leave.pb.h"
|
||||
#include "pb/event_kicked.pb.h"
|
||||
#include "pb/event_game_host_changed.pb.h"
|
||||
#include "pb/event_game_closed.pb.h"
|
||||
#include "pb/event_set_active_player.pb.h"
|
||||
#include "pb/event_set_active_phase.pb.h"
|
||||
#include "pb/event_ping.pb.h"
|
||||
#include "pb/context_deck_select.pb.h"
|
||||
#include "get_pb_extension.h"
|
||||
|
||||
ReadyStartButton::ReadyStartButton(QWidget *parent)
|
||||
: QPushButton(parent), readyStart(false)
|
||||
|
@ -125,7 +140,7 @@ void DeckViewContainer::loadLocalDeck()
|
|||
Command_DeckSelect cmd;
|
||||
cmd.set_deck(deck->writeToString_Native().toStdString());
|
||||
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(deckSelectFinished(const Response &)));
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
|
||||
}
|
||||
|
||||
|
@ -136,19 +151,17 @@ void DeckViewContainer::loadRemoteDeck()
|
|||
Command_DeckSelect cmd;
|
||||
cmd.set_deck_id(dlg.getDeckId());
|
||||
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(deckSelectFinished(const Response &)));
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
|
||||
}
|
||||
}
|
||||
|
||||
void DeckViewContainer::deckSelectFinished(ProtocolResponse *r)
|
||||
void DeckViewContainer::deckSelectFinished(const Response &r)
|
||||
{
|
||||
Response_DeckDownload *resp = qobject_cast<Response_DeckDownload *>(r);
|
||||
if (!resp)
|
||||
return;
|
||||
|
||||
db->cacheCardPixmaps(resp->getDeck()->getCardList());
|
||||
deckView->setDeck(new DeckList(resp->getDeck()));
|
||||
const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
|
||||
DeckList *newDeck = new DeckList(QString::fromStdString(resp.deck()));
|
||||
db->cacheCardPixmaps(newDeck->getCardList());
|
||||
deckView->setDeck(newDeck);
|
||||
readyStartButton->setEnabled(true);
|
||||
}
|
||||
|
||||
|
@ -180,8 +193,20 @@ void DeckViewContainer::setDeck(DeckList *deck)
|
|||
readyStartButton->setEnabled(true);
|
||||
}
|
||||
|
||||
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _hostId, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
|
||||
: Tab(_tabSupervisor), clients(_clients), gameId(_gameId), gameDescription(_gameDescription), hostId(_hostId), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), gameStateKnown(false), started(false), resuming(_resuming), currentPhase(-1)
|
||||
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event)
|
||||
: Tab(_tabSupervisor),
|
||||
clients(_clients),
|
||||
gameId(event.game_id()),
|
||||
gameDescription(QString::fromStdString(event.game_description())),
|
||||
hostId(event.host_id()),
|
||||
localPlayerId(event.player_id()),
|
||||
spectator(event.spectator()),
|
||||
spectatorsCanTalk(event.spectators_can_talk()),
|
||||
spectatorsSeeEverything(event.spectators_see_everything()),
|
||||
gameStateKnown(false),
|
||||
started(false),
|
||||
resuming(event.resuming()),
|
||||
currentPhase(-1)
|
||||
{
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
phasesToolbar->hide();
|
||||
|
@ -198,7 +223,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
|
|||
|
||||
timeElapsedLabel = new QLabel;
|
||||
timeElapsedLabel->setAlignment(Qt::AlignCenter);
|
||||
messageLog = new MessageLogWidget(tabSupervisor->getUserInfo()->getName(), tabSupervisor->getUserInfo()->getGender() == ServerInfo_User::Female);
|
||||
messageLog = new MessageLogWidget(QString::fromStdString(tabSupervisor->getUserInfo()->name()), tabSupervisor->getUserInfo()->gender() == ServerInfo_User::Female);
|
||||
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
|
||||
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
|
||||
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
||||
|
@ -411,7 +436,7 @@ void TabGame::actRemoveLocalArrows()
|
|||
}
|
||||
}
|
||||
|
||||
Player *TabGame::addPlayer(int playerId, ServerInfo_User *info)
|
||||
Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
{
|
||||
bool local = ((clients.size() > 1) || (playerId == localPlayerId));
|
||||
Player *newPlayer = new Player(info, playerId, local, this);
|
||||
|
@ -438,47 +463,48 @@ Player *TabGame::addPlayer(int playerId, ServerInfo_User *info)
|
|||
return newPlayer;
|
||||
}
|
||||
|
||||
void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient *client)
|
||||
void TabGame::processGameEventContainer(const GameEventContainer &cont, AbstractClient *client)
|
||||
{
|
||||
const QList<GameEvent *> &eventList = cont->getEventList();
|
||||
GameEventContext *context = cont->getContext();
|
||||
const GameEventContext &context = cont.context();
|
||||
messageLog->containerProcessingStarted(context);
|
||||
for (int i = 0; i < eventList.size(); ++i) {
|
||||
GameEvent *event = eventList[i];
|
||||
|
||||
if (spectators.contains(event->getPlayerId())) {
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_Say: eventSpectatorSay(static_cast<Event_Say *>(event), context); break;
|
||||
case ItemId_Event_Leave: eventSpectatorLeave(static_cast<Event_Leave *>(event), context); break;
|
||||
const int eventListSize = cont.event_list_size();
|
||||
for (int i = 0; i < eventListSize; ++i) {
|
||||
const GameEvent &event = cont.event_list(i);
|
||||
const int playerId = event.player_id();
|
||||
const GameEvent::GameEventType eventType = static_cast<GameEvent::GameEventType>(getPbExtension(event));
|
||||
if (spectators.contains(playerId)) {
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_SAY: eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context); break;
|
||||
case GameEvent::LEAVE: eventSpectatorLeave(event.GetExtension(Event_Leave::ext), playerId, context); break;
|
||||
default: {
|
||||
qDebug() << "unhandled spectator game event";
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ((clients.size() > 1) && (event->getPlayerId() != -1))
|
||||
if (clients.at(event->getPlayerId()) != client)
|
||||
if ((clients.size() > 1) && (playerId != -1))
|
||||
if (clients.at(playerId) != client)
|
||||
continue;
|
||||
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_GameStateChanged: eventGameStateChanged(static_cast<Event_GameStateChanged *>(event), context); break;
|
||||
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(static_cast<Event_PlayerPropertiesChanged *>(event), context); break;
|
||||
case ItemId_Event_Join: eventJoin(static_cast<Event_Join *>(event), context); break;
|
||||
case ItemId_Event_Leave: eventLeave(static_cast<Event_Leave *>(event), context); break;
|
||||
case ItemId_Event_Kicked: eventKicked(static_cast<Event_Kicked *>(event), context); break;
|
||||
case ItemId_Event_GameHostChanged: eventGameHostChanged(static_cast<Event_GameHostChanged *>(event), context); break;
|
||||
case ItemId_Event_GameClosed: eventGameClosed(static_cast<Event_GameClosed *>(event), context); break;
|
||||
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(static_cast<Event_SetActivePlayer *>(event), context); break;
|
||||
case ItemId_Event_SetActivePhase: eventSetActivePhase(static_cast<Event_SetActivePhase *>(event), context); break;
|
||||
case ItemId_Event_Ping: eventPing(static_cast<Event_Ping *>(event), context); break;
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_STATE_CHANGED: eventGameStateChanged(event.GetExtension(Event_GameStateChanged::ext), playerId, context); break;
|
||||
case GameEvent::PLAYER_PROPERTIES_CHANGED: eventPlayerPropertiesChanged(event.GetExtension(Event_PlayerPropertiesChanged::ext), playerId, context); break;
|
||||
case GameEvent::JOIN: eventJoin(event.GetExtension(Event_Join::ext), playerId, context); break;
|
||||
case GameEvent::LEAVE: eventLeave(event.GetExtension(Event_Leave::ext), playerId, context); break;
|
||||
case GameEvent::KICKED: eventKicked(event.GetExtension(Event_Kicked::ext), playerId, context); break;
|
||||
case GameEvent::GAME_HOST_CHANGED: eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context); break;
|
||||
case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break;
|
||||
case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break;
|
||||
case GameEvent::SET_ACTIVE_PHASE: eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); break;
|
||||
case GameEvent::PING: eventPing(event.GetExtension(Event_Ping::ext), playerId, context); break;
|
||||
|
||||
default: {
|
||||
Player *player = players.value(event->getPlayerId(), 0);
|
||||
Player *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
qDebug() << "unhandled game event: invalid player id";
|
||||
break;
|
||||
}
|
||||
player->processGameEvent(event, context);
|
||||
player->processGameEvent(eventType, event, context);
|
||||
emit userEvent();
|
||||
}
|
||||
}
|
||||
|
@ -574,62 +600,63 @@ void TabGame::stopGame()
|
|||
phasesToolbar->hide();
|
||||
}
|
||||
|
||||
void TabGame::eventSpectatorSay(Event_Say *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
messageLog->logSpectatorSay(spectators.value(event->getPlayerId()), event->getMessage());
|
||||
messageLog->logSpectatorSay(spectators.value(eventPlayerId), QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void TabGame::eventSpectatorLeave(Event_Leave *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
int playerId = event->getPlayerId();
|
||||
messageLog->logLeaveSpectator(spectators.value(playerId));
|
||||
playerListWidget->removePlayer(playerId);
|
||||
spectators.remove(playerId);
|
||||
messageLog->logLeaveSpectator(spectators.value(eventPlayerId));
|
||||
playerListWidget->removePlayer(eventPlayerId);
|
||||
spectators.remove(eventPlayerId);
|
||||
|
||||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
|
||||
for (int i = 0; i < plList.size(); ++i) {
|
||||
ServerInfo_Player *pl = plList[i];
|
||||
ServerInfo_PlayerProperties *prop = pl->getProperties();
|
||||
if (prop->getSpectator()) {
|
||||
if (!spectators.contains(prop->getPlayerId())) {
|
||||
spectators.insert(prop->getPlayerId(), prop->getUserInfo()->getName());
|
||||
const int playerListSize = event.player_list_size();
|
||||
for (int i = 0; i < playerListSize; ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
const int playerId = prop.player_id();
|
||||
if (prop.spectator()) {
|
||||
if (!spectators.contains(playerId)) {
|
||||
spectators.insert(playerId, QString::fromStdString(prop.user_info().name()));
|
||||
playerListWidget->addPlayer(prop);
|
||||
}
|
||||
} else {
|
||||
Player *player = players.value(prop->getPlayerId(), 0);
|
||||
Player *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
player = addPlayer(prop->getPlayerId(), prop->getUserInfo());
|
||||
player = addPlayer(playerId, prop.user_info());
|
||||
playerListWidget->addPlayer(prop);
|
||||
}
|
||||
player->processPlayerInfo(pl);
|
||||
if (player->getLocal() && !pl->getDeck()->isEmpty()) {
|
||||
db->cacheCardPixmaps(pl->getDeck()->getCardList());
|
||||
deckViewContainers.value(player->getId())->setDeck(new DeckList(pl->getDeck()));
|
||||
player->processPlayerInfo(playerInfo);
|
||||
if (player->getLocal() && playerInfo.has_deck_list()) {
|
||||
DeckList *newDeck = new DeckList(QString::fromStdString(playerInfo.deck_list()));
|
||||
db->cacheCardPixmaps(newDeck->getCardList());
|
||||
deckViewContainers.value(playerId)->setDeck(newDeck);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < plList.size(); ++i) {
|
||||
ServerInfo_Player *pl = plList[i];
|
||||
ServerInfo_PlayerProperties *prop = pl->getProperties();
|
||||
if (!prop->getSpectator()) {
|
||||
Player *player = players.value(prop->getPlayerId(), 0);
|
||||
for (int i = 0; i < playerListSize; ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
if (!prop.spectator()) {
|
||||
Player *player = players.value(prop.player_id(), 0);
|
||||
if (!player)
|
||||
continue;
|
||||
player->processCardAttachment(pl);
|
||||
player->processCardAttachment(playerInfo);
|
||||
}
|
||||
}
|
||||
if (event->getGameStarted() && !started) {
|
||||
if (event.game_started() && !started) {
|
||||
startGame(!gameStateKnown);
|
||||
if (gameStateKnown)
|
||||
messageLog->logGameStart();
|
||||
setActivePlayer(event->getActivePlayer());
|
||||
setActivePhase(event->getActivePhase());
|
||||
} else if (!event->getGameStarted() && started) {
|
||||
setActivePlayer(event.active_player_id());
|
||||
setActivePhase(event.active_phase());
|
||||
} else if (!event.game_started() && started) {
|
||||
stopGame();
|
||||
scene->clearViews();
|
||||
}
|
||||
|
@ -637,15 +664,17 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
|
|||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event, GameEventContext *context)
|
||||
void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context)
|
||||
{
|
||||
Player *player = players.value(event->getProperties()->getPlayerId(), 0);
|
||||
Player *player = players.value(eventPlayerId, 0);
|
||||
if (!player)
|
||||
return;
|
||||
playerListWidget->updatePlayerProperties(event->getProperties());
|
||||
if (context) switch (context->getItemId()) {
|
||||
case ItemId_Context_ReadyStart: {
|
||||
bool ready = event->getProperties()->getReadyStart();
|
||||
playerListWidget->updatePlayerProperties(event.player_properties());
|
||||
|
||||
const GameEventContext::ContextType contextType = static_cast<const GameEventContext::ContextType>(getPbExtension(context));
|
||||
switch (contextType) {
|
||||
case GameEventContext::READY_START: {
|
||||
bool ready = event.player_properties().ready_start();
|
||||
if (player->getLocal())
|
||||
deckViewContainers.value(player->getId())->setReadyStart(ready);
|
||||
if (ready)
|
||||
|
@ -654,7 +683,7 @@ void TabGame::eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event,
|
|||
messageLog->logNotReadyStart(player);
|
||||
break;
|
||||
}
|
||||
case ItemId_Context_Concede: {
|
||||
case GameEventContext::CONCEDE: {
|
||||
messageLog->logConcede(player);
|
||||
player->setConceded(true);
|
||||
|
||||
|
@ -664,39 +693,40 @@ void TabGame::eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event,
|
|||
|
||||
break;
|
||||
}
|
||||
case ItemId_Context_DeckSelect: messageLog->logDeckSelect(player, static_cast<Context_DeckSelect *>(context)->getDeckHash()); break;
|
||||
case GameEventContext::DECK_SELECT: {
|
||||
messageLog->logDeckSelect(player, QString::fromStdString(context.GetExtension(Context_DeckSelect::ext).deck_hash()));
|
||||
break;
|
||||
}
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::eventJoin(Event_Join *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
ServerInfo_PlayerProperties *playerInfo = event->getPlayer();
|
||||
if (players.contains(playerInfo->getPlayerId()))
|
||||
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
|
||||
const int playerId = playerInfo.player_id();
|
||||
if (players.contains(playerId))
|
||||
return;
|
||||
if (playerInfo->getSpectator()) {
|
||||
spectators.insert(playerInfo->getPlayerId(), playerInfo->getUserInfo()->getName());
|
||||
messageLog->logJoinSpectator(playerInfo->getUserInfo()->getName());
|
||||
playerListWidget->addPlayer(playerInfo);
|
||||
if (playerInfo.spectator()) {
|
||||
spectators.insert(playerId, QString::fromStdString(playerInfo.user_info().name()));
|
||||
messageLog->logJoinSpectator(QString::fromStdString(playerInfo.user_info().name()));
|
||||
} else {
|
||||
Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getUserInfo());
|
||||
Player *newPlayer = addPlayer(playerId, playerInfo.user_info());
|
||||
messageLog->logJoin(newPlayer);
|
||||
playerListWidget->addPlayer(playerInfo);
|
||||
}
|
||||
playerListWidget->addPlayer(playerInfo);
|
||||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventLeave(Event_Leave *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
int playerId = event->getPlayerId();
|
||||
|
||||
Player *player = players.value(playerId, 0);
|
||||
Player *player = players.value(eventPlayerId, 0);
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
messageLog->logLeave(player);
|
||||
playerListWidget->removePlayer(playerId);
|
||||
players.remove(playerId);
|
||||
playerListWidget->removePlayer(eventPlayerId);
|
||||
players.remove(eventPlayerId);
|
||||
emit playerRemoved(player);
|
||||
player->clear();
|
||||
player->deleteLater();
|
||||
|
@ -709,19 +739,19 @@ void TabGame::eventLeave(Event_Leave *event, GameEventContext * /*context*/)
|
|||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventKicked(Event_Kicked * /*event*/, GameEventContext * /*context*/)
|
||||
void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
emit userEvent();
|
||||
QMessageBox::critical(this, tr("Kicked"), tr("You have been kicked out of the game."));
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void TabGame::eventGameHostChanged(Event_GameHostChanged *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
hostId = event->getPlayerId();
|
||||
hostId = eventPlayerId;
|
||||
}
|
||||
|
||||
void TabGame::eventGameClosed(Event_GameClosed * /*event*/, GameEventContext * /*context*/)
|
||||
void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
started = false;
|
||||
messageLog->logGameClosed();
|
||||
|
@ -753,9 +783,9 @@ Player *TabGame::setActivePlayer(int id)
|
|||
return player;
|
||||
}
|
||||
|
||||
void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
Player *player = setActivePlayer(event->getActivePlayerId());
|
||||
Player *player = setActivePlayer(event.active_player_id());
|
||||
if (!player)
|
||||
return;
|
||||
messageLog->logSetActivePlayer(player);
|
||||
|
@ -770,22 +800,22 @@ void TabGame::setActivePhase(int phase)
|
|||
}
|
||||
}
|
||||
|
||||
void TabGame::eventSetActivePhase(Event_SetActivePhase *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
int phase = event->getPhase();
|
||||
const int phase = event.phase();
|
||||
if (currentPhase != phase)
|
||||
messageLog->logSetActivePhase(phase);
|
||||
setActivePhase(phase);
|
||||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventPing(Event_Ping *event, GameEventContext * /*context*/)
|
||||
void TabGame::eventPing(const Event_Ping &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
const QList<ServerInfo_PlayerPing *> &pingList = event->getPingList();
|
||||
for (int i = 0; i < pingList.size(); ++i)
|
||||
playerListWidget->updatePing(pingList[i]->getPlayerId(), pingList[i]->getPingTime());
|
||||
const int pingListSize = event.ping_list_size();
|
||||
for (int i = 0; i < pingListSize; ++i)
|
||||
playerListWidget->updatePing(event.ping_list(i).player_id(), event.ping_list(i).ping_time());
|
||||
|
||||
int seconds = event->getSecondsElapsed();
|
||||
int seconds = event.seconds_elapsed();
|
||||
int minutes = seconds / 60;
|
||||
seconds -= minutes * 60;
|
||||
int hours = minutes / 60;
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <QMap>
|
||||
#include <QPushButton>
|
||||
#include "tab.h"
|
||||
#include <google/protobuf/message.h>
|
||||
|
||||
namespace google { namespace protobuf { class Message; } }
|
||||
class AbstractClient;
|
||||
class CardDatabase;
|
||||
class GameView;
|
||||
|
@ -22,11 +22,12 @@ class ZoneViewLayout;
|
|||
class ZoneViewWidget;
|
||||
class PhasesToolbar;
|
||||
class PlayerListWidget;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
class GameEventContainer;
|
||||
class GameEventContext;
|
||||
class GameCommand;
|
||||
class CommandContainer;
|
||||
class Event_GameJoined;
|
||||
class Event_GameStateChanged;
|
||||
class Event_PlayerPropertiesChanged;
|
||||
class Event_Join;
|
||||
|
@ -37,7 +38,7 @@ class Event_GameStart;
|
|||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Event_Ping;
|
||||
class Event_Say;
|
||||
class Event_GameSay;
|
||||
class Event_Kicked;
|
||||
class Player;
|
||||
class CardZone;
|
||||
|
@ -73,7 +74,7 @@ private slots:
|
|||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
void readyStart();
|
||||
void deckSelectFinished(ProtocolResponse *r);
|
||||
void deckSelectFinished(const Response &r);
|
||||
void sideboardPlanChanged();
|
||||
signals:
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
|
@ -123,31 +124,31 @@ private:
|
|||
QAction *aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
|
||||
QList<QAction *> phaseActions;
|
||||
|
||||
Player *addPlayer(int playerId, ServerInfo_User *info);
|
||||
Player *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
||||
void startGame(bool resuming);
|
||||
void stopGame();
|
||||
|
||||
void eventSpectatorSay(Event_Say *event, GameEventContext *context);
|
||||
void eventSpectatorLeave(Event_Leave *event, GameEventContext *context);
|
||||
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
void eventGameStateChanged(Event_GameStateChanged *event, GameEventContext *context);
|
||||
void eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event, GameEventContext *context);
|
||||
void eventJoin(Event_Join *event, GameEventContext *context);
|
||||
void eventLeave(Event_Leave *event, GameEventContext *context);
|
||||
void eventKicked(Event_Kicked *event, GameEventContext *context);
|
||||
void eventGameHostChanged(Event_GameHostChanged *event, GameEventContext *context);
|
||||
void eventGameClosed(Event_GameClosed *event, GameEventContext *context);
|
||||
void eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
|
||||
Player *setActivePlayer(int id);
|
||||
void eventSetActivePlayer(Event_SetActivePlayer *event, GameEventContext *context);
|
||||
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
|
||||
void setActivePhase(int phase);
|
||||
void eventSetActivePhase(Event_SetActivePhase *event, GameEventContext *context);
|
||||
void eventPing(Event_Ping *event, GameEventContext *context);
|
||||
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
|
||||
signals:
|
||||
void gameClosing(TabGame *tab);
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
void containerProcessingStarted(GameEventContext *context);
|
||||
void containerProcessingStarted(const GameEventContext &context);
|
||||
void containerProcessingDone();
|
||||
void openMessageDialog(const QString &userName, bool focus);
|
||||
private slots:
|
||||
|
@ -162,7 +163,7 @@ private slots:
|
|||
void actNextPhase();
|
||||
void actNextTurn();
|
||||
public:
|
||||
TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _hostId, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
|
||||
TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event);
|
||||
~TabGame();
|
||||
void retranslateUi();
|
||||
void closeRequest();
|
||||
|
@ -177,7 +178,7 @@ public:
|
|||
Player *getActiveLocalPlayer() const;
|
||||
AbstractClient *getClientForPlayer(int playerId) const;
|
||||
|
||||
void processGameEventContainer(GameEventContainer *cont, AbstractClient *client);
|
||||
void processGameEventContainer(const GameEventContainer &cont, AbstractClient *client);
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList);
|
||||
public slots:
|
||||
|
|
|
@ -5,11 +5,11 @@
|
|||
#include <QAction>
|
||||
#include "tab_message.h"
|
||||
#include "abstractclient.h"
|
||||
#include "protocol_items.h"
|
||||
#include "chatview.h"
|
||||
|
||||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
#include "pb/event_user_message.pb.h"
|
||||
|
||||
TabMessage::TabMessage(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, const QString &_userName)
|
||||
: Tab(_tabSupervisor), client(_client), userName(_userName), userOnline(true)
|
||||
|
@ -60,15 +60,15 @@ void TabMessage::sendMessage()
|
|||
cmd.set_message(sayEdit->text().toStdString());
|
||||
|
||||
PendingCommand *pend = client->prepareSessionCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(messageSent(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(messageSent(const Response &)));
|
||||
client->sendCommand(pend);
|
||||
|
||||
sayEdit->clear();
|
||||
}
|
||||
|
||||
void TabMessage::messageSent(ProtocolResponse *response)
|
||||
void TabMessage::messageSent(const Response &response)
|
||||
{
|
||||
if (response->getResponseCode() == RespInIgnoreList)
|
||||
if (response.response_code() == Response::RespInIgnoreList)
|
||||
chatView->appendMessage(QString(), tr("This user is ignoring you."));
|
||||
}
|
||||
|
||||
|
@ -77,9 +77,9 @@ void TabMessage::actLeave()
|
|||
deleteLater();
|
||||
}
|
||||
|
||||
void TabMessage::processMessageEvent(Event_Message *event)
|
||||
void TabMessage::processUserMessageEvent(const Event_UserMessage &event)
|
||||
{
|
||||
chatView->appendMessage(event->getSenderName(), event->getText());
|
||||
chatView->appendMessage(QString::fromStdString(event.sender_name()), QString::fromStdString(event.message()));
|
||||
emit userEvent();
|
||||
}
|
||||
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
class AbstractClient;
|
||||
class ChatView;
|
||||
class QLineEdit;
|
||||
class Event_Message;
|
||||
class ProtocolResponse;
|
||||
class Event_UserMessage;
|
||||
class Response;
|
||||
|
||||
class TabMessage : public Tab {
|
||||
Q_OBJECT
|
||||
|
@ -25,7 +25,7 @@ signals:
|
|||
private slots:
|
||||
void sendMessage();
|
||||
void actLeave();
|
||||
void messageSent(ProtocolResponse *response);
|
||||
void messageSent(const Response &response);
|
||||
public:
|
||||
TabMessage(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, const QString &_userName);
|
||||
~TabMessage();
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
QString getUserName() const { return userName; }
|
||||
QString getTabText() const { return tr("Talking to %1").arg(userName); }
|
||||
|
||||
void processMessageEvent(Event_Message *event);
|
||||
void processUserMessageEvent(const Event_UserMessage &event);
|
||||
void processUserLeft();
|
||||
void processUserJoined();
|
||||
};
|
||||
|
|
|
@ -15,21 +15,25 @@
|
|||
#include "abstractclient.h"
|
||||
#include "chatview.h"
|
||||
#include "gameselector.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
#include "pending_command.h"
|
||||
#include <google/protobuf/descriptor.h>
|
||||
#include "get_pb_extension.h"
|
||||
#include "pb/room_commands.pb.h"
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
#include "pb/event_list_games.pb.h"
|
||||
#include "pb/event_join_room.pb.h"
|
||||
#include "pb/event_leave_room.pb.h"
|
||||
#include "pb/event_room_say.pb.h"
|
||||
#include "pending_command.h"
|
||||
|
||||
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
|
||||
: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
|
||||
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, const ServerInfo_Room &info)
|
||||
: Tab(_tabSupervisor), client(_client), roomId(info.room_id()), roomName(QString::fromStdString(info.name())), ownName(_ownName)
|
||||
{
|
||||
const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
|
||||
for (int i = 0; i < gameTypeList.size(); ++i)
|
||||
gameTypes.insert(gameTypeList[i]->getGameTypeId(), gameTypeList[i]->getDescription());
|
||||
const int gameTypeListSize = info.gametype_list_size();
|
||||
for (int i = 0; i < gameTypeListSize; ++i)
|
||||
gameTypes.insert(info.gametype_list(i).game_type_id(), QString::fromStdString(info.gametype_list(i).description()));
|
||||
|
||||
QMap<int, GameTypeMap> tempMap;
|
||||
tempMap.insert(info->getRoomId(), gameTypes);
|
||||
tempMap.insert(info.room_id(), gameTypes);
|
||||
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
|
||||
userList = new UserList(tabSupervisor, client, UserList::RoomList);
|
||||
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
|
||||
|
@ -70,14 +74,14 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const Q
|
|||
retranslateUi();
|
||||
setLayout(hbox);
|
||||
|
||||
const QList<ServerInfo_User *> users = info->getUserList();
|
||||
for (int i = 0; i < users.size(); ++i)
|
||||
userList->processUserInfo(users[i], true);
|
||||
const int userListSize = info.user_list_size();
|
||||
for (int i = 0; i < userListSize; ++i)
|
||||
userList->processUserInfo(info.user_list(i), true);
|
||||
userList->sortItems();
|
||||
|
||||
const QList<ServerInfo_Game *> games = info->getGameList();
|
||||
for (int i = 0; i < games.size(); ++i)
|
||||
gameSelector->processGameInfo(games[i]);
|
||||
const int gameListSize = info.game_list_size();
|
||||
for (int i = 0; i < gameListSize; ++i)
|
||||
gameSelector->processGameInfo(info.game_list(i));
|
||||
}
|
||||
|
||||
TabRoom::~TabRoom()
|
||||
|
@ -116,14 +120,14 @@ void TabRoom::sendMessage()
|
|||
cmd.set_message(sayEdit->text().toStdString());
|
||||
|
||||
PendingCommand *pend = prepareRoomCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(sayFinished(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(sayFinished(const Response &)));
|
||||
sendRoomCommand(pend);
|
||||
sayEdit->clear();
|
||||
}
|
||||
|
||||
void TabRoom::sayFinished(ProtocolResponse *response)
|
||||
void TabRoom::sayFinished(const Response &response)
|
||||
{
|
||||
if (response->getResponseCode() == RespChatFlood)
|
||||
if (response.response_code() == Response::RespChatFlood)
|
||||
chatView->appendMessage(QString(), tr("You are flooding the chat. Please wait a couple of seconds."));
|
||||
}
|
||||
|
||||
|
@ -133,39 +137,39 @@ void TabRoom::actLeaveRoom()
|
|||
deleteLater();
|
||||
}
|
||||
|
||||
void TabRoom::processRoomEvent(RoomEvent *event)
|
||||
void TabRoom::processRoomEvent(const RoomEvent &event)
|
||||
{
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_ListGames: processListGamesEvent(qobject_cast<Event_ListGames *>(event)); break;
|
||||
case ItemId_Event_JoinRoom: processJoinRoomEvent(qobject_cast<Event_JoinRoom *>(event)); break;
|
||||
case ItemId_Event_LeaveRoom: processLeaveRoomEvent(qobject_cast<Event_LeaveRoom *>(event)); break;
|
||||
case ItemId_Event_RoomSay: processSayEvent(qobject_cast<Event_RoomSay *>(event)); break;
|
||||
switch (static_cast<RoomEvent::RoomEventType>(getPbExtension(event))) {
|
||||
case RoomEvent::LIST_GAMES: processListGamesEvent(event.GetExtension(Event_ListGames::ext)); break;
|
||||
case RoomEvent::JOIN_ROOM: processJoinRoomEvent(event.GetExtension(Event_JoinRoom::ext)); break;
|
||||
case RoomEvent::LEAVE_ROOM: processLeaveRoomEvent(event.GetExtension(Event_LeaveRoom::ext)); break;
|
||||
case RoomEvent::ROOM_SAY: processRoomSayEvent(event.GetExtension(Event_RoomSay::ext)); break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
||||
void TabRoom::processListGamesEvent(Event_ListGames *event)
|
||||
void TabRoom::processListGamesEvent(const Event_ListGames &event)
|
||||
{
|
||||
const QList<ServerInfo_Game *> &gameList = event->getGameList();
|
||||
for (int i = 0; i < gameList.size(); ++i)
|
||||
gameSelector->processGameInfo(gameList[i]);
|
||||
const int gameListSize = event.game_list_size();
|
||||
for (int i = 0; i < gameListSize; ++i)
|
||||
gameSelector->processGameInfo(event.game_list(i));
|
||||
}
|
||||
|
||||
void TabRoom::processJoinRoomEvent(Event_JoinRoom *event)
|
||||
void TabRoom::processJoinRoomEvent(const Event_JoinRoom &event)
|
||||
{
|
||||
userList->processUserInfo(event->getUserInfo(), true);
|
||||
userList->processUserInfo(event.user_info(), true);
|
||||
userList->sortItems();
|
||||
}
|
||||
|
||||
void TabRoom::processLeaveRoomEvent(Event_LeaveRoom *event)
|
||||
void TabRoom::processLeaveRoomEvent(const Event_LeaveRoom &event)
|
||||
{
|
||||
userList->deleteUser(event->getPlayerName());
|
||||
userList->deleteUser(QString::fromStdString(event.name()));
|
||||
}
|
||||
|
||||
void TabRoom::processSayEvent(Event_RoomSay *event)
|
||||
void TabRoom::processRoomSayEvent(const Event_RoomSay &event)
|
||||
{
|
||||
if (!tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(event->getPlayerName()))
|
||||
chatView->appendMessage(event->getPlayerName(), event->getMessage());
|
||||
if (!tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(QString::fromStdString(event.name())))
|
||||
chatView->appendMessage(QString::fromStdString(event.name()), QString::fromStdString(event.message()));
|
||||
emit userEvent(false);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include "tab.h"
|
||||
#include <QGroupBox>
|
||||
#include <QMap>
|
||||
#include <google/protobuf/message.h>
|
||||
|
||||
namespace google { namespace protobuf { class Message; } }
|
||||
class AbstractClient;
|
||||
class UserList;
|
||||
class QLabel;
|
||||
|
@ -20,8 +20,8 @@ class Event_ListGames;
|
|||
class Event_JoinRoom;
|
||||
class Event_LeaveRoom;
|
||||
class Event_RoomSay;
|
||||
class ProtocolResponse;
|
||||
class GameSelector;
|
||||
class Response;
|
||||
class PendingCommand;
|
||||
|
||||
class TabRoom : public Tab {
|
||||
|
@ -48,18 +48,18 @@ signals:
|
|||
private slots:
|
||||
void sendMessage();
|
||||
void actLeaveRoom();
|
||||
void sayFinished(ProtocolResponse *response);
|
||||
void sayFinished(const Response &response);
|
||||
|
||||
void processListGamesEvent(Event_ListGames *event);
|
||||
void processJoinRoomEvent(Event_JoinRoom *event);
|
||||
void processLeaveRoomEvent(Event_LeaveRoom *event);
|
||||
void processSayEvent(Event_RoomSay *event);
|
||||
void processListGamesEvent(const Event_ListGames &event);
|
||||
void processJoinRoomEvent(const Event_JoinRoom &event);
|
||||
void processLeaveRoomEvent(const Event_LeaveRoom &event);
|
||||
void processRoomSayEvent(const Event_RoomSay &event);
|
||||
public:
|
||||
TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
|
||||
TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, const ServerInfo_Room &info);
|
||||
~TabRoom();
|
||||
void retranslateUi();
|
||||
void closeRequest();
|
||||
void processRoomEvent(RoomEvent *event);
|
||||
void processRoomEvent(const RoomEvent &event);
|
||||
int getRoomId() const { return roomId; }
|
||||
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
|
||||
QString getChannelName() const { return roomName; }
|
||||
|
|
|
@ -12,13 +12,15 @@
|
|||
#include "tab_server.h"
|
||||
#include "abstractclient.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
#include "userlist.h"
|
||||
#include "userinfobox.h"
|
||||
#include <QDebug>
|
||||
|
||||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
#include "pb/event_list_rooms.pb.h"
|
||||
#include "pb/event_server_message.pb.h"
|
||||
#include "pb/response_join_room.pb.h"
|
||||
|
||||
RoomSelector::RoomSelector(AbstractClient *_client, QWidget *parent)
|
||||
: QGroupBox(parent), client(_client)
|
||||
|
@ -44,7 +46,7 @@ RoomSelector::RoomSelector(AbstractClient *_client, QWidget *parent)
|
|||
retranslateUi();
|
||||
setLayout(vbox);
|
||||
|
||||
connect(client, SIGNAL(listRoomsEventReceived(Event_ListRooms *)), this, SLOT(processListRoomsEvent(Event_ListRooms *)));
|
||||
connect(client, SIGNAL(listRoomsEventReceived(const Event_ListRooms &)), this, SLOT(processListRoomsEvent(const Event_ListRooms &)));
|
||||
client->sendCommand(client->prepareSessionCommand(Command_ListRooms()));
|
||||
}
|
||||
|
||||
|
@ -62,33 +64,33 @@ void RoomSelector::retranslateUi()
|
|||
header->setTextAlignment(3, Qt::AlignRight);
|
||||
}
|
||||
|
||||
void RoomSelector::processListRoomsEvent(Event_ListRooms *event)
|
||||
void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
|
||||
{
|
||||
const QList<ServerInfo_Room *> &roomsToUpdate = event->getRoomList();
|
||||
for (int i = 0; i < roomsToUpdate.size(); ++i) {
|
||||
ServerInfo_Room *room = roomsToUpdate[i];
|
||||
const int roomListSize = event.room_list_size();
|
||||
for (int i = 0; i < roomListSize; ++i) {
|
||||
const ServerInfo_Room &room = event.room_list(i);
|
||||
|
||||
for (int j = 0; j < roomList->topLevelItemCount(); ++j) {
|
||||
QTreeWidgetItem *twi = roomList->topLevelItem(j);
|
||||
if (twi->data(0, Qt::UserRole).toInt() == room->getRoomId()) {
|
||||
twi->setData(0, Qt::DisplayRole, room->getName());
|
||||
twi->setData(1, Qt::DisplayRole, room->getDescription());
|
||||
twi->setData(2, Qt::DisplayRole, room->getPlayerCount());
|
||||
twi->setData(3, Qt::DisplayRole, room->getGameCount());
|
||||
if (twi->data(0, Qt::UserRole).toInt() == room.room_id()) {
|
||||
twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
|
||||
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
|
||||
twi->setData(2, Qt::DisplayRole, room.player_count());
|
||||
twi->setData(3, Qt::DisplayRole, room.game_count());
|
||||
return;
|
||||
}
|
||||
}
|
||||
QTreeWidgetItem *twi = new QTreeWidgetItem;
|
||||
twi->setData(0, Qt::UserRole, room->getRoomId());
|
||||
twi->setData(0, Qt::DisplayRole, room->getName());
|
||||
twi->setData(1, Qt::DisplayRole, room->getDescription());
|
||||
twi->setData(2, Qt::DisplayRole, room->getPlayerCount());
|
||||
twi->setData(3, Qt::DisplayRole, room->getGameCount());
|
||||
twi->setData(0, Qt::UserRole, room.room_id());
|
||||
twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
|
||||
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
|
||||
twi->setData(2, Qt::DisplayRole, room.player_count());
|
||||
twi->setData(3, Qt::DisplayRole, room.game_count());
|
||||
twi->setTextAlignment(2, Qt::AlignRight);
|
||||
twi->setTextAlignment(3, Qt::AlignRight);
|
||||
roomList->addTopLevelItem(twi);
|
||||
if (room->getAutoJoin())
|
||||
joinRoom(room->getRoomId(), false);
|
||||
if (room.auto_join())
|
||||
joinRoom(room.room_id(), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,7 +101,7 @@ void RoomSelector::joinRoom(int id, bool setCurrent)
|
|||
|
||||
PendingCommand *pend = client->prepareSessionCommand(cmd);
|
||||
pend->setExtraData(setCurrent);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(joinFinished(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(joinFinished(const Response &)));
|
||||
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
@ -113,15 +115,13 @@ void RoomSelector::joinClicked()
|
|||
joinRoom(twi->data(0, Qt::UserRole).toInt(), true);
|
||||
}
|
||||
|
||||
void RoomSelector::joinFinished(ProtocolResponse *r)
|
||||
void RoomSelector::joinFinished(const Response &r)
|
||||
{
|
||||
if (r->getResponseCode() != RespOk)
|
||||
return;
|
||||
Response_JoinRoom *resp = qobject_cast<Response_JoinRoom *>(r);
|
||||
if (!resp)
|
||||
if (r.response_code() != Response::RespOk)
|
||||
return;
|
||||
const Response_JoinRoom &resp = r.GetExtension(Response_JoinRoom::ext);
|
||||
|
||||
emit roomJoined(resp->getRoomInfo(), static_cast<PendingCommand *>(sender())->getExtraData().toBool());
|
||||
emit roomJoined(resp.room_info(), static_cast<PendingCommand *>(sender())->getExtraData().toBool());
|
||||
}
|
||||
|
||||
TabServer::TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWidget *parent)
|
||||
|
@ -131,9 +131,9 @@ TabServer::TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWi
|
|||
serverInfoBox = new QTextBrowser;
|
||||
serverInfoBox->setOpenExternalLinks(true);
|
||||
|
||||
connect(roomSelector, SIGNAL(roomJoined(ServerInfo_Room *, bool)), this, SIGNAL(roomJoined(ServerInfo_Room *, bool)));
|
||||
connect(roomSelector, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this, SIGNAL(roomJoined(const ServerInfo_Room &, bool)));
|
||||
|
||||
connect(client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *)));
|
||||
connect(client, SIGNAL(serverMessageEventReceived(const Event_ServerMessage &)), this, SLOT(processServerMessageEvent(const Event_ServerMessage &)));
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(roomSelector);
|
||||
|
@ -147,8 +147,8 @@ void TabServer::retranslateUi()
|
|||
roomSelector->retranslateUi();
|
||||
}
|
||||
|
||||
void TabServer::processServerMessageEvent(Event_ServerMessage *event)
|
||||
void TabServer::processServerMessageEvent(const Event_ServerMessage &event)
|
||||
{
|
||||
serverInfoBox->setHtml(event->getMessage());
|
||||
serverInfoBox->setHtml(QString::fromStdString(event.message()));
|
||||
emit userEvent();
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ class QPushButton;
|
|||
|
||||
class Event_ListRooms;
|
||||
class Event_ServerMessage;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
class ServerInfo_Room;
|
||||
|
||||
class RoomSelector : public QGroupBox {
|
||||
|
@ -26,11 +26,11 @@ private:
|
|||
|
||||
void joinRoom(int id, bool setCurrent);
|
||||
private slots:
|
||||
void processListRoomsEvent(Event_ListRooms *event);
|
||||
void processListRoomsEvent(const Event_ListRooms &event);
|
||||
void joinClicked();
|
||||
void joinFinished(ProtocolResponse *resp);
|
||||
void joinFinished(const Response &resp);
|
||||
signals:
|
||||
void roomJoined(ServerInfo_Room *info, bool setCurrent);
|
||||
void roomJoined(const ServerInfo_Room &info, bool setCurrent);
|
||||
public:
|
||||
RoomSelector(AbstractClient *_client, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
|
@ -39,9 +39,9 @@ public:
|
|||
class TabServer : public Tab {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void roomJoined(ServerInfo_Room *info, bool setCurrent);
|
||||
void roomJoined(const ServerInfo_Room &info, bool setCurrent);
|
||||
private slots:
|
||||
void processServerMessageEvent(Event_ServerMessage *event);
|
||||
void processServerMessageEvent(const Event_ServerMessage &event);
|
||||
private:
|
||||
AbstractClient *client;
|
||||
RoomSelector *roomSelector;
|
||||
|
|
|
@ -8,12 +8,17 @@
|
|||
#include "tab_admin.h"
|
||||
#include "tab_message.h"
|
||||
#include "tab_userlists.h"
|
||||
#include "protocol_items.h"
|
||||
#include "pixmapgenerator.h"
|
||||
#include <QDebug>
|
||||
#include <QPainter>
|
||||
|
||||
#include "pb/room_commands.pb.h"
|
||||
#include "pb/room_event.pb.h"
|
||||
#include "pb/game_event_container.pb.h"
|
||||
#include "pb/event_user_message.pb.h"
|
||||
#include "pb/event_game_joined.pb.h"
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
|
||||
CloseButton::CloseButton(QWidget *parent)
|
||||
: QAbstractButton(parent)
|
||||
|
@ -107,22 +112,22 @@ int TabSupervisor::myAddTab(Tab *tab)
|
|||
return addTab(tab, tab->getTabText());
|
||||
}
|
||||
|
||||
void TabSupervisor::start(AbstractClient *_client, ServerInfo_User *_userInfo)
|
||||
void TabSupervisor::start(AbstractClient *_client, const ServerInfo_User &_userInfo)
|
||||
{
|
||||
client = _client;
|
||||
userInfo = new ServerInfo_User(_userInfo);
|
||||
|
||||
connect(client, SIGNAL(roomEventReceived(RoomEvent *)), this, SLOT(processRoomEvent(RoomEvent *)));
|
||||
connect(client, SIGNAL(gameEventContainerReceived(GameEventContainer *)), this, SLOT(processGameEventContainer(GameEventContainer *)));
|
||||
connect(client, SIGNAL(gameJoinedEventReceived(Event_GameJoined *)), this, SLOT(gameJoined(Event_GameJoined *)));
|
||||
connect(client, SIGNAL(messageEventReceived(Event_Message *)), this, SLOT(processMessageEvent(Event_Message *)));
|
||||
connect(client, SIGNAL(roomEventReceived(const RoomEvent &)), this, SLOT(processRoomEvent(const RoomEvent &)));
|
||||
connect(client, SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
|
||||
connect(client, SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(gameJoined(const Event_GameJoined &)));
|
||||
connect(client, SIGNAL(userMessageEventReceived(const Event_UserMessage &)), this, SLOT(processUserMessageEvent(const Event_UserMessage &)));
|
||||
connect(client, SIGNAL(maxPingTime(int, int)), this, SLOT(updatePingTime(int, int)));
|
||||
|
||||
tabServer = new TabServer(this, client);
|
||||
connect(tabServer, SIGNAL(roomJoined(ServerInfo_Room *, bool)), this, SLOT(addRoomTab(ServerInfo_Room *, bool)));
|
||||
connect(tabServer, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this, SLOT(addRoomTab(const ServerInfo_Room &, bool)));
|
||||
myAddTab(tabServer);
|
||||
|
||||
tabUserLists = new TabUserLists(this, client, userInfo);
|
||||
tabUserLists = new TabUserLists(this, client, *userInfo);
|
||||
connect(tabUserLists, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
connect(tabUserLists, SIGNAL(userJoined(const QString &)), this, SLOT(processUserJoined(const QString &)));
|
||||
connect(tabUserLists, SIGNAL(userLeft(const QString &)), this, SLOT(processUserLeft(const QString &)));
|
||||
|
@ -130,14 +135,14 @@ void TabSupervisor::start(AbstractClient *_client, ServerInfo_User *_userInfo)
|
|||
|
||||
updatePingTime(0, -1);
|
||||
|
||||
if (userInfo->getUserLevel() & ServerInfo_User::IsRegistered) {
|
||||
if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
|
||||
tabDeckStorage = new TabDeckStorage(this, client);
|
||||
myAddTab(tabDeckStorage);
|
||||
} else
|
||||
tabDeckStorage = 0;
|
||||
|
||||
if (userInfo->getUserLevel() & ServerInfo_User::IsModerator) {
|
||||
tabAdmin = new TabAdmin(this, client, (userInfo->getUserLevel() & ServerInfo_User::IsAdmin));
|
||||
if (userInfo->user_level() & ServerInfo_User::IsModerator) {
|
||||
tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
|
||||
connect(tabAdmin, SIGNAL(adminLockChanged(bool)), this, SIGNAL(adminLockChanged(bool)));
|
||||
myAddTab(tabAdmin);
|
||||
} else
|
||||
|
@ -154,8 +159,8 @@ void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
|
|||
userInfo = new ServerInfo_User;
|
||||
localClients = _clients;
|
||||
for (int i = 0; i < localClients.size(); ++i)
|
||||
connect(localClients[i], SIGNAL(gameEventContainerReceived(GameEventContainer *)), this, SLOT(processGameEventContainer(GameEventContainer *)));
|
||||
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(Event_GameJoined *)), this, SLOT(localGameJoined(Event_GameJoined *)));
|
||||
connect(localClients[i], SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
|
||||
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(localGameJoined(const Event_GameJoined &)));
|
||||
}
|
||||
|
||||
void TabSupervisor::stop()
|
||||
|
@ -228,29 +233,29 @@ void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex)
|
|||
tabBar()->setTabButton(tabIndex, closeSide, closeButton);
|
||||
}
|
||||
|
||||
void TabSupervisor::gameJoined(Event_GameJoined *event)
|
||||
void TabSupervisor::gameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event->getGameId(), event->getGameDescription(), event->getHostId(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event);
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
gameTabs.insert(event.game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::localGameJoined(Event_GameJoined *event)
|
||||
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
TabGame *tab = new TabGame(this, localClients, event->getGameId(), event->getGameDescription(), event->getHostId(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
TabGame *tab = new TabGame(this, localClients, event);
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
gameTabs.insert(event.game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
|
||||
for (int i = 1; i < localClients.size(); ++i) {
|
||||
Command_JoinGame cmd;
|
||||
cmd.set_game_id(event->getGameId());
|
||||
cmd.set_game_id(event.game_id());
|
||||
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
|
||||
}
|
||||
}
|
||||
|
@ -266,14 +271,14 @@ void TabSupervisor::gameLeft(TabGame *tab)
|
|||
stop();
|
||||
}
|
||||
|
||||
void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
|
||||
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
|
||||
{
|
||||
TabRoom *tab = new TabRoom(this, client, userInfo->getName(), info);
|
||||
TabRoom *tab = new TabRoom(this, client, QString::fromStdString(userInfo->name()), info);
|
||||
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
roomTabs.insert(info->getRoomId(), tab);
|
||||
roomTabs.insert(info.room_id(), tab);
|
||||
if (setCurrent)
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
@ -288,10 +293,10 @@ void TabSupervisor::roomLeft(TabRoom *tab)
|
|||
|
||||
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
|
||||
{
|
||||
if (receiverName == userInfo->getName())
|
||||
if (receiverName == QString::fromStdString(userInfo->name()))
|
||||
return 0;
|
||||
|
||||
TabMessage *tab = new TabMessage(this, client, userInfo->getName(), receiverName);
|
||||
TabMessage *tab = new TabMessage(this, client, QString::fromStdString(userInfo->name()), receiverName);
|
||||
connect(tab, SIGNAL(talkClosing(TabMessage *)), this, SLOT(talkLeft(TabMessage *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
|
@ -320,33 +325,33 @@ void TabSupervisor::tabUserEvent(bool globalEvent)
|
|||
QApplication::alert(this);
|
||||
}
|
||||
|
||||
void TabSupervisor::processRoomEvent(RoomEvent *event)
|
||||
void TabSupervisor::processRoomEvent(const RoomEvent &event)
|
||||
{
|
||||
TabRoom *tab = roomTabs.value(event->getRoomId(), 0);
|
||||
TabRoom *tab = roomTabs.value(event.room_id(), 0);
|
||||
if (tab)
|
||||
tab->processRoomEvent(event);
|
||||
}
|
||||
|
||||
void TabSupervisor::processGameEventContainer(GameEventContainer *cont)
|
||||
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
|
||||
{
|
||||
TabGame *tab = gameTabs.value(cont->getGameId());
|
||||
TabGame *tab = gameTabs.value(cont.game_id());
|
||||
if (tab) {
|
||||
qDebug() << "gameEvent gameId =" << cont->getGameId();
|
||||
qDebug() << "gameEvent gameId =" << cont.game_id();
|
||||
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
|
||||
} else
|
||||
qDebug() << "gameEvent: invalid gameId";
|
||||
}
|
||||
|
||||
void TabSupervisor::processMessageEvent(Event_Message *event)
|
||||
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
|
||||
{
|
||||
TabMessage *tab = messageTabs.value(event->getSenderName());
|
||||
TabMessage *tab = messageTabs.value(QString::fromStdString(event.sender_name()));
|
||||
if (!tab)
|
||||
tab = messageTabs.value(event->getReceiverName());
|
||||
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
|
||||
if (!tab)
|
||||
tab = addMessageTab(event->getSenderName(), false);
|
||||
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
|
||||
if (!tab)
|
||||
return;
|
||||
tab->processMessageEvent(event);
|
||||
tab->processUserMessageEvent(event);
|
||||
}
|
||||
|
||||
void TabSupervisor::processUserLeft(const QString &userName)
|
||||
|
@ -385,5 +390,5 @@ bool TabSupervisor::getAdminLocked() const
|
|||
|
||||
int TabSupervisor::getUserLevel() const
|
||||
{
|
||||
return userInfo->getUserLevel();
|
||||
return userInfo->user_level();
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ class TabUserLists;
|
|||
class RoomEvent;
|
||||
class GameEventContainer;
|
||||
class Event_GameJoined;
|
||||
class Event_Message;
|
||||
class Event_UserMessage;
|
||||
class ServerInfo_Room;
|
||||
class ServerInfo_User;
|
||||
|
||||
|
@ -54,7 +54,7 @@ public:
|
|||
TabSupervisor(QWidget *parent = 0);
|
||||
~TabSupervisor();
|
||||
void retranslateUi();
|
||||
void start(AbstractClient *_client, ServerInfo_User *userInfo);
|
||||
void start(AbstractClient *_client, const ServerInfo_User &userInfo);
|
||||
void startLocal(const QList<AbstractClient *> &_clients);
|
||||
void stop();
|
||||
int getGameCount() const { return gameTabs.size(); }
|
||||
|
@ -71,19 +71,19 @@ private slots:
|
|||
void closeButtonPressed();
|
||||
void updateCurrent(int index);
|
||||
void updatePingTime(int value, int max);
|
||||
void gameJoined(Event_GameJoined *event);
|
||||
void localGameJoined(Event_GameJoined *event);
|
||||
void gameJoined(const Event_GameJoined &event);
|
||||
void localGameJoined(const Event_GameJoined &event);
|
||||
void gameLeft(TabGame *tab);
|
||||
void addRoomTab(ServerInfo_Room *info, bool setCurrent);
|
||||
void addRoomTab(const ServerInfo_Room &info, bool setCurrent);
|
||||
void roomLeft(TabRoom *tab);
|
||||
TabMessage *addMessageTab(const QString &userName, bool focus);
|
||||
void processUserLeft(const QString &userName);
|
||||
void processUserJoined(const QString &userName);
|
||||
void talkLeft(TabMessage *tab);
|
||||
void tabUserEvent(bool globalEvent);
|
||||
void processRoomEvent(RoomEvent *event);
|
||||
void processGameEventContainer(GameEventContainer *cont);
|
||||
void processMessageEvent(Event_Message *event);
|
||||
void processRoomEvent(const RoomEvent &event);
|
||||
void processGameEventContainer(const GameEventContainer &cont);
|
||||
void processUserMessageEvent(const Event_UserMessage &event);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -5,12 +5,16 @@
|
|||
#include <QDebug>
|
||||
#include <QHBoxLayout>
|
||||
#include <QVBoxLayout>
|
||||
#include "protocol_items.h"
|
||||
|
||||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
#include "pb/response_list_users.pb.h"
|
||||
#include "pb/event_user_joined.pb.h"
|
||||
#include "pb/event_user_left.pb.h"
|
||||
#include "pb/event_add_to_list.pb.h"
|
||||
#include "pb/event_remove_from_list.pb.h"
|
||||
|
||||
TabUserLists::TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *userInfo, QWidget *parent)
|
||||
TabUserLists::TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_client, const ServerInfo_User &userInfo, QWidget *parent)
|
||||
: Tab(_tabSupervisor, parent), client(_client)
|
||||
{
|
||||
allUsersList = new UserList(_tabSupervisor, client, UserList::AllUsersList);
|
||||
|
@ -23,15 +27,15 @@ TabUserLists::TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_clien
|
|||
connect(buddyList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
|
||||
connect(ignoreList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
|
||||
|
||||
connect(client, SIGNAL(userJoinedEventReceived(Event_UserJoined *)), this, SLOT(processUserJoinedEvent(Event_UserJoined *)));
|
||||
connect(client, SIGNAL(userLeftEventReceived(Event_UserLeft *)), this, SLOT(processUserLeftEvent(Event_UserLeft *)));
|
||||
connect(client, SIGNAL(buddyListReceived(const QList<ServerInfo_User *> &)), this, SLOT(buddyListReceived(const QList<ServerInfo_User *> &)));
|
||||
connect(client, SIGNAL(ignoreListReceived(const QList<ServerInfo_User *> &)), this, SLOT(ignoreListReceived(const QList<ServerInfo_User *> &)));
|
||||
connect(client, SIGNAL(addToListEventReceived(Event_AddToList *)), this, SLOT(processAddToListEvent(Event_AddToList *)));
|
||||
connect(client, SIGNAL(removeFromListEventReceived(Event_RemoveFromList *)), this, SLOT(processRemoveFromListEvent(Event_RemoveFromList *)));
|
||||
connect(client, SIGNAL(userJoinedEventReceived(const Event_UserJoined &)), this, SLOT(processUserJoinedEvent(const Event_UserJoined &)));
|
||||
connect(client, SIGNAL(userLeftEventReceived(const Event_UserLeft &)), this, SLOT(processUserLeftEvent(const Event_UserLeft &)));
|
||||
connect(client, SIGNAL(buddyListReceived(const QList<ServerInfo_User> &)), this, SLOT(buddyListReceived(const QList<ServerInfo_User> &)));
|
||||
connect(client, SIGNAL(ignoreListReceived(const QList<ServerInfo_User> &)), this, SLOT(ignoreListReceived(const QList<ServerInfo_User> &)));
|
||||
connect(client, SIGNAL(addToListEventReceived(const Event_AddToList *)), this, SLOT(processAddToListEvent(const Event_AddToList &)));
|
||||
connect(client, SIGNAL(removeFromListEventReceived(const Event_RemoveFromList *)), this, SLOT(processRemoveFromListEvent(const Event_RemoveFromList &)));
|
||||
|
||||
PendingCommand *pend = client->prepareSessionCommand(Command_ListUsers());
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processListUsersResponse(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(processListUsersResponse(const Response &)));
|
||||
client->sendCommand(pend);
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
|
@ -54,17 +58,17 @@ void TabUserLists::retranslateUi()
|
|||
userInfoBox->retranslateUi();
|
||||
}
|
||||
|
||||
void TabUserLists::processListUsersResponse(ProtocolResponse *response)
|
||||
void TabUserLists::processListUsersResponse(const Response &response)
|
||||
{
|
||||
Response_ListUsers *resp = qobject_cast<Response_ListUsers *>(response);
|
||||
if (!resp)
|
||||
return;
|
||||
const Response_ListUsers &resp = response.GetExtension(Response_ListUsers::ext);
|
||||
|
||||
const QList<ServerInfo_User *> &respList = resp->getUserList();
|
||||
for (int i = 0; i < respList.size(); ++i) {
|
||||
allUsersList->processUserInfo(respList[i], true);
|
||||
ignoreList->setUserOnline(respList[i]->getName(), true);
|
||||
buddyList->setUserOnline(respList[i]->getName(), true);
|
||||
const int userListSize = resp.user_list_size();
|
||||
for (int i = 0; i < userListSize; ++i) {
|
||||
const ServerInfo_User &info = resp.user_list(i);
|
||||
const QString userName = QString::fromStdString(info.name());
|
||||
allUsersList->processUserInfo(info, true);
|
||||
ignoreList->setUserOnline(userName, true);
|
||||
buddyList->setUserOnline(userName, true);
|
||||
}
|
||||
|
||||
allUsersList->sortItems();
|
||||
|
@ -72,23 +76,25 @@ void TabUserLists::processListUsersResponse(ProtocolResponse *response)
|
|||
buddyList->sortItems();
|
||||
}
|
||||
|
||||
void TabUserLists::processUserJoinedEvent(Event_UserJoined *event)
|
||||
void TabUserLists::processUserJoinedEvent(const Event_UserJoined &event)
|
||||
{
|
||||
ServerInfo_User *info = event->getUserInfo();
|
||||
const ServerInfo_User &info = event.user_info();
|
||||
const QString userName = QString::fromStdString(info.name());
|
||||
|
||||
allUsersList->processUserInfo(info, true);
|
||||
ignoreList->setUserOnline(info->getName(), true);
|
||||
buddyList->setUserOnline(info->getName(), true);
|
||||
ignoreList->setUserOnline(userName, true);
|
||||
buddyList->setUserOnline(userName, true);
|
||||
|
||||
allUsersList->sortItems();
|
||||
ignoreList->sortItems();
|
||||
buddyList->sortItems();
|
||||
|
||||
emit userJoined(event->getUserInfo()->getName());
|
||||
emit userJoined(userName);
|
||||
}
|
||||
|
||||
void TabUserLists::processUserLeftEvent(Event_UserLeft *event)
|
||||
void TabUserLists::processUserLeftEvent(const Event_UserLeft &event)
|
||||
{
|
||||
QString userName = event->getUserName();
|
||||
QString userName = QString::fromStdString(event.name());
|
||||
if (allUsersList->deleteUser(userName)) {
|
||||
ignoreList->setUserOnline(userName, false);
|
||||
buddyList->setUserOnline(userName, false);
|
||||
|
@ -99,25 +105,25 @@ void TabUserLists::processUserLeftEvent(Event_UserLeft *event)
|
|||
}
|
||||
}
|
||||
|
||||
void TabUserLists::buddyListReceived(const QList<ServerInfo_User *> &_buddyList)
|
||||
void TabUserLists::buddyListReceived(const QList<ServerInfo_User> &_buddyList)
|
||||
{
|
||||
for (int i = 0; i < _buddyList.size(); ++i)
|
||||
buddyList->processUserInfo(_buddyList[i], false);
|
||||
buddyList->sortItems();
|
||||
}
|
||||
|
||||
void TabUserLists::ignoreListReceived(const QList<ServerInfo_User *> &_ignoreList)
|
||||
void TabUserLists::ignoreListReceived(const QList<ServerInfo_User> &_ignoreList)
|
||||
{
|
||||
for (int i = 0; i < _ignoreList.size(); ++i)
|
||||
ignoreList->processUserInfo(_ignoreList[i], false);
|
||||
ignoreList->sortItems();
|
||||
}
|
||||
|
||||
void TabUserLists::processAddToListEvent(Event_AddToList *event)
|
||||
void TabUserLists::processAddToListEvent(const Event_AddToList &event)
|
||||
{
|
||||
ServerInfo_User *info = event->getUserInfo();
|
||||
bool online = allUsersList->userInList(info->getName());
|
||||
QString list = event->getList();
|
||||
const ServerInfo_User &info = event.user_info();
|
||||
bool online = allUsersList->userInList(QString::fromStdString(info.name()));
|
||||
QString list = QString::fromStdString(event.list_name());
|
||||
UserList *userList = 0;
|
||||
if (list == "buddy")
|
||||
userList = buddyList;
|
||||
|
@ -130,10 +136,10 @@ void TabUserLists::processAddToListEvent(Event_AddToList *event)
|
|||
userList->sortItems();
|
||||
}
|
||||
|
||||
void TabUserLists::processRemoveFromListEvent(Event_RemoveFromList *event)
|
||||
void TabUserLists::processRemoveFromListEvent(const Event_RemoveFromList &event)
|
||||
{
|
||||
QString list = event->getList();
|
||||
QString user = event->getUserName();
|
||||
QString list = QString::fromStdString(event.list_name());
|
||||
QString user = QString::fromStdString(event.user_name());
|
||||
UserList *userList = 0;
|
||||
if (list == "buddy")
|
||||
userList = buddyList;
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define TAB_USERLISTS_H
|
||||
|
||||
#include "tab.h"
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
|
||||
class AbstractClient;
|
||||
class UserList;
|
||||
|
@ -10,7 +11,7 @@ class UserInfoBox;
|
|||
class Event_ListRooms;
|
||||
class Event_UserJoined;
|
||||
class Event_UserLeft;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
class ServerInfo_User;
|
||||
class Event_AddToList;
|
||||
class Event_RemoveFromList;
|
||||
|
@ -22,13 +23,13 @@ signals:
|
|||
void userLeft(const QString &userName);
|
||||
void userJoined(const QString &userName);
|
||||
private slots:
|
||||
void processListUsersResponse(ProtocolResponse *response);
|
||||
void processUserJoinedEvent(Event_UserJoined *event);
|
||||
void processUserLeftEvent(Event_UserLeft *event);
|
||||
void buddyListReceived(const QList<ServerInfo_User *> &_buddyList);
|
||||
void ignoreListReceived(const QList<ServerInfo_User *> &_ignoreList);
|
||||
void processAddToListEvent(Event_AddToList *event);
|
||||
void processRemoveFromListEvent(Event_RemoveFromList *event);
|
||||
void processListUsersResponse(const Response &response);
|
||||
void processUserJoinedEvent(const Event_UserJoined &event);
|
||||
void processUserLeftEvent(const Event_UserLeft &event);
|
||||
void buddyListReceived(const QList<ServerInfo_User> &_buddyList);
|
||||
void ignoreListReceived(const QList<ServerInfo_User> &_ignoreList);
|
||||
void processAddToListEvent(const Event_AddToList &event);
|
||||
void processRemoveFromListEvent(const Event_RemoveFromList &event);
|
||||
private:
|
||||
AbstractClient *client;
|
||||
UserList *allUsersList;
|
||||
|
@ -36,7 +37,7 @@ private:
|
|||
UserList *ignoreList;
|
||||
UserInfoBox *userInfoBox;
|
||||
public:
|
||||
TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *userInfo, QWidget *parent = 0);
|
||||
TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_client, const ServerInfo_User &userInfo, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
QString getTabText() const { return tr("User lists"); }
|
||||
UserList *getBuddyList() const { return buddyList; }
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "arrowitem.h"
|
||||
#include "carddragitem.h"
|
||||
#include "carddatabase.h"
|
||||
#include "carditem.h"
|
||||
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "pb/command_set_card_attr.pb.h"
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
#include "userinfobox.h"
|
||||
#include "protocol_datastructures.h"
|
||||
#include "pixmapgenerator.h"
|
||||
#include "protocol_items.h"
|
||||
#include "abstractclient.h"
|
||||
#include <QLabel>
|
||||
#include <QGridLayout>
|
||||
|
||||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
#include "pb/response_get_user_info.pb.h"
|
||||
|
||||
UserInfoBox::UserInfoBox(AbstractClient *_client, bool _fullInfo, QWidget *parent, Qt::WindowFlags flags)
|
||||
: QWidget(parent, flags), client(_client), fullInfo(_fullInfo)
|
||||
|
@ -55,19 +54,20 @@ void UserInfoBox::retranslateUi()
|
|||
userLevelLabel1->setText(tr("User level:"));
|
||||
}
|
||||
|
||||
void UserInfoBox::updateInfo(ServerInfo_User *user)
|
||||
void UserInfoBox::updateInfo(const ServerInfo_User &user)
|
||||
{
|
||||
int userLevel = user->getUserLevel();
|
||||
const int userLevel = user.user_level();
|
||||
|
||||
QPixmap avatarPixmap;
|
||||
if (!avatarPixmap.loadFromData(user->getAvatarBmp()))
|
||||
const std::string bmp = user.avatar_bmp();
|
||||
if (!avatarPixmap.loadFromData((const uchar *) bmp.data(), bmp.size()))
|
||||
avatarPixmap = UserLevelPixmapGenerator::generatePixmap(64, userLevel);
|
||||
avatarLabel->setPixmap(avatarPixmap);
|
||||
|
||||
nameLabel->setText(user->getName());
|
||||
realNameLabel2->setText(user->getRealName());
|
||||
genderLabel2->setPixmap(GenderPixmapGenerator::generatePixmap(15, user->getGender()));
|
||||
countryLabel2->setPixmap(CountryPixmapGenerator::generatePixmap(15, user->getCountry()));
|
||||
nameLabel->setText(QString::fromStdString(user.name()));
|
||||
realNameLabel2->setText(QString::fromStdString(user.real_name()));
|
||||
genderLabel2->setPixmap(GenderPixmapGenerator::generatePixmap(15, user.gender()));
|
||||
countryLabel2->setPixmap(CountryPixmapGenerator::generatePixmap(15, QString::fromStdString(user.country())));
|
||||
userLevelLabel2->setPixmap(UserLevelPixmapGenerator::generatePixmap(15, userLevel));
|
||||
QString userLevelText;
|
||||
if (userLevel & ServerInfo_User::IsAdmin)
|
||||
|
@ -87,18 +87,15 @@ void UserInfoBox::updateInfo(const QString &userName)
|
|||
cmd.set_user_name(userName.toStdString());
|
||||
|
||||
PendingCommand *pend = client->prepareSessionCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(processResponse(const Response &)));
|
||||
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void UserInfoBox::processResponse(ProtocolResponse *r)
|
||||
void UserInfoBox::processResponse(const Response &r)
|
||||
{
|
||||
Response_GetUserInfo *response = qobject_cast<Response_GetUserInfo *>(r);
|
||||
if (!response)
|
||||
return;
|
||||
|
||||
updateInfo(response->getUserInfo());
|
||||
const Response_GetUserInfo &response = r.GetExtension(Response_GetUserInfo::ext);
|
||||
updateInfo(response.user_info());
|
||||
setFixedSize(sizeHint());
|
||||
show();
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
class QLabel;
|
||||
class ServerInfo_User;
|
||||
class AbstractClient;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
|
||||
class UserInfoBox : public QWidget {
|
||||
Q_OBJECT
|
||||
|
@ -18,9 +18,9 @@ public:
|
|||
UserInfoBox(AbstractClient *_client, bool fullInfo, QWidget *parent = 0, Qt::WindowFlags flags = 0);
|
||||
void retranslateUi();
|
||||
private slots:
|
||||
void processResponse(ProtocolResponse *r);
|
||||
void processResponse(const Response &r);
|
||||
public slots:
|
||||
void updateInfo(ServerInfo_User *user);
|
||||
void updateInfo(const ServerInfo_User &user);
|
||||
void updateInfo(const QString &userName);
|
||||
};
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include "abstractclient.h"
|
||||
#include "pixmapgenerator.h"
|
||||
#include "userinfobox.h"
|
||||
#include "protocol_items.h"
|
||||
#include "gameselector.h"
|
||||
#include <QHeaderView>
|
||||
#include <QVBoxLayout>
|
||||
|
@ -23,18 +22,20 @@
|
|||
#include "pending_command.h"
|
||||
#include "pb/session_commands.pb.h"
|
||||
#include "pb/moderator_commands.pb.h"
|
||||
#include "pb/response_get_games_of_user.pb.h"
|
||||
#include "pb/response_get_user_info.pb.h"
|
||||
|
||||
BanDialog::BanDialog(ServerInfo_User *info, QWidget *parent)
|
||||
BanDialog::BanDialog(const ServerInfo_User &info, QWidget *parent)
|
||||
: QDialog(parent)
|
||||
{
|
||||
setAttribute(Qt::WA_DeleteOnClose);
|
||||
|
||||
nameBanCheckBox = new QCheckBox(tr("ban &user name"));
|
||||
nameBanCheckBox->setChecked(true);
|
||||
nameBanEdit = new QLineEdit(info->getName());
|
||||
nameBanEdit = new QLineEdit(QString::fromStdString(info.name()));
|
||||
ipBanCheckBox = new QCheckBox(tr("ban &IP address"));
|
||||
ipBanCheckBox->setChecked(true);
|
||||
ipBanEdit = new QLineEdit(info->getAddress());
|
||||
ipBanEdit = new QLineEdit(QString::fromStdString(info.address()));
|
||||
QGridLayout *banTypeGrid = new QGridLayout;
|
||||
banTypeGrid->addWidget(nameBanCheckBox, 0, 0);
|
||||
banTypeGrid->addWidget(nameBanEdit, 0, 1);
|
||||
|
@ -211,12 +212,12 @@ void UserList::retranslateUi()
|
|||
updateCount();
|
||||
}
|
||||
|
||||
void UserList::processUserInfo(ServerInfo_User *user, bool online)
|
||||
void UserList::processUserInfo(const ServerInfo_User &user, bool online)
|
||||
{
|
||||
QTreeWidgetItem *item = 0;
|
||||
for (int i = 0; i < userTree->topLevelItemCount(); ++i) {
|
||||
QTreeWidgetItem *temp = userTree->topLevelItem(i);
|
||||
if (temp->data(2, Qt::UserRole) == user->getName()) {
|
||||
if (temp->data(2, Qt::UserRole) == QString::fromStdString(user.name())) {
|
||||
item = temp;
|
||||
break;
|
||||
}
|
||||
|
@ -228,11 +229,11 @@ void UserList::processUserInfo(ServerInfo_User *user, bool online)
|
|||
++onlineCount;
|
||||
updateCount();
|
||||
}
|
||||
item->setData(0, Qt::UserRole, user->getUserLevel());
|
||||
item->setIcon(0, QIcon(UserLevelPixmapGenerator::generatePixmap(12, user->getUserLevel())));
|
||||
item->setIcon(1, QIcon(CountryPixmapGenerator::generatePixmap(12, user->getCountry())));
|
||||
item->setData(2, Qt::UserRole, user->getName());
|
||||
item->setData(2, Qt::DisplayRole, user->getName());
|
||||
item->setData(0, Qt::UserRole, user.user_level());
|
||||
item->setIcon(0, QIcon(UserLevelPixmapGenerator::generatePixmap(12, user.user_level())));
|
||||
item->setIcon(1, QIcon(CountryPixmapGenerator::generatePixmap(12, QString::fromStdString(user.country()))));
|
||||
item->setData(2, Qt::UserRole, QString::fromStdString(user.name()));
|
||||
item->setData(2, Qt::DisplayRole, QString::fromStdString(user.name()));
|
||||
|
||||
item->setData(0, Qt::UserRole + 1, online);
|
||||
if (online)
|
||||
|
@ -294,43 +295,42 @@ void UserList::userClicked(QTreeWidgetItem *item, int /*column*/)
|
|||
emit openMessageDialog(item->data(2, Qt::UserRole).toString(), true);
|
||||
}
|
||||
|
||||
void UserList::gamesOfUserReceived(ProtocolResponse *resp)
|
||||
void UserList::gamesOfUserReceived(const Response &resp)
|
||||
{
|
||||
Response_GetGamesOfUser *response = qobject_cast<Response_GetGamesOfUser *>(resp);
|
||||
if (!response)
|
||||
return;
|
||||
const Response_GetGamesOfUser &response = resp.GetExtension(Response_GetGamesOfUser::ext);
|
||||
const Command_GetGamesOfUser &cmd = static_cast<const Command_GetGamesOfUser &>(static_cast<PendingCommand *>(sender())->getCommandContainer().session_command(0).GetExtension(Command_GetGamesOfUser::ext));
|
||||
|
||||
QMap<int, GameTypeMap> gameTypeMap;
|
||||
QMap<int, QString> roomMap;
|
||||
const QList<ServerInfo_Room *> roomList = response->getRoomList();
|
||||
for (int i = 0; i < roomList.size(); ++i) {
|
||||
roomMap.insert(roomList[i]->getRoomId(), roomList[i]->getName());
|
||||
const QList<ServerInfo_GameType *> gameTypeList = roomList[i]->getGameTypeList();
|
||||
const int roomListSize = response.room_list_size();
|
||||
for (int i = 0; i < roomListSize; ++i) {
|
||||
const ServerInfo_Room &roomInfo = response.room_list(i);
|
||||
roomMap.insert(roomInfo.room_id(), QString::fromStdString(roomInfo.name()));
|
||||
GameTypeMap tempMap;
|
||||
for (int j = 0; j < gameTypeList.size(); ++j)
|
||||
tempMap.insert(gameTypeList[j]->getGameTypeId(), gameTypeList[j]->getDescription());
|
||||
gameTypeMap.insert(roomList[i]->getRoomId(), tempMap);
|
||||
const int gameTypeListSize = roomInfo.gametype_list_size();
|
||||
for (int j = 0; j < gameTypeListSize; ++j) {
|
||||
const ServerInfo_GameType &gameTypeInfo = roomInfo.gametype_list(j);
|
||||
tempMap.insert(gameTypeInfo.game_type_id(), QString::fromStdString(gameTypeInfo.description()));
|
||||
}
|
||||
gameTypeMap.insert(roomInfo.room_id(), tempMap);
|
||||
}
|
||||
|
||||
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap);
|
||||
const QList<ServerInfo_Game *> gameList = response->getGameList();
|
||||
for (int i = 0; i < gameList.size(); ++i)
|
||||
selector->processGameInfo(gameList[i]);
|
||||
const int gameListSize = response.game_list_size();
|
||||
for (int i = 0; i < gameListSize; ++i)
|
||||
selector->processGameInfo(response.game_list(i));
|
||||
|
||||
selector->setWindowTitle(tr("%1's games").arg(QString::fromStdString(cmd.user_name())));
|
||||
selector->setAttribute(Qt::WA_DeleteOnClose);
|
||||
selector->show();
|
||||
}
|
||||
|
||||
void UserList::banUser_processUserInfoResponse(ProtocolResponse *r)
|
||||
void UserList::banUser_processUserInfoResponse(const Response &r)
|
||||
{
|
||||
Response_GetUserInfo *response = qobject_cast<Response_GetUserInfo *>(r);
|
||||
if (!response)
|
||||
return;
|
||||
const Response_GetUserInfo &response = r.GetExtension(Response_GetUserInfo::ext);
|
||||
|
||||
// The dialog needs to be non-modal in order to not block the event queue of the client.
|
||||
BanDialog *dlg = new BanDialog(response->getUserInfo(), this);
|
||||
BanDialog *dlg = new BanDialog(response.user_info(), this);
|
||||
connect(dlg, SIGNAL(accepted()), this, SLOT(banUser_dialogFinished()));
|
||||
dlg->show();
|
||||
}
|
||||
|
@ -385,7 +385,7 @@ void UserList::showContextMenu(const QPoint &pos, const QModelIndex &index)
|
|||
menu->addSeparator();
|
||||
menu->addAction(aBan);
|
||||
}
|
||||
if (userName == tabSupervisor->getUserInfo()->getName()) {
|
||||
if (userName == QString::fromStdString(tabSupervisor->getUserInfo()->name())) {
|
||||
aChat->setEnabled(false);
|
||||
aAddToBuddyList->setEnabled(false);
|
||||
aRemoveFromBuddyList->setEnabled(false);
|
||||
|
|
|
@ -15,7 +15,7 @@ class QCheckBox;
|
|||
class QSpinBox;
|
||||
class QRadioButton;
|
||||
class QPlainTextEdit;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
|
||||
class BanDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
@ -30,7 +30,7 @@ private slots:
|
|||
void okClicked();
|
||||
void enableTemporaryEdits(bool enabled);
|
||||
public:
|
||||
BanDialog(ServerInfo_User *info, QWidget *parent = 0);
|
||||
BanDialog(const ServerInfo_User &info, QWidget *parent = 0);
|
||||
QString getBanName() const;
|
||||
QString getBanIP() const;
|
||||
int getMinutes() const;
|
||||
|
@ -65,9 +65,9 @@ private:
|
|||
void setUserOnline(QTreeWidgetItem *user, bool online);
|
||||
private slots:
|
||||
void userClicked(QTreeWidgetItem *item, int column);
|
||||
void banUser_processUserInfoResponse(ProtocolResponse *resp);
|
||||
void banUser_processUserInfoResponse(const Response &resp);
|
||||
void banUser_dialogFinished();
|
||||
void gamesOfUserReceived(ProtocolResponse *resp);
|
||||
void gamesOfUserReceived(const Response &resp);
|
||||
signals:
|
||||
void openMessageDialog(const QString &userName, bool focus);
|
||||
void addBuddy(const QString &userName);
|
||||
|
@ -77,7 +77,7 @@ signals:
|
|||
public:
|
||||
UserList(TabSupervisor *_tabSupervisor, AbstractClient *_client, UserListType _type, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
void processUserInfo(ServerInfo_User *user, bool online);
|
||||
void processUserInfo(const ServerInfo_User &user, bool online);
|
||||
bool deleteUser(const QString &userName);
|
||||
void setUserOnline(const QString &userName, bool online);
|
||||
bool userInList(const QString &userName) const;
|
||||
|
|
|
@ -96,7 +96,7 @@ void MainWindow::statusChanged(ClientStatus _status)
|
|||
}
|
||||
}
|
||||
|
||||
void MainWindow::userInfoReceived(ServerInfo_User *info)
|
||||
void MainWindow::userInfoReceived(const ServerInfo_User &info)
|
||||
{
|
||||
tabSupervisor->start(client, info);
|
||||
}
|
||||
|
@ -302,14 +302,14 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
QPixmapCache::setCacheLimit(200000);
|
||||
|
||||
client = new RemoteClient(this);
|
||||
connect(client, SIGNAL(connectionClosedEventReceived(Event_ConnectionClosed *)), this, SLOT(processConnectionClosedEvent(Event_ConnectionClosed *)));
|
||||
connect(client, SIGNAL(serverShutdownEventReceived(Event_ServerShutdown *)), this, SLOT(processServerShutdownEvent(Event_ServerShutdown *)));
|
||||
connect(client, SIGNAL(connectionClosedEventReceived(const Event_ConnectionClosed &)), this, SLOT(processConnectionClosedEvent(const Event_ConnectionClosed &)));
|
||||
connect(client, SIGNAL(serverShutdownEventReceived(const Event_ServerShutdown &)), this, SLOT(processServerShutdownEvent(const Event_ServerShutdown &)));
|
||||
connect(client, SIGNAL(serverError(Response::ResponseCode)), this, SLOT(serverError(Response::ResponseCode)));
|
||||
connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
|
||||
connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
|
||||
connect(client, SIGNAL(userInfoChanged(ServerInfo_User *)), this, SLOT(userInfoReceived(ServerInfo_User *)));
|
||||
connect(client, SIGNAL(userInfoChanged(const ServerInfo_User &)), this, SLOT(userInfoReceived(const ServerInfo_User &)));
|
||||
|
||||
tabSupervisor = new TabSupervisor;
|
||||
connect(tabSupervisor, SIGNAL(setMenu(QMenu *)), this, SLOT(updateTabMenu(QMenu *)));
|
||||
|
|
|
@ -41,7 +41,7 @@ private slots:
|
|||
void serverError(Response::ResponseCode r);
|
||||
void socketError(const QString &errorStr);
|
||||
void protocolVersionMismatch(int localVersion, int remoteVersion);
|
||||
void userInfoReceived(ServerInfo_User *userInfo);
|
||||
void userInfoReceived(const ServerInfo_User &userInfo);
|
||||
void localGameEnded();
|
||||
|
||||
void actConnect();
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "zoneviewzone.h"
|
||||
#include "player.h"
|
||||
#include "gamescene.h"
|
||||
#include "protocol_items.h"
|
||||
#include "settingscache.h"
|
||||
#include "gamescene.h"
|
||||
|
||||
|
@ -56,7 +55,7 @@ void TitleLabel::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|||
emit mouseMoved(event->scenePos() - buttonDownPos);
|
||||
}
|
||||
|
||||
ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards, bool _revealZone, const QList<ServerInfo_Card *> &cardList)
|
||||
ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards, bool _revealZone, const QList<const ServerInfo_Card *> &cardList)
|
||||
: QGraphicsWidget(0, Qt::Tool | Qt::FramelessWindowHint), player(_player)
|
||||
{
|
||||
setAcceptHoverEvents(true);
|
||||
|
|
|
@ -51,7 +51,7 @@ private slots:
|
|||
void zoneDeleted();
|
||||
void moveWidget(QPointF scenePos);
|
||||
public:
|
||||
ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards = 0, bool _revealZone = false, const QList<ServerInfo_Card *> &cardList = QList<ServerInfo_Card *>());
|
||||
ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards = 0, bool _revealZone = false, const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
|
||||
ZoneViewZone *getZone() const { return zone; }
|
||||
void retranslateUi();
|
||||
protected:
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
#include "zoneviewzone.h"
|
||||
#include "player.h"
|
||||
#include "carddragitem.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
#include "protocol_datastructures.h"
|
||||
#include "carditem.h"
|
||||
#include "pb/command_dump_zone.pb.h"
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "pb/serverinfo_card.pb.h"
|
||||
#include "pb/response_dump_zone.pb.h"
|
||||
#include "pending_command.h"
|
||||
|
||||
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, QGraphicsItem *parent)
|
||||
|
@ -34,11 +34,11 @@ void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem *
|
|||
{
|
||||
}
|
||||
|
||||
void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
|
||||
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
|
||||
{
|
||||
if (!cardList.isEmpty()) {
|
||||
for (int i = 0; i < cardList.size(); ++i)
|
||||
addCard(new CardItem(player, cardList[i]->getName(), cardList[i]->getId(), revealZone, this), false, i);
|
||||
addCard(new CardItem(player, QString::fromStdString(cardList[i]->name()), cardList[i]->id(), revealZone, this), false, i);
|
||||
reorganizeCards();
|
||||
} else if (!origZone->contentsKnown()) {
|
||||
Command_DumpZone cmd;
|
||||
|
@ -47,7 +47,7 @@ void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
|
|||
cmd.set_number_cards(numberCards);
|
||||
|
||||
PendingCommand *pend = player->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(zoneDumpReceived(ProtocolResponse *)));
|
||||
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(zoneDumpReceived(const Response &)));
|
||||
player->sendGameCommand(pend);
|
||||
} else {
|
||||
const CardList &c = origZone->getCards();
|
||||
|
@ -60,15 +60,13 @@ void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
|
|||
}
|
||||
}
|
||||
|
||||
void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
|
||||
void ZoneViewZone::zoneDumpReceived(const Response &r)
|
||||
{
|
||||
Response_DumpZone *resp = qobject_cast<Response_DumpZone *>(r);
|
||||
if (!resp)
|
||||
return;
|
||||
|
||||
const QList<ServerInfo_Card *> &respCardList = resp->getZone()->getCardList();
|
||||
for (int i = 0; i < respCardList.size(); i++) {
|
||||
CardItem *card = new CardItem(player, respCardList[i]->getName(), respCardList[i]->getId(), revealZone, this);
|
||||
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
|
||||
const int respCardListSize = resp.zone_info().card_list_size();
|
||||
for (int i = 0; i < respCardListSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
|
||||
CardItem *card = new CardItem(player, QString::fromStdString(cardInfo.name()), cardInfo.id(), revealZone, this);
|
||||
addCard(card, false, i);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <QGraphicsLayoutItem>
|
||||
|
||||
class ZoneViewWidget;
|
||||
class ProtocolResponse;
|
||||
class Response;
|
||||
class ServerInfo_Card;
|
||||
|
||||
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem {
|
||||
|
@ -23,7 +23,7 @@ public:
|
|||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void initializeCards(const QList<ServerInfo_Card *> &cardList = QList<ServerInfo_Card *>());
|
||||
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
|
||||
void removeCard(int position);
|
||||
int getNumberCards() const { return numberCards; }
|
||||
void setGeometry(const QRectF &rect);
|
||||
|
@ -32,7 +32,7 @@ public slots:
|
|||
void setSortByName(int _sortByName);
|
||||
void setSortByType(int _sortByType);
|
||||
private slots:
|
||||
void zoneDumpReceived(ProtocolResponse *r);
|
||||
void zoneDumpReceived(const Response &r);
|
||||
signals:
|
||||
void beingDeleted();
|
||||
void optimumRectChanged();
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
[Dolphin]
|
||||
Timestamp=2009,10,26,13,45,44
|
||||
ViewMode=1
|
||||
Timestamp=2011,12,31,17,13,2
|
||||
Version=2
|
||||
|
||||
[Settings]
|
||||
ShowDotFiles=true
|
||||
|
|
|
@ -7,32 +7,29 @@
|
|||
|
||||
#include "pb/color.pb.h"
|
||||
|
||||
class Color {
|
||||
private:
|
||||
int value;
|
||||
public:
|
||||
Color(const color &other) : value(other.r() * 65536 + other.g() * 256 + other.b()) { } // TEMPORARY HACK
|
||||
Color(int _value = 0) : value(_value) { }
|
||||
Color(int r, int g, int b) : value(r * 65536 + g * 256 + b) { }
|
||||
int getValue() const { return value; }
|
||||
#ifdef QT_GUI_LIB
|
||||
Color(const QColor &_color)
|
||||
{
|
||||
value = _color.red() * 65536 + _color.green() * 256 + _color.blue();
|
||||
}
|
||||
QColor getQColor() const
|
||||
{
|
||||
return QColor(value / 65536, (value % 65536) / 256, value % 256);
|
||||
}
|
||||
inline QColor convertColorToQColor(const color &c)
|
||||
{
|
||||
return QColor(c.r(), c.g(), c.b());
|
||||
}
|
||||
|
||||
inline color convertQColorToColor(const QColor &c)
|
||||
{
|
||||
color result;
|
||||
result.set_r(c.red());
|
||||
result.set_g(c.green());
|
||||
result.set_b(c.blue());
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
color get_color() const // HACK
|
||||
{
|
||||
color c;
|
||||
c.set_r(value / 65536);
|
||||
c.set_g((value % 65536) / 256);
|
||||
c.set_b(value % 256);
|
||||
return c;
|
||||
}
|
||||
};
|
||||
|
||||
inline color makeColor(int r, int g, int b)
|
||||
{
|
||||
color result;
|
||||
result.set_r(r);
|
||||
result.set_g(g);
|
||||
result.set_b(b);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,14 +4,14 @@ message Event_MoveCard {
|
|||
extend GameEvent {
|
||||
optional Event_MoveCard ext = 2009;
|
||||
}
|
||||
optional sint32 card_id = 1;
|
||||
optional sint32 card_id = 1 [default = -1];
|
||||
optional string card_name = 2;
|
||||
optional string start_zone = 3;
|
||||
optional sint32 position = 4;
|
||||
optional sint32 target_player_id = 5;
|
||||
optional sint32 position = 4 [default = -1];
|
||||
optional sint32 target_player_id = 5 [default = -1];
|
||||
optional string target_zone = 6;
|
||||
optional sint32 x = 7;
|
||||
optional sint32 y = 8;
|
||||
optional sint32 new_card_id = 9;
|
||||
optional sint32 x = 7 [default = -1];
|
||||
optional sint32 y = 8 [default = -1];
|
||||
optional sint32 new_card_id = 9 [default = -1];
|
||||
optional bool face_down = 10;
|
||||
}
|
||||
|
|
|
@ -31,6 +31,6 @@ message GameEvent {
|
|||
DUMP_ZONE = 2018;
|
||||
STOP_DUMP_ZONE = 2019;
|
||||
}
|
||||
optional sint32 player_id = 1;
|
||||
optional sint32 player_id = 1 [default = -1];
|
||||
extensions 100 to max;
|
||||
}
|
||||
|
|
|
@ -163,21 +163,6 @@ void SerializableItem_Bool::writeElement(QXmlStreamWriter *xml)
|
|||
xml->writeCharacters(data ? "1" : "0");
|
||||
}
|
||||
|
||||
bool SerializableItem_Color::readElement(QXmlStreamReader *xml)
|
||||
{
|
||||
if (xml->isCharacters() && !xml->isWhitespace()) {
|
||||
bool ok;
|
||||
int colorValue = xml->text().toString().toInt(&ok);
|
||||
data = ok ? Color(colorValue) : Color();
|
||||
}
|
||||
return SerializableItem::readElement(xml);
|
||||
}
|
||||
|
||||
void SerializableItem_Color::writeElement(QXmlStreamWriter *xml)
|
||||
{
|
||||
xml->writeCharacters(QString::number(data.getValue()));
|
||||
}
|
||||
|
||||
bool SerializableItem_DateTime::readElement(QXmlStreamReader *xml)
|
||||
{
|
||||
if (xml->isCharacters() && !xml->isWhitespace()) {
|
||||
|
|
|
@ -122,20 +122,6 @@ public:
|
|||
bool isEmpty() const { return data == false; }
|
||||
};
|
||||
|
||||
class SerializableItem_Color : public SerializableItem {
|
||||
private:
|
||||
Color data;
|
||||
protected:
|
||||
bool readElement(QXmlStreamReader *xml);
|
||||
void writeElement(QXmlStreamWriter *xml);
|
||||
public:
|
||||
SerializableItem_Color(const QString &_itemType, const Color &_data = Color())
|
||||
: SerializableItem(_itemType), data(_data) { }
|
||||
const Color &getData() { return data; }
|
||||
void setData(const Color &_data) { data = _data; }
|
||||
bool isEmpty() const { return data.getValue() == 0; }
|
||||
};
|
||||
|
||||
class SerializableItem_DateTime : public SerializableItem {
|
||||
private:
|
||||
QDateTime data;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef SERVER_ARROW_H
|
||||
#define SERVER_ARROW_H
|
||||
|
||||
#include "color.h"
|
||||
#include "pb/color.pb.h"
|
||||
|
||||
class Server_Card;
|
||||
class Server_ArrowTarget;
|
||||
|
@ -11,14 +11,14 @@ private:
|
|||
int id;
|
||||
Server_Card *startCard;
|
||||
Server_ArrowTarget *targetItem;
|
||||
Color color;
|
||||
color arrowColor;
|
||||
public:
|
||||
Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const Color &_color)
|
||||
: id(_id), startCard(_startCard), targetItem(_targetItem), color(_color) { }
|
||||
Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor)
|
||||
: id(_id), startCard(_startCard), targetItem(_targetItem), arrowColor(_arrowColor) { }
|
||||
int getId() const { return id; }
|
||||
Server_Card *getStartCard() const { return startCard; }
|
||||
Server_ArrowTarget *getTargetItem() const { return targetItem; }
|
||||
const Color &getColor() const { return color; }
|
||||
const color &getColor() const { return arrowColor; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -21,21 +21,21 @@
|
|||
#define SERVER_COUNTER_H
|
||||
|
||||
#include <QString>
|
||||
#include "color.h"
|
||||
#include "pb/color.pb.h"
|
||||
|
||||
class Server_Counter {
|
||||
protected:
|
||||
int id;
|
||||
QString name;
|
||||
Color color;
|
||||
color counterColor;
|
||||
int radius;
|
||||
int count;
|
||||
public:
|
||||
Server_Counter(int _id, const QString &_name, const Color &_color, int _radius, int _count = 0) : id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
|
||||
Server_Counter(int _id, const QString &_name, const color &_counterColor, int _radius, int _count = 0) : id(_id), name(_name), counterColor(_counterColor), radius(_radius), count(_count) { }
|
||||
~Server_Counter() { }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
Color getColor() const { return color; }
|
||||
const color &getColor() const { return counterColor; }
|
||||
int getRadius() const { return radius; }
|
||||
int getCount() const { return count; }
|
||||
void setCount(int _count) { count = _count; }
|
||||
|
|
|
@ -460,6 +460,7 @@ QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAski
|
|||
ServerInfo_Player playerInfo;
|
||||
playerInfo.mutable_properties()->CopyFrom(player->getProperties());
|
||||
if (player == playerWhosAsking)
|
||||
if (player->getDeck())
|
||||
playerInfo.set_deck_list(player->getDeck()->writeToString_Native().toStdString());
|
||||
|
||||
QList<ServerInfo_Arrow *> arrowList;
|
||||
|
@ -472,7 +473,7 @@ QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAski
|
|||
arrowInfo->set_start_player_id(arrow->getStartCard()->getZone()->getPlayer()->getPlayerId());
|
||||
arrowInfo->set_start_zone(arrow->getStartCard()->getZone()->getName().toStdString());
|
||||
arrowInfo->set_start_card_id(arrow->getStartCard()->getId());
|
||||
arrowInfo->mutable_arrow_color()->CopyFrom(arrow->getColor().get_color());
|
||||
arrowInfo->mutable_arrow_color()->CopyFrom(arrow->getColor());
|
||||
if (targetCard) {
|
||||
arrowInfo->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
|
||||
arrowInfo->set_target_zone(targetCard->getZone()->getName().toStdString());
|
||||
|
@ -487,7 +488,7 @@ QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAski
|
|||
ServerInfo_Counter *counterInfo = playerInfo.add_counter_list();
|
||||
counterInfo->set_id(counter->getId());
|
||||
counterInfo->set_name(counter->getName().toStdString());
|
||||
counterInfo->mutable_counter_color()->CopyFrom(counter->getColor().get_color());
|
||||
counterInfo->mutable_counter_color()->CopyFrom(counter->getColor());
|
||||
counterInfo->set_radius(counter->getRadius());
|
||||
counterInfo->set_count(counter->getCount());
|
||||
}
|
||||
|
|
|
@ -99,14 +99,14 @@ void Server_Player::setupZones()
|
|||
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
|
||||
|
||||
addCounter(new Server_Counter(0, "life", Color(255, 255, 255), 25, 20));
|
||||
addCounter(new Server_Counter(1, "w", Color(255, 255, 150), 20, 0));
|
||||
addCounter(new Server_Counter(2, "u", Color(150, 150, 255), 20, 0));
|
||||
addCounter(new Server_Counter(3, "b", Color(150, 150, 150), 20, 0));
|
||||
addCounter(new Server_Counter(4, "r", Color(250, 150, 150), 20, 0));
|
||||
addCounter(new Server_Counter(5, "g", Color(150, 255, 150), 20, 0));
|
||||
addCounter(new Server_Counter(6, "x", Color(255, 255, 255), 20, 0));
|
||||
addCounter(new Server_Counter(7, "storm", Color(255, 255, 255), 20, 0));
|
||||
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
|
||||
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
|
||||
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
|
||||
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
|
||||
addCounter(new Server_Counter(4, "r", makeColor(250, 150, 150), 20, 0));
|
||||
addCounter(new Server_Counter(5, "g", makeColor(150, 255, 150), 20, 0));
|
||||
addCounter(new Server_Counter(6, "x", makeColor(255, 255, 255), 20, 0));
|
||||
addCounter(new Server_Counter(7, "storm", makeColor(255, 255, 255), 20, 0));
|
||||
|
||||
initialCards = 7;
|
||||
|
||||
|
@ -467,6 +467,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
|
|||
Event_MoveCard eventOthers;
|
||||
eventOthers.set_start_zone(startzone->getName().toStdString());
|
||||
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
|
||||
if (startzone != targetzone)
|
||||
eventOthers.set_target_zone(targetzone->getName().toStdString());
|
||||
eventOthers.set_x(newX);
|
||||
eventOthers.set_y(y);
|
||||
|
|
|
@ -532,7 +532,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
|
|||
|
||||
server->serverMutex.lock();
|
||||
|
||||
QList<ServerInfo_Game *> gameList;
|
||||
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
||||
QMutexLocker gameListLocker(&gameListMutex);
|
||||
while (roomIterator.hasNext()) {
|
||||
|
@ -613,8 +612,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
|
|||
return Response::RespNameNotFound;
|
||||
|
||||
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
||||
QList<ServerInfo_Room *> roomList;
|
||||
QList<ServerInfo_Game *> gameList;
|
||||
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
||||
while (roomIterator.hasNext()) {
|
||||
Server_Room *room = roomIterator.next().value();
|
||||
|
@ -1574,7 +1571,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdDumpZone(const Command_DumpZon
|
|||
zoneInfo->set_with_coords(zone->hasCoords());
|
||||
zoneInfo->set_card_count(numberCards < zone->cards.size() ? zone->cards.size() : numberCards);
|
||||
|
||||
QList<ServerInfo_Card *> respCardList;
|
||||
for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) {
|
||||
Server_Card *card = zone->cards[i];
|
||||
QString displayedName = card->getFaceDown() ? QString() : card->getName();
|
||||
|
@ -1595,7 +1591,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdDumpZone(const Command_DumpZon
|
|||
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
||||
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
||||
|
||||
QList<ServerInfo_CardCounter *> cardCounterList;
|
||||
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
||||
while (cardCounterIterator.hasNext()) {
|
||||
cardCounterIterator.next();
|
||||
|
@ -1692,7 +1687,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_Reve
|
|||
|
||||
Event_RevealCards eventPrivate(eventOthers);
|
||||
|
||||
QList<ServerInfo_Card *> respCardListPrivate, respCardListOmniscient;
|
||||
for (int i = 0; i < cardsToReveal.size(); ++i) {
|
||||
Server_Card *card = cardsToReveal[i];
|
||||
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
|
||||
|
@ -1710,7 +1704,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_Reve
|
|||
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
||||
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
||||
|
||||
QList<ServerInfo_CardCounter *> cardCounterList;
|
||||
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
||||
while (cardCounterIterator.hasNext()) {
|
||||
cardCounterIterator.next();
|
||||
|
|
Loading…
Reference in a new issue