improved packet loss handling
This commit is contained in:
parent
657f97680a
commit
d6083a85c7
6 changed files with 26 additions and 19 deletions
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@ -6,7 +6,7 @@
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#include "protocol_items.h"
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RemoteClient::RemoteClient(QObject *parent)
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: AbstractClient(parent), topLevelItem(0)
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: AbstractClient(parent), timeRunning(0), lastDataReceived(0), topLevelItem(0)
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{
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ProtocolItem::initializeHash();
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@ -38,6 +38,7 @@ void RemoteClient::slotSocketError(QAbstractSocket::SocketError /*error*/)
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void RemoteClient::slotConnected()
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{
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timeRunning = lastDataReceived = 0;
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timer->start();
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setStatus(StatusAwaitingWelcome);
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}
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@ -65,6 +66,7 @@ void RemoteClient::readData()
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QByteArray data = socket->readAll();
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qDebug() << data;
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xmlReader->addData(data);
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lastDataReceived = timeRunning;
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while (!xmlReader->atEnd()) {
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xmlReader->readNext();
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@ -130,17 +132,21 @@ void RemoteClient::disconnectFromServer()
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void RemoteClient::ping()
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{
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int maxTime = 0;
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QMapIterator<int, CommandContainer *> i(pendingCommands);
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while (i.hasNext()) {
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int time = i.next().value()->tick();
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if (time > maxTime)
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maxTime = time;
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QMutableMapIterator<int, CommandContainer *> i(pendingCommands);
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while (i.hasNext())
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if (i.next().value()->tick() > maxTimeout) {
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CommandContainer *cont = i.value();
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i.remove();
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cont->deleteLater();
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}
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int maxTime = timeRunning - lastDataReceived;
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emit maxPingTime(maxTime, maxTimeout);
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if (maxTime >= maxTimeout) {
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emit serverTimeout();
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disconnectFromServer();
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} else
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emit serverTimeout();
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} else {
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sendCommand(new Command_Ping);
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++timeRunning;
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}
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}
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@ -24,6 +24,7 @@ private slots:
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void loginResponse(ProtocolResponse *response);
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private:
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static const int maxTimeout = 10;
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int timeRunning, lastDataReceived;
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QTimer *timer;
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QTcpSocket *socket;
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@ -58,7 +58,6 @@ void Server_Game::pingClockTimeout()
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{
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++secondsElapsed;
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QDateTime now = QDateTime::currentDateTime();
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QList<ServerInfo_PlayerPing *> pingList;
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QMapIterator<int, Server_Player *> playerIterator(players);
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bool allPlayersInactive = true;
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@ -66,7 +65,7 @@ void Server_Game::pingClockTimeout()
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Server_Player *player = playerIterator.next().value();
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int pingTime;
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if (player->getProtocolHandler()) {
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pingTime = player->getProtocolHandler()->getLastCommandTime().secsTo(now);
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pingTime = player->getProtocolHandler()->getLastCommandTime();
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allPlayersInactive = false;
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} else
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pingTime = -1;
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@ -14,7 +14,7 @@
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#include <QDateTime>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), lastCommandTime(QDateTime::currentDateTime())
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), timeRunning(0), lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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@ -58,8 +58,6 @@ void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
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ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, CommandContainer *cont)
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{
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lastCommandTime = QDateTime::currentDateTime();
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RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
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if (roomCommand) {
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qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
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@ -159,6 +157,8 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
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void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
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{
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lastDataReceived = timeRunning;
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const QList<Command *> &cmdList = cont->getCommandList();
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ResponseCode finalResponseCode = RespOk;
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for (int i = 0; i < cmdList.size(); ++i) {
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@ -219,8 +219,9 @@ void Server_ProtocolHandler::pingClockTimeout()
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messageCountOverTime.removeLast();
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}
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if (lastCommandTime.secsTo(QDateTime::currentDateTime()) > server->getMaxPlayerInactivityTime())
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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deleteLater();
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++timeRunning;
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}
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void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item)
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@ -31,7 +31,7 @@ protected:
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private:
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QList<ProtocolItem *> itemQueue;
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QList<int> messageSizeOverTime, messageCountOverTime;
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QDateTime lastCommandTime;
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int timeRunning, lastDataReceived;
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QTimer *pingClock;
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virtual DeckList *getDeckFromDatabase(int deckId) = 0;
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@ -101,8 +101,8 @@ public:
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void setUserInfo(ServerInfo_User *_userInfo) { userInfo = _userInfo; }
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const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
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const QMap<QString, ServerInfo_User *> &getIgnoreList() const { return ignoreList; }
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const QDateTime &getLastCommandTime() const { return lastCommandTime; }
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int getLastCommandTime() const { return timeRunning - lastDataReceived; }
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void processCommandContainer(CommandContainer *cont);
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virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
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void enqueueProtocolItem(ProtocolItem *item);
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@ -432,7 +432,7 @@ ResponseCode ServerSocketInterface::cmdUpdateServerMessage(Command_UpdateServerM
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return RespOk;
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}
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ResponseCode ServerSocketInterface::cmdBanFromServer(Command_BanFromServer *cmd, CommandContainer *cont)
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ResponseCode ServerSocketInterface::cmdBanFromServer(Command_BanFromServer *cmd, CommandContainer * /*cont*/)
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{
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QString userName = cmd->getUserName();
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if (!server->getUsers().contains(userName))
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