Servatrice: fix handling of incoming connections on qt5
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2 changed files with 8 additions and 0 deletions
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@ -78,7 +78,11 @@ Servatrice_GameServer::~Servatrice_GameServer()
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#if QT_VERSION < 0x050000
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void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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#else
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void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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{
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// Determine connection pool with smallest client count
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int minClientCount = -1;
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@ -52,7 +52,11 @@ public:
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Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
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Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
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~Servatrice_GameServer();
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~Servatrice_GameServer();
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protected:
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protected:
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#if QT_VERSION < 0x050000
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void incomingConnection(int socketDescriptor);
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void incomingConnection(int socketDescriptor);
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#else
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void incomingConnection(qintptr socketDescriptor);
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#endif
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};
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};
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class Servatrice_IslServer : public QTcpServer {
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class Servatrice_IslServer : public QTcpServer {
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