Message Log Widget changes (#2709)

* Message Log Widget changes

* Gravard now logs as before

* removed redundant QString()
This commit is contained in:
backendr 2017-05-13 11:47:43 +02:00 committed by ctrlaltca
parent f00bcc9179
commit d9230d6c6b
3 changed files with 742 additions and 515 deletions

File diff suppressed because it is too large Load diff

View file

@ -23,64 +23,76 @@ struct LogMoveCard {
class MessageLogWidget : public ChatView {
Q_OBJECT
private:
enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
enum MessageContext {
MessageContext_None,
MessageContext_MoveCard,
MessageContext_Mulligan
};
QString sanitizeHtml(QString dirty) const;
QString cardLink(const QString &cardName) const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
int mulliganNumber;
Player *mulliganPlayer;
MessageContext currentContext;
QList<LogMoveCard> moveCardQueue;
QMap<CardItem *, QString> moveCardPT;
QMap<CardItem *, bool> moveCardTapped;
Player *mulliganPlayer;
int mulliganNumber;
const QString tableConstant() const;
const QString graveyardConstant() const;
const QString exileConstant() const;
const QString handConstant() const;
const QString deckConstant() const;
const QString sideboardConstant() const;
const QString stackConstant() const;
QString sanitizeHtml(QString dirty) const;
QString cardLink(const QString cardName) const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
public slots:
void logGameJoined(int gameId);
void logReplayStarted(int gameId);
void logJoin(Player *player);
void logLeave(Player *player, QString reason);
void logGameClosed();
void logKicked();
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name, QString reason);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);
void logSetSideboardLock(Player *player, bool locked);
void containerProcessingDone();
void containerProcessingStarted(const GameEventContext &context);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logConcede(Player *player);
void logGameStart();
void logConnectionStateChanged(Player *player, bool connectionState);
void logSay(Player *player, QString message);
void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logDestroyCard(Player *player, QString cardName);
void logDoMoveCard(LogMoveCard &lmc);
void logDrawCards(Player *player, int number);
void logUndoDraw(Player *player, QString cardName);
void doMoveCard(LogMoveCard &attributes);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logGameClosed();
void logGameStart();
void logJoin(Player *player);
void logJoinSpectator(QString name);
void logKicked();
void logLeave(Player *player, QString reason);
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(Player *player);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logReplayStarted(int gameId);
void logReadyStart(Player *player);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logRollDie(Player *player, int sides, int roll);
void logSay(Player *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(Player *player);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logSetSideboardLock(Player *player, bool locked);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logShuffle(Player *player, CardZone *zone);
void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logSetActivePlayer(Player *player);
void logSetActivePhase(int phase);
void containerProcessingStarted(const GameEventContext &context);
void containerProcessingDone();
void logUnattachCard(Player *player, QString cardName);
void logUndoDraw(Player *player, QString cardName);
public:
void connectToPlayer(Player *player);
MessageLogWidget(const TabSupervisor *_tabSupervisor, const UserlistProxy *_userlistProxy, TabGame *_game, QWidget *parent = 0);

View file

@ -412,7 +412,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
retranslateUi();
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
refreshShortcuts();
messageLog->logGameJoined(gameInfo.game_id());
// append game to rooms game list for others to see
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)