Message Log Widget changes (#2709)
* Message Log Widget changes * Gravard now logs as before * removed redundant QString()
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3 changed files with 742 additions and 515 deletions
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@ -23,64 +23,76 @@ struct LogMoveCard {
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class MessageLogWidget : public ChatView {
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Q_OBJECT
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private:
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enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
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enum MessageContext {
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MessageContext_None,
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MessageContext_MoveCard,
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MessageContext_Mulligan
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};
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QString sanitizeHtml(QString dirty) const;
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QString cardLink(const QString &cardName) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
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int mulliganNumber;
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Player *mulliganPlayer;
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MessageContext currentContext;
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QList<LogMoveCard> moveCardQueue;
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QMap<CardItem *, QString> moveCardPT;
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QMap<CardItem *, bool> moveCardTapped;
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Player *mulliganPlayer;
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int mulliganNumber;
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const QString tableConstant() const;
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const QString graveyardConstant() const;
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const QString exileConstant() const;
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const QString handConstant() const;
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const QString deckConstant() const;
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const QString sideboardConstant() const;
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const QString stackConstant() const;
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QString sanitizeHtml(QString dirty) const;
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QString cardLink(const QString cardName) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
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public slots:
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void logGameJoined(int gameId);
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void logReplayStarted(int gameId);
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void logJoin(Player *player);
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void logLeave(Player *player, QString reason);
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void logGameClosed();
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void logKicked();
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void logJoinSpectator(QString name);
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void logLeaveSpectator(QString name, QString reason);
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logReadyStart(Player *player);
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void logNotReadyStart(Player *player);
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void logSetSideboardLock(Player *player, bool locked);
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logConcede(Player *player);
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void logGameStart();
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void logConnectionStateChanged(Player *player, bool connectionState);
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void logSay(Player *player, QString message);
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void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
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void logShuffle(Player *player, CardZone *zone);
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void logRollDie(Player *player, int sides, int roll);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logDestroyCard(Player *player, QString cardName);
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void logDoMoveCard(LogMoveCard &lmc);
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void logDrawCards(Player *player, int number);
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void logUndoDraw(Player *player, QString cardName);
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void doMoveCard(LogMoveCard &attributes);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logGameClosed();
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void logGameStart();
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void logJoin(Player *player);
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void logJoinSpectator(QString name);
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void logKicked();
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void logLeave(Player *player, QString reason);
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void logLeaveSpectator(QString name, QString reason);
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void logNotReadyStart(Player *player);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logMulligan(Player *player, int number);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logUnattachCard(Player *player, QString cardName);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
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void logReplayStarted(int gameId);
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void logReadyStart(Player *player);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
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void logRollDie(Player *player, int sides, int roll);
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void logSay(Player *player, QString message);
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void logSetActivePhase(int phase);
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void logSetActivePlayer(Player *player);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logSetSideboardLock(Player *player, bool locked);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logShuffle(Player *player, CardZone *zone);
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void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(const GameEventContext &context);
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void containerProcessingDone();
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void logUnattachCard(Player *player, QString cardName);
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void logUndoDraw(Player *player, QString cardName);
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(const TabSupervisor *_tabSupervisor, const UserlistProxy *_userlistProxy, TabGame *_game, QWidget *parent = 0);
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@ -412,7 +412,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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retranslateUi();
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connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
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refreshShortcuts();
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messageLog->logGameJoined(gameInfo.game_id());
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// append game to rooms game list for others to see
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for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
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