Move to bottom of library in random order. (#3549)
* - Allow shuffling a subset of a zone - When moving cards to the bottom of library, shuffle them after - Process events in the correct order serverside * Zach fixes Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Comments + additional guard
This commit is contained in:
parent
6e3fd30fcb
commit
d932581f4a
10 changed files with 160 additions and 109 deletions
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@ -1,6 +1,8 @@
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#include "messagelogwidget.h"
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#include <utility>
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#include "carditem.h"
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#include "cardzone.h"
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#include "messagelogwidget.h"
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#include "pb/context_move_card.pb.h"
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#include "pb/context_mulligan.pb.h"
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#include "pb/serverinfo_user.pb.h"
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@ -120,14 +122,14 @@ MessageLogWidget::getFromStr(CardZone *zone, QString cardName, int position, boo
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void MessageLogWidget::containerProcessingDone()
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{
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if (currentContext == MessageContext_MoveCard) {
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for (int i = 0; i < moveCardQueue.size(); ++i)
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logDoMoveCard(moveCardQueue[i]);
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for (auto &i : moveCardQueue)
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logDoMoveCard(i);
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moveCardQueue.clear();
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moveCardPT.clear();
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moveCardTapped.clear();
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} else if (currentContext == MessageContext_Mulligan) {
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logMulligan(mulliganPlayer, mulliganNumber);
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mulliganPlayer = 0;
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mulliganPlayer = nullptr;
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mulliganNumber = 0;
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}
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@ -141,7 +143,7 @@ void MessageLogWidget::containerProcessingStarted(const GameEventContext &contex
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else if (context.HasExtension(Context_Mulligan::ext)) {
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const Context_Mulligan &contextMulligan = context.GetExtension(Context_Mulligan::ext);
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currentContext = MessageContext_Mulligan;
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mulliganPlayer = 0;
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mulliganPlayer = nullptr;
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mulliganNumber = contextMulligan.number();
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}
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}
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@ -158,9 +160,9 @@ void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *t
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{
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appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
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.arg(sanitizeHtml(player->getName()))
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.arg(cardLink(cardName))
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.arg(cardLink(std::move(cardName)))
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.arg(sanitizeHtml(targetPlayer->getName()))
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.arg(cardLink(targetCardName)));
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.arg(cardLink(std::move(targetCardName))));
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}
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void MessageLogWidget::logConcede(Player *player)
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@ -247,7 +249,7 @@ void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString
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{
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appendHtmlServerMessage(tr("%1 creates token: %2%3.")
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.arg(sanitizeHtml(player->getName()))
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.arg(cardLink(cardName))
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.arg(cardLink(std::move(cardName)))
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.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
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}
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@ -264,7 +266,8 @@ void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideb
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void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
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{
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appendHtmlServerMessage(tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
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appendHtmlServerMessage(
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tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(std::move(cardName))));
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}
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void MessageLogWidget::logDoMoveCard(LogMoveCard &lmc)
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@ -395,7 +398,7 @@ void MessageLogWidget::logJoin(Player *player)
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void MessageLogWidget::logJoinSpectator(QString name)
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{
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soundEngine->playSound("spectator_join");
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appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
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appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(std::move(name))));
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}
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void MessageLogWidget::logKicked()
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@ -406,15 +409,15 @@ void MessageLogWidget::logKicked()
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void MessageLogWidget::logLeave(Player *player, QString reason)
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{
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soundEngine->playSound("player_leave");
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appendHtmlServerMessage(tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(reason)),
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true);
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appendHtmlServerMessage(
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tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(std::move(reason))), true);
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}
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void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
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{
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soundEngine->playSound("spectator_leave");
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appendHtmlServerMessage(
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tr("%1 is not watching the game any more (%2).").arg(sanitizeHtml(name), sanitizeHtml(reason)));
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appendHtmlServerMessage(tr("%1 is not watching the game any more (%2).")
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.arg(sanitizeHtml(std::move(name)), sanitizeHtml(std::move(reason))));
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}
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void MessageLogWidget::logNotReadyStart(Player *player)
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@ -551,7 +554,7 @@ void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
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void MessageLogWidget::logSay(Player *player, QString message)
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{
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appendMessage(message, 0, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()),
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appendMessage(std::move(message), nullptr, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()),
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QString::fromStdString(player->getUserInfo()->privlevel()), true);
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}
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@ -636,7 +639,7 @@ void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString
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QString(tr("%1 sets annotation of %2 to %3."))
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.arg(sanitizeHtml(player->getName()))
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.arg(cardLink(card->getName()))
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.arg(QString(""<font color=\"blue\">%1</font>"").arg(sanitizeHtml(newAnnotation))));
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.arg(QString(""<font color=\"blue\">%1</font>"").arg(sanitizeHtml(std::move(newAnnotation)))));
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}
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void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
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@ -665,7 +668,7 @@ void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int c
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appendHtmlServerMessage(finalStr.arg(sanitizeHtml(player->getName()))
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.arg("<font color=\"blue\">" + QString::number(delta) + "</font>")
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.arg(colorStr)
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.arg(cardLink(cardName))
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.arg(cardLink(std::move(cardName)))
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.arg(value));
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}
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@ -741,13 +744,36 @@ void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
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}
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}
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void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
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void MessageLogWidget::logShuffle(Player *player, CardZone *zone, int start, int end)
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{
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soundEngine->playSound("shuffle");
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if (currentContext != MessageContext_Mulligan)
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if (currentContext == MessageContext_Mulligan) {
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return;
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}
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// start and end are indexes into the portion of the deck that was shuffled
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// with negitive numbers counging from the bottom up.
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if (start == 0 && end == -1) {
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appendHtmlServerMessage(tr("%1 shuffles %2.")
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(true, CaseShuffleZone)));
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} else if (start < 0 && end == -1) {
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appendHtmlServerMessage(tr("%1 shuffles the bottom %3 cards of %2.")
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(true, CaseShuffleZone))
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.arg(-start));
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} else if (start < 0 && end > 0) {
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appendHtmlServerMessage(tr("%1 shuffles the top %3 cards of %2.")
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(true, CaseShuffleZone))
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.arg(end + 1));
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} else {
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appendHtmlServerMessage(tr("%1 shuffles cards %3 - %4 of %2.")
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(true, CaseShuffleZone))
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.arg(start)
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.arg(end));
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}
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}
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void MessageLogWidget::logSpectatorSay(QString spectatorName,
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@ -755,7 +781,7 @@ void MessageLogWidget::logSpectatorSay(QString spectatorName,
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QString userPrivLevel,
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QString message)
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{
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appendMessage(message, 0, spectatorName, spectatorUserLevel, userPrivLevel, false);
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appendMessage(std::move(message), nullptr, spectatorName, spectatorUserLevel, userPrivLevel, false);
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}
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void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
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@ -767,7 +793,8 @@ void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
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void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
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{
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appendHtmlServerMessage(tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
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appendHtmlServerMessage(
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tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(std::move(cardName))));
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}
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void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
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@ -784,7 +811,7 @@ void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
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void MessageLogWidget::connectToPlayer(Player *player)
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{
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connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
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connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
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connect(player, &Player::logShuffle, this, &MessageLogWidget::logShuffle);
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connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
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connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this,
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SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));
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@ -102,7 +102,7 @@ public slots:
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetSideboardLock(Player *player, bool locked);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logShuffle(Player *player, CardZone *zone);
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void logShuffle(Player *player, CardZone *zone, int start, int end);
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void
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logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
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void logStopDumpZone(Player *player, CardZone *zone);
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@ -738,7 +738,7 @@ void Player::retranslateUi()
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aMoveToTopLibrary->setText(tr("&Top of library"));
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aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library..."));
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aMoveToBottomLibrary->setText(tr("&Bottom of library"));
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aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
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aMoveToHand->setText(tr("&Hand"));
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aMoveToGraveyard->setText(tr("&Graveyard"));
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aMoveToExile->setText(tr("&Exile"));
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@ -1453,7 +1453,7 @@ void Player::eventShuffle(const Event_Shuffle &event)
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if (zone->getView() && zone->getView()->getRevealZone()) {
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zone->getView()->setWriteableRevealZone(false);
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}
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emit logShuffle(this, zone);
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emit logShuffle(this, zone, event.start(), event.end());
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}
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void Player::eventRollDie(const Event_RollDie &event)
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@ -2440,6 +2440,16 @@ void Player::cardMenuAction()
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cmd->set_target_zone("deck");
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cmd->set_x(-1);
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cmd->set_y(0);
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if (idList.card_size() > 1) {
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auto *scmd = new Command_Shuffle;
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scmd->set_zone_name("deck");
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scmd->set_start(-idList.card_size());
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scmd->set_end(-1);
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// Server process events backwards, so...
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commandList.append(scmd);
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}
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commandList.append(cmd);
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break;
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}
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@ -103,7 +103,7 @@ signals:
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void newCardAdded(AbstractCardItem *card);
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// Log events
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void logSay(Player *player, QString message);
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void logShuffle(Player *player, CardZone *zone);
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void logShuffle(Player *player, CardZone *zone, int start, int end);
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void logRollDie(Player *player, int sides, int roll);
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void logCreateArrow(Player *player,
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Player *startPlayer,
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@ -4,5 +4,8 @@ message Command_Shuffle {
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extend GameCommand {
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optional Command_Shuffle ext = 1003;
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}
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optional string zone_name = 1;
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optional sint32 start = 2 [default = 0];
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optional sint32 end = 3 [default = -1];
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}
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@ -6,4 +6,6 @@ message Event_Shuffle {
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optional Event_Shuffle ext = 2007;
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}
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optional string zone_name = 1;
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optional sint32 start = 2 [default = 0];
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optional sint32 end = 3 [default = -1];
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}
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@ -40,13 +40,25 @@ Server_CardZone::~Server_CardZone()
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clear();
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}
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void Server_CardZone::shuffle()
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void Server_CardZone::shuffle(int start, int end)
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{
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// Size 0 or 1 decks are sorted
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if (cards.size() < 2)
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return;
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for (int i = cards.size() - 1; i > 0; i--) {
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int j = rng->rand(0, i);
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// Negative numbers signify positions starting at the end of the
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// zone convert these to actual indexes.
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if (end < 0)
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end += cards.size();
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if (start < 0)
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start += cards.size();
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if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
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return;
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for (int i = end; i > start; i--) {
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int j = rng->rand(start, i);
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cards.swap(j, i);
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}
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playersWithWritePermission.clear();
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@ -108,7 +120,7 @@ int Server_CardZone::removeCard(Server_Card *card)
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cards.removeAt(index);
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if (has_coords)
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removeCardFromCoordMap(card, card->getX(), card->getY());
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card->setZone(0);
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card->setZone(nullptr);
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return index;
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}
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@ -123,21 +135,21 @@ Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
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*position = i;
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if (remove) {
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cards.removeAt(i);
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tmp->setZone(0);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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}
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return NULL;
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return nullptr;
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} else {
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if ((id >= cards.size()) || (id < 0))
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return NULL;
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return nullptr;
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Server_Card *tmp = cards[id];
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if (position)
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*position = id;
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(0);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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@ -203,7 +215,7 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
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void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
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{
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CardToMove *cardToMove = new CardToMove;
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auto *cardToMove = new CardToMove;
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cardToMove->set_card_id(card->getId());
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player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
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delete cardToMove;
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@ -215,8 +227,8 @@ void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
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return;
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QSet<QPair<int, int>> placesToLook;
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for (int i = 0; i < cards.size(); ++i)
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placesToLook.insert(QPair<int, int>((cards[i]->getX() / 3) * 3, cards[i]->getY()));
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for (auto &card : cards)
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placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
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QSetIterator<QPair<int, int>> placeIterator(placesToLook);
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while (placeIterator.hasNext()) {
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@ -266,8 +278,8 @@ void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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void Server_CardZone::clear()
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{
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for (int i = 0; i < cards.size(); i++)
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delete cards.at(i);
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for (auto card : cards)
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delete card;
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cards.clear();
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coordinateMap.clear();
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freePilesMap.clear();
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@ -57,7 +57,7 @@ public:
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return cards;
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}
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int removeCard(Server_Card *card);
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Server_Card *getCard(int id, int *position = NULL, bool remove = false);
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Server_Card *getCard(int id, int *position = nullptr, bool remove = false);
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int getCardsBeingLookedAt() const
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{
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@ -92,7 +92,7 @@ public:
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void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
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void insertCard(Server_Card *card, int x, int y);
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void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
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void shuffle();
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void shuffle(int start = 0, int end = -1);
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void clear();
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void addWritePermission(int playerId);
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const QSet<int> &getPlayersWithWritePermission() const
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@ -88,15 +88,13 @@ Server_Player::Server_Player(Server_Game *_game,
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const ServerInfo_User &_userInfo,
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bool _spectator,
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Server_AbstractUserInterface *_userInterface)
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: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(0), pingTime(0),
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: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(nullptr), pingTime(0),
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playerId(_playerId), spectator(_spectator), initialCards(0), nextCardId(0), readyStart(false), conceded(false),
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sideboardLocked(true)
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{
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}
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Server_Player::~Server_Player()
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{
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}
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Server_Player::~Server_Player() = default;
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void Server_Player::prepareDestroy()
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{
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@ -170,11 +168,11 @@ void Server_Player::setupZones()
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// ------------------------------------------------------------------
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// Assign card ids and create deck from decklist
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// Assign card ids and create deck from deck list
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InnerDecklistNode *listRoot = deck->getRoot();
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nextCardId = 0;
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for (int i = 0; i < listRoot->size(); ++i) {
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InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
|
||||
auto *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
|
||||
Server_CardZone *z;
|
||||
if (currentZone->getName() == DECK_ZONE_MAIN)
|
||||
z = deckZone;
|
||||
|
@ -184,7 +182,7 @@ void Server_Player::setupZones()
|
|||
continue;
|
||||
|
||||
for (int j = 0; j < currentZone->size(); ++j) {
|
||||
DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
|
||||
auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
|
||||
if (!currentCard)
|
||||
continue;
|
||||
for (int k = 0; k < currentCard->getNumber(); ++k)
|
||||
|
@ -193,8 +191,7 @@ void Server_Player::setupZones()
|
|||
}
|
||||
|
||||
const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
|
||||
for (int i = 0; i < sideboardPlan.size(); ++i) {
|
||||
const MoveCard_ToZone &m = sideboardPlan[i];
|
||||
for (const auto &m : sideboardPlan) {
|
||||
const QString startZone = QString::fromStdString(m.start_zone());
|
||||
const QString targetZone = QString::fromStdString(m.target_zone());
|
||||
|
||||
|
@ -214,7 +211,7 @@ void Server_Player::setupZones()
|
|||
|
||||
for (int j = 0; j < start->getCards().size(); ++j)
|
||||
if (start->getCards()[j]->getName() == QString::fromStdString(m.card_name())) {
|
||||
Server_Card *card = start->getCard(j, NULL, true);
|
||||
Server_Card *card = start->getCard(j, nullptr, true);
|
||||
target->insertCard(card, -1, 0);
|
||||
break;
|
||||
}
|
||||
|
@ -296,7 +293,7 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
|
|||
Event_DrawCards eventPrivate(eventOthers);
|
||||
|
||||
for (int i = 0; i < number; ++i) {
|
||||
Server_Card *card = deckZone->getCard(0, NULL, true);
|
||||
Server_Card *card = deckZone->getCard(0, nullptr, true);
|
||||
handZone->insertCard(card, -1, 0);
|
||||
lastDrawList.append(card->getId());
|
||||
|
||||
|
@ -365,15 +362,15 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
|
|||
QList<QPair<Server_Card *, int>> cardsToMove;
|
||||
QMap<Server_Card *, const CardToMove *> cardProperties;
|
||||
QSet<int> cardIdsToMove;
|
||||
for (int i = 0; i < _cards.size(); ++i) {
|
||||
for (auto _card : _cards) {
|
||||
// The same card being moved twice would lead to undefined behaviour.
|
||||
if (cardIdsToMove.contains(_cards[i]->card_id()))
|
||||
if (cardIdsToMove.contains(_card->card_id()))
|
||||
continue;
|
||||
cardIdsToMove.insert(_cards[i]->card_id());
|
||||
cardIdsToMove.insert(_card->card_id());
|
||||
|
||||
// Consistency checks. In case the command contains illegal moves, try to resolve the legal ones still.
|
||||
int position;
|
||||
Server_Card *card = startzone->getCard(_cards[i]->card_id(), &position);
|
||||
Server_Card *card = startzone->getCard(_card->card_id(), &position);
|
||||
if (!card)
|
||||
return Response::RespNameNotFound;
|
||||
if (card->getParentCard())
|
||||
|
@ -381,7 +378,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
|
|||
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
|
||||
continue;
|
||||
cardsToMove.append(QPair<Server_Card *, int>(card, position));
|
||||
cardProperties.insert(card, _cards[i]);
|
||||
cardProperties.insert(card, _card);
|
||||
}
|
||||
// In case all moves were filtered out, abort.
|
||||
if (cardsToMove.isEmpty())
|
||||
|
@ -427,34 +424,34 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
|
|||
if (startzone->getName() != targetzone->getName()) {
|
||||
// Delete all attachment relationships
|
||||
if (card->getParentCard())
|
||||
card->setParentCard(0);
|
||||
card->setParentCard(nullptr);
|
||||
|
||||
// Make a copy of the list because the original one gets modified during the loop
|
||||
QList<Server_Card *> attachedCards = card->getAttachedCards();
|
||||
for (int i = 0; i < attachedCards.size(); ++i)
|
||||
attachedCards[i]->getZone()->getPlayer()->unattachCard(ges, attachedCards[i]);
|
||||
for (auto &attachedCard : attachedCards)
|
||||
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
|
||||
}
|
||||
|
||||
if (startzone != targetzone) {
|
||||
// Delete all arrows from and to the card
|
||||
const QList<Server_Player *> &players = game->getPlayers().values();
|
||||
for (int i = 0; i < players.size(); ++i) {
|
||||
for (auto player : players) {
|
||||
QList<int> arrowsToDelete;
|
||||
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
|
||||
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
Server_Arrow *arrow = arrowIterator.next().value();
|
||||
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
|
||||
arrowsToDelete.append(arrow->getId());
|
||||
}
|
||||
for (int j = 0; j < arrowsToDelete.size(); ++j)
|
||||
players[i]->deleteArrow(arrowsToDelete[j]);
|
||||
for (int j : arrowsToDelete)
|
||||
player->deleteArrow(j);
|
||||
}
|
||||
}
|
||||
|
||||
if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
|
||||
Event_DestroyCard event;
|
||||
event.set_zone_name(startzone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
card->deleteLater();
|
||||
|
@ -586,14 +583,14 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
|
|||
{
|
||||
Server_CardZone *zone = card->getZone();
|
||||
Server_Card *parentCard = card->getParentCard();
|
||||
card->setParentCard(0);
|
||||
card->setParentCard(nullptr);
|
||||
|
||||
Event_AttachCard event;
|
||||
event.set_start_zone(zone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(card->getId());
|
||||
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
|
||||
delete cardToMove;
|
||||
|
@ -696,7 +693,7 @@ Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &r
|
|||
context.set_sideboard_size(deck->getSideboardSize());
|
||||
ges.setGameEventContext(context);
|
||||
|
||||
Response_DeckDownload *re = new Response_DeckDownload;
|
||||
auto *re = new Response_DeckDownload;
|
||||
re->set_deck(deck->writeToString_Native().toStdString());
|
||||
|
||||
rc.setResponseExtension(re);
|
||||
|
@ -844,28 +841,37 @@ Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/
|
|||
}
|
||||
|
||||
Response::ResponseCode
|
||||
Server_Player::cmdShuffle(const Command_Shuffle & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
||||
Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
||||
{
|
||||
if (spectator)
|
||||
return Response::RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return Response::RespGameNotStarted;
|
||||
|
||||
if (conceded)
|
||||
return Response::RespContextError;
|
||||
|
||||
Server_CardZone *deckZone = zones.value("deck");
|
||||
deckZone->shuffle();
|
||||
if (cmd.zone_name() != "deck")
|
||||
return Response::RespFunctionNotAllowed;
|
||||
|
||||
Server_CardZone *zone = zones.value("deck");
|
||||
if (!zone)
|
||||
return Response::RespNameNotFound;
|
||||
|
||||
zone->shuffle(cmd.start(), cmd.end());
|
||||
|
||||
Event_Shuffle event;
|
||||
event.set_zone_name("deck");
|
||||
event.set_zone_name(zone->getName().toStdString());
|
||||
event.set_start(cmd.start());
|
||||
event.set_end(cmd.end());
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
|
||||
if (zone->getAlwaysRevealTopCard() && !zone->getCards().isEmpty()) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(deckZone->getName().toStdString());
|
||||
revealEvent.set_zone_name(zone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
deckZone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
zone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
|
@ -889,7 +895,7 @@ Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer &
|
|||
|
||||
Server_CardZone *deck = zones.value("deck");
|
||||
while (!hand->getCards().isEmpty()) {
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(hand->getCards().first()->getId());
|
||||
moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
|
||||
delete cardToMove;
|
||||
|
@ -904,7 +910,7 @@ Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer &
|
|||
number = -1;
|
||||
|
||||
Context_Mulligan context;
|
||||
context.set_number(number);
|
||||
context.set_number(static_cast<google::protobuf::uint32>(number));
|
||||
ges.setGameEventContext(context);
|
||||
|
||||
return Response::RespOk;
|
||||
|
@ -955,7 +961,7 @@ Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer &
|
|||
return Response::RespContextError;
|
||||
|
||||
Response::ResponseCode retVal;
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(lastDrawList.takeLast());
|
||||
retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0,
|
||||
false, true);
|
||||
|
@ -1063,9 +1069,9 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
|
|||
if (!card)
|
||||
return Response::RespNameNotFound;
|
||||
|
||||
Server_Player *targetPlayer = 0;
|
||||
Server_CardZone *targetzone = 0;
|
||||
Server_Card *targetCard = 0;
|
||||
Server_Player *targetPlayer = nullptr;
|
||||
Server_CardZone *targetzone = nullptr;
|
||||
Server_Card *targetCard = nullptr;
|
||||
|
||||
if (cmd.has_target_player_id()) {
|
||||
targetPlayer = game->getPlayers().value(cmd.target_player_id());
|
||||
|
@ -1097,17 +1103,16 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
|
|||
Server_Player *p = playerIterator.next().value();
|
||||
QList<Server_Arrow *> arrows = p->getArrows().values();
|
||||
QList<Server_Arrow *> toDelete;
|
||||
for (int i = 0; i < arrows.size(); ++i) {
|
||||
Server_Arrow *a = arrows[i];
|
||||
Server_Card *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
|
||||
for (auto a : arrows) {
|
||||
auto *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
|
||||
if ((tCard == card) || (a->getStartCard() == card))
|
||||
toDelete.append(a);
|
||||
}
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
for (auto &i : toDelete) {
|
||||
Event_DeleteArrow event;
|
||||
event.set_arrow_id(toDelete[i]->getId());
|
||||
event.set_arrow_id(i->getId());
|
||||
ges.enqueueGameEvent(event, p->getPlayerId());
|
||||
p->deleteArrow(toDelete[i]->getId());
|
||||
p->deleteArrow(i->getId());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1115,8 +1120,8 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
|
|||
// Unattach all cards attached to the card being attached.
|
||||
// Make a copy of the list because its contents change during the loop otherwise.
|
||||
QList<Server_Card *> attachedList = card->getAttachedCards();
|
||||
for (int i = 0; i < attachedList.size(); ++i)
|
||||
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
|
||||
for (auto &i : attachedList)
|
||||
i->getZone()->getPlayer()->unattachCard(ges, i);
|
||||
|
||||
card->setParentCard(targetCard);
|
||||
const int oldX = card->getX();
|
||||
|
@ -1124,7 +1129,7 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
|
|||
startzone->updateCardCoordinates(card, oldX, card->getY());
|
||||
|
||||
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(targetCard->getId());
|
||||
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone,
|
||||
targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName(), false),
|
||||
|
@ -1193,7 +1198,7 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
|
|||
event.set_y(y);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
// chck if the token is a replacement for an existing card
|
||||
// check if the token is a replacement for an existing card
|
||||
if (cmd.target_card_id() < 0)
|
||||
return Response::RespOk;
|
||||
|
||||
|
@ -1226,7 +1231,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
|
|||
QString startZoneName = QString::fromStdString(cmd.start_zone());
|
||||
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
|
||||
bool playerTarget = !cmd.has_target_zone();
|
||||
Server_CardZone *targetZone = 0;
|
||||
Server_CardZone *targetZone = nullptr;
|
||||
if (!playerTarget)
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
|
||||
if (!startZone || (!targetZone && !playerTarget))
|
||||
|
@ -1236,7 +1241,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
|
|||
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
|
||||
if (!startCard)
|
||||
return Response::RespNameNotFound;
|
||||
Server_Card *targetCard = 0;
|
||||
Server_Card *targetCard = nullptr;
|
||||
if (!playerTarget) {
|
||||
if (targetZone->getType() != ServerInfo_Zone::PublicZone)
|
||||
return Response::RespContextError;
|
||||
|
@ -1258,7 +1263,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
|
|||
return Response::RespContextError;
|
||||
}
|
||||
|
||||
Server_Arrow *arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
|
||||
auto arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
|
||||
addArrow(arrow);
|
||||
|
||||
Event_CreateArrow event;
|
||||
|
@ -1535,7 +1540,7 @@ Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, G
|
|||
int numberCards = cmd.number_cards();
|
||||
const QList<Server_Card *> &cards = zone->getCards();
|
||||
|
||||
Response_DumpZone *re = new Response_DumpZone;
|
||||
auto *re = new Response_DumpZone;
|
||||
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
|
||||
zoneInfo->set_name(zone->getName().toStdString());
|
||||
zoneInfo->set_type(zone->getType());
|
||||
|
@ -1668,8 +1673,7 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
|
|||
|
||||
Event_RevealCards eventPrivate(eventOthers);
|
||||
|
||||
for (int i = 0; i < cardsToReveal.size(); ++i) {
|
||||
Server_Card *card = cardsToReveal[i];
|
||||
for (auto card : cardsToReveal) {
|
||||
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
|
||||
|
||||
cardInfo->set_id(card->getId());
|
||||
|
@ -1709,8 +1713,8 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
|
|||
} else {
|
||||
if (cmd.grant_write_access()) {
|
||||
const QList<int> &playerIds = game->getPlayers().keys();
|
||||
for (int i = 0; i < playerIds.size(); ++i)
|
||||
zone->addWritePermission(playerIds[i]);
|
||||
for (int playerId : playerIds)
|
||||
zone->addWritePermission(playerId);
|
||||
}
|
||||
|
||||
ges.enqueueGameEvent(eventPrivate, playerId);
|
||||
|
@ -1890,7 +1894,7 @@ void Server_Player::disconnectClient()
|
|||
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator)
|
||||
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
|
||||
else
|
||||
setUserInterface(0);
|
||||
setUserInterface(nullptr);
|
||||
}
|
||||
|
||||
void Server_Player::getInfo(ServerInfo_Player *info,
|
||||
|
|
|
@ -90,7 +90,7 @@ public:
|
|||
const ServerInfo_User &_userInfo,
|
||||
bool _spectator,
|
||||
Server_AbstractUserInterface *_handler);
|
||||
~Server_Player();
|
||||
~Server_Player() override;
|
||||
void prepareDestroy();
|
||||
Server_AbstractUserInterface *getUserInterface() const
|
||||
{
|
||||
|
@ -99,10 +99,6 @@ public:
|
|||
void setUserInterface(Server_AbstractUserInterface *_userInterface);
|
||||
void disconnectClient();
|
||||
|
||||
void setPlayerId(int _id)
|
||||
{
|
||||
playerId = _id;
|
||||
}
|
||||
bool getReadyStart() const
|
||||
{
|
||||
return readyStart;
|
||||
|
@ -127,10 +123,7 @@ public:
|
|||
{
|
||||
conceded = _conceded;
|
||||
}
|
||||
DeckList *getDeck() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
|
||||
Server_Game *getGame() const
|
||||
{
|
||||
return game;
|
||||
|
|
Loading…
Reference in a new issue